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#1 |
Loremaster
Join Date: Nov 2004
Location: Rivervale
Posts: 148
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![]() Straight from the Beta Boards ~
Sadly all the new aa buffs cant be cast while moving like the KoS ones (except DKTM lol) The Sonics ability is basicly pointless since it lasts for 1 second unless yoursome how manage to time a spell cast perfectly... The Ward buffs only ward 260 damage group wide before the ward is gone and it doesnt refresh unless you recast the resist buff again. Not overly impressed with the AAs ~ who know what they plan on changing though. Message Edited by Crombie on 11-04-2006 08:39 AM |
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#2 |
General
Join Date: Dec 2004
Posts: 333
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Fellow Troubadors, join me in a big collective "Huh?" here.This has got to be the worst joke ever Sony.Edit to add some thoughts:Zander's buffing: Seriously this "debuff" hasn't worked since lu13 went live, and it's a lvl 35 shared spell that doesn't drop in master. Worst AA ever.Quiron's buffing: Last time I used this buff was to train to the forge in Sanctum of the scaleborn.Shrill casting improvement: 0.05 sec boost for one rank? This will get eaten up in server/client lag. Thanks muchlyNightblade: Duration is longer on live than recast, unless the duration gets nerfed. This is still a joke.Cheap shot: You've got to kidding here.Brilliant Blade: Will allow us to keep debuff on at all times unless duration has also been nerfed.Sybil's slowing chant: A boost to our single target snare/debuff will hardly counter the fact that mobs are supposed to resist twice as easily. Give us encounter debuff insteadBria's stirring ballad: 1 extra power per tick? ok. Not gonna matter any at all.Aria of Excitement: will prolly be loved by the castersAlin's keening lamentation: Gains in casting recovery are so minute they will get eaten up in lag, again.Singing Shot: Nice one, sell us back what you took away from us a few updates back.Resist buffs: 260 dmg ward for the entire group at lvl 70? Slap in the face is what this is, would rock if we were fighting lvl 10 gnolls at lvl 70.Kian's destructive Anthem: Wis debuff is probably well and nice, but how about upping the dmg or shortening the ticks on it instead? I highly doubt a few points of wisdom extra will make ANY difference whatsoever.Demoralizing Processional: well, if skill debuffs will matter after combat changes, this might be nice. On live at the moment the only thing I notice different when running this debuff is my power runs dry faster.Eli's thundering hymn: Again, minute changes, worthlessLullaby: and again, we get to pay to get back part of what was taken from us a few updates back.Breathtaking bellow: again, a joke. extra % to knockdown?The remaining I won't comment on.
Message Edited by Antipaladin on 11-04-2006 04:26 PM |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 208
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Level 81 Troubador Level 71 Provisioner |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 208
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Level 81 Troubador Level 71 Provisioner |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 208
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Level 81 Troubador Level 71 Provisioner |
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#6 |
General
Join Date: Jan 2006
Posts: 9
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The only word comming to my mind is "Worthless".Very disapointed. :smileysad:
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 208
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![]() Troub AA lines, some feedback on usefullness. Enhance: Midnight tempo. Adds 5 seconds to duration. Completely useless. In any troubs cycle this spell is refreshed before the 20s timer runs out. Suggestion: Either increase the debuff, or increase damage. A recast reduction is not helpfull as it depends on the troubs invisibility spell . recast of that is longer then Midnight tempo. Enhance Perfect Shrill. Limited usefullness. In a real combat situation it wont do much diffrence as most troubs use a cast cycle. At best a 3% dps increase, in practical use none. Reduce recast, add a component to spell or increase damage instead. Enhance Cheap Shot: Decent change. Would still like to see an increase that would alow sneak+midnight+backstab in solo situations. Added epic target functionality would also be a better bonus, but might be overpowered. Enhance Daeli's frolocking of Blades: Decent change for solo. Adds nothing to group/raid. Proc chance increase from 15 to 25% Enhance Dancing Blade: Increase duration by 5s. Decent upgrade. This will make it possible to keep the debuff on npc permanently. Enhance Guivenas Apathetic Chant. Good upgrade. The 15% mental debuff increase is usefull. Enhance Bria's Inspiring Balad: +5 to power regen. Good upgrade. Enhance Aria of Acclamation: Increases proc chance by 10% (30%->40%) Among the better changes. Enhance Alins Incadescent: Useless. Spell is of limited use, half a second of casting time makes little real diffrence in how you fight. Change this to double its damage output. Then maybe someone would consider upgrading this one. Enhance Guviena's Overpowering: Useless spell and useless upgrade. Why? Very low damage even for T6, dont know how usefull the stifle component is in pvp, but in pve ... to be ignored. Enters my ranged spell cycle for one reason - extra damage with nothing else to cast between bow shots. If I didnt have free arrows, this wouldnt be used at all... Troub AA feedback continued: Enhance Charm: Spell itself is of limited usefullness. the 2.5 seconds added would be usefull when its used, and I guess troubs that do use charm a lot will get this upgrade. For a group/raids centered troubadour I wouldnt expect them to consider a charm upgrade. Double charm duration however would give more players difficult choices... Enhance Arcane Dissertation: Ward is too small for me to consider spending points here. Its a permabuff, so having the ward renew every 6s or so would make it more usefull. Still have a feeling most will find other parts of the tree to spend points. Enhance Kians Catastrophic: Good upgrade. It hits the spell for the reason its used. If the wisdom debuff actually help is debated, but I think it do :p Enhance Zanders Choral Rebuff. Spell really show that its T4. This need a much higher boost then 15% to be made important again. Add 200% with 5 points and its more in line with the power it had at T4. Enhance Quirons Blissful Celebration: Decent change. 