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Unread 09-29-2006, 10:03 AM   #1
WarreSammontakoja

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This jumped to me lil eyes =)http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=11194
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Unread 09-29-2006, 11:03 AM   #2
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Oh wow..that's a lot to read ...good find.
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Unread 09-29-2006, 06:20 PM   #3
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So do these changesl mean that Defilers cannot solo whole zones of heroic encounters (The nest of the great egg) anymore?? =)

 

 

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Unread 09-29-2006, 07:47 PM   #4
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I saw that post.  I am remaining cautiously optimistic that our stamina buffs will have a much larger effect now.
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Unread 09-29-2006, 08:13 PM   #5
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Im trying to figure out if debuffs and buffs will be more imporant or less important. First impression is more important across the board.

 

right off, Avatar looks like a kick [expletive haxx0red by Raijinn] buff now glad I already have  it at m1 cuz its broker price will go up.  I think that all my buffs will be of increased importance since no one will be at cap anymore.

 

As for debuffs:

Kind of depends if the mobs stats have been increased or decreased in this change.  I may have missed this fact in the long read and just cant bring myself to reread it SMILEY

 

if the debuff is a % debuff then it doesnt seem to make a lot of differnce if they increased or decreased that mobs stats. Although if the mobs stats are on a curve too it might make a difference.

 

If the debuff is -500 (or whatever static number) and they increased or decreased the mobs stats it could potentially be more important or less important depending on which way they changed (if they changed) the mobs stats.

 

Eagerly awaits Bad's review of the changes SMILEY

 

 

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Unread 09-29-2006, 09:26 PM   #6
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The stat buffs will become more important, as few people can reach the new 1000+ cap with gear alone. Thus, Mystic's STA/STR buff will once again become important to have in a MT group, or just about any group. All classes will love you for it.
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Unread 09-29-2006, 09:49 PM   #7
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I will be interested to see just what this does to a MT set up, and whether the stamina buffs will end up providing benefits comperable to a defiler.

Message Edited by Terq on 09-29-2006 10:50 AM

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Unread 09-29-2006, 11:21 PM   #8
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*shines up his boots*
Looks like we're important again fellas.
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Unread 09-29-2006, 11:38 PM   #9
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Wow that was a read.   Thanks.   Yes it sounds like Ancient Avatar should be valuable again.    I'd anticipate some difficulty rebalancing some of the encounters when they do this, but perhaps less so since the edge on which they had to balance them shouldn't be quite so fine now.   I suspect some of my tanks will be displeased with the loss of their near invulnerability to trash mobs  but on the other hand maybe my warding/healing services will be in greater demand.
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Unread 09-29-2006, 11:39 PM   #10
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I'm not going to hold my breath here.Remember, this expansion brings us adornments - the EQ2 equivalent to augments.  It further brings us Cloaks and a second ear slot.  Caps are going up, but likewise the ability of a player to reach them also increases.As the posts clearly state, there will be diminishing returns past a certain point, stated to be around 40% of the new cap (407 stat).  Will the additional slots and adornments push the stats up to the point that Mystic stat buffs are worthless?  I don't know.  I suppose it remains to be seen how "diminishing" those returns truly are.I understand, agree with, and support the reasons for the change.  I simply don't know if the results of the change will address the problems a Mystic has or not.This has the potential to be a good change, but until some actual data is fed through the system, I can't comment on the true value to us.
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Unread 09-29-2006, 11:45 PM   #11
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At least no more fizzles.
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Unread 09-30-2006, 12:15 AM   #12
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Hoorah! for no more fizzels!
 
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Unread 09-30-2006, 06:50 AM   #13
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Very interesting line in there:

Beneficial spells that use casting skill, mostly affecting ministration, have their power costs reduced with increased skill

That means that items or buffs that increase your Ministration skill will reduce your power costs.  Previously I think they could only reduce your chance to fizzle, which is now gone anyway.

