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#1 |
Join Date: Dec 2004
Posts: 227
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#2 |
Loremaster
Join Date: Mar 2005
Posts: 118
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Are those additional spells or do they replace existing ones? IE Dispatch looks a lot like debilitate. Also, when we have our bow ca on master, do we get the new throwing ca on master too or is it app1? As i got most t5 cas on master i would not be too happy to lose them all to new spells on app1...
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 19
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I was one happy brigand logging on to find 3 new skills. I'm hoping Amazing reflexes actually works and allows us to avoid wraith and other AEs on raids. It would make sense now that we have to use short range throwing knives. As for dispatch right now its on a different timer then debilate. Doing the same mititgation debuff at app1, as debilate master1. Double up has to be the best one so far. Jerm Hasyourback
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#4 |
Loremaster
Join Date: Dec 2004
Posts: 274
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Think I just had an evilgasm!
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Damari, Master of the Clobber (Nexus) Najena |
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#5 |
Join Date: Nov 2004
Posts: 30
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![]() Deleted (missed prior post that said the same dang thing) Message Edited by Gnef on 08-21-200506:33 PM Message Edited by Gnef on 08-21-2005 06:33 PM |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 696
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![]() dispatch only has a 10 sec duration on it (with a 1 min recast it's not gonna be constant kept on mob), compared to debilitate 1,12 min, so it better has it's own timer as for the other 2 skills, if they gonna work, it will be hard to take the smile off my face when raiding
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Stizeyo |
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#7 |
General
Join Date: Dec 2004
Posts: 493
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Double up is a skill that can easily get you killed. Biggest thing i noticed on raids in DoF is that agro is 10x easier to get. You might say "well the deagro numbers are higher!!" but think about it. Tanks no longer get agro from the reactive heals on them. That honestly was the biggest way for a tank on raid to get and maintain agro. Now they only can use their ae and direct taunts. So when i used 4 ca's in a row i took agro at just about any time in the fight. Shadow slip + elude and 2 ca's later i got agro again. I really would love to see the new self pres skills to have the -1 hate position be based on our attacks not us being hit. That will make it so we can spam just about all day and never get agro as long as we dont get too carried away. Reflexes is the coolest skill ever imo. That skill alone has made me happy to be a brigand. I just hope that it doesnt get nerfed to high heaven and that they give something similat to no other classes. I cant stress enough how much i LOVE that skill =p
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 128
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Yup this skill is a boon
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 696
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![]() will be our class defining skill if it makes to live, I'm sure I would be happy with it, maybe this is a cookie to us for keeping the class from becoming nonexistent making us be able to dodge aoe should make up for our lack of skill dealing damage area wise (which any scout can do more) I hope they were more creative when adding the new high end raid content then just giving every mob the same aoe skill
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Stizeyo |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 128
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![]() http://www.eq2labs.com/article/new-spells-scout.php
Check here for other class new spells. and yes seems we are the only one to get the dodge AE effect |
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#11 |
Join Date: Mar 2005
Posts: 23
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![]() Illusionists have a new spell that gives a chance to avoid AoE, so its not going to be entirely exclusive. these spells (for all the classes, not just us!) seem really amazing... i get the feeling its all too good to be true like these are 51-60 spells and they are just trying them out on a player population. but then again I just saw the thread about the NDA being lifted so maybe it really is happening. im really expecting some big things with this expansion Message Edited by Lakedaimon on 08-22-2005 06:34 AM |
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#12 |
Loremaster
Join Date: Mar 2005
Posts: 220
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![]() Heh, is it just me or does Amazing Reflexes pretty much seem predestined to get nerfed? Seems pretty cheesy IMO, to make resistance gear/potions and AC just about 100% obsolete on 1 class out of 24 (raid wise). Dont get me wrong though, we deserve a skill like that considering how pathetic our ranged DPS will be compared to other scouts (swashies new 50 spell I'm guessing will put out about 250-300dps from range, and that's excluding any procs/poison). And while Double Up made me just jump of joy when I saw it, I'm kind of skeptic to it after some thought. 2 seconds will mean a "double" of max 2 CA's, and it still costs mana like 1 CA. So basically we would get one free CA, and since we really dont have any high hits, it's not awesome in anyway. Especially if you consider the aggro 4 CA's in rapid succesion causes, even before revamp. Message Edited by verydanger on 08-22-2005 08:20 AM |
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#13 |
Join Date: Dec 2004
Posts: 227
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![]() Double up costs lower power then normal arts revamped. And it ignores if the timer is down or not on the last 2 used CA's -- Hi, I like Ruse Chained.
