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Unread 07-01-2005, 12:56 AM   #1
Amenda

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Okay, after being away from EQII for a while, I decide to log back in and try my luck with the Splitpaw Saga.  Big mistake.  The solo wandering mobs in the caves were no problem, but those yellow grouped mobs had me for lunch.So, off to the forums to see how other people have handled the group encounters.  I was surprised by the number of techniques, I thought there would be only one or two strategies. There seem to be many, but they were a bit confusing at times.

So I thought I'd summarize what I'd read, boil 'em down to the essentials, and you all can tell me if I am getting these wrong. They are from the perspective of a 29 conjuror (a bit rusty).

Is there any general strategy I am missing?  Is there anything here that needs to be changed?  In what circumstance might one be better than another?  Might I assume these work well with group encounters elsewhere in the game? 

Basic: Pet Tank Technique

1. Fully Buff pet 2. Volatile refuge line on self if you have it 3. Send pet after mob 1 4. Root mob 2 5. Once pet establishes aggro on mob 1, send pet after mob 3 6. Repeat step 5 for each additional mob 7. Single target DOT whichever mob the pet is on 8. If mob comes after you, stun and have pet attack (under level 35) or cast provocation line 

Intermediate:  Yell Technique

1. Fully Buff pet 2. Volatile refuge line on self if you have it 3. Send pet after mob 1 4. Root mob 2 5. Send pet after mob 3 6. Assist pet with mob 3 and nuke like crazy using single target DD HOs until dead 7. When mob 2 breaks root, /yell and run until encounter broken 8. Go back and repeat as necessary w/ remaining mobs 

Intermediate:  Provocation Technique

1. Fully Buff pet 2. Volatile refuge line on self if you have it 4. Send pet after mob 1 5. When mobs come after you, switch pet to mob 2 6. Cast provocation type spell to reestablish hate on pet 7. When all mobs on pet, assist pet and single target DOT/DD the mob he is attacking, using single target HOs when possible (do not complete AOE HOs) 8. If you gain aggro, repeat steps 5 and 6 

Intermediate: AOE DOT Technique

1. Fully Buff pet 2. Volatile refuge line on self if you have it 3. Begin with AOE stifle DOT line on mob 1 4. Send pet at mob 1 and assist 5. Cast your next AOE DOT 6. Trigger HO’s like crazy, always assisting the pet 

Intermediate:  Range Technique

1. Invis self 2. Find and target mob 3. Establish range:  walk away until mob is no longer targeted 4. Go back and target mob again 5. Walk away until just about to get out of range from step 3 6. Order pet to attack 7. Trigger DD and HO’s like crazy on whatever comes near you 8. When you get low on hit points, step out of range and destroy pet 9. Repeat as necessary

 Reckless: Honey I'll Be Late for Dinner, Need to Go on a Corpse Run Technique

1. Start with one of the above strategies 2. Panic somewhere in the middle 3. Quest for shard

General Principal:

1. Take down mages first 2. Take down healers next 3. Followed by fighters/scouts

[edit for formatting]

Message Edited by Amendale on 06-30-2005 02:00 PM

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Unread 07-01-2005, 02:38 AM   #2
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Sounds a bit complicated fighting techniques to me. I'm a 28 Conj and have been checking out splitpaw and I haven't had a problem with anything in there yet. (well, non-heroic at least). If there are two mobs that are higher than me this is what I generally do.
 
Target First Mob
Send Pet in to attack
Target Second mob
Petrify it
Send pet to attack second mob
 
If there's more than two, then I try to get the pet to have at least two hating him. And I can usually manage one bymyself. But in Splitpaw I haven't really been having a problem. Alot of the multi-mobs are casters so if you start your pull with shattered ground, that's half the battle right there. My Tellurian Soldier easily takes out casters if they aren't casting on him. (I use an adept 3 soldier, I highly recommend it, even if you have to save every scrap of gold to get the 50 or 60 gold they sell for).
 
 
That usually manages my aggro quite nicely. I never use root, it's unreliable, and seems to rarely work. The best bet to clear aggro if you are pulling with spells is to use petrify and simply back away from the pet.
 
I like to keep it simple, and it's worked so far. Most of my 28 levels have been solo.
 
 
 
 
 
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Unread 07-01-2005, 03:55 AM   #3
Thibor24

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My 41 conj found these quite fun and challenging but easily beaten unless something went wrong.

I even defeated the arena champion after a few tries.

What i use on those group gnolls:

Target a caster, start casting shattered earth.