20 points added lifts the spell til T7. Enhance Demoralized Processional: Expensive upgrade. adds about 4 points to the debuff for 5 aa spent. Still one of the better upgrades. Giving 30% instead of 15% wouldnt be overpowered. Remember that this is a T6 spell, and is a bit gimped in T7. Enhance Elis Thunderous Drum: This spell got more then a few problems. Cant cast while moving. Less DPS then autoattack over same time. However, the shorter cast time will help this spell a lot. In a 1-hander setup this can actually be used in between autoattacks, so might be worth some AA points. Troub AA tree feedback Continued 3: Enhance Reverie: 5 seconds is just enough to chain mez 2 mobs. Pray for no resist tough. This upgrade do make sense. Enhance Mighty Bellow: Good for procing getting a Precision proc. Other then that the spell itself is rather useless. Increase to 30% knockback might actually make it usefull against Heroic and less. Still wouldnt hurt to give it even more %. Enhance Elemental Concerto: Again, make the ward cycle. Ward is too low in itself to make much diffrence. Demoralization: This might be the best of our new AA. Still, the effect is missing on a few spell lines: Disheartening Discante, Lores Euphuistic Romp and Cheap shot. Add the effect to those tree spells too and you've got a winner. Sonic Interference: 1s duration? Is it working on enemy spells and debuffs already cast? Or do you have to be incrediby lucky to get that 25% reduction? Its not only hitting a cast, but actually hitting a spell it will work on... Useless unless someone can give some incredible success story. Harmonization: Increase duration by 1 second. I'm failing to see where this will make a diffrence. Wont for any of our buffs that I can think off. Resonance: Increase range of spell by 5. My second favourite. Will help at lot on Elist Thunderous and our debuffs. And the snare will be pretty good with this. Usefull change. All in all I'm a little disapointed. The aa fail to pad some of our weaknesses, it doesnt get us back on the progression curve we fall off in T5. It also fails to add significant changes to our strong point - the buff bot.
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Level 81 Troubador Level 71 Provisioner |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 302
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yep, now that the NDA is lifted i can officially say:our AA's suck and it does NOT IMPROVE the troubador situation of being time and time again ignored by the dev team. for example one of our final AAs is to increase spells by *ONE SECOND*that final aa sums up nicely the direction and the focus on our class from the development team. they clearly have no intentions of improving or upgrading bards anytime soon. im utterly disgusted by this clear and utter bull[expletive haxx0red by Raijinn] that has been packaged as an improvement. as usual in the beta forums not one dev/mod even acknowledged our concerns. the majority of focus went to the sorcerers and tanks. the brigs who got hit hard with the AR nerf at least got some really nice AAs.i for one am tempted to cancel my troubador account and stick to my inquis or try and limp along on my brigandSONY STOP PROMOTING THE TROUBADOR BARD BOT SYSTEM
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#9 |
Loremaster
Join Date: Jul 2005
Posts: 159
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Until I test a fixed Demoralization in a raid setting, I'll reserve ultimate judgement. Currently, maintaining all 6 of our Demoralizers can result in a ~55% chance for the debuffed mob to outright miss a CA if your debuffs are m1 or greater. That is a meaningful enough debuff to try to keep all 6 of them up. |
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#10 |
Loremaster
Join Date: Feb 2006
Posts: 405
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![]() If thats the case id probably switch to troubador. |
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#11 |
Loremaster
Join Date: Nov 2004
Location: Rivervale
Posts: 148
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![]() The Demoralizer AA
is currently broken in Beta ~ Adding the % based off the quality of the spell reguardless of the points you have in the AA ability itself. Message Edited by Crombie on 11-04-2006 09:53 PM |
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#12 |
Loremaster
Join Date: Jan 2005
Posts: 86
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Harmonization and Sonic Interference are confusing... I wonder if Harmonizing will effect debuffs that dont do damage, or just the non dmg part of a debuff (adding to a brigand's Dispatch duration wouldn't be too shabby) and if it would effect Jesters and/or PotM. It is group wide, so it needs to be looked at as what spells/CAs will be effected across all the classes. Also I wonder if Sonic Interference is just an automatic 25% knock off of whatever spells the mob has up. So if they have a 40s debuff maintained on you, Sonic will knock 10s off it, making it 30s... it perhaps could effect a druid heal-over-time or a temp buff too. If it effects all spells the mob has maintained at the moment you cast, it could be good and the 1s duration would make sense.