Dispatch is not that bad. it debuffes EVERYTHING magical and physical, while the duration is short. it's still bigger and longer then a swash debuff.
That ignore AE thing is ought to be bugged. If that [expletive ninja'd by Faarbot] works on IE WoF / Venekor's ae.. then uh, [expletive ninja'd by Faarbot] yea Message Edited by Kirmatt on 08-22-2005 11:22 AM |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 696
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![]() our ranged dps sucks and will suck, our ae dps sucks and will suck, so I repeat, a skill like amazing reflexes kinda makes up for those amazing reflexes will only be used if it stays this way, any nerf (making it 50% chance to avoid etc) would make it pretty much useless and for how much it would effect gameplay: well considering the less then 10 (probably less then 5 in most cases) level 50 brigands/server, make the math double up not being worth it for we dont have any high hits?! have you not seen forums since last november or what? dispatch-subdue-deception-double up- that should be a pretty decent combo (just have the self preservation buff up and shadow slip rdy hehe)
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Stizeyo |
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#15 |
General
Join Date: Nov 2004
Posts: 851
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As a sub-class defining skill, I'll take Amazing Reflexes with a smile. I doubt it will be nerfed, given the low numbers of Brigands, but stranger things have happened.
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70 Brigand, 70 Coercer, 60 Bruiser, 50 Inquisitor 70 Alchemist, 70 Armorer, 70 Carpenter, 70 Provisioner, 40 Jeweler, 350 Tinkerer |
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#16 |
Loremaster
Join Date: Mar 2005
Posts: 220
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![]() Well frankly, I dont see how a low number of a certain class would make it any less prone to balancing (aka nerfs). The word gets around pretty fast, and it's not like most raiding guilds don't have a brigand. People have been screaming bloody murder about things not even affecting combat (crusader horses, dirge speedbuff), just imagine how a class suddenly being practically invulnerable will be received, hehe. And there are other ways to nerf Amazing Reflexes other than altering the chance of avoidance to a lower number, could make it melee only, or maybe a short-duration buff. And even if we get to keep it in it's proposed form, I have a feeling it will distance us from other scouts. If I ever want to gloat about some parses to my fellow scouts, I'll probably just get a "Well some of us have to dodge AE, you slack!". And it does feel quite slack, to just click a concentration buff and then not having to waste a single thought on AE's. Hehe, I didnt realise the neatness of a Dispatch-CA-CA-Double Up combo. If this can be done without getting killed, and if the Ruse-line will be useable for this combo on raids, then indeed I'm a happy camper.
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#17 |
Join Date: Nov 2004
Posts: 30
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![]() Prevents AOE (except when direct).... What exactly does that exception account for? |
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#18 |
General
Join Date: Nov 2004
Posts: 851
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It means if you're not the focus or not in front, basically. So, if you're not the target of the mob, or you're not in a front cone AoE (like standing in front of a mob that's barraging) then you won't get hit.
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70 Brigand, 70 Coercer, 60 Bruiser, 50 Inquisitor 70 Alchemist, 70 Armorer, 70 Carpenter, 70 Provisioner, 40 Jeweler, 350 Tinkerer |
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#19 |
Loremaster
Join Date: Dec 2004
Posts: 274
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![]() Reflex is fine as is. Just because we will no longer need to joust doesnt mean we can go whack happy on the target while the rest of the raid is out of range. At best we will be auto-attacking only and maybe a CA or 2 tops, anything else and you better have those resists up. I see double up as a finisher in groups and a valid soloer tactic. Write up a couple of macro's for your 0.2 sec casting CA's and you'll get more than 2 off, just have to time it well. Try not calling nerf until we actually get the skills and see how effective they really are. Message Edited by Damari on 08-22-2005 03:17 PM
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Damari, Master of the Clobber (Nexus) Najena |
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#20 |
General
Join Date: Nov 2004
Posts: 851
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Agreed.And.. If you look through that list up the thread that is linked, there are some freaking amazing abilities that other folks get. I'm not complaining one bit, but check out the utility of being able to give poison to someone else in your group... Like... maybe... the Fighter? That's cooler than a drolvarg-skin rug.
