EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > General EverQuest II Discussion > Battlegrounds
Members List

Notices

Reply
Thread Tools
Unread 04-17-2010, 11:25 PM   #31
Aleste

Loremaster
Aleste's Avatar
 
Join Date: Mar 2010
Posts: 270
Default

Simple fix. Increase mage dmg by 25% make all cc harder to resist. And reduce sorcs surviveability. I think what really made ppl mad was not only the oneshotting but when you made it to the mage you couldnt kill him. I dont mind diying to a well played mage i hated diying to a mage standing in the same spot pressing 1 button.

__________________
90 Dirge Nosam (sold)

90 Necro Levie (sold)

90 Assassin Aleste (sold)

90 Inquis Diveris (sold)

90 Mystic Diveris (sold)

90 Berserker Esen (sold)

90 Swashbucker Baail (sold)

90 Shadowknight Azrieal (sold)

90 Fury

90 Warden Levietate

90 Beastlord Az



110^^^x4 Verbal Jouster
Aleste is offline   Reply With Quote
Unread 04-18-2010, 12:30 AM   #32
ntommyb

Loremaster
ntommyb's Avatar
 
Join Date: Jan 2005
Posts: 192
Default

Aleste wrote:

Simple fix. Increase mage dmg by 25% make all cc harder to resist. And reduce sorcs surviveability. I think what really made ppl mad was not only the oneshotting but when you made it to the mage you couldnt kill him. I dont mind diying to a well played mage i hated diying to a mage standing in the same spot pressing 1 button.

Making CC harder to resist would break this game, that's more devastating than damage.  And oneshotting breaks the game

ntommyb is offline   Reply With Quote
Unread 04-18-2010, 12:37 AM   #33
Aleste

Loremaster
Aleste's Avatar
 
Join Date: Mar 2010
Posts: 270
Default

There are so many ways to counter cc it would not break the game. Cc was a huge part of pvp in kos and it was no where game breaking. With pots potions procs signets ect.... and immunities. Come on.
__________________
90 Dirge Nosam (sold)

90 Necro Levie (sold)

90 Assassin Aleste (sold)

90 Inquis Diveris (sold)

90 Mystic Diveris (sold)

90 Berserker Esen (sold)

90 Swashbucker Baail (sold)

90 Shadowknight Azrieal (sold)

90 Fury

90 Warden Levietate

90 Beastlord Az



110^^^x4 Verbal Jouster
Aleste is offline   Reply With Quote
Unread 04-18-2010, 12:45 AM   #34
Aleste

Loremaster
Aleste's Avatar
 
Join Date: Mar 2010
Posts: 270
Default

Posting from my cell so sorry for x2 posts but... cc is a huge part of playing a mage. I was and am against the just burn it type of pvp alot of ppl are looking for. A mage should be mez/root do some dmg, back up to max range repeat. Not just throw spells and one shot or sit there and take a beating. Glass cannon cloth armor kind of indicates a kite style in pvp.

__________________
90 Dirge Nosam (sold)

90 Necro Levie (sold)

90 Assassin Aleste (sold)

90 Inquis Diveris (sold)

90 Mystic Diveris (sold)

90 Berserker Esen (sold)

90 Swashbucker Baail (sold)

90 Shadowknight Azrieal (sold)

90 Fury

90 Warden Levietate

90 Beastlord Az



110^^^x4 Verbal Jouster
Aleste is offline   Reply With Quote
Unread 04-18-2010, 08:25 AM   #35
Blaidd

Loremaster
Blaidd's Avatar
 
Join Date: Nov 2004
Posts: 132
Default

ntommyb wrote:

Jjay@Befallen wrote:

leliloe wrote:

bRz wrote:

Its easy to see Darkonx's reasoning behind his arguments, the only class that had much chance to take down a crusader was a mage. Nothing else is a threat, so to appear that he is just being logical and reasonable, he wouldnt ask for a nerf to any class that already cannot kill him. Just make sure the real threats are nerfed and he is secure.

Funny to say that, but for once i'm agree with him, but not for the same reasons. Don't nerf predators please, or you will really finish to kill BG. We need someone to do some damages, or we'll all fall alseep during games.

simple fix really... all scout ca's should have cast times similar to a mage.   There really is no reason a scout should kill 4x faster than another t1 dps.

Seriously?? I've never seen more [Removed for Content] people begging for completely ridiculous nerfs to other classes.  A general rule in the MMO's I've played is to ask for you class to be buffed not the other class to be nerfed.  Unless you play a summoner stop complaining every other caster has devastating effects that don't even do damage.  I seriously heard an enchanter complain about their damage WOW enchanter's are one of the most op pvp classes out there when they're grouped.  Every class has a use, figure it out, L2P, and stop whining 

You just hit the main reason for the post. Everyone cried nerf for casters and it was applied breaking the BG's, now Predators are the huge dps and killing people in what feels like 1 shot so its their turn.

Ideally the nerf should never have happened as it was only the poorly geared or played that ever got killed in 1 nuke (though the pre buffs cast by a caster are never taken into account like freehand sorcery and the debuffs). Predators were more cautious before the nerf as there were people out there that were a risk to them now I can nuke the hell out of an assassin and will die before the 1st spell or certainly the 2nd gets off. Sorcs defences cost a huge investment in AA to survive (I personally dont use Mana shield) and I have spent over 30 aa in raising my survivability.

