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Unread 04-27-2006, 11:59 PM   #1
Jonaroth

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I've been parsing lately and I am disgusted by my own DPS.. I mean my Paladin can double my coercer's dps, and thats just sad.. When you guys go full out and open a can of whoop-[expletive haxx0red by Raijinn], what is your dps?
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Unread 04-28-2006, 01:30 AM   #2
Aranieq

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Best I ever had that was parsed was 980 (give or take10 for old age) That was full crit points in INT line, and a 5 mob encounter, also.
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Unread 04-28-2006, 03:25 AM   #3
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I've broken 1k with the following group makeup:
 
Has to be a mob that hits fast and often and aoe's often, combined with the templar's spell haste, troub/illusionist/wizard procs and you've got a nice little burn.
 
Troub
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Illusionist
Warlock
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Unread 05-01-2006, 07:42 PM   #4
Tanatus

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Within MT group  - in full burn mode (aka none stop casting via perpentuality and massive procs on gear) broke mark 600
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Unread 05-01-2006, 08:25 PM   #5
Jonaroth

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[expletive haxx0red by Raijinn] its a strungle for me to get above 500, I must suck :- i am a n00b coercer though...
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Unread 05-02-2006, 03:19 PM   #6
Ulrick85

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I stopped paying attention to parses a while ago....    maybe I could look again ...
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Unread 05-02-2006, 08:21 PM   #7
Jonaroth

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so what are your guys's average dps? cause right now my average when i'm not going crazy spamming and timing my dots, i only get like 300 dps :-
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Unread 05-02-2006, 09:18 PM   #8
Aranieq

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parsed a very steady 680 average last night.. 6 more ap till last of the agi line so im just counting it down now to see the differnce.

Gonna have to blame tantalus though if i dont get my dps back :smileytongue:

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Unread 05-03-2006, 12:49 AM   #9
Tanatus

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If mana not going to be an issue during fight I can easy sustein 500-700DPS petless on raid but dear god then I do that I usually have to suck mana of healers and tanks in order to keep that DPS

On a side note I found couple raiding places in T7 where I can use charm .... in such raids I sustein over 2K DPS

Another side note: Who ever said that in Courts there are some charmable mobs mildly say mistaken I have tried every single "heroic" marked mob to charm .... zipo nada bogus - creature's are immunte to charm (this include green gardeners, ghosts from moonchild ring, piligrims of black queen and those stupid bard type hapries)

Jonaroth -  believe you or not but HUGE chunk of your DPS comes from offensive proc get gizzvat stick and orb of evoker and you will instantly add +100 to you DPS. Another BIG contributor to your raid DPS is presence of absence of brigand - if you can keep mob under dispatch whole combat it add roughly +30-50% to your DPS. Last but not least - presence of clerics with spell haste AA (recast timer haste to be exact) add visible chunk DPS, same goes for bards with crit damage AA.

In the ideal group I forsee it possible for coercer approach to 1000 DPS mark petless

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Unread 05-03-2006, 08:16 PM   #10
Jonaroth

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ya I got the orb of the invoker and grizzefazzlestick, they seem to boost my a little, but what I have been doing is this.. maybe what im doing is wrong ( i am a noob coercer) throw out my big blue aoe first do my green aoe dot next get my other 2 dots hit my fast nuke, do my nukeroot thing, do my fast nuke again now i still have 10 seconds or so before the dots will be done so I then cast the 3 reactives, the green one, and the 2 red ones rinse and repeat! what do you guys do? maybe do the reactives first?
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Unread 05-03-2006, 08:23 PM   #11
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reactives before dd.. by the time you cast reactives and then kick out our baby nukes the reactives are allmost refreshed and ready to recast. 

DD on a short fight and if its the case we arnt going to parse well anyways unless its 20 mobs under 4k hp, reactives and dot on long fight with dd's as a time fill for refresh and a item proc trigger.  I'll tash the hell out of stuff just because its the only thing up and i want a chance to proc my gear.

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Unread 05-03-2006, 10:52 PM   #12
Tanatus

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Speaking about attack sequence...

