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Unread 12-21-2006, 03:11 PM   #1
GawFang

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Ok i noticed in the LU30 notes this Inquisitor: - Enhance: Verdict: Verdict affect will trigger properly if the target's health crosses below the threshold within the duration.However i can't for the life of me work out how to get this to work. I was killing some green solos in LP while testing, what i did was beat them down about 27% health then cast verdict. Right after that i hit it again making the mob go below the threshold of 25% but nothing happened... just like before it was "fixed". I then made sure i wasn't getting the thresholds wrong and fought the same mob again this time casting when the it was at 25%, verdict went off just as it should.It seem it seems verdict is still broken, is anyone else having this problem?
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Unread 12-21-2006, 06:07 PM   #2
Gobbwin

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How often did this happen to you?  I've noticed a slight increase in the number of times that the spell is outright resisted by the mob since the expansion.  Filter you battle spam, it should tell you if it got resisted.
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Unread 12-21-2006, 08:29 PM   #3
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I'm not quite high enough to have verdict yet on my inquisitor, just hit 60, but if resists are a problem, I would guess that verdict uses the subjugation skill.  Since the last live update the skill used in casting a spell is the main factor that determines if it is outright resisted or not.

We dont' get a really commonly used subjugation skill until like 49.....with the root/stifle.  Our AoE threat reducer, root/stifle, fear/mez, and heresy spells all use subjugation.

Not sure if that helps or not, but it's something to check.  I know my inquisitor is only about 120/300 on his subjugation skill.

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Unread 12-21-2006, 08:43 PM   #4
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You can easily raise your subjugation skill from your mid teens onward, several spells use it.  The priest rez item or your deaggro spell for example.  If you want to raise it rapidly, just start running in a large loop while spamming either of those spells.  The deaggro works best as you continually get upgrades for it every 14 levels and the higher level a spell is, the more likely you are to get a skill up.  While running will continually interrupt the spell, all that matters is that you cast it, thus you have a chance for a skill up.  Doing this for a little while should max out your skill.
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Unread 12-21-2006, 09:04 PM   #5
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you are not answering to the OP . He's talking about the enhanced feature who supposedly adds a 5 sec duration on the spell and a trigger when the hp of the mob reach the limit during the 5sec.   It was not working so far, and  LU30  was supposed to correct that.But as he tried , during the 5 sec duration the spell was not working if casted before the life limit . Seems it's still not corrected .Ymrir, 70 inqui befallen
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Unread 12-21-2006, 11:22 PM   #6
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simple.. they said they fixed it already. but they didn't...
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Unread 12-22-2006, 12:23 AM   #7
ericshaitan

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Demoniac wrote:simple.. they said they fixed it already. but they didn't...

*GASP!!*  Not SoE.... Never, I won't hear it.
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Unread 12-22-2006, 03:28 AM   #8
GawFang

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100% sure it wasn't a resist. i saw the resists and the recast timer is shorter if the spell gets a resist anyway.Also, yes, i am talking about the enhanced verdict you get from the EoF AA lineAnyway lets hope SoE look into this because the fix hasn't worked

Message Edited by GawFang on 12-21-2006 02:29 PM

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Unread 12-22-2006, 03:33 AM   #9
Demoniac

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Well... eric then you tell me what's going on... what's the fix? I've seen the same thing.. ok the process is like this. ( I am not really sure... I am just guessing )say.. you cast a verdict on a epic mob. case 1                 if your verdict is resisted                        reset recast timer to 1 second                         nothing happens cast 2                 if your verdict land on mob                         recast timer = 45                         trigger verdict                                      if the trigger was resisted                                      nothing happens *                                       if the trigger landed on the mob                                       set the mob's hp to 1I think this is how EoF vision verdict works. in kos, have you seen your verdict land on the mob and it doesn't trigger?? I am not saying the trigger chance is 100%. i've used this thing like over 2000 times myself. I just never seen my verdict land on the mob and it doesn't trigger... this is the problem. the AA doesn't really do jack really. as my exception of the spell, it should works this way.1. NO AAif you cast verdict on a mob, check out the mob's hp instantlycase 1              the mob's hp higher than 2%                               nothing happens                               reset the verdict timer to 45 secondscase 2                    the mob's hp lower than 2%                               trigger  set the mob's hp to 1 2. AA enhancedif you cast Verdict on a mob, it will last for 5 seconds.case 1                 during the 5 seconds. if the mob hp = 2%                          trigger set the mob's hp to 1case 2     during the 5 seconds if the mob hp still > 2%                         expire.. nothing happens              hope I made myself clear. this is just a guess. let me know what you think, eric
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Unread 12-22-2006, 03:41 AM   #10
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GawFang wrote:
100% sure it wasn't a resist. i saw the resists and the recast timer is shorter if the spell gets a resist anyway.Also, yes, i am talking about the enhanced verdict you get from the EoF AA lineAnyway lets hope SoE look into this because the fix hasn't worked

