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Unread 04-13-2006, 11:31 PM   #1
bouaouauoa

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Well...lets resume: Im a lvl 70 warden(43aa), i play both raid and group(Im not playing on a pvp serv). that my opinion about the AA:
 
AA Str seem very useless and dangerous( even in raid or group, its dangerous to go melee. As we always cast something, there is no time to waste waiting for the proc heal). Last skill make me laught...290-393 dammage.
 
Agi line is for me, a disavantage. i will only spent more mana to keep regen on tank.(and have to waste point for charm and mezz animal(omg useless!)).The last skill(prevent from AoE, stun caster) CAN be usefull....i think(there is item who can do same thing )
 
Sta line is the only useful branch with serene symbol and heal crit(god thank we at least get someting usefull). The anti stun is a bit usefull, but its not really something that would change something since a potion can do the same thing.(but potion +skill can make you immune for a longer period O_o)
 
Wis line is complety ridiculous...lets talk about the last skill in this line: auto-rezz...The only problem is that when the healer(s) start dying, its 80% time mean that the group is already dead, so if you use this buff, you will re-wipe most of the time.not to mention that all the skill above auto rezz are extremly useless(wis already cap, unroot require a 2h staff(LOL), increase in combat movement seem good if you are lazy, and reduce hate gain is very useless(the reason is that we dont need).
 
Int line is the second aa path i took. I maxed dammage critical and the hammer strike(yes hammer strike is the only useful thing i see after maxer heal and dammge crit. Well this branch is good in group, but since im a DEFENSIVE HEALER...it would be nice if i can choose between dps and defence. The 2 last skill are stupid(i didnt tested them but if readed well, each time i heal or buff it does an aoe(100-140...) and take some of my mana...)
 
What you guys think of AA druid as a warden?
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Unread 04-14-2006, 12:01 AM   #2
Crimson Dragon

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i duo a lot with a berzerker and i've found that it's easier to rely on melee than on damage spells for my damage (more power efficient and i get extra str buffs from the zerker). so i did take the strength line. i don't have a lot of AP yet, so i don't know how effective it's going to turn out. some have said they tried it and hated it. but look at our choices. we don't have much of real use to work with. if this doesn't work, i'll probably go straight up stamina and dump extra points in stats.

Message Edited by Crimson Dragon on 04-13-2006 01:01 PM

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Unread 04-14-2006, 12:30 AM   #3
Timber13

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bouaouauoa wrote:
Well...lets resume: Im a lvl 70 warden(43aa), i play both raid and group(Im not playing on a pvp serv). that my opinion about the AA:
 
First of all: I tried all AA trees in raid and in group
 
AA Str seem very useless and dangerous( even in raid or group, its dangerous to go melee. As we always cast something, there is no time to waste waiting for the proc heal). Last skill make me laught...290-393 dammage.
 
STR aa is indeed pretty useless, only nice spell is Natural Boon. In raids when you been placed in melee dps group. In groups even more usefull you can auto attack all the time and it proc very often so healing will become your second job when you have a strong enough tank.
 
Agi line is for me, a disavantage. i will only spent more mana to keep regen on tank.(and have to waste point for charm and mezz animal(omg useless!)).The last skill(prevent from AoE, stun caster) CAN be usefull....i think(there is item who can do same thing )
 
AGI aa 100% useless and even danger, special the passive Wild Regeneration spell. I want to decide when I have to heal, and we are a regen class, healing over time. This spell boost it and many ticks get lost because the ticks are too fast. Only last spell is good sometimes... 2 minutes recast makes it worthless.
 
Sta line is the only useful branch with serene symbol and heal crit(god thank we at least get someting usefull). The anti stun is a bit usefull, but its not really something that would change something since a potion can do the same thing.(but potion +skill can make you immune for a longer period O_o)
 
STA aa 100% agree what you wrote
 
Wis line is complety ridiculous...lets talk about the last skill in this line: auto-rezz...The only problem is that when the healer(s) start dying, its 80% time mean that the group is already dead, so if you use this buff, you will re-wipe most of the time.not to mention that all the skill above auto rezz are extremly useless(wis already cap, unroot require a 2h staff(LOL), increase in combat movement seem good if you are lazy, and reduce hate gain is very useless(the reason is that we dont need).
 
