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Unread 01-31-2007, 10:31 PM   #1
Kyralis

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Someone test this when the servers come up! Looking forward to an AA that actually works...
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Unread 01-31-2007, 10:37 PM   #2
Rangequest

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Amen, because this has been the biggest waste of 11 AA points in the entire game.
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Unread 01-31-2007, 11:06 PM   #3
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no kidding! :p
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Unread 02-01-2007, 07:44 AM   #4
Fingolfin2

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doesnt work on Chel
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Unread 02-01-2007, 07:52 AM   #5
Oakum

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hmm, one down as not working. glad I did not respec for it based on it being "fixed". Have to take a wait and see attitude with it.

Message Edited by Oakum on 01-31-2007 08:53 PM

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Unread 02-01-2007, 08:02 PM   #6
Aethlred

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Did not work on Treyloth or Clockwork Menace either.  I suspect it does not work on epics period.  Not surprising.

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Unread 02-01-2007, 08:41 PM   #7
Hanzz00

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I think it just works on kicks, that just kicks you backwards (e.g. Thirneg), not those kicks that let you fly through the air like Chel'Drak, Clockwork, Treyloth and most Dragons. Anyone tried out Nizara? would be nice if it works there.
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Unread 02-01-2007, 08:43 PM   #8
luwegeeeee

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When i'm pvping with my friend,  I'll get immunity to knockbacks but others in my group still will not.  I don't know if this is a bug or not as the "Grants immunity to most knockbacks" line does not say (AE).
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Unread 02-01-2007, 08:50 PM   #9
Barand

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see i was right to be suspicious about this Would have been too much to give warden a raid utility ...
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Unread 02-01-2007, 09:15 PM   #10
Drtydog

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I havn't been in a raid yet where the mob had a kickback that this worked.  I've about given up on this line.  Of course, I'm not exactly sure what else, raid wise" is worth it either. 
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Unread 02-01-2007, 11:31 PM   #11
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We hit HOS last night and it worked on the shadowy constructs but not any of the golems or anything else in the zone as far as I could tell. /shrug time go respec again.
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Unread 02-03-2007, 11:57 PM   #12
Rangequest

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Remains the most useless waste of 11 AA ever.  Just first pull killed Hurricanus the Patriarch - but my group was still knocked back each time.
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Unread 02-04-2007, 05:20 AM   #13
Nexiia

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There is a difference between Knockback and Gflux.
 
This is why alot of people think its not working at all, they do not comprehend the difference.
 
There are specific cases where it does not work on Knockback, but as it says, it does work on most...knockbacks.
 
 
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Unread 02-04-2007, 11:35 AM   #14
Kyralis

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Doesn't work on the Nizara tail thrashes from the oshu mobs. SMILEY
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Unread 02-04-2007, 06:44 PM   #15
MullenSkywatcher

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I respeced out to go the CA line, other than SoW, Bat, Heal Proc, nothing much going on in the first and last EoF trees it seems SMILEYOn the plus side, having my first non-encounter AoE is kinda fun.
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Unread 02-04-2007, 07:02 PM   #16
Fingolfin2

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Nexiia wrote:
There is a difference between Knockback and Gflux.
 
This is why alot of people think its not working at all, they do not comprehend the difference.
 
There are specific cases where it does not work on Knockback, but as it says, it does work on most...knockbacks.
 
 



It doesnt matter what you want to call it or it is, the point is it doesnt work and is not worth taking for a raiding warden.
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Unread 02-05-2007, 05:58 AM   #17
Rangequest

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>>This is why alot of people think its not working at all, they do not comprehend the difference.
 
Pretty much accurate.  I don't know nor care to know the difference - if I am in a fight and then knocked back that is a knock back to me.  This is a fairly expensive ability to only work in a few situations.
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Unread 02-06-2007, 11:57 AM   #18
Rangequest

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Killed Chel'drak, nature's walk remains useless.  I don't know if it is knockback, gflux or what - i expect this ability to keep MT healers in healing range of a mob.  If it doesn't it is a waste.  And with the nerf made to the cure buffs that is another useless line.
 
