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#1 |
Loremaster
Join Date: Nov 2004
Posts: 3
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Hi all! Just wondering what all you troubs out there use as a main weapon? Is something quick prefered? Or should I look into taking a weapon that does more damage. Seems to me it would be smart to stick with dps (quick weapon). And also if and when is dual welding a possibility? Any feedback would be appreciated! -Sinorus (lvl 11) crushbone
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 72
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![]() Dual wielding is probably the most preferred method for soloing, probably groups too. As for which weapons to use? Really all preference. When it comes down to it, all the crafted weapons have the same damage rating. My steel stiletto and steel falchion have the exact same damage rating the falchion being faster and the stiletto being stronger. I know I've seen many out there with leafblades, spathas, and short swords depending on the tier your at. For the most part it comes down to which stats you want. Personally when I hit 35 I'm probably going to go with the classic line up of Serrated Bone Dirk and Polished Granite Tomahawk, only 3 levels from SBD
Just my 2c
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 3
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So what level is dual wield available? And do you have to train it? Also any really good in depth websites out there? -sinorus
Message Edited by telanthar on 09-22-2005 07:39 AM Message Edited by telanthar on 09-22-2005 07:39 AM |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 28
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Dual wield does not have to be trained. When you look for a weapon, the description of the weapon will state that it is dual wield. You need to have two dual wield weapons to dual wield. The alternate approach is to use a 1-handed weapon and a shield. At level 20, you are award a 1-handed weapon when you become a troubador. Troubadors can use round shields. The choice of 1-handed weapons or dual wield weapons are situational. Most people seem to think that dual wield does the same damage as a 1-handed weapon. I would also add that it depends on the weapon. For instance, at level 20, you will get a 1-handed weapon that may be far superior to the dual wield weapons that you may otherwise be wielding. By carrying a shield will reduce the damage that you take in battles by blocking some of the hits and raising your avoidance. If you can obtain a superior 1-handed weapon and a superior shield, that is the way to go. I always dual wield since I have outgrown my 1-handed weapons and my shields. I will also add that Troubadors look much "cooler" when they are dual wielding. That is important to some people. Arnaut, 50 Troubador, Mistmoore
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#5 |
Join Date: Nov 2004
Posts: 10
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![]() With your haste granting melody, and bravo's dance, your DPS will skyrocket when dual wielding, I use the Polished Granite tomahawk and something piercing I dont remember exactly they both do about 32dmg base for me at lvl 36. There is a shield for bards that's quested that grants bonuses to your songs (not sure if it still works post CU) so it's worth looking into. For my money it's not worth having two sets. I solo a lot less that group so using a shield is out of the question. When I DO have to solo I usually clear quests that are grean out of my log and that is very easy to solo no matter what, OR solo in Harclaves and that's just easy when dual wielding (something like 160-200DPS all hasted up) you dont even need to use spells (in fact it slows me down!)
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 862
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most of the time i use a one-hander and shield. auto-attack damage comes into account at long lasting fights like raids. when soloing i want to survive, and therefor i need every bit of avoidance i'm able to get
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 3
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I use DW for group situtations but I do have a 1hander and shield for when I am soloing.. the avoidance makes up for the small lack of dps i might loose. I never keep haste up in my solo config anyways so it really isn't a dps loss at all. Personally I have imbued ebon spatha and SBD for my DW combo and think its great..
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#8 |
Join Date: Nov 2004
Posts: 91
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DW with the longest delayed weapons possible.
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#9 |
General
Join Date: Nov 2004
Posts: 131
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Soloing, you'll get most of your dps from ca's and spells, not auto-attack melee damage. A one-hander and a good shield seems MUCH better for soloing.
