EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Mage's Arcanum > Wizard
Members List

Notices

Reply
Thread Tools
Unread 05-19-2005, 10:45 PM   #1
Devizi

 
Join Date: Jan 2005
Posts: 45
Default

7/8ths of the epic encounters in this game are resistant to fire and/or Ice, making wizards at higher levels a pile of trash unless you need them to feed mana to healers, etc.  This isn't a fun way to play the game, and has to be fixed so we can actually do damage some of the time.  I'm sure nothing will be done, but atleast I tried.  Good day.
Devizi is offline   Reply With Quote
Unread 05-20-2005, 04:25 PM   #2
spyderopt

 
Join Date: Nov 2004
Posts: 20
Default

It's the self-stun to feed, sure it's probably needed but, it seriously is a tad overkill for the feed. It's a nice feed but 20 seconds-ish is a long time stunned, be nice if the stun duration was 1/2 to 3/4th its current time even. Frustrating to be on a raid at times and you get to watch, and once every 20ish seconds you can cast 1 time. Pretty useless, would have been better served with another class in that spot [ie: feeding healers, would probably had been better just to be replaced by another healer at that point]. Nice utility, but almost seems to hurts a raid more than it helps sometimes [though sometimes with enough power feeders it can help a bit more than if you're the only one].
spyderopt is offline   Reply With Quote
Unread 05-20-2005, 04:39 PM   #3
n0kn0k

Loremaster
 
Join Date: Nov 2004
Posts: 105
Default

Get your healers some power regen gear o/ Problem solved. GEB and Invoker do wonders for that.
__________________
KlopKlop 70 Wizard

Xanadu, Runnyeye
n0kn0k is offline   Reply With Quote
Unread 05-20-2005, 05:13 PM   #4
SalBlu

 
Join Date: Dec 2004
Posts: 439
Default

Or take the power feed training option that only stuns for 6 seconds.  That gives me alot more uptime in raids.
SalBlu is offline   Reply With Quote
Unread 05-21-2005, 10:07 AM   #5
Asterra

Loremaster
 
Join Date: Nov 2004
Posts: 158
Default

Start over as a Warlock.  They've been "flavor of the week" for many months, while Wizards have had DPS issues (quite apart from raid resistances) all their existence, and no changes to the contrary are even hinted at, never mind planned.  This is not the game to play if you want to be a Wizard.  As you have already discovered, Wizards are a liability class - presumably DPS but in fact bested by most other classes in the game -  with the totally unasked-for ability to perform an Enchanter-esque function to a rather ineffectual degree.  By the time SOE figures out this needs changing, Vanguard will be out.  In fact Vanguard may be the deciding impetus, albiet a tad too late.
Asterra is offline   Reply With Quote
Unread 05-22-2005, 01:10 AM   #6
yzyh

Loremaster
 
Join Date: May 2005
Posts: 489
Default

Even if they fix it. Face it. You will be a mana battery in all long and hard fight.
 
If the healer run out of mana. They mst be re-filled. Or your raid will wipe.
 
But I don,t understand  why its not the Necro or the Conjuror that is the mana battery. At leats they can trow their pet. So they were not jst beeing mana batery in EQ1. They were also. Doing some little dmg.
 
Your only hope is that SoE give the mana battery job to another class. otherwise, you'll stay the mana battery.
 
P.S.
 
if w speak about Raid.
Warlock are  DPS.
Wizard are utility.
 
If they would be both the same. Why making 2 class ?
yzyh is offline   Reply With Quote
Unread 05-22-2005, 09:46 PM   #7
Kamuj

General
 
Join Date: Nov 2004
Posts: 279
Default



Asterra wrote:
Start over as a Warlock.  They've been "flavor of the week" for many months, while Wizards have had DPS issues (quite apart from raid resistances) all their existence, and no changes to the contrary are even hinted at, never mind planned.  This is not the game to play if you want to be a Wizard.  As you have already discovered, Wizards are a liability class - presumably DPS but in fact bested by most other classes in the game -  with the totally unasked-for ability to perform an Enchanter-esque function to a rather ineffectual degree.  By the time SOE figures out this needs changing, Vanguard will be out.  In fact Vanguard may be the deciding impetus, albiet a tad too late.




Correct, wizards in EQ2 are not very wizardly at all.

