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#1 |
Loremaster
Join Date: Nov 2004
Location: Wisconsin
Posts: 212
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![]() I currently have a templar and am considering starting a fury and replacing my templar in my hydra. I have some questions, if someone would be so kind as to answer 1) Does SoW increase as the fury levels? 2) Does SoW stack with other speed buffs? 3) How does SoW compare to Path Finding? 4) Do furies get all the group cures? if not which is missing? 5) How do furies compare on recieviong damage to the plate wearing templars? 6) what does the animal give the fury? 7) Any other things worth knowing?
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Scott Adams - Not Dilbert, Adventure! But in Norrath I am known as the hydra: Bandal - Bandol - Bandyl - Bandil Guild leader of the Vindicators of Antonia Bayle ![]() |
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#2 |
Loremaster
Join Date: Jul 2005
Posts: 64
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1) Nope, it remains the same 2) Yep 3) Pass 4) We get 2 I think, although I cant remember which ones off the top of my head.. (correct me if I am wrong someone) 5) Never played a templar so I cant really comment on it, but.. I have a friend who playes a templar, watching me playing my fury he says he is often impressed at the mobs that I am able to kill, where he dies. (solo) 6) Primarily AGI and damage buff, you'll have to get someone else to give you the details on it, I am at work at the moment... :smileytongue: 7) Stuff, more stuff than you can possibly imagine... Main thing is that Fury is a top class class. :smileyvery-happy:
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#3 |
General
Join Date: Nov 2004
Posts: 154
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![]() I'll see if I can add in a few more details. I'm a L35 Fury. 1) No, it's 20% from L1-L50 2) It stacks with all the Fury speed buffs and the Spirit of the Wolf totem (for a good time, cast SoW, Mark of the Hunt, SoW Totem, and Pact of the Cheetah -- gives you a run speed of 92% which is faster than the spirit horse and flying carpet). However, it doesn't stack with Path Finding. I've heard it stacks with the bard run speed increase, but have never tried it. Furies are the fastest class out there. 3) SoW is 20% increase, Path Finding is 16% increase. SoW can be cast out of group, whereas Path Finding is group only. 4) We get poison and elemental. Missing trauma and the arcana one. The poison one I use a lot, not so much with the elemental. So far, not even missing the trauma and arcana one. 5) Fully buffed, I have about 55% avoidence and roughly 46% mitigation (although quite a bit of my gear has gone blue now, but I haven't found anything better stat wise to replace it with). As I mainly group, I don't worry so much about my mitigation as I do my stats. 6) We get a 10% damage proc/DoT. Also increases see stealth, health, power and mitigation. 7) We really excell at soloing, especially groups mainly due to our damage shield. I've been able to kill mobs 6 levels higher than I at L35 (solo mobs) mainly by casting my damage shield, and keeping myself healed. Fight took forever as I couldn't hit it with any spells or melee, but it eventually beat itself to death. Tanks like us for our agi buffs. At L35 I can increase Agi by 60 pts, which is about 9% avoidence increase. We are the most offensive healer with 2 different DoTs, and 2 seperate DD spells (1 single target and 1 group) although we get fewer debuffs to compensate. Our main addition to the group are our procs. In a melee heavy group, we can add up to 4 seperate damage procs per person (you can have up to 9 damage procs for yourself including imbued gear). Unfortunaly, our heal spells don't scale and you'll see L50s using the druid heals (Bloom and Regrowth). Also, druids are the only ones out of the priests correctly assigning hate to the caster. All in all, I like my Fury. Between being able to solo and having good group benefits I do alright. And passing people on horses while I'm just running along always makes me laugh. On that same token, I'm looking foward to the combat changes though. Getting some high quality heals will be the icing on the cake for me.
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#4 |
Loremaster
Join Date: Nov 2004
Location: Wisconsin
Posts: 212
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![]() Does the fury DS work on gorup memebrs too? Can the other speed buffs you mentioned be cast on group members? Is there a good info site that lists all the Fury spells and abilities?
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Scott Adams - Not Dilbert, Adventure! But in Norrath I am known as the hydra: Bandal - Bandol - Bandyl - Bandil Guild leader of the Vindicators of Antonia Bayle ![]() |
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#5 |
Join Date: Nov 2004
Posts: 5
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![]() See this site for spells for Fury or any other class: http://eq2players.station.sony.com/en/classes/index.vm?classId=17
Druids are given Mossy Balm which cures Trauma. |
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#6 |
General
Join Date: Nov 2004
Posts: 277
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1. Sow is a set percentage speed buff 2. Yes, it will stack with other buffs 3. It's faster than pathfinding, however the downside is that it's not a group cast. 4. We can choose 2 of the training group cures, elemental and noxious (disease & poison), we also get single target version of trauma. 5. Avoidance is the key here as we are (forget the combat changes for a moment) avoidance based and wear light armor. So if you're worried about aggro management in a boxed trio this may be your biggest downfall. 6. Our lion form buff gives avoidance, mitigation, an offensive proc, health, powere buff, all in all it's pretty nice 7. My two cents are, even as much as I absolutely love my Fury, I would recommend a templar for boxing purposes. It's just flat out easier to heal with one. Now, that being said, we don't know what sorts of changes are going to happen with the spell and combat revamp so it very well may be easier to box a druid type. As it stands now though, druid heals take more concentration and, shll we say, quick clicking. Edit: Fury DS is castable on the entire party however it's again, however, not a group spell. We get a buff called Pact of the Cheetah that gives you a burst of speed equal to 40%, I believe it's on a 5 minute recast. Nice for tooling around zones. Message Edited by Lego23 on 07-29-2005 01:27 PM |
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#7 |
Join Date: Nov 2004
Posts: 2
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Could you explain what you mean by this? Is this why at level 19, my lvl 20 Brawler friend cannot keep aggro if I have to chain cast heals at all? He used to play a Templar and said that he didnt get near the aggro that I do...