Before shattered earth finishes casting i send the pet to attack (if you use pet too early you can get stifled)

Change targets and cast hunters, rockslide and tremor.

Change targets and burn down remainging mobs.

Works well for me, after lv 35 petrify will not work and our other stuns are a joke with 3sec cast time and high resists.

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Unread 07-01-2005, 09:19 AM   #4
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tho im lev 50 and have bunch of masters and everything else adept 3 what i do is send pet on one  while pet is on way to mob ive already switched taget to another. pet will have aggro on both by time gets to me  after they get to me i  switch to target 3 pet useually doesnt have prob getting it off. a 4th target takes a little time  stun will work  or just dot and dd the mob.  at 45 we gets a DS so the  other 3 are preety much perma locked on pet.
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Unread 07-01-2005, 04:14 PM   #5
Violat0r

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aaaaah good, I am 45 conj and I use pretty much exactly the same tactics , the DS really helps with aggro
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Unread 07-02-2005, 03:45 AM   #6
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My 31 conj does a modified version of the AoE DoT strategy you listed.  What I do is buff the pet, buff myself, and ward myself.  Set the pet to not attack anything that attacks him, only me.  Start with the AE stifle, then on to the AE DoT, then the AE DD/slow.  I then DoT the first caster I have targeted and then switch to the next (caster) and DoT him, refreshing Seism  whenever I need to.  Refresh the ward when it is available. On the singles, I'll let the pet tank.  On the grouped mobs, they die to quickly to worry about it.
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Unread 07-09-2005, 11:29 AM   #7
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Wow talk about complex way to play SMILEY

Range plays some factor in aggro, but it seems to be in 3 steps, contact range is the highest aggro and sometimes needs a stun to get out of that range. next is say 6'-60' ish..  in that range you have the same general aggro, but past 60 or 70' it seems to be less..

Strat with tank pet.

Tank pet can open up with a ranged triple hit or a just run up and hit. I suspect he has X number of abilities and it randomly choses which to open with (they do have refresh timers BTW)

The adept 3 lev 38 pet has an AE taunt but rarely uses it, the master 24 pet has the same ae taunt BTW SMILEY I have seen them both work.

The point is that the tank pet has tank abilitys but only uses them 1 at a time and normally opens up with DMG, the 2nd is generally a taunt it seems. So what *most* conjurors are doing for groups of mobs is to

use a little bit of range,

target mob_01, /pet attack

tab to target mob_02 wait for pet to hit and IMMEDIATELY switch to target 2, so the pets 2nd combat art (taunt) targets the 2nd mob.

Target the mob or mobs now running for you and /pet attack

This pulls the other mobs to you if you care to AE

The 3rd mob normally only hits you once or twice before the pet pulls him off me, a 4th is a pain but if there are 4 mobs in an encounter I can normally tank 1 if need be.

In general this is a standerd formula. sometimes the pet AE taunts and then other times it seems like he doesnt taunt at all because they all come after you anyway SMILEY When this happens.. AE, shattered earth, quake, ice storm,sesim, storm of lighting, then back to quake.. hope the healer is up for it.

If you ahve problems getting the pet to pick up mobs make sure everything is upgraded to what you can do and practice with just 2 mobs at first.. D'mortes was pretty good practice back when I was 30.
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Unread 07-09-2005, 12:59 PM   #8
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my strategy as a 33 conj is as follows: ward self, set pet to attack anything that hurts me, aoe stifle, DD aoe, aoe dot, aoe dot, DD aoe, bam dead. with the aoe stifle my ward rarely even breaks by the time they die.
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Unread 07-09-2005, 01:01 PM   #9
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oh also the pet i use is the adept I aery outrider, since now it spawns without the arrow, it outdamages my hero (which still spawns with the down arrow for some reason, even though necro hero doesn't) the air pet also does well when i have it tank the mobs. (in SP anyway)
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Unread 07-09-2005, 04:53 PM   #10
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My personal experiences so far - at level 50 - have been more positive then negative with these grouped mobs that are solo-labelled.
 
I can pretty much tank the ones my pet's not on with none too big a difficulty.   
 
The only ones I run into trouble with are when there's a group of brutes among them... they have double if not triple the hitpoints of the casting type gnolls and hit for 200-300.
 
I don't have that many Adept III spells - my pet and it's main buff, the fish and the bats - no Master spells at all, my armour is mostly playercrafted (rare/common) and not that spectacular nor Fabled.
 
