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Unread 05-10-2006, 08:10 PM   #1
Diapause

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Is it me, or did Lockeye forget to say 'Sorcerer' everywhere he said 'Wizard'? Here's to hoping it was just  slip of the tongue and that they are finally starting to look at Warlock DPS/Aggro probs in earnest.
 
 
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Unread 05-10-2006, 08:25 PM   #2
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He's talking about nerfing summoners, not boosting wizards so it doesnt really matter if he says wizards or sorcerers. If he would improve wizards i'm sure the same changes would be applied to warlocks, but i'm afraid they're only going to nerf.
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Unread 05-10-2006, 08:46 PM   #3
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If he would improve wizards i'm sure the same changes would be applied to warlocks, but i'm afraid they're only going to nerf.
They won't improve sorcerors. they are only going to nefer Conjurors, stuns of all non chanter classes, and yes, may be they improve Tanks and chanters.
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Unread 05-11-2006, 02:54 AM   #4
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Tanith_ wrote:He's talking about nerfing summoners, not boosting wizards so it doesnt really matter if he says wizards or sorcerers.

It matters because if he means wizards AND warlocks ... that tells us that the developers are also looking at where the warlock class sits in relation to the DPS tiers and other classes.  Other classes being particularly wizards and summoners.  If we are supposed to be a tier 1 DPS class and we are not in contention to be competing with summoners -- and yet wizards are considered as competing with summoners for that top tier -- (which is what his post implies by leaving out warlocks specifically) then that means that we are either not considered T1 DPS anymore OR it was simply a mis-speak and he meant sorcerers in general and not just wizards.Since we have absolutely no other use except for stuns and damage ... and the stuns will possibly -- POSSIBLY -- be nerfed ... that means all we bring to the table is damage.  IN which case it would be a silly move to ignore warlock balancing in regards to wizards and summoners because cut it anyway you want -- we simply don't compete with any of them at the moment in raw numbers -- and yet we have nothing else but damage.  So yes - it is quite important if he meant both classes or just ONE.  SMILEY

Message Edited by Vicontessa on 05-10-2006 04:00 PM

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Unread 05-11-2006, 10:38 AM   #5
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I dont think the dev is stupid , if he meant sorceror he would have said sorceror , he clearly meant wizard since he KEEPS SAYING WIZARD .
 
Also look at the Devesation line Nerf... I dont see them doing it to the wizard Ice Coment line of spells
 
So yea its clearly Wizard Love
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Unread 05-11-2006, 11:59 AM   #6
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Well its good news and bad news.. Pertinent snippet from today's test update notes:

------------------------------------------------------------------------

- Wizard, Warlock, Conjurer, Necromancer: Root Spells:

  * Have 15% overall break chance instead of 20%

  * Only processes break chances when damage is received, not on any

hostile act towards the target.

  * Duration reduced.

- Wizard: Tongue Twist - Lowers Hate instead of dealing damage.

- Warlock: Interference - Slightly lowers hate with encounter instead of

dealing damage.

- Warlock: Gas Cloud - Reduced stun duration to 1.5s. Lowered reuse

timer from 15s to 9s.

- Warlock: Dark Siphoning - Reduced casting time to 3s.

- Warlock: Devastation - Removed stun component.
-------------------------------------------------------------------------

http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_test.html

The changed the interference line to a hate reducer but I'd be interested to see by how much. The stun removal from devastation/apocalypse is sad to see go away.

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Unread 05-11-2006, 01:00 PM   #7
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O great, o great, o great !!!Let us on the Garbage. We'll be Just that. Garbage!!!
* Have 15% overall break chance instead of 20%

    * Only processes break chances when damage is received, not on any hostile act towards the target


Our root break chance was 8% (bone grasp line) ... now what?It's nice Now It's only breaks when taking damage. Better for Wizzards cause WE are forced to employ DoT. (Or just only cast Dark distorsion Line)
Warlock: Interference - Slightly lowers hate with encounter instead of dealing damage.

That's great. Nice change SMILEY  but not enougt. We still having no AoE agroo control tool


- Warlock: Gas Cloud - Reduced stun duration to 1.5s. Lowered reuser timer from 15s to 9s.


Bigger nerf EVER!!! out best AE stun now is garbage?!? Woot we can recast it sooner so we'll gain ever more agroo.


