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Unread 11-08-2005, 10:00 PM   #1
trin ka

 
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Anyone know the difference inbetween Torpor adept 1 and Torpor adept 3? Is the heal and ward both increased? Is the slow effect on the casted person increased from 50% slow? My bad..if I read the post about balm right...that is a special spell that the adept 1 that dropped is going to be the same as the adpet 3 Torpor....maybe?

Message Edited by trin kahl on 11-08-2005 09:11 AM

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Unread 11-08-2005, 10:20 PM   #2
Banditman

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Torpor is different between Adept 1 and Adept 3.  I don't know the exact numbers, but seriously, just break down and go Adept 3.  You won't be sorry. LU16 is changing Ancient Balm so that upgrades in quality do matter.
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Unread 11-08-2005, 10:24 PM   #3
trin ka

 
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Yeah..I found 2 pearls and a vanadium yesterday...so I was thinking of making it adept 3 but wasnt sure if it improved the stats.
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Unread 11-09-2005, 07:50 PM   #4
Frogsley

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torpor is definitely something you should get at adept III. I lucked out and a ranger in my guild got it at master I off a mob and gave it to me. I was a very happy mystic that day SMILEY

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Unread 11-09-2005, 08:00 PM   #5
trin ka

 
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Do ya happen to know the numbers on the  H.O.T. and the Ward on your Torpor master 1? If so I can split the difference between the adept 1 and Master 1 and come up with might be the numbers for adept 3. Having a ranger in our guild that needed the vanadium I'm down to 2 pearls. So maybe I'll make the jewelry I want then hook up torpor.
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Unread 11-09-2005, 08:07 PM   #6
Thatdumbg

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Torpor:Adept 1446pt ward134-164 healAdept 3520pt ward156-191 healMaster 1595pt ward179-218 healThe most beautiful thing about torpor? If the recipient is at full health, the health ticks will convert to regenning the ward rather then just being wasted. It does this up to the original max amount of the ward.

Message Edited by Thatdumbguy on 11-09-2005 07:07 AM

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Unread 11-09-2005, 08:34 PM   #7
trin ka

 
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Thanks boss!!!  That rules!!! Torpor is getting a pearl then. Guess the orb shall wait.
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Unread 11-09-2005, 08:35 PM   #8
Banditman

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Incorrect. The Ward regenerates regardless of the health of the target, as illustrated here: (1131409487)[Mon Nov 07 19:24:47 2005] You call upon ursine spirits. (1131409487)[Mon Nov 07 19:24:47 2005] You feel a warm, sluggish glow. (1131409487)[Mon Nov 07 19:24:47 2005] YOUR ward absorbed 18 points of damage! (1131409487)[Mon Nov 07 19:24:47 2005] YOUR ward absorbed 28 points of damage! (1131409487)[Mon Nov 07 19:24:47 2005] a Sul' Dal foci hits YOU but fails to inflict any damage. (1131409487)[Mon Nov 07 19:24:47 2005] YOUR ward absorbed 85 points of damage! (1131409487)[Mon Nov 07 19:24:47 2005] a Sul' Dal bladefury hits YOU but fails to inflict any damage. (113140948SMILEY[Mon Nov 07 19:24:48 2005] YOU hit a Sul' Dal bladefury for 61 points of crushing damage. (1131409489)[Mon Nov 07 19:24:49 2005] YOUR ward regenerates 87 points of ward absorption (1131409489)[Mon Nov 07 19:24:49 2005] YOUR ward regenerates 173 points of ward absorption (1131409489)[Mon Nov 07 19:24:49 2005] YOU heal YOURSELF for 165 hit points.
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Unread 11-11-2005, 05:03 PM   #9
Geilt

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Dont forget, whatever ward is left afterwards thats not used up is turned into a heal just like out primary ward line. Love Torpor.
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Unread 03-26-2006, 01:22 PM   #10
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test
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