WIS aa is very usefull imo almost every buff/spell in it is almost a must. The self rez in groups sucks [expletive haxx0red by Raijinn], but a very powerfull tool in raids. I give an example: We wiped on Talendor, the whole raid died so we had to fight all the way back up and competive guild killed while we moing up. BUT since I had my self rez, we all wiped, I rezzed after 5 seconds and could rez couple dps and a tank, start clearing adds and pull again. Very usefull, very powerfull.
 
Int line is the second aa path i took. I maxed dammage critical and the hammer strike(yes hammer strike is the only useful thing i see after maxer heal and dammge crit. Well this branch is good in group, but since im a DEFENSIVE HEALER...it would be nice if i can choose between dps and defence. The 2 last skill are stupid(i didnt tested them but if readed well, each time i heal or buff it does an aoe(100-140...) and take some of my mana...)
 
INT aa line is very powerfull, we have to face it, we are dps healers in KoS. I parse easly 600dps with a brigand in raid, sometimes I out dps several dps classes and they screaming for a nerf... let's hope it won't come. The INT line boost our dps even more. Special Infusion is a [expletive haxx0red by Raijinn] nice spell in groups, pretty useless in raids since you need to focus on heal for hard encounter, but it's a nice dps addition on trash mobs to keep up with the dps while even curing/healing.
 
What you guys think of AA druid as a warden?
 
I go to max out Wis and Int, not the STA line, I almost never run oom and the bit more heal crit chance is a smaller gain than the Wis and Int line imo. So rather push my heal key once more.



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Unread 04-14-2006, 12:32 AM   #4
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I did the stamina line first with maxed crit heals and the anti-stun ability and am now going down the Int line as well.  It just looks like the best 2nd choice.

Edit ** Can you use the potion while stunned, or only before you get stunned?  The ability allows you to get unstunned, not sure on the potion

Message Edited by myount on 04-13-2006 03:34 PM

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Unread 04-14-2006, 12:49 AM   #5
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For me agi with lower regen was way go only spell i max i have 5 more point, thinking of sta, but imo i find everthing alse useless but thats me SMILEY.
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Unread 04-14-2006, 01:50 AM   #6
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bouaouauoa wrote:
Well...lets resume: Im a lvl 70 warden(43aa), i play both raid and group(Im not playing on a pvp serv). that my opinion about the AA:
 
AA Str seem very useless and dangerous( even in raid or group, its dangerous to go melee. As we always cast something, there is no time to waste waiting for the proc heal). Last skill make me laught...290-393 dammage.
 
Agi line is for me, a disavantage. i will only spent more mana to keep regen on tank.(and have to waste point for charm and mezz animal(omg useless!)).The last skill(prevent from AoE, stun caster) CAN be usefull....i think(there is item who can do same thing )
 
Sta line is the only useful branch with serene symbol and heal crit(god thank we at least get someting usefull). The anti stun is a bit usefull, but its not really something that would change something since a potion can do the same thing.(but potion +skill can make you immune for a longer period O_o)
 
Wis line is complety ridiculous...lets talk about the last skill in this line: auto-rezz...The only problem is that when the healer(s) start dying, its 80% time mean that the group is already dead, so if you use this buff, you will re-wipe most of the time.not to mention that all the skill above auto rezz are extremly useless(wis already cap, unroot require a 2h staff(LOL), increase in combat movement seem good if you are lazy, and reduce hate gain is very useless(the reason is that we dont need).
 
Int line is the second aa path i took. I maxed dammage critical and the hammer strike(yes hammer strike is the only useful thing i see after maxer heal and dammge crit. Well this branch is good in group, but since im a DEFENSIVE HEALER...it would be nice if i can choose between dps and defence. The 2 last skill are stupid(i didnt tested them but if readed well, each time i heal or buff it does an aoe(100-140...) and take some of my mana...)
 
What you guys think of AA druid as a warden?

