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#1 |
General
Join Date: Nov 2004
Posts: 8
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![]() Okay, after being away from EQII for a while, I decide to log back in and try my luck with the Splitpaw Saga. Big mistake. The solo wandering mobs in the caves were no problem, but those yellow grouped mobs had me for lunch.So, off to the forums to see how other people have handled the group encounters. I was surprised by the number of techniques, I thought there would be only one or two strategies. There seem to be many, but they were a bit confusing at times. So I thought I'd summarize what I'd read, boil 'em down to the essentials, and you all can tell me if I am getting these wrong. They are from the perspective of a 29 conjuror (a bit rusty). Is there any general strategy I am missing? Is there anything here that needs to be changed? In what circumstance might one be better than another? Might I assume these work well with group encounters elsewhere in the game? Basic: Pet Tank Technique 1. Fully Buff pet 2. Volatile refuge line on self if you have it 3. Send pet after mob 1 4. Root mob 2 5. Once pet establishes aggro on mob 1, send pet after mob 3 6. Repeat step 5 for each additional mob 7. Single target DOT whichever mob the pet is on 8. If mob comes after you, stun and have pet attack (under level 35) or cast provocation line Intermediate: Yell Technique 1. Fully Buff pet 2. Volatile refuge line on self if you have it 3. Send pet after mob 1 4. Root mob 2 5. Send pet after mob 3 6. Assist pet with mob 3 and nuke like crazy using single target DD HOs until dead 7. When mob 2 breaks root, /yell and run until encounter broken 8. Go back and repeat as necessary w/ remaining mobs Intermediate: Provocation Technique 1. Fully Buff pet 2. Volatile refuge line on self if you have it 4. Send pet after mob 1 5. When mobs come after you, switch pet to mob 2 6. Cast provocation type spell to reestablish hate on pet 7. When all mobs on pet, assist pet and single target DOT/DD the mob he is attacking, using single target HOs when possible (do not complete AOE HOs) 8. If you gain aggro, repeat steps 5 and 6 Intermediate: AOE DOT Technique 1. Fully Buff pet 2. Volatile refuge line on self if you have it 3. Begin with AOE stifle DOT line on mob 1 4. Send pet at mob 1 and assist 5. Cast your next AOE DOT 6. Trigger HO’s like crazy, always assisting the pet Intermediate: Range Technique 1. Invis self 2. Find and target mob 3. Establish range: walk away until mob is no longer targeted 4. Go back and target mob again 5. Walk away until just about to get out of range from step 3 6. Order pet to attack 7. Trigger DD and HO’s like crazy on whatever comes near you 8. When you get low on hit points, step out of range and destroy pet 9. Repeat as necessary Reckless: Honey I'll Be Late for Dinner, Need to Go on a Corpse Run Technique 1. Start with one of the above strategies 2. Panic somewhere in the middle 3. Quest for shard General Principal: 1. Take down mages first 2. Take down healers next 3. Followed by fighters/scouts [edit for formatting] Message Edited by Amendale on 06-30-2005 02:00 PM |
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#2 |
Join Date: Dec 2004
Posts: 1
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![]() Sounds a bit complicated fighting techniques to me. I'm a 28 Conj and have been checking out splitpaw and I haven't had a problem with anything in there yet. (well, non-heroic at least). If there are two mobs that are higher than me this is what I generally do. Target First Mob Send Pet in to attack Target Second mob Petrify it Send pet to attack second mob If there's more than two, then I try to get the pet to have at least two hating him. And I can usually manage one bymyself. But in Splitpaw I haven't really been having a problem. Alot of the multi-mobs are casters so if you start your pull with shattered ground, that's half the battle right there. My Tellurian Soldier easily takes out casters if they aren't casting on him. (I use an adept 3 soldier, I highly recommend it, even if you have to save every scrap of gold to get the 50 or 60 gold they sell for). That usually manages my aggro quite nicely. I never use root, it's unreliable, and seems to rarely work. The best bet to clear aggro if you are pulling with spells is to use petrify and simply back away from the pet. I like to keep it simple, and it's worked so far. Most of my 28 levels have been solo. Doladdar Wurmfist 28 Conj Highkeep
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#3 |
Loremaster
Join Date: Dec 2004
Posts: 180
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![]() My 41 conj found these quite fun and challenging but easily beaten unless something went wrong. I even defeated the arena champion after a few tries. What i use on those group gnolls: Target a caster, start casting shattered earth. Before shattered earth finishes casting i send the pet to attack (if you use pet too early you can get stifled) Change targets and cast hunters, rockslide and tremor. Change targets and burn down remainging mobs. Works well for me, after lv 35 petrify will not work and our other stuns are a joke with 3sec cast time and high resists.
