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Unread 04-15-2006, 12:13 AM   #1
plaguebeast1

 
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today I finished the access quest for Silent City and got a very cool Ribcage Scythe, it does slashing damage. I armed it and went to play with the giants in TS and went to see what my slashing was curretly at, it wasn't there, only crushing, focus and piercing, no slashing.So I ask two questions,I see myself doing slashing damage, what is my rating on it?how do I increase those numbers ?
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Unread 04-15-2006, 12:20 AM   #2
Spockmaster

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look closer at the weapon.  to make it mage usable, they made it do slashing dmg, but called it a two handed crushing weapon.  its using your crushing skill, but dealing slashing dmg.btw, can you give me the name of the quest and stuff?  i wanna do it asap so i can get the scythe lol.
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Unread 04-15-2006, 01:05 AM   #3
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quest is the access quest to silent city..it's called Searching for the Silent City.Weapon description says two-handed slashing. When it hit's the damage type in the combat box says slashing damage. Inside my L Skills screen it only lists Crushing, Focus, and Piercing. My other casters say the same thing, my bruiser lists a bunch more damage types.BTW, how do I increse the damage numbers?

Message Edited by plaguebeast123 on 04-14-2006 02:06 PM

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Unread 04-15-2006, 09:14 AM   #4
littleman17

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[expletive haxx0red by Raijinn] thing ate my post! *shakes fist*
 
Ok it works using the crushing skill... which determines the hit % and damage it does. It uses the crushing skill and does slashing damage because mages can never get the lsashing skill and therefor would never be able to raise... wait why are you auto attacking anyways?
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Unread 04-15-2006, 03:24 PM   #5
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why do you think I am auto-attcking ? I just want to get my weapon skill up a little, hopefully to hit a little more often, disrupting the mob from hitting my pet if it can.
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Unread 04-17-2006, 09:57 PM   #6
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i melee all the time as a necro.  its free dmg.  may not be alot but its free.  it saved me from death agaist a same level fury back when i was like level 20 on nagafen.  i typically dont melee in pvp unless i absolutely have to, but i will almost always do it in pve.
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Unread 04-17-2006, 10:49 PM   #7
Deila

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There have been other weapons that were similar in that they used one skill, but actually delivered a different damage type. Some of the Brawler weapons, for example.

I didn't melee for the longest time. Until one day it dawned on me - even if it was just a little extra damage, it was still a little extra damage. Duh SMILEY  I now consider my melee attacks to be another small DoT I have in my arsenal, and sometimes that little bit of extra damage is just what was needed for a tough fight.

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Unread 04-18-2006, 01:06 AM   #8
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I just started meleeing the other day, and only when soloing really.  it comes down to that i have my pets and wear cloth armor for a reason.  meleeing you can get ripostes and whatnot, and get AEd, or end up drawing proximity or dmg agro from meleeing.  Ive really only done it on gray mobs.  just sent my scout pet, ran up and melee'd it to death.  why waste power/drink on gray mobs just for doin quests?other than that situation, i really dont reccomend meleeing for the above reasons.
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Unread 04-18-2006, 02:15 AM   #9
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Melee is free extra damage as mentioned above, and we are most equiped as mages to deal with any of the problems such as ripostes and aoe's because we can heal, further we need to be pretty close anyway to use our pbaoe's. If its not worth it to you to just in an smack the backside of the mob while it lives to get that extra autoattack why is it worth it to you to raise your int to do a few more dmg per spell ?Further in pvp it can be essential to add melee for more interrupts and most especially against rangers, as their melee dmg doesn't even begin to approach what they do ranged, so while your right in his face you might as well smack him around a bit.*shrug*
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Unread 04-18-2006, 11:48 AM   #10
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Spockmaster wrote:


(snip) ... meleeing you can get ripostes and whatnot, and get AEd, or end up drawing proximity or dmg agro from meleeing. (snip)




Unless the mob is a brawler-type, you won't get ripostes if attacking from behind. Nor do we get parried/blocked from back there - so it maximizes damage. I didn't mention specifics like that, but yeah - my pet keeps the mob facing them, and I move to the back for melee - for the same reason I generally deploy my dumbfires from behind or flanking. We all live longer, and do more hurt without all those annoying things like being blocked or parried. Same reasons that good tanks should always turn mobs.

Proximity aggro happens, yep. Almost never though if you just wait a little bit before moving in to melee. I'll generally set all my initial DoTs and dumbfires that are going in that fight, and by the time all that is laid down, proximity aggro from my meleeing is just not a problem. Gives my pet time to lock them down. Then set a rhythm for refreshing DoTs in between my melee swings - in much the same way that good melee classes time their CAs to not interrupt their auto attacks. Subtle little things like that for maximizing melee DPS work for us, too.

This simple answer about mobs that AE is... those are times I don't go in to melee, obviously.  SMILEY

No one has to go in to melee if you're not comfortable with it. Just wanted to mention that it's something I've added to my arsenal / repertoire as yet another option, to be used as appropriate. There are a lot of good times to melee for a bit more damage, and other times that it's not as wise to.

 

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Unread 04-18-2006, 10:03 PM   #11
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I have been doing it more lately soloing and in small groups...too bad my crushing skill is only 63 atm ^_^I think i will have to watch my agro a bit though, i have the Rod of Confusion right now, and the proc is a stifle/throwback...

Message Edited by Spockmaster on 04-18-2006 01:05 PM

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