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Unread 10-26-2005, 12:14 AM   #1
Romka

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All screens were made with capped INT (so damage from effects is max possible).Low tier (T1-T6) spells that don't have upgrades and/or scales with your level:
 
 
 
 
 
 
 
 
 
 
 
 
All Master's Strikes have same damage effect/casting time/recast time etc, just different target type.
Doesn't proc Lich. Scales with your level, screen was made at 70lvl.
 
 
SPS spell, you can purchase it from vendor when reach enough faction with splitpaw gnolls.
Usefull against disease immune mobs and as extra HO trigger.
Doesn't proc Lich. Scales with your level, screen was made at 70lvl.
 
 
BLC spell, you can ask 35+ Sage to make you app4/ad3 version, m1 version doesnt exist.
Usefull against disease immune mobs and as extra DoT.
Doesn't proc Lich. Doesnt scale with your level.
 
 
This spell doesnt have upgrade in T7 and doesnt have m1 version. Lame SOE.
 
DoS "ancient" spells:
 
 
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Temporary (1 cast) spells granted by Drawing of Souls:
 
 
 
 
 
 
 
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T7 spells:
 
 
 
 
 
Scout pet stats (unbuffed) and look: 
 
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Spells that scout pet uses:
 
 
 
 
 
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~
 
 
 
 
 
Mage pet stats (unbuffed) and look: 
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~
Spells that mage pet uses:
 
 
 
 
 
 
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KoS spell.
 
 
Tank pet stats (unbuffed) and look: 
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~
Spells that tank pet uses:
 
 
 
 
 
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~
 
 
 
 
 
 
 
 
 
 
 
 
 
Amnepoh @ Runnyeye, Deathcaster of Xanadu.

Message Edited by Romka on 08-19-2006 02:41 AM

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Unread 10-26-2005, 12:28 AM   #2
MrGrimm9

 
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Awesome I think that a lot of people needed to see this. 
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Unread 10-26-2005, 01:40 AM   #3
Named

 
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nice post SMILEY
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Unread 10-26-2005, 02:08 AM   #4
Jfire14

 
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Great post...I really like it...it has it all mapped out by level and not spread everywhere.

Thanks alot

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Unread 10-26-2005, 02:12 AM   #5
XBr

 
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Beautiful post! Sticky please!
 
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Unread 10-26-2005, 02:12 AM   #6
keikomon

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YummY! Thanks for the list SMILEY

 

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Unread 10-26-2005, 03:09 AM   #7
Raijinn

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Stickied for the Necro community!
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Unread 10-26-2005, 04:47 PM   #8
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Many thanks for the post Romka!!!  And thanks for the sticky Raijinn

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Unread 10-26-2005, 05:11 PM   #9
Tzen

 
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Safe to assume that these numbers are at max int for a lvl 60?

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Unread 10-26-2005, 06:39 PM   #10
Named

 
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They are. ( he said it at the top ) SMILEY

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Unread 10-26-2005, 06:58 PM   #11
Cryl

 
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may i ask what the INT cap is for a lvl 60 necro?
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Unread 10-26-2005, 07:26 PM   #12
Handleba

 
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Level cap for stats is 7 times your level.  So a level 60 necromancer will have their INT and therefore their damage bonus capped at 420.

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Unread 10-26-2005, 09:01 PM   #13
Romka

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Handlebars wrote:Level cap for stats is 7 times your level.  So a level 60 necromancer will have their INT and therefore their damage bonus capped at 420.


Actually it doesnt work. Yea, I know... there was note in patch message that "lalala cap is lvl x 7", but it isnt correct! I can make 429 INT selfbuffed, and it still not capped. These screens I was making with ~540 INT (asked fury to group with me =). Anyhow, I'll play with int when i have time and find it out.

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Unread 10-26-2005, 09:05 PM   #14
El Chupacabr

 
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Level * 7 + 20 = intelligence cap I believe.
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Unread 10-26-2005, 11:11 PM   #15
XBr

 
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El Chupacabras wrote:

Level * 7 + 20 = intelligence cap I believe.


That's my understanding too. I haven't tested it to the exact 1 INT, but it's definitely a bit more than  7 * level.

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Unread 10-27-2005, 06:16 AM   #16
lancekortesoja

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Handlebars wrote:Level cap for stats is 7 times your level.  So a level 60 necromancer will have their INT and therefore their damage bonus capped at 420.


you might wanna update your site... *wink wink*

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Unread 10-27-2005, 05:40 PM   #17
MrGrimm9

 
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I can confirm that it is not 7 times you level at 60.  But I might have an answer why, I was thinking about why it would not cap out at 420 int and maybe it has something to do with prismatics, that +3 to disruption may alter the bonus cap.  I have never tried seeing how much damage I do with over 420 int without a prismatic on, so maybe it is 7 times your level.  But with a prismatic on I have had 430 int and my damage was not capped.

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Unread 10-27-2005, 09:16 PM   #18
XBr

 
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MrGrimm999 wrote:

I can confirm that it is not 7 times you level at 60.  But I might have an answer why, I was thinking about why it would not cap out at 420 int and maybe it has something to do with prismatics, that +3 to disruption may alter the bonus cap.  I have never tried seeing how much damage I do with over 420 int without a prismatic on, so maybe it is 7 times your level.  But with a prismatic on I have had 430 int and my damage was not capped.




No, the INT cap is completely unaffected by casting skills.
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Unread 10-28-2005, 05:41 PM   #19
MrGrimm9

 
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Well it looks like the cap is around 440 then, because at 436 int Siphon Life did around 8 points less than the max damage.
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Unread 10-28-2005, 06:55 PM   #20
Romka

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It seems that formula [(level x 7) + 20] is correct.
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Unread 10-28-2005, 11:04 PM   #21
Cryl

 
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Nice to know.. thx guys... :robothappy:
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Unread 10-31-2005, 01:26 AM   #22
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Might want to add Seism, even though it is replaced by the Cloud line of AOE spells,  the knock down effect still has its uses.
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Unread 11-01-2005, 12:59 AM   #23
Romka

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Mephlich wrote:
Might want to add Seism, even though it is replaced by the Cloud line of AOE spells,  the knock down effect still has its uses.


Added.
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Unread 11-05-2005, 02:28 AM   #24
Tzen

 
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That's cool they added that effect to Seism.  Too bad we don't have that at higher lvls.
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Unread 11-29-2005, 02:13 AM   #25
Morbeious

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Great Job really helped.. where the DoF strategy Guide FAILED!!!..
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Unread 12-15-2005, 10:32 PM   #26
gr8scott

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Bump

Seems to have lost its sticky...

 

GS

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Unread 12-19-2005, 07:13 PM   #27
Khrump

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(Bump) Need to keep this close to the top. Don't know why it lost its sticky, I use it a lot.
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Unread 12-20-2005, 11:41 AM   #28
Romka

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Upgraded some spells that were changed since last post.
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Unread 12-23-2005, 01:53 AM   #29
Spakka

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Can this be re-stickied please ?
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Unread 01-02-2006, 08:32 AM   #30
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can we get this thread sticky?
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