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Unread 04-01-2006, 12:40 PM   #1
ronboga

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Can we upgrade the mystic dog to a meaner/leaner model?
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Unread 04-01-2006, 09:25 PM   #2
radical_EDWARD

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ronbogard wrote:
Can we upgrade the mystic dog to a meaner/leaner model?

yeah , u can reroll a defiler.
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Unread 04-01-2006, 10:51 PM   #3
Mystiq

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No, the dog pet itself doesn't upgrade. All you can do is augment it with the achievement abilities you choose.
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Unread 04-03-2006, 07:02 PM   #4
SonnyA

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Try Bolster it and it'll outgrow the defiler doggies SMILEY
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Unread 04-06-2006, 09:20 AM   #5
phantomho

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i would like i new model i prefered the old eq1 dog not the ghost they changed it too later.

but i will keep him either way he has uses SMILEY

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Unread 04-10-2006, 07:56 PM   #6
Robbpilot

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I can understand why they made them weak enough that they can't be used as tanks for the mystic, but they are so weak that just about every AoE one shots them.  That's a bit too weak really if you ask me.  We are a little too busy to be trying to joust our pet.
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Unread 04-10-2006, 08:46 PM   #7
Karlen

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Robbpilot wrote:
I can understand why they made them weak enough that they can't be used as tanks for the mystic, but they are so weak that just about every AoE one shots them.  That's a bit too weak really if you ask me.  We are a little too busy to be trying to joust our pet.
They are all right for soloing, though, as most solo mobs don't have AoEs that I have noticed.  Just make sure to wait before sending the pet in so that you can confirm aggro on yourself.  As long as the pet doesn't attract aggro, he seems to survive solo battles for the most part -- or at least long enough for the recast timer to run out.
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Unread 04-11-2006, 12:43 AM   #8
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I know there are a few AA abilities that upgrade the pet, but it is so weak! Its damage is less than mine (and I have a terrible weapon for damage.) and if it gets hit twice by mobs near my level its dead. You need to keep aggro off it for the entire combat for it to do its piddly damage. Even in EQ1 the Shaman pet was more useful, and that isn't saying much. It is just so sad to see the little guy die if something aggros me that I didn't notice. Poor little puppy.

 

Soloing, as a Mystic is BORING, can't you increase the pet a little? Even if you just upped its damage so that something in the Mystic arsenal is doing some decent DPS, that would be amazing! I started a summoner and that class is so enjoyable to solo with.

 

With the server merge I thought that getting a group would be much easier, but I have been LFG for several hours at a time when I play in the evening and I can't seem to get groups reliably. I found one the other night about 15 minute before I had to log off for bed...I am a semi-casual player and I don't have as much time to play as I did when I first started playing. The reason I left EQ1 was because of the part-time job time requirements to get anywhere after you reached 70. I came to EQ2 because of the promise that a casual player will find things to do even if they don't have much time to play. Turns out this isn't really the case.

 

I am only sharing my experience with playing over the past several months. This has been my experience while playing EQ2 and it has been frustrating. I am not saying this is happening to every person that plays casually, just sharing my experience with the community. Others may have a similar experience. I just want to see the game get to the point where the claims SOE made upon its pre-release..."More solo, More group play..." can become a pleasant reality. A lot of people that post on these boards, and the part of the community boards are aimed at are decidedly not casual players. In fact, this is one of my first posts on the boards. Many casual players that have my experience just stop playing, we aren't a vocal group. Except me, I kind of have a big whiney mouth.

 

I realize I have other options in classes, but I have gotten fairly far along with my Mystic and I do love playing the class, its just when I can't find a group I would like the option of doing something else when I am logged on that will help me progress in levels. Nothing is more discouraging than being logged on but not being able to play the game.

 

I also realize from posting in these boards that people who love the game as it is become very upset when someone suggests changes. Do not get upset. I am not asking for a wizard DPS pet. I just don't want a fight to last 3 minutes or longer and end that encounter with no mana. Also realize that your experience with the Mystic might be much different, but I am coming from this from the angle of a casual player who is nearing level 60...I don't have Master 1 spells, I don't have high end armor and weapons. I have the equipment and spell upgrades a casual player might have. I am making my suggestions and requests from that view point.