I still follow the game and re-activate my subscription once in a while to see what's changed.

It usually only takes me a few days to remember why this game didn't thrill me.

 

__________________
Robotech MMO
Kamuj is offline   Reply With Quote
Unread 05-24-2005, 09:58 AM   #8
Devizi

 
Join Date: Jan 2005
Posts: 45
Default

The true point I was trying to make with this thread was just cut down on some of the resists us wizards have to deal with.  For example, tonight my guild raided voxx and drayek for some people who need them for the prismatic quest.  My adept 3 fire spells (Immolation and ball of flames) were getting resisted.  Please explain to me SOE, how an Ice formed creature can resist fire?  It just boggles my mind to what intellect went into developing this game.  It's so elementary to understand that fire destroys ice, and vice versa. Ying and Yang.  Its to the point of not wanting to play anymore, but I know none of you want to hear that, so I'll end this post now. Devizion lvl 50 Wizard of Descendants Blackburrow
Devizi is offline   Reply With Quote
Unread 05-24-2005, 06:21 PM   #9
n0kn0k

Loremaster
 
Join Date: Nov 2004
Posts: 105
Default

I hardly ever get a resist on those mobs with fire spells. Just use Incinerate to debuff first.
__________________
KlopKlop 70 Wizard

Xanadu, Runnyeye
n0kn0k is offline   Reply With Quote
Unread 05-25-2005, 09:12 AM   #10
Devizi

 
Join Date: Jan 2005
Posts: 45
Default

n0kn0k your telling me a tier 1 spell works on level 55 epic mobs??  Honestly I don't believe you.
Devizi is offline   Reply With Quote
Unread 05-25-2005, 11:10 AM   #11
n0kn0k

Loremaster
 
Join Date: Nov 2004
Posts: 105
Default

Yes, just try it SMILEY Ever used Frozen manacles to solo? Same story. We even used 3 wizards to try and permaroot Darathar with it when things went bad :p
__________________
KlopKlop 70 Wizard

Xanadu, Runnyeye
n0kn0k is offline   Reply With Quote
Unread 05-25-2005, 12:45 PM   #12
adamflanagan

Loremaster
adamflanagan's Avatar
 
Join Date: Nov 2004
Posts: 476
Default

incinerate is a tier 2 spell. and yes it does land on lvl 54 grpx2 stuff. it only does 10-20 damage per tick but it has quite a high fire debuff.
adamflanagan is offline   Reply With Quote
Unread 05-25-2005, 07:40 PM   #13
roarfrost

Loremaster
 
Join Date: Dec 2004
Posts: 117
Default

Nerf Incinerate!
roarfrost is offline   Reply With Quote
Unread 05-28-2005, 03:15 AM   #14
silk

General
 
Join Date: Nov 2004
Posts: 18
Default

So why does ice comet still do nothing during a raid.

Seemings we're mana batteries, with a long stun, if we're able to at least do one spell why not our biggest spell.

Not even a resist message, nothing, it's [expletive ninja'd by Faarbot] frustrating being a wiz in eq2, I'm the only wiz in my guild now, I wonder why......

And also why is protoflame still useless? I remember a while ago they fixed it, and was worth using....

Once we get over the pretty graphics, which most of us have to turn down during raids anyway, people with seek a different game, I know i've been playing different

games, eq1, for 4 years, I really didn't look at any other game.

If one thing you do for us wizzy's, if we're lvl 50 and still playing, it means we're raiding..... we are a DPS class!!!

 FIX OUR ABILITY TO CAST ICE COMET AT LEAST...

 

 

 

__________________
Puresilk
silk is offline   Reply With Quote
Unread 06-01-2005, 09:03 PM   #15
Banditman

Loremaster
Banditman's Avatar
 
Join Date: Nov 2004
Posts: 7,459
Default

I had no idea that your ability to mana pump stunned you.  That sucks. I admit that as a raiding guild, we would have a very hard time getting by without this ability, but I am not at all thrilled about asking a Wizard to do this now.  1 cast every 20 seconds that does nothing to the mob is just . . . un-fun. I'm sorry you guys are stuck with this, I'll definitely keep this in mind now when asking my Wizards to do this. Sudedor Raid Leader, Ascending Phoenix, Kithicor
__________________
Banditman is offline   Reply With Quote
Unread 06-04-2005, 04:37 AM   #16
Crono1321

Loremaster
Crono1321's Avatar
 
Join Date: Nov 2004
Posts: 838
Default


roarfrost wrote:
Nerf Incinerate!