I might be missing something, but I don't see where it says the staff has to be two handed.  Looks to me like any staff would work.  You're still stuck trying to find a decent staff, but its better then having to use a two hander.
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Unread 04-14-2006, 02:14 AM   #7
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I went for stam to max out my heal crits and then agi and went for a faster ticking hot.  Our fury went for stam and then int.  We coordinate and I keep the solo hot up if we need a lot of healing power and he keeps his hot up if it's a longer encounter with less need to heal.  Works for us.
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Unread 04-14-2006, 05:21 AM   #8
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STA & INT.
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Unread 04-14-2006, 01:42 PM   #9
Barand

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last spell in INT line cause to much issue. You can aggro guard in your city if you buff, you can break mezz or aggro lots of bad think because the target is random. Other than that STA line is great. others are not that good, i hope that we get something better.
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Unread 04-15-2006, 12:31 AM   #10
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Timber13 wrote:

WIS aa is very usefull imo almost every buff/spell in it is almost a must. The self rez in groups sucks [expletive haxx0red by Raijinn], but a very powerfull tool in raids. I give an example: We wiped on Talendor, the whole raid died so we had to fight all the way back up and competive guild killed while we moing up. BUT since I had my self rez, we all wiped, I rezzed after 5 seconds and could rez couple dps and a tank, start clearing adds and pull again. Very usefull, very powerfull.

You only need 1 druid with the auto rez and the WIS line seems far better suited to a fury than a warden.  Also according to a recent ruling (posted by Gallenite even), if you pop Talendor/Gorenaire no other guild can gank him even if you wipe 100 times trying to kill it.  There was a similar issue with the spires and basically if you use items to pop a ring event it is yours until you give up.  In that situation autorez is better when doing an instance that has repops.
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Unread 04-15-2006, 08:34 AM   #11
Gladen Stormcall

 
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I went for stamina and agility, just to be a better healer. Maxed heal crit and duration of HoT spells. And of course, the 30sec antistun ROCKS SMILEY
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Unread 04-16-2006, 08:20 PM   #12
Drexlor

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Hey guys, I'm personally VERY disappointed with druid aa's. The int. line is our dps line i'm guessing. useless through and through. even with it our dps is negligible, last ability does nothing but drain 100 more power for every heal I cast.. the 76-127 damage on 1 target.. even if it was aoe and not single target, is so little it might as well not be there.

Ok, next up wis line. yay another root, now I think i'm in the minority here, but I almost never root. If i'm soloing I find that casting my swarm dogs does enough dps to make it worth me getting beat on and having to cast some heals. in-combat run speed, useless imo. and I rarely gain agro except from adds that have not been taunted and decreasing hate gain won't stop that. Last ability in wis line the 5 secs after revive, can be usefull if your not killing anywhere popping up 5 secs after you die will just get you killed again.

Stam line, the dispell is RARELY usefull, the immune to stun proc when healin is marginally usefull maxed, duration or % to go off needs to be higher. heal crit is awesome, and the last in the line, is actually nice, even if it is incredibly situational.

Agil line. also entirely useless, FAR to few animals atm for an animal only charm and mezz line. maybe nice for the lvl 20's just starting to get aa's but will deff be changed by them as they get high lvl. the % reduction is duration or regens is TOTALLY useless.. I hear alot of wardens taking this line for that ability. but lets think about it for a minute. the point of is I think is to make us be able to heal a lil more in less time.. but It really only does that for our single target regen and a small ammount at that. it NEEDS to lower the recast of the regens it effects to actually have that effect.. group regen already takes longer to recast then its duration.. unless the fight lasts 1 regen you gain NOTHING over time from the group regen and very little from the single target. your heals just end sooner with same # of tics.. still hafta wait same duration to recast so your heals per second over the course of a fight go up next to nothing. and the last in the line for agil, USELESS.. maybe in some raid circumstances, you might click this to save your group from a mean ae and then click it off so u can heal the MT again. but with a 2min recast and 30sec duration u will likely only stop every other round of ae damage with it, personally would rather joust the ae then try and time that crap.

And then there was str. Sadly this is my second line after stam. sure the first 2 abilities are USELESS other then to make the third ability usefull. I'm glad i could dump 4 into str and 8 into the 2 abilitys and have 20 wasted points that do nothing. they increase my dps you say? hrmm i think i see not even 1% diff in my dps with those 20points. the heal proc is nice.. if you at very least max it and double attack, otherwise it doesnt go off NEARLY enough to make it worth KILLING your dps for, since if your casting your not attacking and then not having chances for heal proc to go off. and again the last in this line is laughable.

