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#1 |
General
Join Date: Nov 2004
Posts: 253
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I three box and recently started a trio of Coercers that may betray to Qeynos as Illusionist. While three Coercers with pets can really mow through mobs, Ive been experimenting with dropping one and adding a healer. Ive gotten an Inquisitor, Warden, Fury and Defiler to 10th so far and played around. But Id like suggestions on which healer would work well with a pair of Illusionists.In looking at the spells for all types of healers (I could still play a Freeportian if it works out best) heres my thoughts:Defiler - PBAE fear, for when I get rushed by an encounter and two pets turn on me. Wards. Now I havent tried them, but I figure it would be nice to avoid even taking the damage. Or are fast heals better than wards?Fury. Int boosts. More int is more damage. Snare and stifle surrounding enemies. Inquisitors. Decrease all resistances. Decrease Mental and DOT. So double debuffs for my DDs. PBAE stun, nice for recharming or mezing. More reactive DDs. Do these stack with Coercer? Do Coercer stack with Coercer? Might be cool.Mystic. PBAE Mez. Wards. Not sure about how the buffs would work with the pets.Warden. PBAE root. Single roots (nice to start). Fast heals. Evac.I see alot of things that might be nice in Inquisitor. Stuff should stick better. DDs should hit for more. Maybe reactives stack.Comments and suggestions welcome.Thanks,Mal
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 185
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![]() Healer + illusionist duo is not a good one. Healer + 2 illusionists is even more disfunctional in my eyes. The healer type is irrelevant to me. I don't know as much about coercers. One illusionist may do for a buff bot, power regen, but he would duo much better with a pally or SK. The intellegence cap is very easy to reach. That will be removed in about a month, but it's not clear if it will be worth it. The utility you list with other classes like root and PB mez add next to nothing with an illusionist, as it can do those abilities better than other classes by itself. My thoughts. Zebsen
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#3 |
General
Join Date: Mar 2006
Posts: 35
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I only 2 box, illusionist+wizard. And I wouldn't replace my wizard with any healer. Usually I don't get hit at all. If mobs are hitting either mage, unless my illusionist can mez/stun/root and regain control, a healer won't help much here. The best he can achieve is transfer aggro from the mage to himself.Also, I would stay away any class who use DOT as main damage skills. It's hard to cancel dots on serveral windows when your pet goes down and you need to mez asap.
Message Edited by fy2006 on 10-23-2006 02:30 PM |
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#4 |
General
Join Date: Nov 2004
Posts: 253
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Well I dont want to run a tank or scout, as I work three characters on follow and dont want to have the illusionist in melee range. I want to send in pet and manage aggro and nuke. Two wizard and one Illusionist would be pretty good, but Ive alread run three wizard and three illusionist, which both worked really well.I was thinking healer to provide rez, as accidents happen. I dont want a necro, as I also run three of those (the best trio so far).So anyone think a healer would be a good addition to a pair of illusionist? And if so, which one and why?Thanks,Mal
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#5 |
Loremaster
Join Date: Apr 2005
Posts: 164
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![]() i would drop the second illu too.. would replace it with a wizard, and second spot would be necro or elementalist. think, this could be an awesome combo. if you wanna have a healer to guard your 2 lllus, i would roll a fury. why fury? furys are able to do very much dmg on their own, and are able to keep your pets alive. but as mentioned above, dont do much doting =)
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#6 |
General
Join Date: Nov 2004
Posts: 253
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Ive been trying out Fury mostly, and it is ok. I havent had to get healed yet during combat.On the adding other classes, I know you get more abilities, with different classes you get different timers on spells and you have no clear strength in fighting. The necro has the rez/feign, but the dotting wouldnt be helpful. The conjurer has a nice tanking pet, but the AE damage wouldnt be too useful, and he couldnt hold aggro from a wizard. The wizard really has no downside, but I might as well go two wizards and an illusionist - which I might do. I have played three wizards, and they are pretty fast levelers. Not as fast as three conjurers or three necros. Three necros is just send in pets and dump dots without aggro. Three conjurers are send in tank pet and mage pets and conjurers drop groups in two casts. Three Wizards just root and each drop a nuke on mobs one at a time. But put one of each together and you get three different tactics that dont overlap well.Might try out two wizards and an illusionist when I get my guys to 16th (or maybe just 23rd). Have to split up Pyrwrath, Pyrwrith, Pyrwroth, Psywrath, Psywrith and Psywroth. Thanks guys,
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#7 |
Loremaster
Join Date: Dec 2004
Posts: 11
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I play a Illusionist and 2 box a mystic. I'm VERY happy with this duo.Mystics are by far the best for the illusionist. Wards are key to keeping the illusionist pet alive, and mystics get a ton of buffs and great debuffs.I can easily kill yellow named heroic encounters, and fly through blue ones as fast a it feels in a group.I've got a great strategy for names. Mez them and use your mystic ward up and to debuff the mob with everything they got. it doesn't break a mez. Then kill the mob like it was a non heroic hehe.I'd like to point out that in the early stages it was rather difficult duo, but later on as your mystic gets more debuffs and buffs+ masters are key things get super easy.Alot of the time I just ward the pet and go to town on mobs. It's very fun and easy to make money
![]() Message Edited by wizex on 10-24-2006 02:56 PM |
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#8 |
General
Join Date: Mar 2006
Posts: 35
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![]() I still believe that a healer is not necessary for a caster duo/3-box. A healer is for tank, because a tank can control aggro and sustain damage. A caster can do neither. What you need is control, which the illusionist is excellent at. Just Bring some regeneration and Heat/Nox/Trauma potions for emergency. Illusionist/wiz/wiz will be a wonderful 3-box. Don't treat them like they are three different characters. Treat it like an illusionist with 2 ice-comets. In most fights, use illusionist to control the mobs and call the shots. The two wizards only have to /assist illuionist, /cast 1 2 3. Mob dies, illusionist switches target, wizards assist again and nuke again. It's easy to contorl in fight. And since you are using pet to lead the first hit, mob will always hit pet first. Based on my experience, For normal exp grinding, send pet, each mage casts 2 spells, mob dies. Dead mob won't aggro anyone and no one needs heal. Most blue heroic group will die in 10 sec when illu/wiz/wiz cast their 2 AEs simutaneously. You might get hit a couple times but not enough to kill any character. If it's a named, illusionist mez, hex doll debuff, double root, stun/stiff (which lasts 10+ sec at at L50), two wizards open the largest 3 nukes. Illusionist remezs, wait for stun/stiff/nuke to recycle. Rince and repeat. You will never run out of mana with this tactic. It doesn't matter this named is caster or melee, hit 1k or 10k, green or blue or while or orange, as long as your spells don't get resisted, you will kill it. The only danger happens when you lose control of group mobs, e.g. mez get resisted or lots of adds. In this case, I bet a healer can't help you much either. Message Edited by fy2006 on 10-24-2006 03:20 PM |
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#9 |
General
Join Date: Nov 2004
Posts: 253
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FY2006,Yeah, was hoping that the healer would keep me alive if I get jumped alot. That idea was mostly while I run these guys as Coercer, but I guess when I make em Illusionist, there wont be that problem.I think I will have to try out the two wiz and a illusionist. No scratch that. I need another account and I can run three wizard and an illusionist. That sounds better. Thanks again,
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