 

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Unread 09-30-2006, 04:07 PM   #14
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Focus helps fizzles SMILEY

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Unread 09-30-2006, 07:18 PM   #15
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Thats right, fizzle is focus. I'm so glad fizzles are now a thing of the past. Having my level 13 cure trauma spell fizzle 4 times in a row with over 380 focus makes me sad. Regardless of anything else, this change is welcome. (So are the changes to the stats caps of course, but I think we have to wait and see, information is limited still).
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Unread 09-30-2006, 08:10 PM   #16
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exxxie wrote:
Thats right, fizzle is focus. I'm so glad fizzles are now a thing of the past. Having my level 13 cure trauma spell fizzle 4 times in a row with over 380 focus makes me sad. Regardless of anything else, this change is welcome. (So are the changes to the stats caps of course, but I think we have to wait and see, information is limited still).



Fizzles aren't focus, focus reduces interrupts. Fizzles on benefical spells where suppose to be the equivalent of resists on hostile spells.

 

 

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Unread 09-30-2006, 11:04 PM   #17
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WOOT !!!!!!!!!!   MT GROUP HERE I COME>>>>>   Finally MYSTICS > defilers.. I WAS so sick of arguing with tanks about defilers vs. mystics....  Now we will own them.  Ancient Avatar will have a huge benefit now. plus our group STR STA buff now benefits the MT.  This being said the amount of RAW HP we can add to the MT will dominate Defilers.

 

 

Sincerely,

a very happy Mystic on Oasis

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Unread 09-30-2006, 11:55 PM   #18
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VajonaYo wrote:

WOOT !!!!!!!!!!   MT GROUP HERE I COME>>>>>   Finally MYSTICS > defilers.. I WAS so sick of arguing with tanks about defilers vs. mystics....  Now we will own them.  Ancient Avatar will have a huge benefit now. plus our group STR STA buff now benefits the MT.  This being said the amount of RAW HP we can add to the MT will dominate Defilers.

Sincerely,

a very happy Mystic on Oasis


Hmm... that makes me wonder... will 150ish STA and 75ish agility equal 666 (or whatever) HP and a ward proc?Guess we'll find out.
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Unread 10-01-2006, 12:23 AM   #19
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VajonaYo wrote:

WOOT !!!!!!!!!!   MT GROUP HERE I COME>>>>>   Finally MYSTICS > defilers.. I WAS so sick of arguing with tanks about defilers vs. mystics....  Now we will own them.  Ancient Avatar will have a huge benefit now. plus our group STR STA buff now benefits the MT.  This being said the amount of RAW HP we can add to the MT will dominate Defilers.

 

 

Sincerely,

a very happy Mystic on Oasis




 

Posts like this can ruin our situation before the changes ever happen, thanks for that. As for arguing with tanks about defilers vs mystics lol, might as well save your breath, the tank wins the arguement - newsflash -for the last 2 tiers defilers have dominated mystics by a longshot

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Unread 10-01-2006, 01:59 AM   #20
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    Not only that, but any such debates are premature at best, as we haven't seen our sub-class specific achievement lines, deity choice abilities, etc. I don't think its a call that anyone will be able to make until a week or two after release (at best), as we'll have to see what the raid content dictates as well.My personal hopes is that there continues to be content which requires more diversity/versatility (i.e., traditionally non-standard raid setups), where any priest could be desired in the MT group for a particular zone. Of course, in the KoS beta, a dev stated to me that they don't balance raid content based off of achievements (which is why they didn't max ours when we tested zones), so I guess if that policy continues my hopes will remain just that.
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Unread 10-01-2006, 05:47 AM   #21
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when are you guys and gals gonna realize its player first, skills second, abilities third?