- Warlock: Dark Siphoning - Reduced casting time to 3s.


Woot. Nice try. If they remove some of the power cast cost may be they are close to fix that spell.
- Warlock: Devastation - Removed stun component.
GREAT!!! Another stun eat the dust!!!Overall WE GET NEFER BADLY...
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Unread 05-11-2006, 01:45 PM   #8
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enrique_tome wrote:



Warlock: Interference - Slightly lowers hate with encounter instead of dealing damage.

That's great. Nice change SMILEY  but not enougt. We still having no AoE agroo control tool



I made part of your quote red to draw attention to it.
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Unread 05-11-2006, 02:50 PM   #9
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Woot. You are rigth. I missed a important part. Sorry SMILEYLet's hope It'll be a good AoE agroo tool SMILEY
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Unread 05-11-2006, 03:47 PM   #10
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Well with the nerf to devastation/apocalypse and the reduced stun duration of our other ae line, i hope they dial back the agro these spells generate. It would be a shame, heck it is already a shame that we got smacked with the nerf stick yet again.

Something really needs to be done about this.

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Unread 05-11-2006, 05:14 PM   #11
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Yes, now it's suposed that Devastations should generate less agroo cause It do not stuns. But keep in mind we are just a agroo generator. We do not have any other role. Before LU24 we at least can stun a while mobs to give healers a chance to keep tank Alive. Now ... no control spell efficiency. No Util at all. sightWe must be positive. May be now we get a good agroo toolI liked vulian line a lot. I'm afraid cause now it look even better but now it's being touched. So may be it will only be a deagroo spell and no pacifies any more at all. I wana see new Vulian line description. May be if they fixed (a bit) agroo issues. May them fix out even BIGGER now lack of util spells in a group / raid?
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Unread 05-11-2006, 05:36 PM   #12
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First they forget warlocks existed in the recent announcement referring to wizards many times meaning it was intended that only wizards were put in the picture. Warlocks are feeling left out in the cold. And to those who keep thinking he meant sorcerers, he clearly mentioned summoners and then wizards so he knows precisely what he was referring to since summoners include both conjurors and necromancers and all his discussions entitled both of those classes, while at the same time he only said wizards when referring to the t1 mage dps classes. Now they pretty much destroy both the warlock's ae stuns by removing one altogether from 3s to 0s and another from 4s to 1.5s. The ae deaggro is very welcome though but I hope it's not some petty number like a 400 ae hate reduction.
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Unread 05-11-2006, 07:16 PM   #13
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Diapause wrote:

Well its good news and bad news.. Pertinent snippet from today's test update notes:

------------------------------------------------------------------------

- Wizard, Warlock, Conjurer, Necromancer: Root Spells:

  * Have 15% overall break chance instead of 20%

  * Only processes break chances when damage is received, not on any

hostile act towards the target.

 



Well, we can toss in a debuff now, anyway. That's something I guess
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Unread 05-12-2006, 07:05 PM   #14
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Removing the stun component from devastation bites....but thank god we have concussive to manage aggro.Pick a different target to get a nuke off and then die ;(Stick with the tanks target and get the ole message..Target is not alive ;(AHHHHHHHHHHHHHHH!/rant off
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Unread 05-13-2006, 09:13 PM   #15
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Not really enthusiastic about this upcoming revamp. I'm going to miss the stun component on Dev/Apoc simply because that was the easiest way to get Concussive on damaged mobs. (For those who didn't know, the stun component is "casted" and triggers Concussive.) I don't like the idea of them changing my baby, Vulian spell... I love that spell, and with SOE's love for semantics, I'm really curious as to what "slightly" amounts to in their minds. In my eyes, something different for Vulian would be minus 1 position in hate list BUT plus an amount of aggro, to even it out and add some risk.

If they're going to nerf our stuns and roots, then they had better fix mobs' ability to one-shot players and/or do significant damage to players. If not, then they should fix our casting times to be more in line with mobs interrupting/killing us. Yes, solo mobs can easily kill us; they don't now because we can actually defend ourselves, for the time-being. But then if they reduce casting time, they nerf us still because of procs being calculated on base casting time. That, or increase our damage output since our new strategy will literally become "Kill or be killed."

I don't want to be forced to group to do something meaningful with my time, that's why I raid. While I'm not raiding, I want to mess around and kill whatever I want. I wnat to have fun playing the warlock in my free time; I don't want to have to play an alt to have fun. I don't want to have the feeling of "I killed a solo con today... I'm going to sleep well now."

