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Unread 11-23-2006, 01:31 AM   #1
LadyMidnight

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Does anyone happen to have a picture of what the Siren pet looks like?  I am interested in seeing it, and I can't find it posted anywhere.
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Unread 11-23-2006, 02:13 AM   #2
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on beta it looked like the water illusion we get for a fun spell.
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Unread 11-23-2006, 02:24 AM   #3
Banditman

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Now it looks like a Siren.Plenty of them in Thundering Steppes.
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Unread 11-23-2006, 04:17 AM   #4
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Do they actually do anything helpful yet?
 
on beta they did bugger all lol and I am not willing to waste AA points getting this pet if it does nothing useful.
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Unread 11-23-2006, 10:41 AM   #5
Megic

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Yup looks like a Siren.
 
It casts a few spells. 4 I think. A heal, a regen, a ward and a AOE bubble thing. It is a primary pet so say goodbye to most of your DPS. It will heal out of group which is nice but you have no control over who and when it heals. Not a great choice atm. IF it was a secondary pet (not sure if it is meant to be and is just bugged) it may be worth it.
 
If ANYONE knows if it is meant to be a secondary pet I would love to know SMILEY
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Unread 11-23-2006, 07:58 PM   #6
monrofayy

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well i'm 5 aa's from getting the pet ,,  in beta i was able to test it out for a bit  it was being reported as a main pet no way around i tryed !!

 still can use swan pets, dumfire fire ball no issue,,  basicly we just lose main pet earth, fire, air  while water is out  i tryed to solo with out main pet just me and water !!

what a STALE MATE LOL i nuke mob 534,, water pet heals them  for 400= 134 dmg was done ? it was aoe healing me and mob this needs to be fix asap [Removed for Content]

not having a main out was hard thou  but i was able to some what solo root/nuke root/nuke  but again was also worknig against the water heals ,  it never stops healing so you hear the sound  of the spell non- stop LOL not a good idea to have water pet out while moving across looong distances since it will stop every 3-4 sec to try to cast..,, the pet has a decent amount of HP's since it can/ will get agro mine did from  68 mob , defense buff let pet get aggro nuke mob to death is a idea

 but pet has 0 dps, and heals self, me and mob so no go there.. i couldn't poss pet so i couldn't see what spells but seen some of the messages from spells

bubble, healing waters , ect ,  if it is the case where water is treated as a main pet on purpose then there are some uses little that there are  down time,aoe heal after chest trap, last sec heal, time buyer to give few sec what to do when ?#$ hits the fan ect,  but i think  it should be setup so we can have main pet out same time but water has a reduced effect ,, and while in group < where conj has people around him to actually take aggro,,  give protection,, water pet can be in full effect

 

my 2 coppers

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Unread 11-25-2006, 11:13 PM   #7
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The hydromancer pet is currently a human made of water, but I am only level 26 and im not sure if his look changes or not. The pet has a permanent HP regen buff (its not on the buff bar but its healing me for 46 health a tick) and from what I see has 2 different heals. He has a bit less health than the tank pet and will only fight if he runs out of power. I think he also is intercepting damage from me cause im getting a message saying that he is, but I cant tell. IMO the pet is to situational.
Oh and forgot to say that the pet's heals are healing for 120-140.

Message Edited by Tubble on 11-25-2006 10:16 AM

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Unread 11-26-2006, 02:17 AM   #8
khufure

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I grouped with a conjuror in Nektulos the other day with the hydro pet.  My main is an assassin but my alt and former main is a conjuror so I took great interest in what it was doing.  The group was 6 person group with brigand as a MT and bruiser as OT.  (Brig, conj, [expletive haxx0red by Raijinn] raid geared rest not so).  The pet performed on healing parse par with a 64 mystic in MistMoore catacombs.  The conjuror was also doing about 500dps zone.  I was told the pet reduces non-fighter group aggro by 10%.  I didn't find out until after so I can't confirm this.  Also not sure if the hydro ward would override the mystic group ward.  My suspicion is this is partially responsible for it matching parse.All told it was pretty interesting and I have started playing my conjuror again.  This looks like an interesting pet and a requirement for a raiding conjuror.Edit : this group had extremely good dps, we were doing about 4k dps per fight zone.  Fights were quick.  Both healers were averaging ~15K heals per fight.  I think SMILEY.  Unfortunately this part is a bit non-exact but better some information than none.