So as it stands for me persnally i will have 49points spend to get 1 great and 1 pretty good ability. 4 per line in stam to get to heal crit and max that, and 4 in str, max the haste attack and double attack so the heal proc is worth using and max that. yay i spent 49 points for 2 abilities.. sure you can say i have other stuff, theres the dispell and immune to stun chance.. see above why they are about pointless... and well the stuff in the str line does nothing but augment the heal proc ability, if you dont take the heal proc ability you get nothing outa maxing all the others. and going that route I cant get any of the end line abilities.. i would hafta cut the haste attack down to rank 4 and the double attack to rank 5 to get the immunity to stunn ability, which in my opinion makes the whole line not worth puting points into at all.

so i'm open to input.. i'm seeing 1 really good aa, heal crit. and 3 pretty good aa's and i can only reach 2 outa those 4 with 50 points to spend. are things this bad for other classes? i'm having a problem deciding for sure what I want to call my finnal point allocation because its all crap.. My pally has the same problem but thats because its all so nice.. same with my monk

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Unread 04-16-2006, 09:34 PM   #13
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The advantage of taking the faster ticking hot is the recast is still shorter then the duration.  It will increase your healing per second if you max it out, but the downside is it burns waaaaay too much power and constantly recasting it eats up a lot of cast time.  I find keeping a hot up a full time job once you have the faster hots maxed.

Btw, yes it is just our AA line that's junk.  The only other class I hear complaining a bit is rogues.  For us it's pretty much max out your heal crits and then it doesn't matter which way you go.  It's all junk.

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Unread 04-17-2006, 03:45 AM   #14
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I've got a 52 brig alt and idk I sit and look at his aa's and honestly have no idea what to tak cuz I want it all =/ so I have to disagree with rogues having sam eissue we have
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Unread 04-17-2006, 10:27 PM   #15
bouaouauoa

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Ok then im not the only who think that our aa REALY su** xD.
 
anyway warden still the best =)
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Unread 04-18-2006, 01:02 AM   #16
Arielle Nightshade

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MaldekTM wrote:
STA & INT.

Me too...on 2 Wardens SMILEY   The rest of it just seems....um...bizarre.
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Unread 04-19-2006, 01:30 PM   #17
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The achievements are a add-on and they are (should be) designed in a way, that they're not required or crucial for a class. That's one lesson learned from EQ1. As they're an add-on, I am just glad, that we're able to pick some additional skills / benefits.
 
I agree with you, that some achievement lines of some classes are badly designed. The druid achievement lines are quite ok in my opinion, at least I do know some useful paths to go for my druid alt, which I cannot claim to be the case for all of my alts. Of course there are some achievements about which I am pretty sure that those won't be chosen at all, but well, the world isn't perfect. It's all about personal preference, personal playstyle so to speak.
 
For example, the reduction of the regen ticks may not be useful to you, but for some they are. They'll get the regens act more direct heal like which may make healing of burst damage easier.
 
That being said, I am sorry, that you currently identified only few achievements which please you. The achievement lines will be adjusted for sure, especially when SoE wants to implement new achievement lines in an upcoming expansion.
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Unread 04-19-2006, 09:12 PM   #18
Arielle Nightshade

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Renpatsu wrote:
The achievements are a add-on and they are (should be) designed in a way, that they're not required or crucial for a class. That's one lesson learned from EQ1. As they're an add-on, I am just glad, that we're able to pick some additional skills / benefits.
 
I agree with you, that some achievement lines of some classes are badly designed. The druid achievement lines are quite ok in my opinion, at least I do know some useful paths to go for my druid alt, which I cannot claim to be the case for all of my alts. Of course there are some achievements about which I am pretty sure that those won't be chosen at all, but well, the world isn't perfect. It's all about personal preference, personal playstyle so to speak.
 
For example, the reduction of the regen ticks may not be useful to you, but for some they are. They'll get the regens act more direct heal like which may make healing of burst damage easier.
 
That being said, I am sorry, that you currently identified only few achievements which please you. The achievement lines will be adjusted for sure, especially when SoE wants to implement new achievement lines in an upcoming expansion.


Well said.    I do like that AA isn't 'crucial' for Uberness.  I never played EQ1, but stories from friends who did indicate that if you made the wrong choice anywhere, you were completely gimped as a healer, and no one would ever choose you for dodgeball. 

In this game, prior to combat revamp...there was a similar issue.  If you hadn't, along the way, chose all the Group Cures, you could forget it if you wanted to be a raiding healer at the (then) end game.   I accidentally did choose all of them, but remember tons of posts about this issue.  It's nice that AA isn't the equivalent of that.

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Unread 04-19-2006, 10:46 PM   #19
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Sort of agree but somewhat disagree.  Heal crits are somewhat like that.... pick heal crits or you are a subpar warden in the healing department.
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