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Unread 05-13-2006, 10:21 PM   #16
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on test server...
 
warlock: vulian nullification (adept3)
4sec pacify, 0.5sec cast, 25sec recast, 42 mana cost
reduce 286-476 hate to target encounter

edit: added cast / recast / mana cost

Message Edited by QQFatman on 05-13-2006 02:31 PM

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Unread 05-13-2006, 10:28 PM   #17
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What's the recast?
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Unread 05-14-2006, 04:55 PM   #18
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best way to fix warlock is delete the class totally i am so tired of the nerf bat getting home runs and grand slams on us its not funny
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Unread 05-15-2006, 04:32 AM   #19
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A dev responding on the bruiser forum commented how monks were being given an ability that bruisers had .. to make it fair.So they take our stuns away and leave us with no utility  ... wiz evac at least is one thing better than we have.  They should bump the damage and/or cut the MIN/MAX difference to make up for the loss.
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Unread 05-15-2006, 05:26 AM   #20
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Dreadwalker wrote:
A dev responding on the bruiser forum commented how monks were being given an ability that bruisers had .. to make it fair.

So they take our stuns away and leave us with no utility  ... wiz evac at least is one thing better than we have.  They should bump the damage and/or cut the MIN/MAX difference to make up for the loss.



Not seen a Dev Reply on the Warlock forums for months, so I don't see an explanation or anything from them anytime soon.
All I am waiting for now is the Final Nerf "Due to the Decline in Warlock numbers all Warlocks will now be known as Wizards and their spells reduced to App 1 in the transformation"

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Unread 05-16-2006, 02:48 PM   #21
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I'm starting to belive it's the only good solution.Why did not Lockeye write Warlocks on its post?May be they should remove our class and let us reroll our char. Cause looks like they do not want to fix walocks.

Soul_Dreamer wrote:

Dreadwalker wrote:A dev responding on the bruiser forum commented how monks were being given an ability that bruisers had .. to make it fair.So they take our stuns away and leave us with no utility  ... wiz evac at least is one thing better than we have.  They should bump the damage and/or cut the MIN/MAX difference to make up for the loss.

Not seen a Dev Reply on the Warlock forums for months, so I don't see an explanation or anything from them anytime soon. All I am waiting for now is the Final Nerf "Due to the Decline in Warlock numbers all Warlocks will now be known as Wizards and their spells reduced to App 1 in the transformation"


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Unread 05-16-2006, 05:01 PM   #22
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Re-read his post. The reason he said "Wizard" instead of "Sorcerer" is because he clearly said, over and over, "single target". Warlocks are known for their AoE damage and Wizards for their single target damage.Just thought I would point that out and hope it'll calm ya down abit. He meant no disrespect to our Warlock brethern.
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Unread 05-16-2006, 05:57 PM   #23
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putergod wrote:Re-read his post. The reason he said "Wizard" instead of "Sorcerer" is because he clearly said, over and over, "single target". Warlocks are known for their AoE damage and Wizards for their single target damage.Just thought I would point that out and hope it'll calm ya down abit. He meant no disrespect to our Warlock brethern.
We had the same problems in aoe encounters with conjurors.that you have in Single target encounters. They overdamage us in the only situation we are supose to be the "kings". We are the black sheep of the Sorcerors. that's the fact. They messed our class in LU13 and they do not stop to mess it more and more. Most encounters in EQ2 are single target. Most encounters are your speciality. You can solo heroics better than we can, cause your main sources of damage are DD, not DoT like us. You (Wizzards) still being the daddys darling to devs.  And we are just lame.
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Unread 05-16-2006, 11:40 PM   #24
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What about the Nebula line of spells?  Is there still an Encounter stun component in that spell? 

I'm actually happy about the changes to the Vulian line of spells.  An aoe hate reducer is much more useful to me. 

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Unread 05-17-2006, 11:27 AM   #25
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Volnkar wrote:

What about the Nebula line of spells?  Is there still an Encounter stun component in that spell? 

I'm actually happy about the changes to the Vulian line of spells.  An aoe hate reducer is much more useful to me. 


Nebula still having the stun component. But It have the stun duration heavy reduced. May be they increase it's damage in return? I do not think so
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