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#31 |
Loremaster
Join Date: Oct 2005
Posts: 163
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You should NOT be able to run and cast a spell. It just doesnt make any sense.
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#32 |
Loremaster
Join Date: Nov 2004
Posts: 648
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![]() Our taunts shouldn't suck also, that doesn't make alot of sense either, but they do. This ability to cast a couple spells was something that helped us make up for horrible taunts, now its gone and we will have nothing to replace it.
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Blackoath Uglyone 80 Shadow Knight of Chaos Phang 80 Swashbuckler of Chaos You EVER going to fix SKs Sony? |
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#33 |
Loremaster
Join Date: Nov 2004
Posts: 81
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![]() I am sorry Giralus, but this seems to be an issue with the group and not the SK. Every tank would have the same problems if the DPS and healer classes instantly started on a MOB being pulled before the tank even has a chance to garner enough hate to hold agro.
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*************************************** Inmir - Level 75/91 Shadowknight Innothule - Crushbone My mount goes BEEP BEEP BEEP (when it backs up) *************************************** |
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#34 |
General
Join Date: Nov 2004
Location: West Valley City, UT
Posts: 27
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I pull with distance spell, start and finish an ho myself with taunt and hold agro throughout the fight without using any other spells...if you are in a full group and they do mass damage before you get the taunt off, let em die. If you are needing heal before you can finish the ho, you need to die
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#35 |
Loremaster
Join Date: Nov 2004
Location: Temple of Terror, Cabilis
Posts: 417
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We SHOULD be able to use bows if we want to. Not being able to just doesn't make any sense.
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-------- ROL GRATUL SKORCHERS! Off he rides, on his noble steed, a valiant figure, straight and tall, to wake his love with love's first kiss. And prove that "true love" conquers all! AHAHAHAHAHA! |
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#36 |
Loremaster
Join Date: Oct 2005
Posts: 163
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![]() Knights dont use bows, to my knowledge.
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#37 |
Loremaster
Join Date: Nov 2004
Location: Temple of Terror, Cabilis
Posts: 417
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![]() In EQ1 Knights very much do use bows. They didn't give us bows in EQ2 because we could pull with spells. Now that spells are interruptable, and will be cumbersome to pull with, I am now requesting that Crusaders be given bows.
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-------- ROL GRATUL SKORCHERS! Off he rides, on his noble steed, a valiant figure, straight and tall, to wake his love with love's first kiss. And prove that "true love" conquers all! AHAHAHAHAHA! |
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#38 |
Loremaster
Join Date: Oct 2005
Posts: 163
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![]() I meant Knights dont use bows in the fact that true knights (historically), do not use bows. It doesnt make sense that someone with big clunky heavy plate armor is able to use a bow effectively, or at all. We can very much still pull with spells.
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#39 |
Loremaster
Join Date: Nov 2004
Location: Temple of Terror, Cabilis
Posts: 417
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Knights also didn't cast spells. If you're going to talk about history the only reasonable way to do so is look at Norrath's history
Hmm, better tell that to Guardians and Berserkers. If they aren't going to apply logic to their classes why should they do so with ours?
Oh yeah, I'm going to love having to stop for a full second before every pull. Won't get annoying. Won't be dangerous having to standing still in the middle of groups of mobs. I don't understand why you're defending this change and simultaneously resisting a simple change that would help balance us to other Fighter classes. Do you know why this change happened? Do you agree with this change? Should we not be able to pull while moving while every other Fighter class can? Should we say that Crusaders can't use bows because we wear heavy armor meanwhile Warrior, who wear just as heavy armor and carry heavier shields, can use bows? Message Edited by troodon311 on 02-21-200610:03 AM
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-------- ROL GRATUL SKORCHERS! Off he rides, on his noble steed, a valiant figure, straight and tall, to wake his love with love's first kiss. And prove that "true love" conquers all! AHAHAHAHAHA! |
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#40 |
Join Date: Aug 2005
Posts: 6
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Just tried out the changes on live and cant say Im thrilled. I am either fizzling, having every spell interrupted or having the spells parried, riposte or just flat out resisted. This is a bit redicules devs. Up or down arrows on the critters dont seem to matter either. I hope these problems get addressed as it is now difficult to take on even leveled critters, even arrow down critters as the interrupts have gone insane.