HAHAHAHAHA!
__________________
Slips 70 Illusionist
Crono1321 is offline   Reply With Quote
Unread 06-04-2005, 10:56 AM   #17
Sorano

Loremaster
 
Join Date: Nov 2004
Posts: 505
Default



adamflanagan wrote:
incinerate is a tier 2 spell. and yes it does land on lvl 54 grpx2 stuff. it only does 10-20 damage per tick but it has quite a high fire debuff.



Incinerate at Adept3 has a 360 heat debuff. Sure it's better than nothing, but by no means a HIGH fire debuff. When facing a mob with high fire resistance, it's a bit like tossing a bucket of water onto a blazing skyscraper. Not much effect.
 
During raids I spend the majority of the time stunned, twiddling my thumbs. The most eventful thing I face is the choice on who to mana feed, the tank or  the healers. It annoys me to no end to see a tank class like a monk outdps me by a mile. Monks can go hard out and not really worry about the mob spinning on them, since even if they do pull aggro they will survive a lot longer than we will. Even in instances like Icespire or Drayek's Chamber, where resistances aren't an issue, I have to be real careful on nuking. The monk does not face the same problem and will in all likelyhood outdps me, just because he doesn't face the same risk of dying when he pulls aggro.
 
SOE really need to take a look at raid mob resistances. I am sorry but it is ridiculous to believe that using one debuff that decreases mob mitigation by 360 is the answer to our DPS issues. All those people who don't think there is anything unbalanced with the current resistances are obviously not fighting the right mobs.
__________________
elysig
Sorano is offline   Reply With Quote
Unread 06-04-2005, 01:00 PM   #18
Splatterpunk28

Loremaster
Splatterpunk28's Avatar
 
Join Date: Nov 2004
Posts: 447
Default

/agree with OP.  Resists need to be fixed badly.  If anything is not balanced, this is what is the kicker.  Everything else is debateable (to a point), but it's so in your face, they need to do something. 

This has been brought up, over and over, along with broken spells, dps imbalances and blah, blah, blah. 

It's not about wizard vs warlock (though it almost always degrades to that, or that's the only way people seem to be able to express wizards got the shaft in this aspect.)

It's just pure and simple:  fix this one issue and things will be SO much more balanced it's not even funny.  Not just compared to warlocks, but across the board.  Weapons vs spells, the whole shabang.  Resists should be up there on the priority list and in my humble opinion, well above a few broken spells (or spells that don't upgrade properly).

It's a massive problem and it needs to get addressed.  Out of all the classes, wizards definitely get it the worst -- and it's the overwhelming cause for so many people to be jaded.  At 50, raids are what the majority want to do.  At 50 we get our most powerful spells, yet...at 50 is where we face the biggest issues.

I hope people will begin to focus more on this than all the other little things.

Splatterpunk28 is offline   Reply With Quote
Unread 06-04-2005, 01:04 PM   #19
adamflanagan

Loremaster
adamflanagan's Avatar
 
Join Date: Nov 2004
Posts: 476
Default


Sorano wrote:
I am sorry but it is ridiculous to believe that using one debuff that decreases mob mitigation by 360 is the answer to our DPS issues. All those people who don't think there is anything unbalanced with the current resistances are obviously not fighting the right mobs.

I never said it was the answer to all our problems. however its better than nothing, it has a 1 second cast time and very rarely gets resisted.
adamflanagan is offline   Reply With Quote
Unread 06-04-2005, 01:24 PM   #20
Sorano

Loremaster
 
Join Date: Nov 2004
Posts: 505
Default



adamflanagan wrote:


Sorano wrote:

I am sorry but it is ridiculous to believe that using one debuff that decreases mob mitigation by 360 is the answer to our DPS issues. All those people who don't think there is anything unbalanced with the current resistances are obviously not fighting the right mobs.


I never said it was the answer to all our problems. however its better than nothing, it has a 1 second cast time and very rarely gets resisted.


