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Unread 09-16-2005, 10:44 PM   #91
Daga

 
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Best part about that ring, is the zone.  Djinn Concubines, and they moon you!

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Unread 09-16-2005, 10:48 PM   #92
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I was wandering where that ring came from, found 2 last night on broker, thanks for the link SMILEY.  Seems a lot of intel stuff available from DOF.  When expansion came out I started with 267, now up to 314 without a potion.  Just wish I had a decent robe then I'd be happy SMILEY Not sure if your all aware of it, but you can put one of teh imbued rings on, cast the effect, then switch it out and keep the effect.  So generally wearing 2 rings of delight now. There was also a +14 intel sceptre or wand from one of the blades quest at carpet tent just off docks in SS.   Theres the 10 intel boots from the guy to the right off the docks.  Mushroom king in SP can drop +14 intel gloves.  Lots of good stuff around now SMILEY
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Unread 09-16-2005, 11:41 PM   #93
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i jast wanted to say last night i was in the silient city and was getting my dps up to 600 on grouped mobs...i notice a little more mana being used but it wasnt a prob i had more then enough mana and we were killing mobs non stop. as for this being a nerf it wasnt, it was a change to the class changes were made to every class. i am sick of hearing all the cring its been 3 days have u really got in to the swing of things. Why dont we go back to the way thing were b4 where we were Mana pumps and or DPS on raid mobs were a joke and group DPS sucked [expletive ninja'd by Faarbot] too. go cry some where else. Have u ever seen DPS up over 600 as a wizzy pre-revamp well i havnt and post revamp i have and i am liking it a lot. get back to me in after u know what your doing
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Unread 09-16-2005, 11:52 PM   #94
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Cyrium wrote:
My first impressions:
 
What an awful update.....as an experienced ex EQ1, beta eq2 and lev 50 wizard...i feel screwed by this update.
 
It takes a significant time to kill a blue solo con.
 
My damage seems significantly less than it did before.
 
Therefore my character seems weaker and less exciting to play than before.
 
My dots have been nerfed.
 
My aoes are mediocre.
 
My utility spells have been messed around and my 3 very short buff's are pathetic, who wants to constantly recast 20 sec buffs.
 
My pump spells have been nerfed.
 
My canni spells have been nerfed.
 
My power consumption seems to be higher.
 
Combat seems jerky and there seens to be delays often before I cast spells.
 
I seem to have less DD selection than before because they have lined up spells on similar timers.
 
Immolation has been nerfed.
 
I haven't had a chance to test epic resists yet.
 
Does SOE hate wizards or other magic users?
 
I will re-post this post in a couple of posts, because I can only take the complete lack of response to a number of these issues that have been posted about recently to mean that no soe employee's seem interested in the wizard concerns.
 

It pains me greatly to hear another wizard lie so outright. In this post, and the posts responding to it, I see a variety of people crying about all sorts of changes that they think weren't justified to their class: [expletive ninja'd by Faarbot] immolation doesn't do as much damage /tear [expletive ninja'd by Faarbot] my dots are nerfed /tear [expletive ninja'd by Faarbot] i can't solo blue cons /tear /tear /tear I'm not sure what your problem is, but you are obviously doing something very wrong. As a lvl 50 Wizard, I am able to solo lvl 52 ^^^ sentinels of Anuk (for the second carpet) quest, easily. Enfeeblement works, and it works every time... duels, stifling spectres and sentinels so they can't HT, you name it. A STIFLE IS NOT A STUN. People don't seem to understand that different. Stun means you cannot move or Cast, root means you can cast but can't move, and stifle means you cannot cast but can move. This is something that you should know by now. Spells that are OBVIOUS upgrades to each other were always meant to be on the same timer, so stop crying about that -- Gee, I wonder if I should rely on Ball of Fire, Ball of Flames, Ball of Incineration. Did you rely on your xxx Seal buffs to stack before the revamp? I didn't think so. This is the kind of stupid [expletive ninja'd by Faarbot] I would except to read in a WoW forum, not an EQ2 forum. Whoever said our AoEs are mediocre is a certifiable [expletive ninja'd by Faarbot]. Inferno does far more damage than it did before, and not to mention in about half the cast time, with a SIGNIFICANTLY reduced reuse timer. Icy Wind does FAR MORE damage now... and added with Shocking Flash, you can have one of the AoE dots up almost constantly. In harclave, I don't have to use any spells besides those three, and mobs die far faster than they did before the revamp. Whoever said that it takes "significant" time to solo a blue mob also needs their head checked... the only reason it would take you a long time is if you were trying to tank it yourself. Anything white or below with any down arrows dies in nearly ONE HIT from Ice Comet... if that's too long for you, then maybe you need to go take your [expletive ninja'd by Faarbot]ing Ritalin. If you add up the damage from Ball of Flames, Paralyze, Ice Comet, and Flamestrike, you'll find that the max is about 6.5k over 9 seconds. If you factor in dots, we will say that it adds up to about 7k over 9 seconds (assuming our piercing icicles, immolation, and heat convulsions somehow are doing that low of dps), which equals rougly 777 damage per second. If you were hitting higher DPS marks than that before the revamp, then I bow greatly before you. I seriously do. If you were doing even CLOSE to that one week ago, I will buy a place ticket, fly to your house, and shake your hand. And then slap you in the face because you're lying. Combat is jerky? SOE has no control over your AOL connection. The buffs are ALOT more useful now... for instance, the DAMAGE SHIELD PROCS ON EVERY HIT. Old frostshield proc'd 1/10 of the time, for 200 damage per proc. That equals rougly 20 damage per hit. Yes, it lasted for 15 minutes, but if you consider that the new DS is hitting for ~400 per hit, then it would not take you long to realize your grave mistake in saying that it's a worse spell. And if you consider how long a single battle lasts, 20 seconds is a very large chunk. Icebound Gift is also very useful, as it amplifies the damage of some of your spells (not heat I believe). IT ALSO SNARES. Maybe we can actually learn how to play our characters instead of [expletive ninja'd by Faarbot]ing about it all day. In the time it took you to write your post, you could have gone out and realized that there are MANY ways to take each encounter. Heard of protoflame? -- btw I didn't bother to read the rest of the posts, I was too enraged by the OP to spend that much time.
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Unread 09-17-2005, 12:51 AM   #95
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Numbercruncher wrote:

