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#1 |
Lord
Join Date: Jun 2006
Location: France / Bordeaux
Posts: 61
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Hello,Been two months now im playing EQ2, and started with a Warden, just because, i didnt liked the DoT things with Furies~Well, its easy to see that everything was built around the Fury and that Warden is always left behind (Just look at Items and such), but ... why the hell when i add points in AA Regen, it only affect 2 spells on 5 (The two Furies have), and not all my regen spells, i mean ... its a joke ?Lets say it, i like Warden, but those sort of things ... /lol~
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#2 |
Join Date: Dec 2004
Posts: 837
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![]() It's not a joke, it can be powerful. I just found I didn't like it because I had to recast my hot too much. It ended up sucking my power. Now if like you said the line speeded up the hierophantic advent spell, now that would make me relook at the spell and maybe take it. That would be pretty cool. I think they maybe should add that too, it might make me use HA too besides for the power feed. |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 394
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![]() I too went with the agility line initially just to get the faster ticking regens. Then for variety sake, I decided to use my free AA respec and went with the following: Stamina line: 4/5/4/8/ and took Serinity (for 8 aa cost) to complete the line. The anti-stun has been invaluable in several critical situations where I was the sole healer. Intelligence Line: 8/4/8 Increasing my critical heal chance with the Stamina line to the maximum potential has been far more valuable than the faster ticking regen of the Agility line. Also, it seems like I do critical damage almost every cast with the maxed critical hit chance from the intelligence line--which makes me feel good even if no one else ever notices. :smileyhappy:
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#4 |
Lord
Join Date: Jun 2006
Location: France / Bordeaux
Posts: 61
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What i dont get is, why it affect only the spells Furies have ?Because the devs have forgot to code it ? Because of some RP reasons i dont get ? Because its like this and no one care ... ?I know, maybe its sounds evident for some, but i really dont get it ... really ...
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 394
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![]() I don't know what you mean when you say that it affects only the spells that Furies get. If you mean why does it only affect single and group target regens of which Furies get a version, then I don't know. It is designed only to affect regens though, and it affects both of ours. I imagine that if it somehow affected all forms of heal spells, both direct and regen, then it would also affect all forms of Fury spells whether direct or regen. |
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#6 |
General
Join Date: Nov 2004
Posts: 1,554
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![]() it doesn't affect all regen spells because that would imbalance it for the furies who only have 6 regen spells versus our what? 12? (I'm counting all spells between the two classes that have regens on them somewhere).
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#7 |
Loremaster
Join Date: Feb 2005
Posts: 1,441
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It should affect them all IMO or be considered bugged or useless for Wardens if SOE planned it that way. I thought about respecting just to check it out but I am glad I never wasted money buying a respec for it now. |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 394
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![]() Yes, our so-called "direct heals" have regen components on them. But unfortunately, they are considered direct heals and therefore aren't affected by the AA. |
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#9 |
Join Date: Nov 2004
Posts: 1,132
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It's pretty ironic since items that proc on heals don't recognize our dhs as heals and is why items generally proc on beneficial spells instead.
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#10 |
Join Date: Mar 2005
Posts: 346
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Ok, I guess I can understand your point of view for the 2 direct heals and the group direct heal with HOT's on them, but what about the HG line of spells? Heirophantic Advent is a straight up HoT. What about our proc regen (spores)? Those are considered regens as well. |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 394
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I happen to agree with you guys. Don't forget that. I am just saying that I can understand the rationale for why aa doesn't work on anything but the standard single target and group regen. If it did work on HG/HA and Spores line, then it might have been a more worthwhile aa. I found it pretty much useless, that's why I respeced to take increased heal crit chance aa. |
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#12 |
Join Date: Apr 2005
Posts: 57
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i wish agi aa affected heiro line of spells, but i still like the regen haste for when its really needed
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 137
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![]() Well, you could say it's to balance the AA line between furies and wardens. The main single target regen and the main group regen are basically the same spell between the two subclasses with different names. Probably easier to code it for 'druid' as opposed to doing special things between fury and warden. It'll be interesting to see what's introduced in EOF for the special subclass specific AA lines. I'm actually somewhat disappointed with the AA lines in general. I think it's almost boiled down to furies/wardens needing to go down the STA line and then a little customization beyond that. The crit healing AA is super nice and the stun immunity is useful, but what's the use of the one on the road to that (that supposedly dispels beneficial spells on the mob? I've NEVER seen it remove anything from any mob I've been fighting...). I also agree that going down the to max crit healing is probably a better option than the faster regen ticks. |
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#14 |
General
Join Date: Nov 2004
Posts: 1,554
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![]() the dispel is situational.. try fighting a healer or crusader mob and you'll be able to remove things (mainly dmg shields, but can also remove the blessed weapon proc from pallys and heals, anti-deaths, and temporary buffs from all the healers)
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#15 |
Loremaster
Join Date: Sep 2005
Location: Raelyn @ Permafrost
Posts: 1,306
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![]() I use the dispell all the time (on tough mobs like nizara). Damage shield is usually the best bet, and, as mentioned, the crusader proc types. I really wish you could see from the buff color or backgruond or something which were dispellable by what type. Ours affect some but not others. I believe shadowknights have a better dispell which affects everything. One problem with the dispell is it only affects lvl 73 at app4 which is an issue later. You would have to put points into it to get it to dispell high enough for the very hard zones with high level mobs. I'm debating it, though, since there aren't a lot of attractive options beyond heal crits and spell crits. |
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 137
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Hmmm, maybe that's why I don't really see it doing much, because I am trying to use it in hard instances like Nizari, and I only have it at app IV. Maybe I'll throw some more points in it, because I also don't see too many other exciting options in the other AA lines.
