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Unread 02-21-2006, 09:27 PM   #31
mikeyswizz

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You should NOT be able to run and cast a spell. It just doesnt make any sense.
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Unread 02-21-2006, 09:34 PM   #32
Margen

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mikeyswizz wrote:
You should NOT be able to run and cast a spell. It just doesnt make any sense.
Our taunts shouldn't suck also, that doesn't make alot of sense either, but they do.  This ability to cast a couple spells was something that helped us make up for horrible taunts, now its gone and we will have nothing to replace it.
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Unread 02-21-2006, 09:49 PM   #33
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Giralus wrote:

Kunathar wrote:

SibbieReborn wrote:
crusader ability to retain agro while positioning = gone
 
thnx

How so?  Positioning should not be taking no more then a few seconds (if that) to accomplish (dependant upon the location) and our taunts will continue to work while mobile, so I don't get your comment.   Why would you lose agro on a positioning move anyhow?  Do you stop taunting when you position a MOB?I'm confused, I apologize.  So please feel free to clarify.

ok harm touch and rescue are out ,  you pull mob back with your AE  tuant and healer pulls agro you feign death her but the Warlock cast on the mob and now The warlock has agro , your single target tuant is up LOL that don't do Jack, O your Ae tuant is Back up , THAT don't do jack either , your healers up Healing the Warlock, you try your single tuant again ?DOnt do Jack  the  Mob laughs at you /Group laughs at you , you Evac the group and they make excuses they have to go play Chess    and    after you disband you see in OOC        "Group looking for Tank anything BUT Shadowknight"

 

The above post Happen's on Live With the ability to RUN, and Cast to Build agro ,     when Are you giong to build agro ? standing in front of the Group everysingle pull for 20 second's wyle they have a nice conversation about this Guard they had the night befor that pulled NON-stop , and they could Start Attacking in 3 second's ?

Message Edited by Giralus on 02-20-200610:01 PM


I am sorry Giralus, but this seems to be an issue with the group and not the SK.  Every tank would have the same problems if the DPS and healer classes instantly started on a MOB being pulled before the tank even has a chance to garner enough hate to hold agro. 
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Unread 02-21-2006, 09:54 PM   #34
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I pull with distance spell, start and finish an ho myself with taunt and hold agro throughout the fight without using any other spells...if you are in a full group and they do mass damage before you get the taunt off, let em die. If you are needing heal before you can finish the ho, you need to die SMILEYFind your groove tactic and you'll be fine.
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Unread 02-21-2006, 10:23 PM   #35
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mikeyswizz wrote:
You should NOT be able to run and cast a spell. It just doesnt make any sense.

We SHOULD be able to use bows if we want to. Not being able to just doesn't make any sense. 

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Unread 02-21-2006, 10:27 PM   #36
mikeyswizz

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Knights dont use bows, to my knowledge.
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Unread 02-21-2006, 10:40 PM   #37
troodon311

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In EQ1 Knights very much do use bows.  They didn't give us bows in EQ2 because we could pull with spells.  Now that spells are interruptable, and will be cumbersome to pull with, I am now requesting that Crusaders be given bows.
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Unread 02-21-2006, 10:45 PM   #38
mikeyswizz

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I meant Knights dont use bows in the fact that true knights (historically), do not use bows. It doesnt make sense that someone with big clunky heavy plate armor is able to use a bow effectively, or at all. We can very much still pull with spells.
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Unread 02-21-2006, 11:03 PM   #39
troodon311

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mikeyswizz wrote:
I meant Knights dont use bows in the fact that true knights (historically), do not use bows.
Knights also didn't cast spells.  If you're going to talk about history the only reasonable way to do so is look at Norrath's history
 

It doesnt make sense that someone with big clunky heavy plate armor is able to use a bow effectively, or at all.
Hmm, better tell that to Guardians and Berserkers.  If they aren't going to apply logic to their classes why should they do so with ours?
 
 
We can very much still pull with spells.

Oh yeah, I'm going to love having to stop for a full second before every pull.  Won't get annoying.  Won't be dangerous having to standing still in the middle of groups of mobs.

I don't understand why you're defending this change and simultaneously resisting a simple change that would help balance us to other Fighter classes.  Do you know why this change happened?  Do you agree with this change?  Should we not be able to pull while moving while every other Fighter class can?  Should we say that Crusaders can't use bows because we wear heavy armor meanwhile Warrior, who wear just as heavy armor and carry heavier shields, can use bows?

Message Edited by troodon311 on 02-21-200610:03 AM

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Unread 02-22-2006, 06:13 AM   #40
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Just tried out the changes on live and cant say Im thrilled. I am either fizzling, having every spell interrupted or having the spells parried, riposte or just flat out resisted. This is a bit redicules devs. Up or down arrows on the critters dont seem to matter either. I hope these problems get addressed as it is now difficult to take on even leveled critters, even arrow down critters as the interrupts have gone insane.
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Unread 02-22-2006, 03:06 PM   #41
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I didn't like the change at all SMILEY
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Unread 02-22-2006, 08:26 PM   #42
joeygopher

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This change is awful.
 