 

Anyways, I am looking forward to the response, if any, this post recieves. The input from experiences players, especially fellow mystics, will be most enlightening!

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Unread 04-13-2006, 11:43 PM   #9
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 From reading the notes and things that the devs have said from the Fan Faire last weekend here it looks promising that there will be more priest +dps changes coming down the pipe.  Thats the take I get from reading the numerous posts on the meetings.

 

 

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Unread 04-15-2006, 04:09 PM   #10
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Omegarhino wrote:

 From reading the notes and things that the devs have said from the Fan Faire last weekend here it looks promising that there will be more priest +dps changes coming down the pipe.  Thats the take I get from reading the numerous posts on the meetings.

 

 



 Seems they just mentioned  just Templar increases. I know they said the melee was increased for all priests in a recent patch message...i noticed no difference except my Templar got a lot better attack stat so hits more with weapon for max damage.
 
Dog was supposed to get a dps increase...seems my mystics dog hits a bit more.
 
Instead of the dog I would much rather have the 20 percent haste and 20 percent DPS, I can just tap one button and have 20/20 plus double attacks with one aa on my baby Templar SMILEY
 
Wish the dog was much stronger or was upgradeable starting with the second AA. I don't like having to spend several AA for the mystics first aa that makes damage when others get huge damage increase with first AA.
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Unread 04-15-2006, 07:55 PM   #11
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If you don't want your pet to drop like a fly, cast that HP/Power buff on it. Yeah it takes a concentration, but most pets take 3 concentration.
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Unread 04-17-2006, 08:22 AM   #12
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I agree the pet could use more health but all in all it isn't really bad off. If you spec for the pet it becomes very usefull on raids and that's what I really care about. I actually can't keep agro off it solo anymore, though, so it's useless there SMILEY
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Unread 04-17-2006, 10:38 PM   #13
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Dman478 wrote:If you don't want your pet to drop like a fly, cast that HP/Power buff on it. Yeah it takes a concentration, but most pets take 3 concentration.
Perhaps you should research a little more before you post. It has been shown that fully buffing the pet with Foretelling, and even Avatar have next to no difference in his hp. I was in Vaults the other night, with foretelling, avatar, and a ward on my pet and he got killed by a single AE by a non-named heroic mob.  Thats just ridiculous. Fully buffed our pet has less than half the HP of some other classes dumbfire pets.
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Unread 04-18-2006, 06:20 PM   #14
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Like a lot of Achievement abilities these dogs are just another way to slightly make our characters unique, not add a whole new facet to our playstyle.

In fact, I have unlocked a couple abilities in the Blighter ( INT ) path and have seen a noticible effect my dog has while grouping and soloing. The AE Rabies does way more then any of my DOT's or Nukes, and having 2 points into Virulence (sp?) when my dog attacks it decreaces all stats by 4%, that's pretty good just for sending dog in, AE and backing him out. This is at level 46, I am sure at higher levels the Rabies won't affect the battles as much as it does now, but you'll have more Achievement points to spread to other abilities as well, and Virulence will always be a good debuff.

Just thought I'd share my thoughts on it, yes he dies, sometimes quite a bit, sometimes not at all, but he is definately a welcome addition to my abilities and all the lines seem valuable.

 

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Unread 04-18-2006, 06:52 PM   #15
Karlen

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>>>This is at level 46, I am sure at higher levels the Rabies won't affect the battles as much as it does now<<
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Unread 04-18-2006, 07:11 PM   #16
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I am not trying to sound elitist or anything because I am higher level or anything, but what you are expiriencing changes.  In DoF, and particularly in KoS, almost every heroic has some sort of small AE.  Well small to players anyway, to our AA dog, its enough to kill him while he has both our single target HP buff and avatar on him. I agree that the abilities, all in all are good...assuming the dog can survive. No one is asking for a pet that can tank anything, if he gets aggro, he should probably die, but for goodness sake, let him have enough HP to make it through a couple AEs and ripostes.
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Unread 04-18-2006, 07:12 PM   #17
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Rabies may scale, though I do almost that kind of dammage at 46.
 