Maybe we can actually learn how to play our characters instead of [expletive ninja'd by Faarbot]ing about it all day. In the time it took you to write your post, you could have gone out and realized that there are MANY ways to take each encounter. Heard of protoflame?

--
btw I didn't bother to read the rest of the posts, I was too enraged by the OP to spend that much time.


Not exactly the way I would go about doing it, but I agree.  I think the adaptation curve is higher for some.  Me and a few wizards in the guild are having no problems.  I can solo a blue ^^^ if I'm extremely careful.  Others in our guild cannot solo a doulbe up and die at 75%.  They just haven't adapted, like maximizing INT for damage, knowing how to work your roots, orders in which to casts nukes (as some have secondary effects), etc.
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Unread 09-17-2005, 01:15 AM   #96
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Wow! You go, numbercruncher!
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Unread 09-17-2005, 01:30 AM   #97
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I am inclined to agree, MY DPS Sucks now.  I am only a 43 Wizzy, and this is my first online game, so I don't really know alot about the game.  However, I do know what I enjoy, and I USED to enjoy playing my wizzy, now she is really kinda boring and even more so wussy then before.  Granted, I will say that making some of the spells hit for what they are supposed to was a good idea, but as wizzy's have lower mitigation and such, our DPS could save our butts sometimes when power ran short... Now forget it.  And before if I ran outta power, I could at least feed myself some, or some to my group mates, Not anymore!!  Some of the changes are good, but overall, i think they stink. SMILEY
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Unread 09-17-2005, 09:00 AM   #98
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i agree it's awfull the most important ball of s.... is that at lvl 50 ALL MY roots are breakable if i pull the mob do you understand what does taht mean in group >> ROOT >ice comet >root break>>wizz aggro  Oo we don't have a DPS spell all are ridiculus 20 sec to root in a duel == wizz dead i think SOE wants a world of bersek and paladin at the end and it's make me sad...
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Unread 09-17-2005, 03:50 PM   #99
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Glad I could be of help Putergod.  Hope you can get your int up because it reallly does make a big difference now. 

 

 Enjoy your wizard!!!:smileyhappy:

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Unread 09-18-2005, 01:38 AM   #100
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.....ur an idiot. If it takes you more than 3 maybe 4 casts to kill a blue solo mob that's pretty pathetic.  protoflame, icy coil, ice comet, paralyze--- dead. You take zero dmg. were you drunk when you looked at the numbers on our new aoe's vs the old ones? Icy wind does 1500 dmg and inferno can top that off with another 600. Icebound gift before you cast and you tack on other small spells adding 200 per cast. ur ignorant if u look at the 20 second buff as a bad thing. 15 minutes with a 10% chance to deal roughly 300 dmg before patch 100% chance to deal 500 dmg after patch. Really helps tank keep aggro if cast correctly in an AE encounter. I guess Some people will always look at change as a bad thing.
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Unread 09-18-2005, 01:48 AM   #101
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ur an idiot. If it takes you more than 3 maybe 4 casts to kill a blue solo mob that's pretty pathetic.  protoflame, icy coil, ice comet, paralyze--- dead. You take zero dmg. were you drunk when you looked at the numbers on our new aoe's vs the old ones? Icy wind does 1500 dmg and inferno can top that off with another 600. Icebound gift before you cast and you tack on other small spells adding 200 per cast. ur ignorant if u look at the 20 second buff as a bad thing. 15 minutes with a 10% chance to deal roughly 300 dmg before patch 100% chance to deal 500 dmg after patch. Really helps tank keep aggro if cast correctly in an AE encounter. I guess Some people will always look at change as a bad thing.
 Amen.

Message Edited by Numbercruncher on 09-17-2005 02:51 PM

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Unread 09-19-2005, 09:15 AM   #102
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wow lots of post not going to read them all but i really feel my class is uber! my ball of flames went up.....my ice commet damage went up.....my paralize which did no damage not does massive dps....if anyone is complaining i dont know why....i love my toon she sweet. i one or two shot blues....now if you are not ring of colding them then i could see you dieing to a blue con but come on it is not that hard to figure out. i am very happy with most changes....buffs are a bit weak but that is all are dps is way up
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