Believe you or not but debuffing playing huge role here thus in pre-attack stage of combat stick on mob breakdown and marred psyche that give you instantly -2000 to mental resistance of mob if brigand dispatch mob after that you will have -5500 to mental and that's pretty much it. Many raids underestimate importance of brigands and debuffs - you need to see what resist debuffing do to believe it SMILEY. On fully debuffed mob you will score on average +50% more DPS, if its only coercer debuffed mob then around 20% gain... Unless mob have massive AoE always stay in melee range and nuke with Sonic Boom its our biggest nuke - on fully debuffed mob Adept 3 will net you around 2200-2500 a pop every 30s which is no less then 80DPS along. ALWAYS use viscous torment  - if you look on numbers this spell have positive power balance - you will gain around 200 power every 24s. Always keep your reactive refreshed

My attack sequence usually looks like that:

Marred Psyche - Breakdown (on pre-attack) ... then Beholder Eye to trigger Perpentuality 5 ... then procced with Chronosiphoning - Sonic Boom -VT-Auspex-Spell Scouge-Ego-Stroke... refresh BD and reactives and risen and repeat. Sometime I have to take break and de-agro shaman or templar with empathic touch. To my biggest suprise this skill prove to be very usefull on the pull of tough mob

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Unread 05-11-2006, 10:44 PM   #13
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Tanatus,
Would you please enlighten me on what mobs are charmable in KoS raid settings. I have tried everything I've had a shot at, but so far no joy.
 
To OP, I can easily sustain between 5-600 but as Tanaus points out, this is a real power drain. Take in to accont that I ALWAYS hex first and other than casting beholders eye pre-fight my routine looks alot like tanatus's.
 
The bad thing is after every fight (sometimes during) I have to manastone/transfer potential/necro shard. (With my AA maxed down the agi line, I can burn through an 8k power pool in the blink of an eye)
 
 I just recenty added 2 more power aiding items that I hope will help. I finaly looted my X'Haviz's Gown of Glory from the nest (was using the Tunic of Enmity Darkness before) and my dagger Umbranis. For those that haven't used this yet, it is one of many nice power enhancing items that you get as a reward for finishing the last quest for one of the guys in the SoS cell. (Think it's called Infiltrating the Sanctum: Shadow Ordinance but not positive)You can cast this effect on a mob to drain 290 of his power and recieve 200 power every 3 minutes. Stats as I remeber are 25INT 2STA 1H 68.8DMG.  The other nice thing is it has a 50 meter range on it. Makes it very handy to grab that level 69 Corpse Flame on top of the island on ravasect isle when everything else is level 68.
 
My bruiser partner got Soul Spur which is a proc instead of a castable item, but there are like 7 choices to chose from. The censor choice actually had better stats but it wasn't good enough to replace my emblem of fuidity I keep in my ranged slot. I actually swap out my umbranis with grizzfazlzles while I'm mezz kiting to gain power and  not have grizz proc when I'm hexing/debuffing.
 
On a side note and not sure how many people know this, but if you are a gnome and chose Confusing Babble as your racial tradition, this spell also has a 50 meter range and is great for puling long range targets. Only downside is the 30 minute recast, which is why I was so happy to get my Umbranis.
 
Cheers!
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Unread 05-11-2006, 11:07 PM   #14
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Am I allowed to reply on this thread? :smileytongue:
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Unread 05-12-2006, 12:22 AM   #15
Jonaroth

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sure, i'd love to hear SMILEY
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Unread 05-12-2006, 12:28 AM   #16
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On a single raid target I have gotten 1.5k DPS. This was recently and with a troub. If that doesn't count then I have parsed 1.2k DPS on my own accord recently on multiple targets in a single encounter.
 
Pre havoc nerf I was able to obtain 3k DPS on a multiple mob raid encounter with a zerk.
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Unread 05-12-2006, 01:10 AM   #17
Aranieq

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most if not all of the 600+ id say are assumed to be with window of oportunity debuffs in place.  None of us pulls in 1k+ dps on our good looks and personality alone~

pre spellwhip "fix" and coercers had a much different view of the raid as well... some of the unprepared and unlucky had a view of underfood of the mob but it was a nice view nonntheless =p

 

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Unread 05-12-2006, 02:44 AM   #18
Tanatus

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Generally speaking - everything that have mark "heroic" is charmable -most notable good pets - Mark Trial 4, Temple of Scale have plently pets
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Unread 05-12-2006, 08:01 AM   #19
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I usually parse around around 500-650 if i go all out.
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Unread 05-13-2006, 03:13 AM   #20
PluvianMi

 
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Most of the heroics in Lyceum are charmable.

All of the heroics that we've run into in the Halls of Seeing have been immune to charm.