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Soprenah Level 70 Troubador (retired) |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 651
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Fully agreed - got a pair of weapons for raiding anything which isn't slash-immune, and a 1h piercer and shield for everything else (and for spells, since it and the shield add nice +int each as well) Great for slash-immune raids, and even better for soloing; I'm not sure whether int affects mez resist rates or what, but my Aria and other spell damage raises quite a bit with the extra int. And my resist rate seems lower, though that might just be my perception and not reality. |
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#11 |
Join Date: Nov 2004
Posts: 73
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I also use a sword and board for soloing, with my primary weapon being a Bloodfire (which will change the moment I have a spare cobalt and they implement tier 6 imbues). The extra avoidance is noticeable, especially when fighting groups of yellow V or VV mobs. Most of my damage comes from spells anyway, so it doesn't matter that my melee isn't sky high. Decent one-handed piercers are unfortunately a bit hard to come by, and I don't see myself getting my hands on that spear Vox drops any time soon
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#12 |
Loremaster
Join Date: Jan 2005
Posts: 264
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![]() It really is a matter of preffernce. I use a 1-hander and sheid atm myself. I have the bard sheild which doesnt increase are abiltys like it did but it still has a great couple of procs and it stats are nice. As for which 1- hander to use id go with one with high int and decent str. Int has become the number one stat with troub imo. In the past i have sought str and agi items including some decent t5 fabled now i will be giving alot of that up for more int as it has a more direct affect on are dmg. I wish sony would let me unattune some of this gear now that it benfits my class so little Ballad 52 troubador of grobb Dredge 50 inquisitor of grobb
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#13 |
General
Join Date: Nov 2004
Posts: 24
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![]() I use 2 Feysteel Leafblades, before the update they gave +10 to STR so +20 STR. Here is a link to the weapon http://eq2players.station.sony.com/en/item.vm?itemId=68648 Message Edited by Fithin on 09-26-2005 03:29 PM |
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#14 |
General
Join Date: Nov 2004
Posts: 32
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at 47 I use my SBD and SSoY
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#15 |
Loremaster
Join Date: Dec 2004
Posts: 19
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![]() Well it isnt much, but it does EXTREMELY well for me. Keep in mind though i tend to run with groups, I do my questing with my troubie. Here is the link to my Troubador "Sefariz Jungletoonz" Plus everything on his armor except the helmet are the AQs. I have the helmet just need to level to 25 before I can use it. i like to dual wield. Also if anyone would like to comment on my weps let me know how they are for my level please.
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#16 |
Loremaster
Join Date: Dec 2004
Posts: 19
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![]() Well it isnt much, but it does EXTREMELY well for me. Keep in mind though i tend to run with groups, I do my questing with my troubie. Here is the link to my Troubador "Sefariz Jungletoonz" Plus everything on his armor except the helmet are the AQs. I have the helmet just need to level to 25 before I can use it. i like to dual wield. Also if anyone would like to comment on my weps let me know how they are for my level please. Sefariz -
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#17 |
Loremaster
Join Date: Dec 2004
Posts: 19
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![]() Well it isnt much, but it does EXTREMELY well for me. Keep in mind though i tend to run with groups, I do my questing with my troubie. Here is the link to my Troubador "Sefariz Jungletoonz" Plus everything on his armor except the helmet are the AQs. I have the helmet just need to level to 25 before I can use it. i like to dual wield. Also if anyone would like to comment on my weps let me know how they are for my level please. "Sefariz Jungletoonz" - Kerra - 24 Troubador "Eddie Munsta" - Gnome - 23 Templar Message Edited by Pealz999 on 10-18-2005 12:52 PM |
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#18 |
Join Date: Nov 2004
Posts: 433
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Prismatic all the way, Baby! honestly at 56 i still am using the pristmatic swift blade. For the main reason of it has awsome stats for non fabled, and the power regen is pretty good along side ours as well. I duel wield the Prismatic and cobalt stilleto most of the times.
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- Igus 70 Dirge, Second Dawn Best Quote Ever: "BREAKING: New York subways smell funny" |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 59
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![]() Cobalt procs for a 528dd on the high side with 360 intel. Kind of a large proc for sure. I have got a full set of intel gear for grouping and a solo setup. Might try the shield and ritual dagger for another 14 intel.
Moose |
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#20 |
Loremaster
Join Date: Jun 2005
Posts: 7
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 651
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It's less important now than it used to be, but it's still with us... Basically, when you use a CA or spell it interrupts any auto-attacks you may have had in progress but the timers continue to work down and usually both weapons will be ready to attack again after the CA. So if you have faster weapons you "waste" autoattacks while performing a CA, and "waste" the time between the time they refresh and the time the CA allows them to resume. The longer the delay, the less time is wasted on either effect, and thus the more nominal auto-attack dps is retained. Some people will also tell you haste is broken and won't do anything beyond a certain point - I can't say for sure since that's not something I've bothered to test personally, but obviously if so the idea is to get the slowest weapons you can generally, since the slower they are the more room for improvement is allowed to haste. Of course, the other side of things is that a faster attacking, lower-damage weapon will typically display fewer aberrations and a more consistent overall dps rate due to potentially doubling the iteration rate and the resulting dataset, thus minimising the existence and effect of streaks in the RNG. |
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#22 |
Join Date: Jan 2005
Posts: 27
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![]() Some info i came about: (So its not 100% sure) hasted delay cap 0.8 weapon proc cap 3.0 haste cap 250% Since the new CAs (LU13) are very fast (i.e. I only hace 0.5sec and 1sec ones) u should try to get ur delay equal to that to not loose auto-atacks. delay of 1.2sec is ok if u dont use to much haste items |
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