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#1 |
Loremaster
Join Date: Nov 2004
Posts: 68
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![]() In groups, I am finding that I am unable to keep up with heals. Unless I am the highest group member in my group with my tank (i.e. i'm 46, my tank is 45~47, and the rest of the group is 45), I cannot heal my tank fast enough.... I have to throw both my reactives, and by the time my reactives are on, i'm throwing a direct heal and repeating. If they're an SK, better have a 2ndary tank lined up ready to take the hate. if the group is higher than me, better have a 2nd healer, and pray. This game should be fun. It's PATHETIC that they believe everyone should be decked out in fabled. If that's the case, then it should drop common.
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 256
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![]() Well, I hate to break it to you, but we are screwed at the moment. I am level 51, lots of fabled, and ALL adept 3 heals and buffs.... and I can't heal worth a [expletive ninja'd by Faarbot] either. I am in the same boat you are :smileysad: I only imagine that they will realize some of their mistakes and make some serious changes. |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 266
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Screwed? I can solo heal a group against level 59 heroics. Somehow I don't think we're screwed.
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Lady Karia Starweaver, Retired Templar of Najena |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 195
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Only time Ive had issues with Epics. Personally I would like it if the moved the Slitpaw heal off ( bounty of something or rather) off the same timer as the others but as Riastlan said we are not screwed by anymeans, Its actually semi challenging now. Oh no heaven forbid.
-- Gema 51 Templar Legion Najena Message Edited by Whitemane on 09-15-2005 11:29 PM |
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#5 |
Loremaster
Join Date: Apr 2005
Posts: 23
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Angus & Terabethia, what kind of mobs were you killing? And what was your MT like? And the rest of the group? Did you have to heal a dps guy for instance a lot, who was constantly getting aggro (can easily be a problem now)?
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Yalom, Fabulae Marrii |
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#6 |
General
Join Date: Nov 2004
Posts: 689
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Must be you cos I dont have that much trouble. Are you using mark, involuntary curate etc? the only difference im finding is that instead of using soothing sermon aswell im using Focused benefaction. Now because of the retimer that takes some judgment, but its actually now a great spell.Not only am I having little trouble healing, im not getting aggro as everyone feared. And i love the new retimers on mark/involuntary/rebuke etc.Only hardship so far is soloing because interupts seriously get me.
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Gizzi: Halfling 70 Swashbuckler, Dizzi: Halfling 70 Templar, Vizzi - Halfling 61 Shadow Knight, Bizzi - Halfling 61 Dirge, Qizzi - Halfling 70 Illusionist, Tizzi - Halfling 60 guardian ( Peek inside Dizzi's Home ) |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 5
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![]() Well, I have to say that I hate changes to templar subclass. Many ppl will say its more interesting and more challenging, but really, if i would want high class challeng, I would probably choose skydiving as a hobby, not a computer game. I agree, that I cant rely on casting 4 reactives and sit back anymore, and that is not a problem for me. I been only healer in full and not full groups for past few days, killing heroic level 58 3 arrors up mobs, and with some falls down I could keep tank alive most of the time. Things wich bothers me are : -if we get and add encouter, with one healer only, 90% of the time its a whipe, unless you got some form of mezz in a group. Obviously with mobs betting living crap out of tank, I dont have spare time to use my pacify. Few times when i tried to use it, it did not work well for me anyway, and all I got was an agro and an early death. -if things go smooth, and I dont need to heal that much, I dont have much of other choice to do, aka our nukes are rather pathetic addition into group DPS, unless its mini group with guardian with no DPS and me, and I have only 1 debuff now. So if I dont need to heal, there is almost nothing else i could do not to get bored. -if things get out of hands a bit, I need to heal so fast (cant get boost heal from reactives no more) that I feel like little circus monkey pressing 5 different keys and screaming OOP (Before you say anything, I have high power regen , 5+5+7+7+12+10) -If mages in agroup getting agro, and I need to heal them fast with direct heal, possibility to keep tank alive drops by 50% because i am left with 1 heal before my timers come up on them again. I know, that many might comment my post in negative way, but there is really no need for that. I am not person who post alot on forums, I just said what I personally think and how things are for me. I was folowing incoming changes in beta and test forums, and I went from being shoked to anger, from anger to frustrashion. After I tried it for myself, I saw that I cant really call it a nerf, things just simply different. They can be adjusted to, probably easely.. question is do I want to? Feeling taht my character is like my baby, grows every day, changes littel by littel, learing more-to one day find that it got replaced with something different. I dont feel same about my templar, cuz its not the one i been leveing for past 50 levels. Besides, you can call me lasy, but I really enjoyed possibility to cast 4 reactives and 3 proc buffs(heals) on tank and being able relax and actually follow the fightm looking around and being social with ppl. Right now, i dont dare to type in a group or guild chat during exp, cuz one second and situation might change, and I dont have back up plan. To conclude it: I am not having any fun... P.S. Forgive my spelling, english is not my mothertongue Madam Icyan Bhorlander, Hero of Kugup level 50 templar, level 50 jeweler Dread Army, Runnyeye