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Unread 05-14-2006, 12:41 PM   #21
Tasnus

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In MT group with no brigand, no int-line crit upgrades and M1 Auspex/Spell Scourge I get 400-500 dps on average, 600ish if EVERYTHING goes off.  I recently respec'd out of Perpetuality due to the imminent dps nerf as well.  IMO maxing Dream Barrier is a better way to go in order to survive AEs - less resist gear, more main gear for HPs.
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Unread 05-16-2006, 12:26 AM   #22
Jonaroth

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well we did Lycium over the weekend and I finially got a DPS i was impressed with... 980 DPS  SMILEY not bad at all SMILEY
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Unread 05-16-2006, 11:44 AM   #23
ProphecyCT

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All I can say is, situational =P.  Coercer dps can range from 500-600 to 1k-2k, it all depends on the selection of your AAs, the type of encounter and such =).  If your always in the MT group like I am, I tend to keep a power reserve for channel.  I wouldn't really worry about the differences in dps between coercers, especially since some went hte Int / agi line directly, giving up crit heals and deaggro.
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Unread 05-16-2006, 07:38 PM   #24
Jonaroth

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true true, but dps is so fun SMILEY
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Unread 05-16-2006, 10:07 PM   #25
Tanatus

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Actually there is a compromise how you can keep spell haste, have crit heals and have max spells crits SMILEY

AGI 4/5/4 - 25% spell haste plus cool down shrink down to 0.35s

STA 4/4/8 - 13.9% crits on heal PLUS touch of emphty PRICELESS for pets de-agro

INT 4/4/4/8 - 12% crits

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Unread 05-17-2006, 01:16 AM   #26
Aranieq

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I swapped from the STA (agro controll) line when I joined a new guild with allready 3 coercers deep at the time... I chose to focus on dps and stats with the relief of not being the MT sidekick.  our MT coercer is a STA guy so it works out good.. should we all of a sudden have a massive coercer fammine and loose the 2 other active coercers I'd be /respecing back to STA myself.
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Unread 05-17-2006, 11:28 PM   #27
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My persoan best DPS on a raid is about 1.5K and that's a quick fight against epic casters.  Coercer DPS vs Caster types is hard to beat and usualy makes the fight quick.

 

My standard DPS in 2 to 3 minute named battles is about 500 and that's throwing in de-aggro spells when they are ready while also watching power levels to throw mana cloak/flow or channel, not to mention any (although rare on raids) crowd control and/or throwing extra deaggro on a group mate and also jousting my aoe stun/dd.

If I can just stand near the mob for AoE and don't worry about aggro, I can push it to about 650.

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Unread 05-18-2006, 12:03 AM   #28
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One of the major mis-conceptions about DPS is how it is mostly inaccurate on most parsers. And actually is fixed in a parser called advanced combat tracker (http://home.maine.rr.com/eqaditu/ACT/).
 
In most parsers they figure out DPS by taking the time spent fighting by the combatant and not using the total duration of the fight.
 
So if the fight was 1:30s and a wizard throws in a IC at 1:29 of the fight and does not cast anything else previously at all then his DPS will be very high. Simply because of the fact it is only counting that 1 second that he did damage and not the ENTIRE duration of the fight. But this is not fair.
 
In ACT there is another type of DPS called ExtDPS. It takes into account the entire duration of the fight when calculating your DPS. And because of this everyones DPS is lowered but it is showing a much more accurate number.
 
Quote taken from ACT FAQ:
 
DPS or Damage Per Second, is simply Damage divided by the combatant's duration. ExtDPS or Extended Damage Per Second is calculated as Damage divided by the encounter's duration. If someone's begining and ending actions are just as long as any other in the encounter, then the numbers will be the same. If a combatant starts late, or ends early in terms of the entire encounter, their DPS will be higher than their ExtDPS because their personal duration is shorter.

Message Edited by Barobrain on 05-17-2006 01:05 PM

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Unread 05-18-2006, 06:08 PM   #29
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Very good point Baro.
 
I too use ACT and only display the extDPS.:robotwink:
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Unread 05-18-2006, 07:15 PM   #30
Aranieq

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same here.. i like to put in crits sometimes (husband is SK and likes to see his crit count) and ussually there is a second parser who throws out heal parses for well.. the healers =)

ACT is a great program and a very good raiding tool imo other than for just seeing dps.

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