Message Edited by GawFang on 12-21-2006 02:29 PM


well i see the same thing... I go like " everybody's looking at me and asking why the mob still alife at 2%. I checked out my verdict recast timer is like 40 seconds. I say i swear to god I casted it already. people go like aye.. i understand, it happens.:smileysad: "
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Unread 12-22-2006, 04:12 PM   #11
Echar Elocin

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i assume u all have the 5 points in enhanced verdict.    mine works fine.  precast verdict once mob drps below % it starts to cast.  mob then dies.  the only problem i have with it is you could cast verdict at 3% and have it still function now it will only trigger once mob is at 2%.   again no problem from my end on enhanced verdict.
 
edit: i dont know if this makes a difference but i put my 5 points into it after patch just a side note

Message Edited by Echar Elocin on 12-22-2006 03:14 AM

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Unread 12-22-2006, 06:03 PM   #12
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Echar Elocin wrote:
i assume u all have the 5 points in enhanced verdict.    mine works fine.  precast verdict once mob drps below % it starts to cast.  mob then dies.  the only problem i have with it is you could cast verdict at 3% and have it still function now it will only trigger once mob is at 2%.   again no problem from my end on enhanced verdict.
 
edit: i dont know if this makes a difference but i put my 5 points into it after patch just a side note

Message Edited by Echar Elocin on 12-22-2006 03:14 AM



I put mine in before the patch and I am not seeing any difference in how it works.  I tested it on various stregth mobs and it appears to work the same as it did before.  I will try a respec later today  and see if that fixes anything.  If anyone tries that before me please post the results here if you have time and save a bunch of us a respec.

Regards,

~Prakkz

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Unread 12-22-2006, 06:57 PM   #13
ericshaitan

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Demoniac, My post was an Extremely sarcastic comment.  Basically, EoF is riddled with buggs.  SoE does nothing about them and, quite frankly just doesn't care.  How long have we had the "Stuck in Combat" bug? a year? 2 years?  I have had it so long i don't remeber. Why do the same 3 people crash at exatcly the same time while raiding? Even when SoE says that they have fixed a bug, about 50% of the time it isn't fixed or another bug revolving around the same issue pops up. From what I have heard from the Inqs on my server, Enhanced Verdict is still fuxed.  But hey, they fixed Chilling Inquest so we should be happy.... right?!?!?!?
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Unread 12-22-2006, 07:21 PM   #14
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Hey!  I am supposed to be the sarcastic one!  Stop stealin' my mojo :smileytongue:

FYI- I still haven't tested after a respec.

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Unread 12-22-2006, 08:51 PM   #15
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ericshaitan wrote:Demoniac, My post was an Extremely sarcastic comment.  Basically, EoF is riddled with buggs.  SoE does nothing about them and, quite frankly just doesn't care.  How long have we had the "Stuck in Combat" bug? a year? 2 years?  I have had it so long i don't remeber. Why do the same 3 people crash at exatcly the same time while raiding? Even when SoE says that they have fixed a bug, about 50% of the time it isn't fixed or another bug revolving around the same issue pops up. From what I have heard from the Inqs on my server, Enhanced Verdict is still fuxed.  But hey, they fixed Chilling Inquest so we should be happy.... right?!?!?!?

hmm.. we all know sony pretty much. those devs are kinna busy to fix bugs. they have to make sure the fix won't make the spell overpowered ( this is the major concern I guess ). Well, say it's not 1 or 2 skills are bugged or useless.. it's the entire class need a fix compare to the other healers. for example, group reactive v.s group hot ( in a raid, group reactive just don't heal at all ) we are a dps healer, aren't we? our dps ain't even close to a fury. back to the question, it's a mistake everybody knows... how long it gonna take?  I believe the right answer is the next expansion or longer.. don't you believe that?
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Unread 12-22-2006, 09:24 PM   #16
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Demoniac wrote:
hmm.. we all know sony pretty much. those devs are kinna busy to fix bugs. they have to make sure the fix won't make the spell overpowered ( this is the major concern I guess ). Well, say it's not 1 or 2 skills are bugged or useless.. it's the entire class need a fix compare to the other healers. for example, group reactive v.s group hot ( in a raid, group reactive just don't heal at all ) we are a dps healer, aren't we? our dps ain't even close to a fury. back to the question, it's a mistake everybody knows... how long it gonna take?  I believe the right answer is the next expansion or longer.. don't you believe that?