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#8 |
General
Join Date: Nov 2004
Posts: 689
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![]() You jump, you land. Aint a lot of though involved ![]()
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Gizzi: Halfling 70 Swashbuckler, Dizzi: Halfling 70 Templar, Vizzi - Halfling 61 Shadow Knight, Bizzi - Halfling 61 Dirge, Qizzi - Halfling 70 Illusionist, Tizzi - Halfling 60 guardian ( Peek inside Dizzi's Home ) |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 50
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I actually kinda like the new changes, make things a bit interesting during grp xping
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#10 |
Join Date: Jan 2005
Location: Florida USA
Posts: 24
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![]() While I don't believe that we are screwed, I do agree that we have downgraded quite a lot in terms of our healing ability's. I am almost all fabled out with more then enough master heals, and in a raiding guild so I am well aware of what it took before from me to be an efficient healer. Now I struggle to keep up with the healing where before it was a breeze. The main thing here is, before the revamp templars were way over powered. We could solo heal most groups with no problem. In raids.. my reactives guaranteed the tanks survival with a few back up heals from others. Now we have to depend on other healers which is hard. :smileyindifferent: This is going to take some time getting used to the differences and also depending on other healers in the raid/group. But I don't think now is the time to give up or get discouraged. Everyone needs to re-learn what they are capable of including the people we are healing in the group. Last night I had the MT pulling like before revamp, and in some cases that just is not possible for me to heal anymore. Once we all settle into our new ability's and learn what we can do, I think we will love it more then before. Just my two cents..
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#11 |
Join Date: Aug 2005
Posts: 17
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Wait....Wait....Wait.... So you are telling us that the reason why you are mad about the changes is because you can't chat with your friends while grouping anymore? Please tell me you are kidding me. Play ANY other MMORPG as a healing class, and not pay attention to the fight, and you'll get booted in a heartbeat. Hell, when I was the GM of a guild on WoW, I removed a high level priest from our guild because he was constantly on the phone, eating, falling asleep, etc. during a fight. As a healing class, no matter what game you are playing, you shouldn't have the luxery of chatting with your friends, guild, etc. You should be paying attention. Maybe that's why SOE put these changes in effect..... Because the general population of Clerics in this game were lazy. Sheesh, that whole post lost it's credibility after reading that statement. |
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#12 |
Join Date: Jan 2005
Location: Florida USA
Posts: 24
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Well .. lol Some people actually like to communicate in the game with each other but I understand where you are coming from. This is why its great to use chat programs like Ventrilo, which my entire guild uses. Even then.. in a raid or heavy healing situations all the healers get ridiculously quite.. you just can not focus and heal efficiently if you are focused on typing or being chatty
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#13 |
General
Join Date: Jul 2005
Posts: 21
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No Offense - but killing 58^^^ is supposed to be hard. If killing 58^^^ was easy, I'm not sure why I would play this game. |
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#14 |
Loremaster
Join Date: Apr 2005
Posts: 44
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![]() I was extremely apprehensive about this whole combat upgrade before it came about. You can go to all my threads and see. I have to say I like what they've done. A Templar is in all reality a diverse healer now if you use the tools given. Someone in this thread said something about needing a mezzer, well you are a mezzer in a way my friend. I can do now more than I did before the CU. Of course you need to rely upon more than one healer in raid groups to add diversity with offense and defense. An army doesn't defeat an enemy with one type of soldier either. We can heal quick or for a lot, with the reactives, GoC, Involuntary curate, MoK, Shielding Faith, and a couple strong group heals to boot, we are still the all-purpose healer with stun capability. You have to prioritize and maximize your actions as well as think on the fly. What more could you want in a game? Go sit in QH if you want to chat, a raid is a raid. Contested are the cream of the crop loot drops in the game. If everyone on the server walks around in the same attire, why would something be called fabled or mythical? I hear its easy to chat while your crafting, that may be your niche`. The world takes people of all walks of life to rotate and continue on with this thing called life. Why is this concept so hard for some to comprehend when its applied to a virtual world? I'm sorry some of you are having a hardtime with the CU, I just personally don't see it. If anything we are actually more powerful. Given they still need to tweak us a bit, but use what the virtual gods have given you and you'll persevere. ![]() peace, Skydude aka Minowa Guildleader of Dominion on Oggok