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Mishrack 70 Conjurer Gloaming 61 Coercer Of Highkeep |
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#4 |
Loremaster
Join Date: Nov 2004
Location: NY
Posts: 1,842
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![]() tho im lev 50 and have bunch of masters and everything else adept 3 what i do is send pet on one while pet is on way to mob ive already switched taget to another. pet will have aggro on both by time gets to me after they get to me i switch to target 3 pet useually doesnt have prob getting it off. a 4th target takes a little time stun will work or just dot and dd the mob. at 45 we gets a DS so the other 3 are preety much perma locked on pet.
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Summoner pets are 1/3 the dps of a summoner and yet our stats and modifiers do not affect them.Since a pet is 1/3 a summoners dps,a summoner receives 2/3 benefit from gear when compared to any other class. SHARED STATS AND MODIFIERS ARE A MUST! FIX SUMMONERS IN 08! FIX SUMMONERS IN 09! FIX SUMMONERS IN 10! 2011 and Finally we are Fixed! /Rides off into the sunset |
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#5 |
Loremaster
Join Date: Jan 2005
Posts: 239
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aaaaah good, I am 45 conj and I use pretty much exactly the same tactics , the DS really helps with aggro
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 373
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My 31 conj does a modified version of the AoE DoT strategy you listed. What I do is buff the pet, buff myself, and ward myself. Set the pet to not attack anything that attacks him, only me. Start with the AE stifle, then on to the AE DoT, then the AE DD/slow. I then DoT the first caster I have targeted and then switch to the next (caster) and DoT him, refreshing Seism whenever I need to. Refresh the ward when it is available. On the singles, I'll let the pet tank. On the grouped mobs, they die to quickly to worry about it.
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#7 |
Join Date: Nov 2004
Posts: 40
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![]() Wow talk about complex way to play Range plays some factor in aggro, but it seems to be in 3 steps, contact range is the highest aggro and sometimes needs a stun to get out of that range. next is say 6'-60' ish.. in that range you have the same general aggro, but past 60 or 70' it seems to be less.. Strat with tank pet. Tank pet can open up with a ranged triple hit or a just run up and hit. I suspect he has X number of abilities and it randomly choses which to open with (they do have refresh timers BTW) The adept 3 lev 38 pet has an AE taunt but rarely uses it, the master 24 pet has the same ae taunt BTW The point is that the tank pet has tank abilitys but only uses them 1 at a time and normally opens up with DMG, the 2nd is generally a taunt it seems. So what *most* conjurors are doing for groups of mobs is to use a little bit of range, target mob_01, /pet attack tab to target mob_02 wait for pet to hit and IMMEDIATELY switch to target 2, so the pets 2nd combat art (taunt) targets the 2nd mob. Target the mob or mobs now running for you and /pet attack This pulls the other mobs to you if you care to AE The 3rd mob normally only hits you once or twice before the pet pulls him off me, a 4th is a pain but if there are 4 mobs in an encounter I can normally tank 1 if need be. In general this is a standerd formula. sometimes the pet AE taunts and then other times it seems like he doesnt taunt at all because they all come after you anyway If you ahve problems getting the pet to pick up mobs make sure everything is upgraded to what you can do and practice with just 2 mobs at first.. D'mortes was pretty good practice back when I was 30.
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 378
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my strategy as a 33 conj is as follows: ward self, set pet to attack anything that hurts me, aoe stifle, DD aoe, aoe dot, aoe dot, DD aoe, bam dead. with the aoe stifle my ward rarely even breaks by the time they die.