 

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Unread 10-01-2006, 05:58 AM   #22
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    When they take away my ability to betray if I choose... =PEDIT: I guess I don't disagree with you, but I still want to assess the situation due to what I just said above. Masters are so prevalent on the market that it is a highly feasible option if I'm not happy with what happens with the rebalancing in the expansion. I'd probalby lose out on healing abit due to losting torpor, but then again the ward proc MIGHT make up for it (or even surpass it), I don't have much in the way of hard numbers to back it up... as we keep a mystic in our MT group (mainly for the reason you stated Kahlyn... the player factor).

Message Edited by Thatdumbguy on 09-30-2006 07:29 PM

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Unread 10-01-2006, 11:53 AM   #23
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if a mystic an a defiler buff the same amount of hp after this changes i would let the defiler in the mt group, because of the debuff procs. they are uber against big groups.
the only way to make a mystic interesting for mt whould be a only groupwide castable bolster :smileysurprised:
 
200% dps cap, 39% debuff .... Y>Y?"=$!("$(!()"$§

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Unread 10-12-2006, 11:47 PM   #24
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More clarification from Dymus:http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=11606#M11606

For a couple clarifications and an update on what Gallenite originally posted:Skill BonusThe maximum skill bonus is what was listed as [level*1.5].  Skills will still remain at [Level*5] for their overall values.Example:  A level 70 guardian has a maximum unaugmented skill in slashing of 350 [Level*5].                   Their new maximum augmented skill will be 455 [Level*5 + Level*1.5].                 The current maximum augmented skill is 420 [Level*5 + Level]Spell / Combat Art / Weapon Damage BonusesSpells, combat arts, and weapon damage bonuses will no longer drop off as you level up.Mitigation CalculationsThe effective cap on mitigation with the current system is [level*80].  The cap to calculate your mitigation from is [level*100].To calculate your mitigation percent from the armor or resist value you use [Armor Value / Level*100].  A 5000 armor value in the current system at level 70 would be 71.4% for instance.We capped your effective mitigation at 80% or 5600 [Level*80] at level 70 so that's where that number came from.The new effective cap on mitigations will be [Level*150] or 10500 at level 70.Hopefully that clears up a bit of the confusion with some of the numbers.
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Unread 10-13-2006, 05:08 PM   #25
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That's not clarification.He never said what the new cap "meant".Great, the new cap is 10500 . . . but is that 100% mitigation?  80%?  50%?Obfuscation imo.
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Unread 10-13-2006, 08:35 PM   #26
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Banditman wrote:That's not clarification.He never said what the new cap "meant".Great, the new cap is 10500 . . . but is that 100% mitigation?  80%?  50%?Obfuscation imo.

:smileytongue: I know that's why I thought it was funny. Lot of other people on the thread were confused also.
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Unread 10-15-2006, 08:49 PM   #27
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mystic > defiler ?? dont get your hopes up any time soon
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Unread 10-16-2006, 12:29 AM   #28
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Defiler's still buff much more raw hp. Getting your hopes up about being in MT group is a waste of time. Secondly, there are reasons besides hard stat caps being hit easily for the all around nerfs to every stat. New content without an increase in tier = gear upgrade, so room must be made for better gear. The additional earring slot and new cloak slot will barely affect stats the way i think you think they will.
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Unread 10-16-2006, 05:58 PM   #29
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With a cap of 1000 on stats I think it is you who do not understand what is about to happen.The only question will be how stats scale over 600.  That will determine what is what.
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Unread 10-16-2006, 10:41 PM   #30
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WinOpiate wrote:

Yes, but stamina translates to HPs.  The reason that Mystics are second choice shaman in MT groups is that every unbuffed MT out there can hit the stamina cap.  So, a mystic buffing stamina over that cap is a waste.

Stat caps are changing so that it will basically be impossible to hit the cap on your own.  You will need help to get there.

Like Bandit said, with the stat cap change, the only question is how things scale.  If a mystic stamina buff will increase the MT's HPs more than the defiler's HP buff, then a mystic becomes more than a viable alternative.


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