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 55
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As I read posts like this, it's interesting to see the myriad of responses. Some people hate the changes, some people love them. Now, personally I think they're very nice, and am having fun learning new things to do. However, the people that hate them, what is it? Is it just that people hate change? Or is it that there is a serious problem with some levels within the same class? Is it that these people who are complaining are not playing to their full potential? Just some thoughts, as I try to make sense of all of this.
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 113
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Re-learn your class. Emtpy your hotbars, go through your spells, sort them by level etc.. Redo your hotbars. Should be fine once you re-learn your class.
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#17 |
General
Join Date: Nov 2004
Posts: 88
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![]() My pickup group last night was so patient with me last night. We wiped 4 times do to my blunders as a "new" (post update) Templar. Its hard now. But not bad. It does feel alot like old school EQ1 healing. I wish they would take all tupes of heals off of the same timers and let us just heal like crazy if we need to. Because Im sure alot of you agree that spam heals are all that keeps a tank alive sometimes when crap hits the fan.
Note: Im only lvl 22 so I cannot speak for the Uber Templars out there. I cant ever find any adepts for sale for my class except for combat healing wich is adept 1 so the highest heals i have beside that are app 3-4. I dont have earings rings or belt i only have primary armor slots filled. I just brought this character out of Mothball Message Edited by Curative on 09-16-2005 09:27 AM
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#18 |
Join Date: Nov 2004
Posts: 6
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![]() I have played a healer of one type or another, mostly Templar, since beta. The last 2 nights I have had people dying in my exp groups where I pride myself on hardly ever letting anyone die in my groups. I'm fighting in the same areas as I have been for my level, and now if someone gets agro besides the main tank and I have to start healing others, I have let people die. Is it that hard to understand?? |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 168
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![]() I dunno, I kept up healing last night. The thing you need to remember to is that if your MT isn't in fable, they will prolly take more of a beating. Though I agree we got the short end of the stick to be like Clerics in EQ1, I personally hated doing that. All I did was...Heal, Heal, Heal, CH, sit...Heal, Heal, Heal...sit...after a while it gets boring. Though last night I was in a group with a guardian, zerker, templar, fury and a ranger, and we rocked the giant fields. Not only does have something do whether we have fabled armor or not...if your MT has all fabled then he is less likely to take a hard beating then one in Fulginate armor. Though I feel our reactives are a joke now...If they want us to play EQ1 clerics then I wish they just do away with the reactive heals and give us Beefy Direct Heals or bring back some form of CH. If they want me to play an EQ1 cleric then I will but I want my CH!! *sucks thumb* Lillyspring 50th Templar of Mistmoore Order of the Rose
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Pepi Necessary Evil 80 Swashy Max of 400 DPS!! |
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#20 |
Loremaster
Join Date: Dec 2004
Location: Shrewsbury
Posts: 24
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![]() Interesting reading my brothers and sisters. I like many of you was very worried about LU13 and the combat changes. I made my Templar to be the main healer stuck in amungst the aggro with my Tank. What better fun could there be. I worked hard to learn my craft and to prove I could keep them all alive no matter what. My friends and guild learnt with me and togther we went on to success. Then the changes arrive, so now we get the enjoyment of learning again and of adventuring. I chose EQ2 over WoW because I wanted a challenge, if LU13 had left the combat the same then would getting from 50-60 actually be a challenge? Probably not. I am now a non-fabled Templar who is still able to keep my group alive in challenging situations. Yes I have to be careful with aggro and my heals are overall not as effective but as I said we learn together. After 4 days of adventuring I don't think I can give an accurate account of the advantages or disadvantages but I can say with 100% confidence that I am enjoying my gaming. Next monday we raid Darathar again so lets see what we can do this time.