Convince me this is anything more than a waste of AA...
 
I have found nothing compelling about the Warden trees at all.

Message Edited by Rangequest on 02-05-2007 10:59 PM

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Unread 02-06-2007, 12:09 PM   #19
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Rangequest wrote:
>>This is why alot of people think its not working at all, they do not comprehend the difference.
 
Pretty much accurate.  I don't know nor care to know the difference - if I am in a fight and then knocked back that is a knock back to me.  This is a fairly expensive ability to only work in a few situations.

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Unread 02-06-2007, 01:11 PM   #20
Nexiia

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"It doesnt matter what you want to call it or it is, the point is it doesnt work and is not worth taking for a raiding warden. "
 
Right, but if you ever expect to get things fixed you should know what exactly is causing them to NOT work rather than just complaining and praying, or just spec out and take the slap in the face. Your choice really!

Message Edited by Nexiia on 02-06-2007 12:12 AM

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Unread 02-06-2007, 02:15 PM   #21
Barand

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Sorry but GFlux is a knockback. Like taillash is or whatever ability the mob have. Knockback is when you get projected back and it is what all these ability does. The spell say who are immune to most KB not most of the ability called KB.
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Unread 02-06-2007, 07:43 PM   #22
Kyralis

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Nexiia wrote:
"It doesnt matter what you want to call it or it is, the point is it doesnt work and is not worth taking for a raiding warden. "
 
Right, but if you ever expect to get things fixed you should know what exactly is causing them to NOT work rather than just complaining and praying, or just spec out and take the slap in the face. Your choice really!

I'm fine with them not working on gfluxes; vyemm's glfux is a perfect example. However, the rarity of knockbacks it works on is incredibly annoying. The oshu mobs in nizara, for instance- there's no way to rationalize their tail thrash as a "gflux"; it's a knockback, pure and simple, and nature walk does nothing against it. This isn't "most" knockbacks; this is "a few knockbacks here and there".
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Unread 02-13-2007, 10:08 AM   #23
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This AA line is very Disappointing. The immunity to root is quite nice for raiding. We used it today for the 2nd to last guy in FTH. The one who has the KB (which my group was not immune to) then roots you and hit reaching/searing rot or whatever. My group was immune to root so they could escape the AE somewhat. But when it says "Immune to most KB" it basically means anything that's not an Epic mob. I've tried it on most and their "gflux" or whatever, is what I'm wanting to counteract, which this AA line does not do. Also, the lvl 40-ish drakes in Steamfont can still knock you back with this buff up. I was mentoring my wife's toon and found this out. How silly is that? This is not worth the points put into it. Especially when I can get better rez's (I'm not a fan of ours), more procs for spores, more power regen from SoB, reduced timers on emergencies and extra prevent death procs. I thought when they said they had fixed it, they made it worth using on raids. I think the other abilities can have far better uses than an immunity to root everyonce in awhile. Oh and the last named in FTH threw us into the ceiling just as much usual with this ability on. I will be respec'ing in the morning.

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Unread 02-13-2007, 10:22 AM   #24
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so far, i've only seen this ability work in EoF. one mob in freethinkers where this is very useful, and one in emerald halls. KoS mobs are still knocking me back left and right. (doomlord septimus, for an example that comes to mind) spending 20 (?) points in a line just for this ability for two encounters is ridiculous. this ability has great potential if it actually did what it says it does. even after the supposed fix, it still isn't doing what it should.
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Unread 02-13-2007, 10:32 AM   #25
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I tend to think it only work on crushing KB ... but it would be nice if we could start to establish a list :p
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Unread 02-13-2007, 03:13 PM   #26
Colossaltitan

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Honestly, if they don't plan on making it atleast work on all knock-backs (- grav fluxes) or even non-epic knock-backs etc, its 100% worthless.  They should just start thinking what else to put on that slot of the AA tree, because as it stands now, Shatter Infection & Nature's Walk, 2/4 of our finishers are worthless.
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