Not only does it affect our pulling, it can affect us mid-fight too.
 
We now only have ONE non-interruptable lifetap.  And thats on a 30 second recast timer.  Try soloing the big groups that were the one thing SKs were good for.  Interrupt, interrupt, interrupt "i need this lifetap to go off" interrupt, interrupt, mess on the floor.  Lifetaps are one of the justifcations for us having lowest HPs.  Well thats no good if we can't top them up!
 
And as for holding aggro against multiple mobs.  We're the tanks that have to work hardest to build aggro, as SOE have stated we are working as intended.  We are supposed to be topping up our gimped taunts with DPS.  Us and beserkers, that us!
 
Well how do we do the DPS when our damage-dealers get interrupted?
 
Oh and as an aside - anyone notice our stuns get shorter?
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Unread 02-22-2006, 08:37 PM   #43
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Heh, I predicted that the nerf would happen cuz of PVP itself. I thought casting while moving was pretty overpowered in PVP setting. 

Plus I am very used to EQ1 SK that you must stand still to cast spells and now it's happening to EQ2. That nerf doesn't bother me at all but I understand that it could bother SKs especially who never played EQ1 SKs taking away what they were used to..

It's not bad at all if you adapted and got used to new method. It's all about timing and moving then you ll feel less painful from that nerf.. I did ran to get mob and casted grim coil but got interrupted last night for first time and I simply adapted and now I was running to get mob to fetch without a problem without interrupting my spells by simply changing how I pull.

Good SKs are who learn and adapt to whatever that throws in their ways..

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Unread 02-22-2006, 08:42 PM   #44
Margen

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joeygopher wrote:
This change is awful.
 
Not only does it affect our pulling, it can affect us mid-fight too.
 
We now only have ONE non-interruptable lifetap.  And thats on a 30 second recast timer.  Try soloing the big groups that were the one thing SKs were good for.  Interrupt, interrupt, interrupt "i need this lifetap to go off" interrupt, interrupt, mess on the floor.  Lifetaps are one of the justifcations for us having lowest HPs.  Well thats no good if we can't top them up!
 
And as for holding aggro against multiple mobs.  We're the tanks that have to work hardest to build aggro, as SOE have stated we are working as intended.  We are supposed to be topping up our gimped taunts with DPS.  Us and beserkers, that us!
 
Well how do we do the DPS when our damage-dealers get interrupted?
 
Oh and as an aside - anyone notice our stuns get shorter?

Strange also that Beserkers have taunts that are 50pct better then ours too.  I am really wondering if we are in Sony vision supposed to be a tank class anyways.  Plus with our DPS being based on Int and having very little Int based armor, kind of kills us in using the dps argument in keeping aggro SMILEY
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Unread 02-23-2006, 09:46 AM   #45
Diern

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The Shadowknight class in this game has been so poorly designed right from the get-go. Im not surprized the nerfs just keep on comming with no significant upgrades to compensate.

But its the only class I will play, call me a glutton for punishment I guess.

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Unread 02-23-2006, 12:03 PM   #46
jjordan

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I played for 30min yesterday. I found out that SoE have taken some of the fun playing my SK away from me. I was [Removed for Content] of so I logged out

beeing able to move,be a mobile tank was something I loved with my SK. Fast pulling always action so much fun. Is this gone just becouse someone want PVP? Will my SK be 61? I hope I addept to this change but it will be hard.

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Unread 02-24-2006, 12:00 AM   #47
dhvyse000

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Baelzharon wrote:

Ishnar wrote:
Casting while moving never had anything to do with pulling, it has to do with kiting.
 

No, it has nothing to do with kiting and everything to do with PvP because Kiting is an acceptable practice. SoE could careless if SK's kite a mob for 30 minutes, but certainly care that SK's can run and do HO's, summon a pet and lifetap during PvP. Because SoE loves PvP and hates PvE we're going to suffer so the small percentage of people who like to PvP are happy.  


I agree they probably did this for pvp.. and small percentage of people who like pvp? I'd say more like half the players would rather it at least be there then not. I'd definetly attribute WOWs HUGE succuess to having PVP since day 1, as thats the only reason I could even think of for people playing that over Everquest2, which is IMO a far better game in almost every aspect(besides not LAUNCHING WITH PVP). Maybe the balance will even out a bit more(in terms of active subscribers) now that EQ2 has real pvp.
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Unread 02-24-2006, 04:19 AM   #48
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I have to say this is rather disheartning. I played through all our aggro issues loving my class snd pusghing to level 60, but this takes a lot of the fun out of it for me. I used to be the best pulling tank around, now I think it's time to level up my Conjurer or just take over my wife's Monk. Good lord she's awesome..
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