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#1 |
Loremaster
Join Date: Nov 2004
Posts: 202
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![]() Just wanted to give a report to the illusionist community on Guild Wars. I decided to pick it up last weekend as i still can't seem to find the motivation to grind out my final 5 levels w/ my illusionist. If anyone else feels somewhat similair it's my opinion that Guild Wars is a fun tangent while awaiting some future LU #? fix for the class. It's an interesting game. Personally i have never been into any kind of PVP type games and essentially GW has been built towards a PVP style, but i've been having a great time w/ thier PVE content. I currently don't really recognize GW as an MMO as i'd have described one. Yes, sure there are people running around hawking their wares in every city zone, but most of the game i've played solo. In this game i really believe any class can solo, this is because of the "Henchmen" system GW has set up. Basically you're allowed to take any non full group and make it a full group w/ NPC character's called Henchmen that run on predesigned Guild Wars scripts. So for instance, i'm allowed 6 players in my groups and currently i've been playing w/ myself and 5 Henchmen. As a general rule the Hencmen are obviously not going to be as efficient or as intelligent as a full fledged group of 6 PC characters. So throughout most of the content it's probably easier to do it w/ real players rather than henchmen, but the point is that if you can't seem to find that last healer for your 5/6 man group than grab a healer henchmen to fill the role. Even though it can be somewhat slippery w/ a full henchmen group, a smart player can go through almost all of the content (i believe -- i'm 17/20 right now). It's just nice that i have the option if i want to. In my opinion the perfect way to describe GW if one plays it in the fashion that i have played, is that it's kinda like Dungeon Siege built as a MMO, w/ a Magic the Gathering (the card game) twist thrown into it amongst other subtleties. The comparison for "Magic the Gathering" comes from the fact that a player is only allowed 8 spell/ability slots, but has approx 150'ish spells/abilities to choose from. On top of this - there is an abilitiy allocation system in place as well. Allowing you to have a certain amount of "ability points" per level with which you can redistribute continually into your proffesions attributes to tweak how powerful or weak certain spell lines will be. Each class has 4 attributes, each class has the option of taking a secondary class of which the primary class gains 3 more attributes (the 4'th attribute is reserved for primary's only) I play a Mesmer/Monk (Mesmer = Enchanter, Monk = Cleric), so before each mission or each time i go adventuring i have been doing quite a bit of spell/attribute reaaranging before heading into the field (you can only reaarange spells/skills in a city - not in an adventure zone). Assuming the coming content is going to be somewhat easily finished, i'll reaarange my attribute points so that i become quite a DPS machine, and i'll leave most of my monk spells at home perhaps bringing along something for a spot heal, or a resurrect, or added armor. If the content i'm facing proves to be very challenging - too challenging for my Healer henchmen to keep up - i'll make sure i rearrange my attribute points so that my heals become much more effective and bring several different monk skills leaving alot of my DPS back in the city. The point is, all of this rearranging of skills/attributes reminds me of "building a deck" when i was a youngster foolin aroung w/ Magic the Gathering (i.e. before MMO's). I assume it will feel even more this way if i ever attempt some PVP - as each class has it's strength and it's weakness and each class is highly flexible in their playstyle. Meaning that one class can seem indestructible built one certain way - yet as soon as a player analyzes that classes build, that player can now adapt his own class to counter the indestructible class in each way, taking away it's strengths and exploiting it's weaknesses. Anyways i've had fun the last week or so, and due to the no subscription fee for GW i already feel like i've recieved my money's worth. Pros:
Cons:
Neutral:
Anyways, GW is definately a different spin on the MMO stepping stone and i feel it's worth giving a shot. As far as long term replay value (i.e. EQ1) i feel that EQ2 is most likely still the top combatant, but if you're looking for a slight break or even a small tangent -- GW is a fun game to try out and the twist they gave enchanters (mesmers) is quite enjoyable. Message Edited by Dainger on 05-12-2005 03:40 PM
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-Have Fun -Dainger (60 Illusionist, Faydark) |
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#2 |
Join Date: Nov 2004
Posts: 821
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![]() Thanks for the summary. It will save me from buying the game to check it out. I personally have no interest in this game. I don't care for PVP and feel it is heavilly in favor of fifteen year old kids who play all day long all summer, then come and reap havock on me when I want to go adventure. This game seems heavilly directed at the pvp player. I really like the Henchman concept and would love to see it in EQ2. Maybe have a limit of one. It would really help out in this game when playing in offpeak times. Interesting concept, but I think it will be a flash in the pan for MMO's.
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Retired Roamin Nome, 70 Illusionist/60Jeweler Crack Bot, Nektulos Argyll, 60 Paladin / Heresy, 62 Defiler |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 83
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![]() People equate pvp with kids but it takes a LOT more intelligence to win a battle against another group of real people then it does to beat down some random mobs in EQ2. It takes a higher level of intelligence to sucseed in Guild Wars then it does in EQ2. 1) it requires you to THINK out a strategy to defend agaist other players 2) it requires you to THINK on how to build your char 3) it requires you to THINK about how to chain your spells
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-------------------------------------------------------------------------------------------------- Enchanters, we are the peg leg for handicaped groups, lol. |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 324
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Or you could play 20 hours a day, practice like crazy. And learn by doing... and you can do that with a mininium of thinking and still being immature and a child and using l33t speak.
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#5 |
Join Date: Nov 2004
Posts: 821
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Just like UO. They had the gear and the time. Ripped the fun right out of the game.
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Retired Roamin Nome, 70 Illusionist/60Jeweler Crack Bot, Nektulos Argyll, 60 Paladin / Heresy, 62 Defiler |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 138
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It's fun with a group of friends, with a surprisingly interesting tournament system. It's not rocket science, but a good group that works together (from the start like choosing spells, to combining them in fight) can go far, much more than random groups. Through the combining things, it looks much like Magic : the Gathering tactics.
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#7 |
General
Join Date: Nov 2004
Posts: 246
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![]() Im playing guildwars too. And oddly enough, im a mesmer/monk ![]() ![]() I got to lvl 20 in 4 days. Maxing your level is just a small step in getting PvP ready, as well as the story line. You are actually made lvl 20 automatically about 3/4 of the way through the missions. If you play it to level up, you will be disappointed. The player base is BY FAR, the most [expletive ninja'd by Faarbot] bunch of kids ever. Mostly because its free so everyone and thier grandkids play. Honestly, this is the only part of the game I dont like. I mean, I like that it's free. I just dont like the people. The level of rudeness and stupidity is amazing. Forunately, henchmen save the day. Its not until VERY late in the game ( final few missions) that henchmen jsut dont cut it. And thats soley a problem with thier mitigation vs. one particular attack type, that players can correct and henchmen cannot. The combat is fast and fun. There is more thought than just run and spam attacks. The PvP is great. Its an arena system. No ganking or PK at all. Its an awesome game, just not one that can occupy you for years. Its like diablo II in many many ways. It jsut got a graphical and strategic update. |
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#8 |
Join Date: Nov 2004
Posts: 14
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![]() I've been playing Guild Wars too. I started with a monk/mezzer combo but just wasn't happy with it so I switched to a warrior/elementist. The story line is more developed, the game leads you by the hand to the end game. I hear the PVP is pretty good--I haven't played it much at all. It has kept me busy while I wait for Sony to fix *Cough yea right cough* the Illusionist so I could play this one again.
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