Message Edited by SpiralDown on 11-04-2006 07:58 PM |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 116
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![]() I had to reply to this... Am i the only one that thinks that: a) All of out feedback to BALANCE the current spells was taken into AAs (leaving our plain spells as "useful" as they are but having us to spend AAs if we want to get something worthy) although gimped b) We really dont get anything new, just tweaks to existing things. c) Most of the latest nerfs were turned into AAs... "want your spells as they where? spend some AAs you silly troub!" d) Not a word about scaling e) Not a single member of the dev team plays or will ever play a troub
I am really disappointed, really... |
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#14 |
General
Join Date: May 2006
Posts: 156
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as usual, a nice amount of nonsense so first i start with the ranting- raising the duration of clara's backstab O_o- getting 5 seconds back on the mez, maybe by next expansion they will reduce the reuse by 1 sec per rank- same goes for bowshot, giving back the lost seconds of stifle- group DD needs a damage bonus too, that thing is only used if you have a load of procs on you- add a def bonus to self buff, to toss a bone given the new effects of defensive stances for all the other melee class The % need to be changed, definetely. 3% bonus on skills is not enough. This will lead to the samesituation as with some KoS AAs. I do find it quite ridiculous to spend 4 AA points for a +1 defense bonusThis will give a master lvl 60 kian an additional 20 points of wis debuff.A master demoralizing will recieve a 3.5 boost to skill debuff, 3.5 for 5 pointsAdept 3 Zanders , that s an added 73,5 to magic damage debuff.these 3 spells will consume 880 power a minute , and add another 330 per minute for dishearting sonate. --> needs changeAdding range is a nice idea, adding the % to miss CA on debuffs is a nice idea, now for everything else ...I guess the itemisation will be on par with DoF to KoS upgrade in order to give players a feeling of progression,because it won t come from these AAs ( besides that component which will make the buffs usefull, compared to those 3% ... )
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#15 |
Loremaster
Join Date: Dec 2004
Location: right behind you
Posts: 1,802
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![]() well.... bards get shafted period.... |
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#16 |
Loremaster
Join Date: Dec 2004
Location: Emerald Server
Posts: 525
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![]() What does Harmonization affect? It's so poorly worded. From what I read in to it, it affects Jester's cap, RoR and PotM. |
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#17 |
Loremaster
Join Date: Feb 2005
Posts: 80
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wow, i feel like its a nerf because i was expecting something that might actually be good, there is not one thing on that whole list that I am actually excited about getting, aria % increase is the best thing there and still not that great, and half the thing up there that could be good dont affect epics.
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 302
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so i posted in the in-testing forum about our concerns..lets see if the mods/devs have an /ignore troubador filter or not
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 302
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bah nm they locked it. made another more cleaned up version atEoF Troubador AA - constructive feedback on the upcoming AA's (cleaned up)chime in ladies and gents. only way of the left hand talking to the right hand development wise is if we raise awareness
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#20 |
Loremaster
Join Date: Jan 2005
Posts: 226
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![]() [expletive haxx0red by Raijinn], this makes me want to slap my fellow dirges that are complaining about our AA lines. Much sympathy for you cousins. Just be aware that they are changing stuff around regularly in the beta still, so there is still hope. My reading of harmonisation is that it is not just for buffs. It effects all spells. Think about it grouped with an enchanter. All stuns and stifles having an extra second duration. At least against epics that is pretty great great, nice vs heroics too. Attacks like cheapshot become 50% better. Alot of fighters have minor stun and stifle attacks, Harmonization willl improve these all by 20-50%. Brigands debiliate gets 10% better I guess. Frankly, apart from stuns, stifles, cacophony of blade and debilitate I see little use for this though. I don't think you can call it 'useless' though. Making epic mobs miss 3% of combat arts is not to horrible, but that is frankly pretty terrible in any other situation. My reading of the spell is that the current description does not reflect the fact it is ment to increase in effect with the more debuffs that are on. If it is 3% per debuff, then that is not too bad. I hope things improve for you guys before this goes live. Cheers, -Kytar
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 302
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![]() erm..your not perhaps employeed by sony to spindoctor stuff are you? O.o making cheapshot 50% better...did you ebay?
