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Unread 12-21-2005, 01:43 AM   #1
Sarkoris

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Hey guys,
 
I thought I would start a post on our new pets. This is not a graphic model posts but a place to list the new abilities they have gained, ones they seem to have lost, dps comparisions. Basically anything to do with our pets. I can't add much until I do some testing after work but curious if anyone has initial impressions, such as how well tabnk pet jolds aggro (taunts supposed to have been improved), the new root/stifle abilities etc.
 
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Unread 12-21-2005, 02:39 AM   #2
Clandor

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Message Edited by Clandor on 12-21-2005 07:58 AM

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Unread 12-21-2005, 02:44 AM   #3
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From what i saw the pets are no longer ignoring if you are/they are being attacked. No matter if you command them back they seem to attack.

Message Edited by Pro on 12-20-2005 10:45 PM

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Unread 12-21-2005, 03:26 AM   #4
TunaBoo

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BeforeAdept3 fighter pet in off stance, maybe 150 dps mostly crushAfterAdept3 fighter pet in off stance, 170 dps mostly crush/BeforeAdept3 scout pet in off stance 400 dps slash OR pierce and poisonAfterAdept3 scout pet in off stance 170 dps PIERCE only, and a little disease/poison mixBefore adept3 mage pet in off stance maybe 200 dps, more on groups a tad.Afteradept3 mage pet in off stance maybe 175 dps vs singles, 250 vs groups.Need to parse more, but we got a HUGE scout pet nerf, for a tiny tiny aoe mage pet buff. Necros lost a lot of dps with this "update" and now do both less single AND aoe damage then conjs. Conj scout pet smokes us.
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Unread 12-21-2005, 04:35 AM   #5
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Hmmm Tunaboo - I would both /feedback and /bug that - get the attention of the devs who I know are watching this LU pretty strongly. If the scout is not doing what he is supposed to be doing, as in high damage CA's more often, he must be bugged. Spamw them now as the longer we take to get their attention the less important it will seem to us and therefore to the devs.
 
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Unread 12-21-2005, 05:14 AM   #6
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dont forget on the scout pet depending on which one u summoned if he had pierce weapons or slash weapon in hand his dps was different .... this is intentional for when fighting mobs that are immune to one or the other dmg

 

his dps didnt seem to change from before - after just moved around some skills

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Unread 12-21-2005, 06:33 AM   #7
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No he is pierce only, it only summoms the pierce one.. at least for me. It got nerfed
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Unread 12-21-2005, 07:05 AM   #8
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Anybody else noticed the Scout pet fearing mobs? Just wondering as I just finished doing Roost and while fighting a group of the weaker snakes two of them ran from the group and aggroed a group of harpies as my pet followed.I know I didn't cast fear and the level 50 Dirge for sure didn't land it on them. I'm hoping it's just really bad pathing as I couldn't find anything in the combat window I have, but never seen pathing like that in Roost before.
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Unread 12-21-2005, 09:49 AM   #9
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its part of the effects they added to our pets they now cast root and stiffle ---- think the root they pets casting is same as our root if so it has fear after it breaks

 

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Unread 12-21-2005, 10:22 AM   #10
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soulraiser wrote:

think the root they pets casting is same as our root if so it has fear after it breaks




Ugh that would blooooow
 
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Unread 12-21-2005, 11:22 AM   #11
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Take a look at the conjurer forums.  They've been nerfed to the point that they're almost unplayable.
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Unread 12-21-2005, 11:23 AM   #12
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sjlplat wrote:
Take a look at the conjurer forums. They've been nerfed to the point that they're almost unplayable.

Correction: Bugs introduced with today's Live Update have crippled the class. They aren't nerfs, they're bugs.
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Unread 12-21-2005, 01:26 PM   #13
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TunaBoo wrote:BeforeAdept3 fighter pet in off stance, maybe 150 dps mostly crushAfterAdept3 fighter pet in off stance, 170 dps mostly crush/BeforeAdept3 scout pet in off stance 400 dps slash OR pierce and poisonAfterAdept3 scout pet in off stance 170 dps PIERCE only, and a little disease/poison mixBefore adept3 mage pet in off stance maybe 200 dps, more on groups a tad.Afteradept3 mage pet in off stance maybe 175 dps vs singles, 250 vs groups.Need to parse more, but we got a HUGE scout pet nerf, for a tiny tiny aoe mage pet buff. Necros lost a lot of dps with this "update" and now do both less single AND aoe damage then conjs. Conj scout pet smokes us.