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 378
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oh also the pet i use is the adept I aery outrider, since now it spawns without the arrow, it outdamages my hero (which still spawns with the down arrow for some reason, even though necro hero doesn't) the air pet also does well when i have it tank the mobs. (in SP anyway)
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#10 |
Loremaster
Join Date: Dec 2004
Posts: 90
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![]() My personal experiences so far - at level 50 - have been more positive then negative with these grouped mobs that are solo-labelled. I can pretty much tank the ones my pet's not on with none too big a difficulty. The only ones I run into trouble with are when there's a group of brutes among them... they have double if not triple the hitpoints of the casting type gnolls and hit for 200-300. I don't have that many Adept III spells - my pet and it's main buff, the fish and the bats - no Master spells at all, my armour is mostly playercrafted (rare/common) and not that spectacular nor Fabled. As for strategies - the Nisch and Rosch Mash gnolls are the ones to take out as fast as possible - the Rosch because they mostly stifle/interrupt and the Nisch because they're the healers of the bunch (If I am wrong with the names, forgive me). The others are scouts and fighters and apart from having more hp and doing more melee damage don't interfere with casting roots/stuns all that much as opposed to the two caster types so they are 'controllable' to some extent. Hope this little bit of information helps out.
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Yaniro Petwrangler - Conjur(o/e)r - Antonia Bayle |
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#11 |
Join Date: Dec 2004
Posts: 128
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![]() ....invis ....carry barrel.... ...light barrel ...retreat
laugh your ar*e off :> |
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#12 |
Loremaster
Join Date: Feb 2005
Posts: 130
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This is pretty much what I do to. Once I've cycled the pet on all the targets I'll wait a bit then start with the AoE's, leading off with Shattered Ground (earth) to stifle. As long as you don't chain cast AoE's but rather wait a few seconds between each, the pet can maintain aggro. You can send pet on a different mob in the group between casts for eg. and that would help too. If I feel I can last long enough against a group, I'll just lead off with the stifle AoE before sending pet then just chain cast AoE's and burn them down. |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 258
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![]() to get loot in SP seems you have to do the medium or hard settings now - at lease in the hideout zone. so at level 50 you will get 2 or 3 group mobs of level 55 and solo in there with no back up stun spell is scarry. starting off with a barrel on level 55 mobs will get 3 very angry mobs on you that the pet will have a hard time gettng agrro back. I do some times place one or 2 barrels near the figh to end it faster. I also use the heck out of the adept-3 fish/shark. watch out for any lone mobs- his buddy that you can't see is inside the wall |
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#14 |
General
Join Date: Jan 2005
Posts: 447
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New to conjurer but totally having a blast. That pet can do effective pulls.. I send pet in let him get aggro then 'call back' to me so he's back in my range -- then have pet re-attack... sweet! After playing a conjurer I have this to say to MT's... let the pet pull!!!! Let the pet take the first major damage!!!! .. anyways.. -very- effective against group of 3 or less with conjurer... MoB group of 3 -- 1) send pet to attack the melee target 2) bind the caster 3) kill the healer ... (if bind doesn't hold try again and if it doesn't work run for the hills yelling like a girl) ... or... 4) kill the caster face to face.. he doesn't melee for a darn either! 5) by now pet has killed the melee and ends up helping with the caster always be sure to stand back enough to have time for 2nd try at root/bind before you get totally beat to death waiting for timer to reset and to begin killing the healer if you get it to land right away. Most of the time the healer is nearly dead before any MoB reaches me. usually throw some DoT/s on pets target to make sure it dies and pet can help out. MoB group of 2 -- same just victory a-lot faster
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Borekai 60 Templar Asuryan 30 Warlock it all started with the Kung-fu kiddy wanna-be tanks being put in charge of game design. Leather tanks. Mage DPS'ing 'priests' healing like clerics. Dogs and cats living together. .... |
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#15 |
General
Join Date: Nov 2004
Posts: 8
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It's nice to see that this thread is still around. I've been away from EQ for a few weeks, spending time on the new DAOC servers. However, EQII is much better for PVE, so I am back for my PVE fix. I think we should consider whether to make a stickie post with basic, intermediate, and advanced conjuror strategies -- both for single and multiple mobs. The top message would be editted to incorporate general feedback, with specific commentary in subsequent thread. Any interest in this? But back to the current topic, Splitpaw. I have found that my level 10 training choice "Gimble's Shocking Burst" has quite a useful application. I've been using it a lot in Splitpaw, where there are some groups of multiple casters that you can't take out all at once using the AOE Dot technique. Shocking Burst is a very quick cast spell, has an interrupt, and if you spam it can almost entirely shut down the casting of certain mobs. It can also be used in HOs for the direct damage "lightning" trigger, I believe. I'm glad I respecced out of Camtur's to get it.
Message Edited by Amendale on 08-02-2005 09:43 AM |
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