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70 Brigand, 70 Coercer, 60 Bruiser, 50 Inquisitor 70 Alchemist, 70 Armorer, 70 Carpenter, 70 Provisioner, 40 Jeweler, 350 Tinkerer |
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#21 |
Loremaster
Join Date: Dec 2004
Posts: 274
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![]() Just a quick follow up on reflexes. I suspect we have this skill because we rogues were rightly complaining that we didnt have enough ranged attacks on jousting fights, reducing the brigand to a bench player on some raids. If you see the new Swashies lvl 50 skills, they have a new hail of daggers which is a rooted 30sec 30meter range barrage of missiles so now they're taken care of and we have the AoE avoidance which adds flavour to the class and is compo for the lack of missile skills. Personally, I think both are fine in their current forms. Now if only we could get a nuke like the new wizzie one :smileytongue: JK
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Damari, Master of the Clobber (Nexus) Najena |
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#22 |
Tester
Join Date: Nov 2004
Posts: 558
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I've also seen vague hints that these (3) level 50 spells are going to be moved around a bit (not granted at 50, but at other levels). Sounded like they were only set to level 50 to get the mechanics play-tested. If they had set the spells to a lower level, nobody would bother testing them since most of the DoF crowd on the beta server are all level 50.(Confirmed by checking the DevTracker and looking at EJ's Aug 22nd posting in the Illusionist spell feedback thread... in the DoF beta forums. Sorry!)So, they may bloom into full-blown spell lines once the mechanics work. Or they may remain as-is, but get moved to a level other then 50. Seems like there's a good bit of experimentation going on with the 3 new spell types for each class.
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-- Snabbik of Test Pre-order/account canceled on Sep 8 2005 |
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#23 |
Loremaster
Join Date: May 2005
Posts: 47
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Order of the Stick = win.
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__________________________________________ Your suffering is my insperation. Every tear a song, every scream a symphony. General Syric the Exiled, 80 Dirge of Venekor Officer of Den of Madness |
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#24 |
Loremaster
Join Date: Dec 2004
Posts: 274
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:smileyvery-happy: Yup, well spotted Stroicthe, one of the best online comics ive read todate. I award you 5 stars for good taste. Message Edited by Damari on 08-23-2005 03:05 PM
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Damari, Master of the Clobber (Nexus) Najena |
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#25 |
General
Join Date: Nov 2004
Location: UK
Posts: 36
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![]() I think Amazing reflects is a great move. It will make brigs more desirable for raids, because they wont go splat as much. The other scouts will whine something rotten when word gets out that brigs can avoid AE's though, so prepare for the backlash :smileysad:. Just avoid boasting about it and lie low in the shadows , and hopefully they wont notice :smileytongue:. Message Edited by runekeepa on 08-25-2005 04:49 AM |
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 696
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![]() all other scouts have decent skills from range, only we are still gimped there, so staying in aoe range is essentila for us to add something to a raid (god how I hate jousting, my favourite move was when I once moved closer to mob to flip a HO and got 1 shotted by wof, with well over 5k hp...)
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Stizeyo |
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#27 |
General
Join Date: Nov 2004
Location: UK
Posts: 36
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Yes and i agree with you wholeheartedly. Problem is, it requires use of calm and rational thinking to understand why Brigs need AE avoidance .:smileytongue: Unfortunately the green-eyed monster isnt rational :smileysurprised:
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#28 |
Join Date: Dec 2004
Posts: 227
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![]() '' my favourite move was when I once moved closer to mob to flip a HO and got 1 shotted by wof, with well over 5k hp...)''
Tangle, Tanni's Slap around, Deceit Will all flip from max range. While tangle is flagged immuned to epic mobs. you can still use it as a coin. |
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 696
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aint got slaparound, deceit would have been my choice but was used up, tangle didnt come to my mind now it maybe will
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Stizeyo |
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