Fight the good fight people, stand firm with your friends and prove that all Norrathians need a Templar by their side |
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#21 |
Join Date: Jul 2005
Posts: 8
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Sorry, I have to agree with the opening post. It seems to me that most of the people who are "enjoying" the new changes are the ones with Adept 3s/masters and in mostly fabled gear. Well.....not all of us have those luxuries. I am on a server that is not heavily populated. Getting an adept 3 spell made is very difficult. I have been waiting on one for the last 2 weeks as it is. And that was a t4 spell. Now that I am 40, I will need new spells made, but will probably have to wait weeks for that also. SOE has not leveled the playing field at all. They have geared the changes to the uber power gamers that are higher levels and forgot about the lower level people out there. Last night I was in a group in Obelisk. I had a 40 Pally, 39 SK, 39 Assasine, 40 Monk, 38 Mage and Me, 39 Templar (now 40). Things were going great, had some awesome DPS going, not alot of healing had to be done because of the dmg being dealt out. Yet things can turn hairy quite fast when you get an add, or if the mage catches aggro by chance. People in group saying heal heal......[expletive ninja'd by Faarbot], I CANT HEAL because I just healed the MT thats getting his [expletive ninja'd by Faarbot] pounded on. My heals are all on the same timer. My reactives dont stack and they seem to barely even move the health anymore when hit. SOE said that all priest should beable to keep their group alive effectively. How is it effective when I have to make a choice on who lives and who dies in my group because I only have 1 heal and 1 reactive that can be cast at a time with long recast timers? That is NOT what I call effective. Some on here may say I must be a crappy healer then, well I have played a druid to 65 in EQ1 before retiring and I have played a Cleric in EQ1 and a Templar in eq2. I know how to heal and I pride myself on being able to keep my group healed in sticky situations with my tricks and techniques. But now, Im gimmped. Im trying to keep a group alive with a major handicap and I have to say, it is not fun. I can barely even solor a blue con 5 levels below me because of all the interupts and fizzles anymore and the damage I am receiving with only 12% avoidance. Keeping myself alive long enough to deal out my piddly little 300dmg with HOs is not challenging to me, its a neasuance (sp?). So why I respect that some of you level 50+ fabled and master geared players are having fun, please understand and respect that some of us lower level people who do not have the same luxuries as you, are not and finding this very difficult. Another thing I would like to point out. I was sitting in RV the other day for an hour LFG. A level 37 Fury comes in, shouts LFG and gets a group almost immediately. 2 levels below me at that. This combat revamp is a horrible idea from SOE. If they wanted to make things challenging in the game for those higher ups, they could have done so in different ways then gimping the players. When a game is more stressful then fun, its time to give it up. And that time is coming closer and closer for me.