My biggest point was that even though the pet dies very fast ( sometimes not at all, sometimes extremely fast ), that even at only 11 Achievement points I have two abilities that I use fairly on in the fight ( one is a passive ability that is a free debuff i just have to send the pet in) that is well worth the re-summoning after the fight durring looting or pulling downtime.
 
The ability to upgrade his health would be nice, but it's not needed. Oh yes, there has been a dammage increase lately with my pet after one of the updates, he attacks much faster then he used to.
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Unread 04-18-2006, 07:19 PM   #18
abcnai

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Posting at the same time isn't fun, always get replys mixed up. LOL

Yeah, at higher level him dying from AE's could become more serious and that could be a problem. At this level I find if I position him behind the monster that usually he doesn't get hit from some of them though some of them he does.

A little extra HP would be nice, though two lines that I can think of off the top of my head, give the pet greater chance of survivability at higher levels also.

...you don't come off as Elitist at all, I don't know how the pet functions against 60+ mobs. SMILEY

 

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Unread 04-18-2006, 07:53 PM   #19
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>>>My biggest point was that even though the pet dies very fast ( sometimes not at all, sometimes extremely fast ), that even at only 11 Achievement points I have two abilities that I use fairly on in the fight ( one is a passive ability that is a free debuff i just have to send the pet in) that is well worth the re-summoning after the fight durring looting or pulling downtime.<<>>Yeah, at higher level him dying from AE's could become more serious and that could be a problem. At this level I find if I position him behind the monster that usually he doesn't get hit from some of them though some of them he does.<<
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Unread 04-18-2006, 08:45 PM   #20
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Zotar99 wrote: In a group, the AoE damage is really not significant (actually none of the mystic's damage is significant in a group), so it is not really worth sending the pet in to fight.  In a solo situation, between biting and rabies, the pet adds a noticeable amount to your dps -- and you tend not to get AoEed by solo mobs (at least up until 60, maybe you do past that).  
I know you don't group a whole lot, but just wanted to point out that not sending in the dog in groups kinda invalidates several of our AAs. Melee procs on dog Aura of Warding Ritual Aggression Ritual Absolution ( i think thats it) Short range group buffs from dog Aura of Haste And thats just what I am remembering off the top of my head from work. Really all I want from our dog is to have his 700 HP or so he has now, and have buffs fully take effect on him.  Its sad enough seeing our buffs not having full effect on our tank because of stat caps...seeing them doing less than what they should be on our pet is just depressing.
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Unread 04-18-2006, 08:48 PM   #21
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Would also like to see the stupid mut stay on non agressive when i zone. I zone...I have to remember to tell dog dog not to attack the yellow mob till I am ready for him to do so.
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Unread 04-18-2006, 08:53 PM   #22
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Yeah, I guess I would like the general pet control stuff too, but thats stuff that summoners have been trying for for a long long time with no progress. Persistent settings and a guard other button would be very awesome indeed.
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Unread 04-19-2006, 11:18 PM   #23
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So exactly what AA paths benefit the dog/group the most? Im new only have a lvl 28 mystic 1 used aa for dog and 2 saved....
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Unread 04-20-2006, 01:15 AM   #24
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Azviper wrote:
So exactly what AA paths benefit the dog/group the most? Im new only have a lvl 28 mystic 1 used aa for dog and 2 saved....

That depends HEAVILY on wether you will be soloing, grouping, or raiding periodicly. I gravitate towards grouping with a bit of raiding.  For this STR line is mandatory, with a secondary in WIS or AGI.
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Unread 04-20-2006, 01:53 AM   #25
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Ok persay im on pvp server i would like to group but find myself soloin alot with alittle grouping. I tend to do well when i 1 vs 1 pvp but anything to give me more of an edge although i know i have a few diff spell lines to come across.
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Unread 04-20-2006, 02:00 AM   #26
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I don't solo or PvP much, so take this with a grain of salt, but my impression is that AGI and INT are the lines leaning towards those playstyles. 
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Unread 04-20-2006, 06:17 PM   #27
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If you want to use your pet in the real world, you really don't have much choice but to drive the STR line all the way to the final ability.  Once he is immune to AE's, pup can start to have some effect that is worth discussing.Now, I think it's complete crap that we have to burn half our AA points just to make ANY of them useful, but cest la vie.
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