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#8 |
Loremaster
Join Date: Mar 2005
Posts: 175
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![]() Furies and Wardens do get a lot more aggro than the other priests when it comes to healing. A lot of times I'll play main healer in a group, and if I get aggro from healing (usually from someone taking massive amounts of damage and me having to spam heal, etc) I'll get aggro. Basically, if I get aggro, I have to spam heal myself to keep myself alive, which generates MORE hate, and the mob typically doesn't get off me until I'm dead or until he's dead. It's pretty rough at times, but I've learned to deal with it.
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#9 |
General
Join Date: Nov 2004
Posts: 154
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Druid spells generate hate on each tic of our HoTs for the druid, whereas cleric heals generate hate for each proc for whoever the spell was cast on. I believe wards generate hate each time the player is hit for whoever it's cast on, but not sure on them. This is part of why clerics are considered better healers. They can chain cast their main heals onto the tank, and won't have to deal with any of the aggro -- all that hate from the heals is being directed at the tank. Personally I think this is why I've grouped with many a tank who didn't/wouldn't taunt. If they played any amount of time with a cleric, taunting is all but useless. It's also the reason clerics and shaman can pre-heal before a fight and we can't. Once our HoT tics, the mob is coming straight for us. Their direct heals correctly assign hate however. And it's funny sometimes to watch a cleric get rushed, only to throw up a reactive on himself and then not be able to lose aggro. This was supposed to have been fixed in the combat update, but that's still a month or so away.
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#10 |
Join Date: Nov 2004
Posts: 349
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SOE's said that eventually clerics and shamans will be generating aggro similarly to druids, so don't feel too bad about that it should be temporary. Also not to quibble but you can actually hit 88% (not 92%
![]() ![]() Message Edited by darkshmoo on 08-01-2005 04:41 PM |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 1,260
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![]() The pre-heal is a cause of an even more imbalance than just having to worry about agro.. with my inquisitor my reactives last 40 seconds.. so I could easily toss a reactive on the tank just prior to pull and wait... tank goes to pull, starts getting hit and healed.. all the while since I have not done anything -after- combat starts I am considered out of combat and my power regens at out of combat speed, so usually by the time that I have to cast a heal again I am at full power.. given that my main reactive is firing about 235 a pop at level 45, an I believe its 5 heals, thats potentially over 1000 points of damage that I have healed without spending a bit of power in combat.. conversely if I use a pre-heal on my fury I am in combat mode on the first tick, not enough time to regen that power to full... This is to me a very unfair advantage.. given that the reactives heal for so much, they should be more fair on the power consumption.. and this bug is as far as I can tell directly related to the bug of who gets hate... |
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#12 |
Loremaster
Join Date: Nov 2004
Location: Longshadow Alley
Posts: 217
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Level 45 Fury here
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 1,336
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red =me
Message Edited by quetzaqotl on 08-02-2005 09:45 AM |
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#14 |
Join Date: Nov 2004
Posts: 122
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Run buffs stack with Dirge group run buff.... Thats adds another +30. You want to see screaming fast....try it sometime.
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 38
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And add a SoW potion on to it as well, it all stacks.
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#16 |
Loremaster
Join Date: Nov 2004
Location: Longshadow Alley
Posts: 217
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SOW does indeed stack with horse speed. Pact of the Cheetha stacks with horse speed up to the limit. The limit is there to ensure the unholy steed and carpet are the end all be all in speed. When I said second best to tank I didnt mean that a Fury makes a good tank. Simply that we can take and/or avoid damage better that a mage or scout.
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 1,336
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Ive run out of red ink
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#18 |
General
Join Date: Nov 2004
Posts: 34
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![]() my turn then. - Sow does not stack with horse, or pathfinding, or sprinting.. - try this. cast sow and sprint and race someone who is sprinting. you'll both be at sprint speed. sow however does stack with totem, and there is no runspeed cap that i have seen.. u can manage to hit well over 90% run speed with the right buffs. totem sow + self sow + jboots+ potc + 4% from maintained spell. if you dont beleive me go ahead and buy a sow totem and check for yourself, it doesnt take much effort.
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 838
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Yes you can run extremely fast with a fury and dirge. Jboots- 10% SOW spell- 20% SOW Totem- 24% Dirge Speed- 24% Pact of the cheetah 48% (think I saw this on a screenshot, might only be 40%) Pathfinding will not work with SOW so I left it out. From this you get a constant speed of 78%. I don't play a fury so I don't know if Pact stacks with all of those buffs or cancels SOW out or what. 78+48= 126%. We did a run down to nagafen with a fury and dirge. We were running at a consistent 78% and this was without SOW on us, only PF/Dirge speed for 40% and Jboots/SOW totem for 34%, giving us 74% run speed WHILE INVIS. Needless to say we broke invis quite a few times because it only takes about 2 seconds to go out of range if you get stuck/etc. FAST INVIS = BAD BAD BAD lol.
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