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#22 |
Join Date: Aug 2005
Posts: 17
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![]() Look folks, it's simple. Really... Some people above stated that they want to be able to spam heals on the MT like crazy when the crap hits the fan. Now, the only thing I read from that was, "I don't want there to be a challenge at all to this game. I want to win. All the time." Sometimes you get a really good group, and all goes well. Sometimes you get a really good group, and all goes bad. It's the nature of the beast folks. SOE made the game more challenging, fun, and exciting. No more can you fall asleep while playing, or not worry about if the MT is a good judge of what the group can handle. It's time to toughen up people. p.s. Just for the record, I initially didn't like the patch, but since I've learned how to cope with the changes, I'm loving it. Our heals are alot more power managable, and if done right, better than before. And no, I don't have alot of money, or high Adept III spells. I have simple Adept I spells, and in some cases, App II. So trust me, it can be done, and once you get out of the initial "[Removed for Content] off" phase, and learn to accept it, you'll realize it's more enjoyable. |
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#23 |
Join Date: Jul 2005
Posts: 8
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You know, I can cope with having my avoidence reduced to almost nothing. I can cope with having my defence and parry taken away, my buffs not stacking, my pitiful 300 dmg. I can even cope with my heals not stacking. But for the love of G-d......take them off the freakin timers!!! Ash, your heals are more power managable because they are on timers which wont allow you to heal more often. I noticed it last night in my group. However when things get a little sporty, Im having to cast every single thing I have to keep people alive which drains the power pool quite quickly. Especially when you have to keep casting group heal because the wizzie, chanter or mage is getting beat on and your trying to heal the tank too. The only way I can heal more then 1 person in my group is to use my huge mana group heal. Thats it. That is not power management or effective.
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#24 |
Loremaster
Join Date: Apr 2005
Posts: 23
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![]() DartheDiva, I am no uber-player - I have one tier5 Adept3, the rest is App4 or Adept1 (and some automatically given Masters now, of course). I have no fabled gear. But despite this I am doing fine keeping my group alive. The mage gets aggro and dies? Hehehe, so be it - that doesn't make me a crap healer, but him a crap mage (hopefully my guild mages don't read this post *grin*). You get adds and your group wipes? Oh, yes, and so should you! Looking around, watching for adds etc., breaking and fleeing should be a part of fighting, a part of the challenge. Obviously players with all Adept3 and all fabled-out will find it easier fighting the same stuff as you - but probably they won't fight the same stuff anyway, but move to higher content. Does that make you a less capable healer? No, just a player with less time available to put into this game.
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Yalom, Fabulae Marrii |
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#25 |
Join Date: Aug 2005
Posts: 17
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I did notice this last night to some degree. However, here's what I did in order to keep things managable.... I'd use Mark of XXXX on the MT's target, then start debuffing it's Mitigation, Str, etc. Then I'd cast the debuff that would heal the entire group once the target dies. It has a decent group heal, for very little mana. Now, the group makeup: 25 Dirge, 27 Templar, 21 Monk, 24 Conjurer Because the monk and dirge were fast attackers, the Mark of XXXX would keep them with a small HoT all the time. All I'd have to do is sit back and mez any adds, and make sure the debuffs stayed on the target. After the target was dead, everyone would get a heal, and as long as you were doing a decent job at healing the MT, the entire group would be at full health at the end of every mob. The one problem *I* have with the patch isn't our healing capability. It's the toughness of some of the mobs. For instance. Last night we went down to the Crypt of Betrayal to do some guild writs. We find a quest that involves killing 10 minitour type mobs. After we kill 10 of them, our dirge runs to turn in the quest, only to find out that he spawns a 26^^^ Heroic mob named Spike. Spike proceeds to beat the crap out of all of us, and we die. We pick ourselves back up, and continue fighting in the crypt. Every named mob we come across, we get the crap stomped out of us. So, my point of that little story is, it's difficult to do some of the quests, or even walk around some areas unless you have a full group. And that, I boo SOE for. I'm thanking my lucky stars for beating the Windstalker Rumbler before the patch came out. I can only imagine how tough that guy is now. Before, you needed a full group of decent toons to take him down, now you probably need 10 people to do it. Where is the average Joe going to find 10 people for a pickup group? Again, that's my only problem with the new patch. It forced grouping, and made some key mobs too tough to handle, even with a decent group. |