Message Edited by khufure on 11-25-2006 01:21 PM

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Unread 11-26-2006, 06:48 AM   #9
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The Hydromancer has four abilities:1. Single target heal2. Group or PBAoE friendly heal.3. Group hate reduction by 10%, if not a fighter.4. Immunity against non-direct AoEs for 10 seconds every 30 seconds.I believe those are the abilities. I don't have the pet myself, nor screenshots of the abilities, so I can't 100% confirm.Not worth using over Igneous Savant or Aery Hunter, unfortunately.
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Unread 11-26-2006, 04:32 PM   #10
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Xalmat wrote:
The Hydromancer has four abilities:

1. Single target heal
2. Group or PBAoE friendly heal.
3. Group hate reduction by 10%, if not a fighter.
4. Immunity against non-direct AoEs for 10 seconds every 30 seconds.

I believe those are the abilities. I don't have the pet myself, nor screenshots of the abilities, so I can't 100% confirm.

Not worth using over Igneous Savant or Aery Hunter, unfortunately.


I don't have the pet myself but I saw someone with one the other day.

The hate reduction and aoe immunity are pbaoe (they were hitting me from outside the group).  There is also at least one pbaoe heal (and they fixed the problem with it healing mobs).  I didn't get much chance to parse it, but from I saw it was getting something like 100-150 hps on one target.  If most of that is from aoe heals, it might be worth using in some situations.

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Unread 11-26-2006, 09:33 PM   #11
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I worked my [Removed for Content] off to get the pet, and then respecd once I had it.  Here are the images of its persona window and its abilities.Interested to see what folks think of this pet seeing as it destroys the conjurors ability to dps.

Message Edited by Rasa Ghoull on 11-26-2006 08:36 AM

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Unread 11-26-2006, 09:43 PM   #12
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Well, I'm assuming that the hate reduction and the heals are not supposed to be AoEs, but rather group/raid buffs and heals.  I'm also curious why all my other pets have 6 abilites and this one would only have 4.  ALSO, why are the heals kinda junkie?  I'd t least believe that with absolutely no way to send this pet into melee, that the heals would be superior.  Just my thoughts though, and if it gets fixed, seems like something I'd like for raids.
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Unread 11-26-2006, 09:48 PM   #13
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As it stands now the aoe thing was the only tiny saving grace it had, imho.  However its sorta random on when it will go off and thus useless.  No good to a raid group if it goes off and expires between aes.
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Unread 11-27-2006, 02:58 AM   #14
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I want to like the Hydromancer pet, I really do. And in a sense it is cheap, it is only 1 point if you are going take Enhance: Planar Shift anyway. But unfortunately I was not planning on going that far down that line. The other end of the tree with the cast time reductions and Unabate resist hardener (lol you know what I mean) has a lot of appeal to me. Various things in other branches appeal to me too. So, what do you think, is taking Enhance: Planar Shift (and throwing in Hydromancer almost as a freebie) worth what you would have to give up from the other lines?
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Unread 11-27-2006, 04:11 AM   #15
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Daghammerskold wrote:
So, what do you think, is taking Enhance: Planar Shift (and throwing in Hydromancer almost as a freebie) worth what you would have to give up from the other lines?


Yeah I know what you mean....I love my planar shift spell and would like to get the AA for it but going that far down a line is a lot of AA useage!  SMILEY

 

If I got the planar shift AA then I would get the pet too.  Not sure how often it would get used though but I think if the bugs concerning healing mobs are now gone it would be good in some situations.  I like the fact that someone said it does not try and melee SMILEY

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Unread 11-29-2006, 04:12 AM   #16
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Badge wrote:

You're missing the point.  Our tank pet gets hit for a lot of damage but also has high hp.  When you don't have a healer, the high hp makes up for taking a lot of damage and it makes a decent enough tank, especially when you consider that the conjuror can provide minor heals.