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#17 |
Join Date: Nov 2004
Posts: 1,132
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If you put 5 points into the skill you can dispel 83 levels. That 1 extra point makes the skill useful for raiding.Something else you can dispel with some confidence is rampage from the terror organs in labs. You can sometimes dispel some unexpected things (like that accidental hex doll in Nizara).
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#18 |
Loremaster
Join Date: Sep 2005
Location: Raelyn @ Permafrost
Posts: 1,306
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It might be cool to have a list of common buffs we can dispell. I know some just from experimentation, but it'd be nice to have other input
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#19 |
Join Date: Apr 2005
Posts: 57
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![]() i love the aa for removing dmg shields off mobs so your wolves dont die definately a good aa, really shines when its able to remove a buff from a boss mob (which sadly was more common on dragons in t6 than it is in the current expansion) and in a duel you can remove pretty much any buff from whoever you are dueling (almost... there are very few exceptions, and yes you can remove buffs from players than you cannot normally remove from mobs.. why is beyond me) |
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#20 |
Join Date: Apr 2005
Posts: 57
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![]() forgot to mention... i dont see a huge use for the regen aa haste, i use it but i talked to alot of wardens... and found that i heal a bit differently than the majority there is another warden with a similar playstyle on my server who is also addicted to the regen haste, after all it does help a bit when you really need it... but i would say for the majority of the wardens out there, unless you are mt healer and also main healer in the mt group (our clerics play patch healer, i am main healer) then you probly would want something besides the regen haste aa. with that said... i have step 8 regen haste and it definately has its moments, wouldnt trade it for the world (tried all aa, and ended up back where i started... with stam and agi line)
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#21 |
Join Date: Nov 2004
Posts: 1,132
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Regen haste makes our hot closer to a direct heal which every other healer has but us.
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#22 |
General
Join Date: Nov 2004
Posts: 70
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![]() Regen haste is very nice. If you time your single target regens to land right after the last one runs out, it gives you about a 19% increase in heal over time (for the single target regen). This provides a fairly significant boost to the total amount that you can heal, especially if you aren't in the main tank group. It's also very helpful when power conservation is an issue since single target regens are more efficient than other regens or heals. If your regen is healing for 19% more, that's less damage that has to be healed with less efficient methods.
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#23 |
Join Date: Nov 2004
Posts: 1,132
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While it can potentially increase the total amount you can heal over a period of time, it's not more efficient. You still pay the same power cost for the same potential healing amount.
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#24 |
General
Join Date: Nov 2004
Posts: 1,554
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sounds ot me like we're a lot alike judging from this and your post in other thread heh so add me in with that other warden on your server ;P and you're not the only one noticing a difference in healing style between yourself and just about all other wardens you know. |
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#25 |
General
Join Date: Nov 2004
Posts: 70
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It is more efficient than using another heal to get the extra healing. |
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 394
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![]() I still think that the increased chance to get heal crits is a better way to go than the faster ticking regens. Of course, I normally have an illusionist with the aa that gives increased chance to crit heal as well. Most times, I have nearly a 30 percent chance to land a critical heal--which applies not only to regens, but to ALL other healing spells. It seems that practially every green number floating above the heads of my party memebers is in those big bold numbers despite the fact that I should only have about a 1 in 3 chance to crit heal. The crit heal AA may not be as useful for folks who aren't as fortunate as I to group with an enchanter daily--maybe that's why the faster ticking regen works better for some of you.
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#27 |
General
Join Date: Nov 2004
Posts: 1,554
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![]() I have both crit heal and the regen maxed.. dunno why you're impyling you can only have one?
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 394
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![]() It wasn't my intent to imply that you can only have one--just stating that I find the heal crits the better option if one want's to choose.
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#29 |
Join Date: Dec 2004
Posts: 837
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![]() Hey.... I'm considering taking the faster regen line along with heal crits. Skipping the int line altogether. I donno, I'm disinterested in the spell crits these days and my potential healing would go up with the faster regens. Is that nuts? I know I pooped on the faster regens before.... but I donno. I'm considering playing my warden to be purely defensive in anticipation of getting something nifty this expansion. Capping out on FT gear, maxing my power pool, crits and faster regens. The hybrid healer/low dps priest just doesn't interest me anymore and I think I'll leave that to furies. Anyone have anything positive to say about faster regens? |
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#30 |
Join Date: Nov 2004
Posts: 1,132
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The way crits work our crit heals are better than a fury's crit heals. So if anyone should be taking the crit heals its us.The faster HoT costs 20 AA to get (at max). For the group HoT it doesn't seem so important since the recast is about the same as its duration so faster ticks simply means its down more often. On fights where it is important I'd rather have it up all the time.To spend the 20 AAs on getting the increased HoT ticking, I'd lose 28% spell crits, thunderspike (good riddance to that anyway) and either 48 INT or the anti-stun from Serenity. I can afford to lose the 48 INT due to my new toy but the passive effect of 28% spell crits is huge (as I am usuaully dpsing a lot) and the anti-stun, while situational, does come in handy from time to time. Since you only need 1 druid in the raid to cast the single target HoT it just does not seem worth it to me. The added bonus of charm animal would be fun for a while until I realized how it didn't actually do anything for me.
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