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#26 |
General
Join Date: Dec 2004
Posts: 137
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![]() Haven't been grouping too much but I have to say that the changes made a normal exp group needs at least 2 healers to keep all alive. Single target RH goes off real quick, and the grp RH takes forever to cast. All togather 3 major heals that do not share same recast timing, 1 take 1 sec, the other take 3 - 5 seconds to finish the casting. Worse, recast timer are pretty long. I am currently using RH > Heals followed by the 2 stun spells to prevent more damages done on MT during grp but my power goes quite fast. Do not have time to cast grp RHs when I am the only healer as when the casting finished the MT would prolly have been dead. Haven't really tried raid tho but the Epicx2 at SS wiped our 12 ppl raid pretty [expletive ninja'd by Faarbot] fast coz our heal recast timer couldn't cath up with the blows. As for soloing, I found that we are much capable to take down stronger mobs post revamp and I am happy with it. Just hate the cast interrupts due to the monsters now attacking much faster. I hope the Lv51-60 spells would help to solve the current situation. :p Message Edited by Matek on 09-18-2005 07:44 PM |
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#27 |
Join Date: Dec 2004
Posts: 212
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![]() Well something is wrong, if you can't keep up solo healing your tank (of course, it might be your tank as well, if he has crummy gear). I am mainly adept 3'd as far as spells go, and I can heal my MT fine vs 59-60's. And yes, it does become a bit of a challenge to heal now. Just get over it. Or you can quit, and let the 10% do the job. Try re-rolling as a mystic or warden maybe, I hear they heal good.
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 6
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![]() I haven't had too many problems keeping a group alive solo in DoF except for the occaissional problems due to adds. What I have had problems with is trying to keep a tank up in the old raid zones like Spirits of the lost. Our regular raid group that generally can do most of the zone pretty comfortably got wiped twice by the trash mobs at the start. The tank went down in a couple of seconds with the rest of the raid following shortly. Has SOE actually balanced all the old zones? if not I can see why low level templars would be having problems.
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 18
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![]() I must say that since the LU I have had to relearn how to play. No biggie.(Yea it is I feel like the ebayer that bought a lvl 50 toon) Here is what I have found out on my own. Here is a little information on my templar ALL (with the exception of the new ones) Adept 1 spells Reactives are Adept 3 quality (Both single target and group) Standard gear (Fulginate Imbued with a few HQ items for stats) Solo
Group
All in all I am not pleased with most of the changes, then again there are some of the changes that I do like.
No I am not leaving No I am not going to go play an alt. I am going to make sense of what has happened here and continue learning to play. I personaly enjoy playing Everquest 2 and will continue playing it. NUF SAID !
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My Spiffy Sig just to make ya all jealous =) |
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#30 |
Join Date: Aug 2005
Posts: 17
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That's a question I'm asking myself as well. I'm not high enough level to try out DoF, so I spend most of my time still in TS and Antonica, and where they used to be soloable before, they definately aren't now. So, before, where you were 50-50 in needing a group in TS, it's 90-10 needing a group there, and 50-50 in Antonica. Does that make sense? I dunno if it was a good idea on SOE's part to screw around with the newbie areas like that, because some people are still trying to learn how the game works in Antonica. Now they have to worry about figuring it out WHILE trying to get a group to do it. Ahhhh well, only time will tell if SOE revamps some of the older zones. By the way, I hit 28 yesterday, and I must admit that getting all of your spells as soon as you ding (No more waiting for half dings) is rather nice. And getting the increased group reactive, and the increased group heal was rather nice, making it easier to keep the MT alive. Now, I cast my single most powerful reactive on the MT, and then toss the group reactive on just in case. Message Edited by Ashenshuger on 09-18-2005 08:28 AM |
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