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Unread 05-29-2006, 01:25 AM   #1
110euph

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Currently, being a 1 target / concentration spell, it's not efficient enough to warrent the concentration bubble.  When cast, the message says "You grant your group alacrity" or some such... but it's a single target.  If it WERE a full group haste, like our clarity line is a full group buff, it would be much more attractive as one of my concentration bubbles.
 
Tanks parsed with haste do a very insignificant increase in DPS because the haste only effects their autoattack damage, which is already a very small portion of their total damage output.  Most tank / scout DPS comes from Combat arts.
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Unread 05-29-2006, 01:27 AM   #2
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It's said that since LU13.  They copied the data from the old Coercer's haste spells into ours about the casting of it.  However it only hastes the people you have it cast on.
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Unread 05-29-2006, 01:38 AM   #3
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Yeah.  I'm just hoping they change the effect of the spell to match the chat text. :smileywink:
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Unread 05-29-2006, 04:48 AM   #4
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I think, it's ok to use one conc slot. But it would be better if you could cast it over the raid.  There would be no need to put an illu in a melee group. Casters have more use of momentary sentiment than meeles do.And I think haste adds more dps than synergism does when you caste it on a scout. It is no surprise, that a raid tank that uses a 1-h weapon and shield does not do much dmg in auto attack. A scout with procs on his weapons and poison does lots of dmg in auto attack.
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Unread 05-29-2006, 05:24 AM   #5
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Bards, Crusaders may get more benefit from Synergism than Haste as they actually use quite a few 'Spells', other Fighters/Scouts don't, really.

To be honest, when buffing my group these days it  feels like I am trying to choose the least useless buff, than the most useful one.  None of them seem terribly impressive now, if you parse the actual damage increase.

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Unread 05-29-2006, 06:18 AM   #6
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Best DPS I've found is to buff myself and my pet with Dynamism, even in a raid situation.  we both cast so incredibly fast that we get the best chance for procs, and procing 500 damage every 5th spell is much better than giving one tank a 42% increase in his autoattack damage, especially when most of my spells have incredibly fast casting times, made even faster by the Agility line of AAs.  Chronomotion is a beautiful thing.
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Unread 05-29-2006, 07:49 AM   #7
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same here. I'm casting my pet even in raid situations. It adds more dps than my buffs would
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Unread 05-29-2006, 08:30 PM   #8
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Haste adds the most DPS for our buffs.  Synergism is so far behind.  I always cast Rapidity first, then with open spots I toss Synergism on the Sorcerors.  Your pet may do some decent DPS, but if there's any AoEs on the mob, it becomes a lot of extra work to keep it up, when you could just keep Rapidity+Synergism up on people.  Of course, before the proc change, I would have agreed with you, but after, it's best not to cast Synergism on yourself, other enchanters, your pet, or bards.
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Unread 05-29-2006, 09:07 PM   #9
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  we both cast so incredibly fast that we get the best chance for procs

Fast casting spells have less chance to proc.

I believe it's normalised from a 3.0 second cast.

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Unread 05-29-2006, 10:56 PM   #10
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Effie wrote:


  we both cast so incredibly fast that we get the best chance for procs

Fast casting spells have less chance to proc.

I believe it's normalised from a 3.0 second cast.




2.5s cast + 0.5s cooldown.  At least, that was what troubador's data on test before the change was showing, which would make sense.
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Unread 05-30-2006, 01:55 AM   #11
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i did a few tests, and it seems that haste on ur pet is better than synergism, unless ur jousting it
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Unread 06-11-2006, 04:28 AM   #12
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Double post, sorry

Message Edited by Zakman86 on 06-11-2006 11:29 AM

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Unread 06-11-2006, 04:28 AM   #13
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Cohann wrote:
I think, it's ok to use one conc slot. But it would be better if you could cast it over the raid.  There would be no need to put an illu in a melee group. Casters have more use of momentary sentiment than meeles do.

And I think haste adds more dps than synergism does when you caste it on a scout. It is no surprise, that a raid tank that uses a 1-h weapon and shield does not do much dmg in auto attack. A scout with procs on his weapons and poison does lots of dmg in auto attack.


The bolded statement is HIGHLY incorrect. Most Casters have their INT maxed while in raid anyway. It doesn't matter if you're at 515 or 615.

Melees use Momentary Sentiment for the Subjugation/Ordination stat increase to make taunts hit better. At Master I, it's like having a  L70 be nearly L85 for Taunting Purposes. It ensures a good pull and makes it a lot easier to start the DPS due to the taunts NOT getting Resisted.

Message Edited by Zakman86 on 06-11-2006 11:29 AM

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Unread 06-11-2006, 10:25 AM   #14
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increasing skills by 5 pts isnt the same as increasing ur "lvl" by 1 anymore
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Unread 06-12-2006, 01:00 AM   #15
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Regardless, it makes it a whole hell of a lot easier for the tank to grab the mob.
 
And since when does 5  not equal 1 level? Max 350, divided by 70 levels=5/level. Unless they changed that somewhere along the line...
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Unread 06-12-2006, 01:42 AM   #16
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Zakman86 wrote:
Regardless, it makes it a whole hell of a lot easier for the tank to grab the mob.
 
And since when does 5  not equal 1 level? Max 350, divided by 70 levels=5/level. Unless they changed that somewhere along the line...



They changed it in LU13.  Skill buffs beyond the normal cap are not 5=1level, they are just 5 bonus points towards you roll(though who knows how those 5 bonus points are added and all that).  As for subjugation/disruption/ordination/ministation helping a tank get aggro, eh?  What are you talking about.  Pure-fighters(non-crusaders) dont even have these skills so they do absolutely nothing to help them.
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Unread 06-12-2006, 04:35 PM   #17
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I stand corrected on the Ordination thing.

I was told that by one of my GLs who's also an Illu and took it as fact.

Though it seems odd that they'd give a buff like that to Illus when it really isn't that useful... Enh, go figure. Makes sense with what SOE does to us.

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Unread 06-12-2006, 06:06 PM   #18
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When your burning trash mobs that dont have AE in raid situations, (and there is plenty of them) I would use the pet. I have yet to see anyone show me the benefits of haste though. I think its minimal just like synergism. I would be surprised if it added 100 DPS to a melee. But hey I could be wrong. I don't know till I test though. Synergism is defintaley hard to justify compared to our pet in alot of situations. I would say haste is our only other alternative in most situations.
 
Now the real problem is theres always going to be someone saying its good if you have this class or bad if you have this class. Its ALL situational, so nothing is YES YOU SHOULD ALWAYS USE THIS. Thats what makes this game interesting to me is there is always an alternate solution to a problem.
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