Remeber all my posts are filled with extreme sarcasim unless otherwise commented. They may fix it but its going to take a few months.  It took 1 month for them to fix chilling inquest.
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Unread 12-22-2006, 11:39 PM   #17
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Echar Elocin wrote:
i assume u all have the 5 points in enhanced verdict.    mine works fine.  precast verdict once mob drps below % it starts to cast.  mob then dies.  the only problem i have with it is you could cast verdict at 3% and have it still function now it will only trigger once mob is at 2%.   again no problem from my end on enhanced verdict.
 
edit: i dont know if this makes a difference but i put my 5 points into it after patch just a side note

Message Edited by Echar Elocin on 12-22-2006 03:14 AM


It works most of the time. but not always.. I am 100% sure about this. example, I went to sos to solo some level 60-65 heroic mobs. what happened is I cast verdict at 10% ( heroic mob )it was on the mob for 5 seconds but it doesn't trigger. after verdict is gone. the mob is at 2%. in a 20-mins fight, I've seen 5 times. it's not something ultra rare to find the prove.like I said... it works, but now always, which means "wrong"...
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Unread 12-30-2006, 06:28 AM   #18
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GawFang wrote:
100% sure it wasn't a resist. i saw the resists and the recast timer is shorter if the spell gets a resist anyway.

Also, yes, i am talking about the enhanced verdict you get from the EoF AA line

Anyway lets hope SoE look into this because the fix hasn't worked

Message Edited by GawFang on 12-21-2006 02:29 PM


 

Remember: Verdict is also a group encounter spell (Green icon background) if you're fighting a group encounter, the target mob may resist, but other mobs in the group may not have resisted which will still yield you the longer recast timer.   I've not grabbed the enhanced Verdict yet, but I've noticed times it doesn't really seem to work. These are times when the DPS of the raid are usually insane and perhaps the critter died before the 5 seconds is up.  It'd be nice if they'd give us a HP count on how much damage we do for Verdict just so we'd know if it was our spell that brought down the mob to 1hp or not.


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Unread 12-30-2006, 02:01 PM   #19
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Renaar wrote:

Remember: Verdict is also a group encounter spell (Green icon background) if you're fighting a group encounter, the target mob may resist, but other mobs in the group may not have resisted which will still yield you the longer recast timer.   I've not grabbed the enhanced Verdict yet, but I've noticed times it doesn't really seem to work. These are times when the DPS of the raid are usually insane and perhaps the critter died before the 5 seconds is up.  It'd be nice if they'd give us a HP count on how much damage we do for Verdict just so we'd know if it was our spell that brought down the mob to 1hp or not.


The "colour" of the background is no guarantee. Verdict is a single target spell. (Examine it and read the description).SOE can make the icon for a spell any colour they want, blue, green, red, hot white, fluro purple, you name it. There is just a "standard" (for the most part) that for AE (and only AE) offensive abilities that group encounter is green and pure AoE is blue.  Single target spells can have any random icon/colour/background, including blue and green.If colour ruled, our group cure would be a true AE cure, regardless of if a player is in our group or not. The same would apply for our buffs like Pious and Fanatic's Faith, as they have blue backgrounds, not green.  I hope this clears up any misconceptions.
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Unread 12-30-2006, 04:40 PM   #20
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Correct on the color thing but the effects of verdict are: all mobs in an encounter that are below the threshold have verdict proc on them.  Target for the spell can be any mob in the group because it checks all mobs in that encounter.

--

I was taking on 2-5 non-heroic (1-3 in each group) mobs the otherday trying out various weapon combo's.  I could have sworn I saw the verdict hammer proc on different encounter-linked-mobs. Like 2 different sets of mobs. Not really sure if that was the case or if the mobs had intermingled and it just looked like it was procing that  way. 

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Unread 12-30-2006, 06:24 PM   #21
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Zenshi wrote:

Correct on the color thing but the effects of verdict are: all mobs in an encounter that are below the threshold have verdict proc on them.  Target for the spell can be any mob in the group because it checks all mobs in that encounter.

--

I was taking on 2-5 non-heroic (1-3 in each group) mobs the otherday trying out various weapon combo's.  I could have sworn I saw the verdict hammer proc on different encounter-linked-mobs. Like 2 different sets of mobs. Not really sure if that was the case or if the mobs had intermingled and it just looked like it was procing that  way. 


Very true... I was wrong. Thanks for correcting me there. I retract my prior statement about it being single target.  *removes foot from mouth*Was verdict ever changed to affect multiple targets, or did I simply nub it up?So yes, this will open up verdict to a lot of failure checks, especially when directly linked (same group) mobs exist. An example being: Two level 72 Vampires in the same group, one at 9%, one at 25%.... I cast Verdict. If the Vamp on 9% passes the resist check, but the Vampire on 25% fails, Verdict eats a full recast duration because the mob with low HP resisted, but the mob with high HP failed..Given the rarity of multiple mobs being under the threshold limit at the same time, it makes this multiple effect aspect of Verdict a detriment to the spell, not a benefit. Going to the physical effort to get multiple mobs under the threshold is self defeating and non efficient.I should learn to actually read spell effects at the time I am making posts :/- Avi
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Unread 01-01-2007, 05:43 PM   #22
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i was sure sometimes ago it was single target only  ,now , as often only one target is at the thresold limit, may be the others were having the spells but not working. Tho , when casting the spell when i was in Labs on group encounters, i was having only one resist message and never ever multiples...may be it's a recent ninja change. ymrir, 70 inqui befallen
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