When you do have a healer, taking a lot of damage means that the heals will be far less effective.  It requires more heals to keep a pet alive than it does to keep a scout or even a mage alive.

I heard what you said, I just don't agree with you.  If my pet is taking that much damage, how on earth is my slow recast 400 point heal going to keep him alive well fight after fight?  If it was just due to his massive amount of HPs, he'd be low health at the end of each fight, but that simply wasn't the case.  I was taking on white ^^ heroics and yellow non-heroics in a duo and trio setting with other squishies (no healer) without much, if any, downtime all weekend.

If I can keep him alive and high on HPs with our one heal, then a Priest could certainly keep him alive with their 5+ heals on fast recast timers, don't you think?

Now if he were taking massive hits such that I couldn't keep him alive well with our one paltry heal, then yes, I'd be inclined to agree that a healer would have to work hard as well.  But it's just not the case.

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Unread 11-29-2006, 09:53 AM   #17
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Kelson13 wrote:


Badge wrote:

You're missing the point.  Our tank pet gets hit for a lot of damage but also has high hp.  When you don't have a healer, the high hp makes up for taking a lot of damage and it makes a decent enough tank, especially when you consider that the conjuror can provide minor heals.

When you do have a healer, taking a lot of damage means that the heals will be far less effective.  It requires more heals to keep a pet alive than it does to keep a scout or even a mage alive.

I heard what you said, I just don't agree with you.  If my pet is taking that much damage, how on earth is my slow recast 400 point heal going to keep him alive well fight after fight?  If it was just due to his massive amount of HPs, he'd be low health at the end of each fight, but that simply wasn't the case.  I was taking on white ^^ heroics and yellow non-heroics in a duo and trio setting with other squishies (no healer) without much, if any, downtime all weekend.

If I can keep him alive and high on HPs with our one heal, then a Priest could certainly keep him alive with their 5+ heals on fast recast timers, don't you think?

Now if he were taking massive hits such that I couldn't keep him alive well with our one paltry heal, then yes, I'd be inclined to agree that a healer would have to work hard as well.  But it's just not the case.




You're still missing the point.  Here's your initial comment that I was responding to.

 


Kelson13 wrote:

I think it's meant for groups that want to operate when you can't find a Priest, just like what our tank pets do for groups when you can't find a Fighter.


If you have a healer, the tank pet is going to tank much worse than a scout.  Using the tank pet will only make life harder for the healer and reduce your dps.

Yes, it is possible to keep the tank pet healed if you're doing especially easy content, but doing so provides no benefit.  In other words, "what our tank pets do for groups when you can't find a Fighter" is nothing (assuming you have a healer).

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Unread 11-29-2006, 11:31 PM   #18
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Badge wrote:

If you have a healer, the tank pet is going to tank much worse than a scout.  Using the tank pet will only make life harder for the healer and reduce your dps.

Yes, it is possible to keep the tank pet healed if you're doing especially easy content, but doing so provides no benefit.  In other words, "what our tank pets do for groups when you can't find a Fighter" is nothing (assuming you have a healer).


Again, I'm not missing the point.  I just disagree with you based on my experiences.

A Scout with no taunts doesn't a tank make.  Aggro control is just as important as being able to take the hits.  It doesn't matter one bit how good a Scout can take hits if the first nuke a Wizard throws out at a mob gets the Wizard aggro....at that point it's the Wizard's armor that determines how well the encounter will go, and we all know how that ends.  :smileyvery-happy:

And from watching Rocky tank white con ^^ heroics and yellow con non-heroics in a duo and trio with no healer to back him up and still being able to hold aggro most of the time, I really don't see how having a healer in the group would change this.

At one point I had a Scout in the group that was able to deal out a lot of DPS and take aggro from Rocky on occassion.  When he did that, his health plummetted....much faster than Rocky's - and I wasn't able to heal him like I could Rocky to minimize the downtime.  Thus, it seems the opposite of your claim is true.  It's harder to heal a Scout than it is to heal our Tank pet.  I don't see how having a player healer in the group changes the difficulty of healing the MT, regardless of who the MT is.  Either the MT takes more or less damage.