Take into account that our pets are not procing as they should be, which is were alot of this lost DPS will be found. This is a bug and will be fixed, hopefully shortly!
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Unread 12-21-2005, 07:29 PM   #14
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Xalmat wrote:

sjlplat wrote:
Take a look at the conjurer forums. They've been nerfed to the point that they're almost unplayable.

Correction: Bugs introduced with today's Live Update have crippled the class. They aren't nerfs, they're bugs.
Bugs perhaps. I won't consider it a bug until it's actually fixed. For now, it's a nerf.
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Unread 12-21-2005, 07:52 PM   #15
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TunaBoo wrote:

Before Adept3 fighter pet in off stance, maybe 150 dps mostly crush

After Adept3 fighter pet in off stance, 170 dps mostly crush

Before Adept3 scout pet in off stance 400 dps slash OR pierce and poison

After Adept3 scout pet in off stance 170 dps PIERCE only, and a little disease/poison mix

Before adept3 mage pet in off stance maybe 200 dps, more on groups a tad.

After adept3 mage pet in off stance maybe 175 dps vs singles, 250 vs groups.

Need to parse more, but we got a HUGE scout pet nerf, for a tiny tiny aoe mage pet buff. Necros lost a lot of dps with this "update" and now do both less single AND aoe damage then conjs. Conj scout pet smokes us.


Well here are a couple pieces of my parses from last night.  I was in a 2 group raid with no signifcant debuffers to up the pets damage.  Like Tuna I have seen my scout maintain 400-450 dps - but mainly on a properly debuffed mob.  In circumstances like last night I usually expect 250-350dps and it looks like I hit the lower end of that.  Maybe it is just due to the proc bug ... not sure.

Here is the parse of me and the scout pet against the x4 epic temple protectors and maybe a royal prowler or 2.

Image hosted by Photobucket.com

Not too bad - a little low imo though.

Now here is a much smaller sample from when I used my mage pet (ad3)  Its about 8 fights with the epicx2 gnolls in SC

Image hosted by Photobucket.com

330 DPS is a decent boost from where we were - but imo against groups of 5+ mobs not enough and not on par with the conjurors mage pet (pre LU1SMILEY from what I have seen.

I dont have any parses of conjurors post LU18 .... but I assume they are in the same boat as us with the proc bug.

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Unread 12-21-2005, 08:46 PM   #16
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I can't speak for higher levels, but I do know this. I got Grim Thulian Master I at level 34 with Master I Boon of the Lifeless, and it was not only out-damaging an Adept 3 Igneous Adept (which was level 38, a full 4 levels higher), but it was pulling aggro off the tank so badly I had to switch back to Shadowy Stalker just to keep my pet alive.
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Unread 12-21-2005, 08:48 PM   #17
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Another necro in my group last night was using the Master Grim Temptress last night and it actually did about 30 less dps than my ad3.
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Unread 12-22-2005, 01:46 AM   #18
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Is this 30 less dps over several fights Nimmh or just one of the ones you parsed ? Were both pets in the same stance ? I know your level 60, was the other necro 60 as well ? What level were the mobs when the master parsed lower than the adept 3. Sorry for all the questions but Im trying to get as much info on pets before a long winded post to devs. The more info we have the more we can back up claims that the pets are not quite right since LU 18.
 
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Unread 12-22-2005, 01:49 AM   #19
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We are both 60 -  but I am unsure on the buffs.  My offensive is M2 with others ad3, and I assume his are either the same or all ad3 min.  The mobs were the same (level 58-61 groups of 5-6 ^,^^ gnolls)  Im going to pick just the fights we both had the GT out in and confirm my numbers real quick.  WIll update this in a sec.
 
 
 
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Message Edited by Eirgorn on 12-21-2005 03:56 PM

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Unread 12-22-2005, 12:18 PM   #20
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I read in another post he scout pet is stiffling like mad can any one confirm this ?
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Unread 12-22-2005, 06:55 PM   #21
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Well did some more fighting last night in the same area as the night before.  My scout pet had an average dps of 230 over the entire night (48 minutes combat - 140 encounters) and my guildies M1 diseased servant (guess he was using him because he looks cool and it didnt really matter too much) maintained 150 dps.

I feel both of these numbers are really low - but may be solely due to the lack of the offensive buff, rending fury, and insignia procs.