No I realise you didn't say it, but the poster a few above you brought it up and makes it seem that because he debuffs with Incinerate he gets no resistance on raid mobs. That is what I take issue with, since he is claiming that a 360 heat mitigation debuff is solving all his problems on resistant mobs. I have seen several posts from this particular person on other threads, which are only muddying the wters in regards to what wizards face on endgame raidmobs, and I just though it was time to chime in with some solid facts. 
__________________
elysig
Sorano is offline   Reply With Quote
Unread 06-04-2005, 01:52 PM   #21
adamflanagan

Loremaster
adamflanagan's Avatar
 
Join Date: Nov 2004
Posts: 476
Default


Sorano wrote:

adamflanagan wrote:

Sorano wrote:
I am sorry but it is ridiculous to believe that using one debuff that decreases mob mitigation by 360 is the answer to our DPS issues. All those people who don't think there is anything unbalanced with the current resistances are obviously not fighting the right mobs.

I never said it was the answer to all our problems. however its better than nothing, it has a 1 second cast time and very rarely gets resisted.

No I realise you didn't say it, but the poster a few above you brought it up and makes it seem that because he debuffs with Incinerate he gets no resistance on raid mobs. That is what I take issue with, since he is claiming that a 360 heat mitigation debuff is solving all his problems on resistant mobs. I have seen several posts from this particular person on other threads, which are only muddying the wters in regards to what wizards face on endgame raidmobs, and I just though it was time to chime in with some solid facts. 

ahh, didnt see that post.
adamflanagan is offline   Reply With Quote
Unread 06-04-2005, 05:45 PM   #22
Azmode

General
 
Join Date: Nov 2004
Posts: 213
Default

Convince a Coercer to raid with you.  Ravaged Psyche Master one drops ALL yes ALL magic mitigations by around 1300, and Despair which drops some more mitigiations down another 1100 or so. 
Azmode is offline   Reply With Quote
Unread 06-05-2005, 04:57 AM   #23
Effulgen

 
Join Date: Nov 2004
Posts: 37
Default

Not even close to 7/8 of the raid mobs in the game are resistant to fire and ice.  1/2 would be more than generous to fight your cause of Wizard gimpness.
__________________
Effulgence - Destromath - WoW Player Like Woah
Effulgen is offline   Reply With Quote
Unread 06-05-2005, 05:27 AM   #24
Asterra

Loremaster
 
Join Date: Nov 2004
Posts: 158
Default

My raid always has a Coercer, and Ravaged Psyche is among the first things he casts.  Also, 7/8ths of raid mobs is not an unreasonable estimation.  Find that thread where resistances are discussed.  In fact, in my experience, there has only ever been one raid mob that wasn't drastically resistant to one or both elemental magics, and that was the Angler, now MIA.  Shrug.  My guild does about eight raids per day on average, and I'm there for everything.  Too bad if that's not good enough to merit being able to judge resistances.
Asterra is offline   Reply With Quote
Unread 06-05-2005, 05:44 AM   #25
Beghard

Loremaster
Beghard's Avatar
 
Join Date: Mar 2005
Posts: 363
Default

Yes i rely hope something is done about this. I didnt go threw 49 lvls of suposide DPS only to realize that i am actualy a healer. How worthless.
__________________
Beghard is offline   Reply With Quote
Unread 06-09-2005, 09:32 AM   #26
Devizi

 
Join Date: Jan 2005
Posts: 45
Default

Effulgence(SP), keep your ignorance out of my thread please, you have no Idea what you're talking about.
Devizi is offline   Reply With Quote
Unread 06-09-2005, 09:47 AM   #27
Ranvi

General
 
Join Date: Nov 2004
Posts: 77
Default



Devizion wrote:
Effulgence(SP), keep your ignorance out of my thread please, you have no Idea what you're talking about.



/Cackle

Yeah all warlocks stay clear or Devizion will nuke you over the interweb...or worse yet (and this is actually quite deadly) 1-star you!

Don't h8...show the devs that despite the dps rift wizards and warlocks are like brothers. 

__________________

Ranvi is offline   Reply With Quote
Unread 06-10-2005, 03:49 AM   #28
MeLoo

 
Join Date: Dec 2004
Posts: 23
Default


 


Effulgence wrote:
Not even close to 7/8 of the raid mobs in the game are resistant to fire and ice.  1/2 would be more than generous to fight your cause of Wizard gimpness.