As for strategies - the Nisch and Rosch Mash gnolls are the ones to take out as fast as possible - the Rosch because they mostly stifle/interrupt and the Nisch because they're the healers of the bunch (If I am wrong with the names, forgive me). 
 
The others are scouts and fighters and apart from having more hp and doing more melee damage don't interfere with casting roots/stuns all that much as opposed to the two caster types so they are 'controllable' to some extent.
 
Hope this little bit of information helps out.
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Unread 07-13-2005, 03:11 AM   #11
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....invis

....carry barrel....

...light barrel

...retreat

 

 

laugh your ar*e off :>

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Unread 07-14-2005, 12:02 AM   #12
Jeradim

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hellfire wrote:
tho im lev 50 and have bunch of masters and everything else adept 3 what i do is send pet on one  while pet is on way to mob ive already switched taget to another. pet will have aggro on both by time gets to me  after they get to me i  switch to target 3 pet useually doesnt have prob getting it off. a 4th target takes a little time  stun will work  or just dot and dd the mob.  at 45 we gets a DS so the  other 3 are preety much perma locked on pet.



This is pretty much what I do to.  Once I've cycled the pet on all the targets I'll wait a bit then start with the AoE's, leading off with Shattered Ground (earth) to stifle.  As long as you don't chain cast AoE's but rather wait a few seconds between each, the pet can maintain aggro.  You can send pet on a different mob in the group between casts for eg. and that would help too.  If I feel I can last long enough against a group, I'll just lead off with the stifle AoE before sending pet then just chain cast AoE's and burn them down.
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Unread 07-14-2005, 01:41 AM   #13
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to get loot in SP seems you have to do the medium or hard settings now - at lease in the hideout zone.
 
so at level 50   you will get 2 or 3 group mobs of level 55 and solo in there with no back up stun spell is scarry.
 
starting off with a barrel on level 55 mobs will get 3 very angry mobs on you that the pet will have a hard time gettng agrro back.
 
I do some  times place one or 2 barrels near the figh to end it faster.  I also use the heck out of the adept-3 fish/shark.
 
watch out for any lone mobs- his buddy that you can't see is inside the wall
 
 
 
 
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Unread 07-27-2005, 01:51 AM   #14
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New to conjurer but totally having a blast. That pet can do effective pulls.. I send pet in let him get aggro then 'call back' to me so he's back in my range -- then have pet re-attack... sweet! After playing a conjurer I have this to say to MT's... let the pet pull!!!! Let the pet take the first major damage!!!! .. anyways.. -very- effective against group of 3 or less with conjurer... MoB group of 3 -- 1) send pet to attack the melee target 2) bind the caster 3) kill the healer ... (if bind doesn't hold try again and if it doesn't work run for the hills yelling like a girl) ... or... 4) kill the caster face to face.. he doesn't melee for a darn either! 5) by now pet has killed the melee and ends up helping with the caster always be sure to stand back enough to have time for 2nd try at root/bind before you get totally beat to death waiting for timer to reset and to begin killing the healer if you get it to land right away.  Most of the time the healer is nearly dead before any MoB reaches me. usually throw some DoT/s on pets target to make sure it dies and pet can help out. MoB group of 2 -- same just victory a-lot faster SMILEY Conjurer's rock! I've even done this technique for MoB groups of four... bind 2 of them... re-target one with pet when first MoB dies... tons of fun but end up running about half the time if a bind doesn't hold etc.  and you have to be darn fast since our very effective bind is only 9 secs hold so no time for indecision!
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Unread 08-02-2005, 08:26 PM   #15
Amenda

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It's nice to see that this thread is still around.  I've been away from EQ for a few weeks, spending time on the new DAOC servers.  However, EQII is much better for PVE, so I am back for my PVE fix. I think we should consider whether to make a stickie post with basic, intermediate, and advanced conjuror strategies -- both for single and multiple mobs.  The top message would be editted to incorporate general feedback, with specific commentary in subsequent thread.   Any interest in this? But back to the current topic, Splitpaw.   I have found that my level 10  training choice "Gimble's Shocking Burst" has quite a useful application.  I've been using it a lot in Splitpaw, where there are some groups of multiple casters that you can't take out all at once using the AOE Dot technique.  Shocking Burst is a very quick cast spell, has an interrupt, and if you spam it can almost entirely shut down the casting of certain mobs.  It can also be used in HOs for the direct damage "lightning" trigger, I believe.  I'm glad I respecced out of Camtur's to get it.

Message Edited by Amendale on 08-02-2005 09:43 AM

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