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Unread 12-23-2005, 01:52 AM   #22
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I will be doing some extensive parsing of all the final 3 pets we get over the next few days. Unless I am lucky and trip over a master version of the pet spells, my pet lineup will be as follows:

Grim Terror: Master I

Diseased Servant: Adept III

Nightshade: Adept III.

I am only 58.6 now but with a big grind planned and heaps of bonus exp potions left I expect to be 60 shortly. I will advise what version of all the buffs I am using (considering a respec so not sure at the moment what level they will be).

I expect to generate a full list of the abilities each pet uses, what it does, average damage, hit/miss rates against various level mobs etc, which raid mobs (my guild raids extensively) are immune to the various pets melee/spell/ca output and to what degree. My parser of choice will be eq companion in eq 2 mode as I find it the most reliable.

Here is your chance to ask what you would like me to check, so fire away. I am happy to try and determine anything you can think of. As I expect to be parsing several 1000 fights on my push to 60, I am happy to include non pet data such as the effect our debuffs have on damage output, dumbfire pet damage output, whatever.

Fireaway guys and I'll consolidate a list to check from my logs.

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Unread 12-23-2005, 11:43 PM   #23
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Here are parse results of all 3 pets (at least 30 combat minutes for each pet, for accurate data). Fights were against green con heroic encounters, mix of 1x^^^, 2x^^, 3x^, solo (ie - no extra dps buffs, just necro buffs - RF, NI, VotD). Dps on white+ con, of course, will be lower. Grim Terror (m1): Grim Lifetap and Grim Wave are AE DD/DoT, and each is doing approx 40 dps (per target), so both are doing ~80 dps (per target). For encounters with 3+ targets Terror is more preferable than Nightshade. Given parsing is mix of 1xTarget, 2xTargets, 3xTargets encounters. Runs oop pretty fast. On single target Terror is doing ~260 dps. On 2 targets encounter Terror is doing ~340 dps. On 3 targets encounter Terror is doing ~420 dps. On 4 targets encounter Terror is doing ~500 dps. And so on. Diseased Servant (ad3): He runs oop pretty fast, but since almost all his dps is from slashing/proc, it isnt real problem, also, when he is oop - his slashing dps output increases (up to ~190 dps). And it looks that he procs CotS from every successful melee swing, not just "primary". Almost no difference in dps on single target encounter or group target encounter. Nightshade (ad3): Procs CotS on every successful melee swing (10% chance). Doesnt have any AE abilities - so no difference in dps for single/group target encounters. Power consumption is really low, almost never oop. P.S. Used ACT for this parsing, and i hope these results will help someone =)
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Unread 12-24-2005, 03:18 AM   #24
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Tunaboo:
 
I'd like to point out that the scout pet's damage is heavily impacted by your group make up and the buffs that the scout pet has. Before the scout pets never ever put out near 400 dps unless the pet was heavily buffed and the mob was heavily debuffed ( ie in a raid setting ). The problem with raid parsing is that you never have the same debuffs and buffs. The only real way to parse pets is by yourself, with necro only buffs on the pet.
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Unread 12-24-2005, 04:18 AM   #25
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Eh been parseing solo and groups and raids. I think we took a dps hit. 50% may be pushin it but my scout pet is still like 75-100 dps under where he was before. Most of my necro parses NOT on raids becuase I can't always play my necro.
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Unread 12-24-2005, 09:32 AM   #26
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Great. Let the inevitable year-into-game-launch necro nerfing begin.
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Unread 12-24-2005, 02:12 PM   #27
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Romka you happen to have a link to that parse program ?
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Unread 12-25-2005, 03:05 AM   #28
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perkinsowns wrote:
Romka you happen to have a link to that parse program ?

You can get it here: http://home.maine.rr.com/eqaditu/ACT/
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Unread 12-25-2005, 05:50 AM   #29
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Honestly though, despite any nerfs or anything we're still one of the top dmg dealers. Before rangers usually parsed a couple hundred dps ahead of us, but since the poison/proc nerfs, I think you'll start seeing them down near us. Plus with the addition of dogs and the zombie to our pet's parsed damage, us necros will start showing up as the huge dps machines that we are. Although it seems like every mob is immune to one of our damage types ( crush/pierce/poison/disease)

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Unread 12-26-2005, 02:24 AM   #30
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Poi nerf had 0 effect on ranger dps. It only effects those who DW.. most of our rangers never melee because they can do like 1k-1.2k with the ranged buggy poison calculations... So poi changed hurt dirges, troubs, assassins, swash, brigs.. didn't hurt rangers.
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