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#22 |
Loremaster
Join Date: Jan 2005
Posts: 226
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![]() Did you not read the beginning or end of my post (or for that matter hte middle)? Yes, your AA lines appear really bad. " The sky is falling, there is no hope! All abilties are locked in stone! There can be no changes! All is lost! Whatever happens, do not look for any way in which these abilities can be useful! Do not try to work out what SOE were aiming for! Quick everyone, lets jump on-board the shortbus with Veric! " That post more to your liking Veric? Alot of people here are posting about info that is not current or has been misconstrued. As I said above, an extra 1 second duration on a 2minute debuff is nothing, an extra 1 second duration on a 5 second stun just made it 20% better. Enchanters will like it. Is it still a bad AA? I say yes. Some reports say that the % chance to make CAs fail is actually now 5% per spell, meaning mobs have 20-30% chance to miss on all CAs if debuffs are stacked on.
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 353
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They are not what I expected or hoped for.Some interesting skills to me are:- the extended range buff. I could allow casters to stay out of AE range for mobs with a large AE range.- the extra duration to buffs / debuffs. This works for debuffs and buffs for all your group members and also for our short term buffs like PoM and JC (1s is not much.
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#24 |
Loremaster
Join Date: Aug 2006
Location: Finland / Runnyeye
Posts: 53
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I'm disappointed too. I was expecting either a boost on our dps or a LARGE (positive... -.-) adjustment on our buffs to make up for the lack of our dps. Got neither
![]() Message Edited by Sokthul on 11-06-2006 11:53 AM |
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#25 |
General
Join Date: May 2006
Posts: 156
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Now that the new AAs are coming out, think there is still a chance to change the old ones?
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#26 |
Loremaster
Join Date: Oct 2005
Posts: 408
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Oh my $deity!I will not fo into detail since I agree with Veric and Snublefot a lot, noone wants to read the same rant over and over again. Or none of the important people do.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Runnyeye.Luitgard, 80 Berserker - Member of Xanadu ... and a few alts... 80 Troubadour / 80 Dirge / 80 Ranger / 80 Warden / 80 Illusionist / 80 Mystic / 80 Necromancer / 80 Warlock / 80 Brigand |
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#27 |
Loremaster
Join Date: Dec 2004
Location: right behind you
Posts: 1,802
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well... troubadours cant tank, cant heal and have crap dps.... what do they get in return? the best buffs.. but do they really?no, heres why:What stats can we buff (will be extreme important with stats cap increases).str + sta (both in same buff) group wide. in raids you are usually in a group of casters.... show me the wizzy that needs his str buffed.....agi + int self only.... agi is usefull when soloing.. but pointless in raids... we are usually found in caster gorups.... but we cant buff int for the casters in the group....what do we have to increase others dps?haste buff.. ever been in a group with a brawler tanking... they love it... otherwise pointless.aria... casters love it.....our two short duration buffs.... ahem... they just dont add enough flavor to the class...thats it.our resist buffs are useless because resists gear is easy to get.our debuffs are also nothing special.defense skill buff is nice when soloing... but completly pointless in raids.that leaves us with mana regen which is why we still exist....vote yes on petition #36345635 more unique and usefull buffs for troubadours thx.
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#28 |
Loremaster
Join Date: Dec 2004
Posts: 49
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i`m illussionist and i like troubs cause i love duoing nice debuffs reuse timer stuff now harmonization kinda seems nice for my class like increase my stuns stifles mezzes etc.. especially on raid mob would be nice 5seconds longer on mezzes stuns and stifles would be nice not wow but nice for rest can`t really think of other classes that can really benefit from that aa ability. |
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 353
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![]() It has 1 rank which costs 5 points, not 5 ranks, so the max extra duration will be 1s. |
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#30 |
General
Join Date: May 2006
Posts: 156
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Plurke , you re saying that 5 secs is not Wow :smileyhappy:iIf it was 5 seconds i would jump on this skill as well as the CA miss added effect to debuffs. :smileyvery-happy:( have to test that last one to know how/ how often / on what it works )max rank is one.
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