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#41 |
Loremaster
Join Date: Nov 2004
Posts: 38
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I didn't like the change at all
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#42 |
Loremaster
Join Date: Apr 2005
Posts: 258
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![]() This change is awful. Not only does it affect our pulling, it can affect us mid-fight too. We now only have ONE non-interruptable lifetap. And thats on a 30 second recast timer. Try soloing the big groups that were the one thing SKs were good for. Interrupt, interrupt, interrupt "i need this lifetap to go off" interrupt, interrupt, mess on the floor. Lifetaps are one of the justifcations for us having lowest HPs. Well thats no good if we can't top them up! And as for holding aggro against multiple mobs. We're the tanks that have to work hardest to build aggro, as SOE have stated we are working as intended. We are supposed to be topping up our gimped taunts with DPS. Us and beserkers, that us! Well how do we do the DPS when our damage-dealers get interrupted? Oh and as an aside - anyone notice our stuns get shorter?
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#43 |
Loremaster
Join Date: Nov 2004
Posts: 850
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![]() Heh, I predicted that the nerf would happen cuz of PVP itself. I thought casting while moving was pretty overpowered in PVP setting. Plus I am very used to EQ1 SK that you must stand still to cast spells and now it's happening to EQ2. That nerf doesn't bother me at all but I understand that it could bother SKs especially who never played EQ1 SKs taking away what they were used to.. It's not bad at all if you adapted and got used to new method. It's all about timing and moving then you ll feel less painful from that nerf.. I did ran to get mob and casted grim coil but got interrupted last night for first time and I simply adapted and now I was running to get mob to fetch without a problem without interrupting my spells by simply changing how I pull. Good SKs are who learn and adapt to whatever that throws in their ways.. |
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#44 |
Loremaster
Join Date: Nov 2004
Posts: 648
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![]() Strange also that Beserkers have taunts that are 50pct better then ours too. I am really wondering if we are in Sony vision supposed to be a tank class anyways. Plus with our DPS being based on Int and having very little Int based armor, kind of kills us in using the dps argument in keeping aggro ![]()
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Blackoath Uglyone 80 Shadow Knight of Chaos Phang 80 Swashbuckler of Chaos You EVER going to fix SKs Sony? |
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#45 |
General
Join Date: Nov 2004
Posts: 408
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![]() The Shadowknight class in this game has been so poorly designed right from the get-go. Im not surprized the nerfs just keep on comming with no significant upgrades to compensate. But its the only class I will play, call me a glutton for punishment I guess. |
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#46 |
Loremaster
Join Date: Nov 2004
Posts: 7
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![]() I played for 30min yesterday. I found out that SoE have taken some of the fun playing my SK away from me. I was [Removed for Content] of so I logged out beeing able to move,be a mobile tank was something I loved with my SK. Fast pulling always action so much fun. Is this gone just becouse someone want PVP? Will my SK be 61? I hope I addept to this change but it will be hard. |
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#47 |
Loremaster
Join Date: Nov 2004
Posts: 113
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![]() I agree they probably did this for pvp.. and small percentage of people who like pvp? I'd say more like half the players would rather it at least be there then not. I'd definetly attribute WOWs HUGE succuess to having PVP since day 1, as thats the only reason I could even think of for people playing that over Everquest2, which is IMO a far better game in almost every aspect(besides not LAUNCHING WITH PVP). Maybe the balance will even out a bit more(in terms of active subscribers) now that EQ2 has real pvp. |
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#48 |
Loremaster
Join Date: Nov 2004
Posts: 14
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I have to say this is rather disheartning. I played through all our aggro issues loving my class snd pusghing to level 60, but this takes a lot of the fun out of it for me. I used to be the best pulling tank around, now I think it's time to level up my Conjurer or just take over my wife's Monk. Good lord she's awesome..
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