Sigh ...

Why does the warlocks keep coming to wizard forums over and over and over again, just to post, that wizards do not have any problems what so ever (in raids, power usage etc), the wizards that complain just dont know how to play their subclass - since they are warlocks and "know" this to be true ?

Does this mean that as lvl 50 wiz, i know just about everything about warlocks ? If i also had lvl50 warlock alt, mayby then id know little about the warlocks as well. Then again, if i had warlock alt, it would be my main.

(NOTE : This is to all those warlocks who still keep posting on the wizard forums that wizards are fine etc.)

Roll a wizard, get it to lvl 50 and then go raiding (if you can get invited into one, that is) and then talk about stuff with the expeciences gained.
Once wizards get fixed, then wizards will be just as happy as you warlocks are now. None of us wizards (as far as i can tell) are asking warlock nerfing. We ONLY want our spells fixed, not yours nerfed. The fix of one thing does not mean ruining another.

Need SOE to fix wizard spells <> Want SOE to nerf warlocks.

See the difference ?

__________________

___________________________________________
Reality is merely an illusion, albeit a very persistent one
MeLoo is offline   Reply With Quote
Unread 06-10-2005, 05:34 AM   #29
Tabemo

 
Join Date: Nov 2004
Posts: 68
Default

apparently most of these warlocks don't go on high end raids, at least with a wizard with them.  There are basically 4 gx4 instance zones with 18(?) hour timers u can go to everyday (zalak, oxulius, udalan, drayek), 7 6 day timer zones (froglok raid instance, k'dal, spirit of vox, drakota assassins, darathar), and 1 2 day timer zone (tremblar) that our guild does on a regular basis (not counting field mobs).  Of these zones, zalak, oxulius, udalan, drayek, and spirit of vox are completely immune to ice.  Darathar, K'Dal, oxulius, tremblar are pretty highly resistant to fire aka immolation doesn't usually land and ball of flames hits for like 200-300.  The mobs in the spirits of the lost zone and the drakota assassins (the ones you fight right before darathar) are the only instance mobs where both ice and fire land pretty regularly. You can say that not many mobs are immune to ice.  But when you're doing these 4 mobs on a daily basis, a raid night would be the 4 daily instance zones, maybe 1 of the 6 day ones and/or the 2 day instance.  That's more than half the raids for the night that ice don't land on.  This definately prompts for some kind of change for us wizards.  Without our cold damage spells, we can't: 1 debuff elemental resist; 2 do our biggest damage dd.  I have 5 fire spells and 4 ice spells on my hotbar (not counting ice flame which does both)  It really puts a damper on how much damage u can do when you can't cast all of your spells.  Especially the mobs that are both immune to ice and resistant to fire.  those fights, I can basically just sit there with sprint on and no one would notice the loss of dps.
__________________

Hibani Mandingosauce - Level 50 Erudite Wizard
A Hero of Kugup
Trouser - 27 Iksar Warden
Unrest Server
Vagabonds

Tabemo is offline   Reply With Quote
Unread 06-11-2005, 03:49 AM   #30
Robsco

Loremaster
 
Join Date: Nov 2004
Posts: 113
Default

 
I have been on a few dozen raids. I still consider myself very Noobish at this still but I have noticed Warlocks almost always out dps me. However we have other roles such as Debuffs, Group Resistance for Fire/ Ice and mana Feed.
 
The last 4 raids I want on I averaged about 180 dps.
 
 
I don't think this is great or bad but respectable at least. This was not chain casting constantly and My Ice Comet was resisted 2 or 3 times at most for all the raids combined. Ice comet was hitting 3500 Plus on some of these Mobs.
 
I would say Wizards are Gimped but not as bad as everyone makes it sound like. Yes Warlocks dominate most raids but play the Class you like. Knowing what I know now about Wizards and Warlocks I would still pick my Wizard.
 
I love my Mana Feed. I love that I can Evac and get to places very quickly. When Ice comet Lands it is very rewarding to see such a massive amount of damage from one spell. Plus we all know Warlocks are Evil and Wizards are Good =)
 
Robsco the Humble Gnome on Steamfont.
Clan lynx
Robsco is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 04:40 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.