And none of that has anything to do with whether the Hydromancer pet will be useful to a group, which is what this thread is really about.

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Unread 12-02-2006, 02:56 AM   #19
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I prefer to concentrate on dps but I did get the Hyrdromancer to be a bit more balanced and useful in different situations.  I did have to bust it out a few times in group when the tanks was about to die and also I once used it in a group as a backup healer because the tank if the group was a brigand in obelisk of Blight.  It did a pretty good job as a support healer and helped keep the brigand alive pretty well.  We had a player controlled 70 Warden in our group and my hydromancer healed about 2/3 of what the player controlled warden was healing for.  I do also raid a lot and this pet is almost worthless on raid except the fact that I can implode my main mage pet then cast my hydromancer since it 5 second cast time is reduced to 2.5 seconds, (less than that with ring of the four winds I have), It automatically dies and does the additional aoe damage with each death.  I can Implode my main pet for the initial damage blast and then cast hydromancer 3 times before implode 10 second duration ends so it's kind a like being able to cast Seismic Tremor 4 times in 10 seconds.  That's about the most use I've got out of this pet in raids.  Of course you don't want to try this technique early on but late when the mob your fighting is close to being killed to get the most dps out of this.  Timing is everything.  So that's my experiences with this pet so far.
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Unread 12-04-2006, 08:27 PM   #20
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Rasa Ghoull wrote:
I worked my [Removed for Content] off to get the pet, and then respecd once I had it.  Here are the images of its persona window and its abilities.Interested to see what folks think of this pet seeing as it destroys the conjurors ability to dps.

Message Edited by Rasa Ghoull on 11-26-2006 08:36 AM


That bubble looks kinda cool, almost like the mystic aoe immunity for their pet... oh and do you really have 1billion status?
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Unread 12-06-2006, 04:48 AM   #21
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I decided last night to repsec from Unabate just to test the Hydromancer to see how I wanted to spend the rest of my AAs.  I must say personally I find the pet an absolute waste.  The worst thing about it is you have no control of what the pet does everytime the tank pulled it started casting the aggro reduce and heals which madeo a groups of mobs come swarming for me.  So after 2 deaths, I made up my mind and will not waste time going down the Conjurations line.
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Unread 12-06-2006, 05:43 AM   #22
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I wonder if the spells they cast will ever be upgraded??

 

Personally if I spend that many points getting it I expect it to be a master pet!

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Unread 12-06-2006, 06:13 AM   #23
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You can take off your pet auto-protect ability to make your pet not cast anything on pull.  Just have to do this before every pull if you are in a zone where you have to watch ward/reactive aggro on pull.
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Unread 12-11-2006, 08:13 PM   #24
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Findarato wrote:


Rasa Ghoull wrote:
I worked my [Removed for Content] off to get the pet, and then respecd once I had it.  Here are the images of its persona window and its abilities.



















Interested to see what folks think of this pet seeing as it destroys the conjurors ability to dps.

Message Edited by Rasa Ghoull on 11-26-2006 08:36 AM





That bubble looks kinda cool, almost like the mystic aoe immunity for their pet...

oh and do you really have 1billion status?

not just 1 billion...almost 2!
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Unread 12-11-2006, 09:57 PM   #25
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Idk, i like the immunity , but i think the heals do not need to be just regular group heal for 500 , and single target for 500, since the pet is a warden it should have group reactive and single target reactive , that hits once for 500 and the ticks for 100-200 for 6 seconds are so.

Also the ward on the ae 10% decrease in aggro group wide should be made to where it doesnt override large wards of mystic's and defilers. Like in the situation.

Mystic casts a 1800 single target ward on the tank , and your pet casts a regeative ward that lasts for over 30 seconds that constantly re casts a 89 point ward. This is over riding all of the mystic's wards.

This makes the healer pet look awsome on parses and the tank is actually getting less heals.

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