Debuffs are getting resisted so countering all the godmode abilities tanks get is pretty much pointless and cartainly for sk that was the only way to get past DM and their CC immunity and stoneskins. Tanks dont worry about preds as their mit gives them much greater survivability so preds choose softer targets. Mit isnt much of an option to increase vs those (unless there is some +20k physical mit jewelry out trhere I dont know about).

People didnt think before calling a nerf on casters and hitting them with the nerf bat has just shown how OP some other classes are that were keeping their heads down and hoping to be overlooked.

__________________
Ysbryd 90th lvl Wizard
Anifail 90th lvl Warden.
Canlyn 90th lvl Brigand
Angau 90th lvl ShadowKnight of Runnyeye
Heresy 90th Defiler
Jorrack 90th lvl Conjuror
Ularth 90th lvl Beserker
Clefyd 80th lvl Coercer
Member of Last of the Valheru
Blaidd is offline   Reply With Quote
Unread 04-18-2010, 09:15 AM   #36
Writer Cal

Loremaster
Writer Cal's Avatar
 
Join Date: Aug 2005
Posts: 700
Default

Said nerf was a bug fix.  If casters need a boost, then they need a boost.  Basing caster damage off of a bug is idiotic.  Perhaps it's crap that caster damage is now low since the bug was fixed, but it was a fricking bug.  To leave it as it was is stupid.  Better to fix the bug, and then boost caster damage appropriately, by class, than leave balance up to an "Oops!" mistake.

__________________
~Daenee~

Member of the Tom Tobey Fan Club since 2010.

Homeshow Designs:

Deluxe Seaside Cottage

Reckoning Goes Corporate
Writer Cal is offline   Reply With Quote
Unread 04-18-2010, 11:03 AM   #37
Dorsan
Server: Nagafen
Guild: Onyx
Rank: Member

Loremaster
Dorsan's Avatar
 
Join Date: Nov 2008
Posts: 971
Default

Things as they were before the bugfix were not ok. I was killing people with bewilderment and first tick of bloodcoil on a necro and it sucked badly. However I am now doing like 10-20% of my dps before the fix, which makes me think that they fixed a bug but introduced another one somewhere.
__________________
Dorsan is offline   Reply With Quote
Unread 04-18-2010, 11:14 AM   #38
Orthureon

Loremaster
Orthureon's Avatar
 
Join Date: Jan 2006
Posts: 1,073
Default

Ysbryd@Runnyeye wrote:

What I do find ridiculous is the fact your saying casters were overpowered yet your avatar implies your an sk. If a caster was killing you you need to delete your char and start again......in wow

Um... casters, healers and other crusaders were the only thing that could kill crusaders. Any mage that is worth his salt can keep an SK at bay and eventually kill him. Also, before the change my chances against a Wizard/Warlock were about 30%, against Enchanters 50/50, Conjurors about 75% (thank god for DA lol).

I honestly think they need to nerf crusaders a bit -- now more than ever -- since they are nigh unstoppable

__________________
NAGAFEN Server


  • DAEMIEN 92 Shadowknight

  • XEOS 92 Ranger

  • EXILON 92 Inquisitor.

Orthureon is offline   Reply With Quote
Unread 04-18-2010, 02:12 PM   #39
Piccolo
Server: Everfrost
Guild: Campaign of Light
Rank: Senior Member

Loremaster
Piccolo's Avatar
 
Join Date: Feb 2005
Posts: 287
Default

problem with predators is all thier proc's proc on the first hit. so you just dont stand a chance unless your a plate.

i would be running somewhere then im dead. i look at my combat log and i got hit 8 times, most for well over 2k. and im in 80 mc bg gear. predator proc's should be nerfed imo..

Piccolo is offline   Reply With Quote
Unread 04-18-2010, 04:43 PM   #40
Kota

Loremaster
 
Join Date: Nov 2004
Posts: 671
Default

Ysbryd@Runnyeye wrote:

Ideally the nerf should never have happened as it was only the poorly geared or played that ever got killed in 1 nuke (though the pre buffs cast by a caster are never taken into account like freehand sorcery and the debuffs). Predators were more cautious before the nerf as there were people out there that were a risk to them now I can nuke the hell out of an assassin and will die before the 1st spell or certainly the 2nd gets off. Sorcs defences cost a huge investment in AA to survive (I personally dont use Mana shield) and I have spent over 30 aa in raising my survivability.

i got 1 shotted in full bg gear a few times tbh.

Kota is offline   Reply With Quote
Unread 04-19-2010, 01:39 AM   #41
bRz

Loremaster
bRz's Avatar
 
Join Date: Jan 2005
Posts: 117
Default

leliloe wrote:

bRz wrote:

Its easy to see Darkonx's reasoning behind his arguments, the only class that had much chance to take down a crusader was a mage. Nothing else is a threat, so to appear that he is just being logical and reasonable, he wouldnt ask for a nerf to any class that already cannot kill him. Just make sure the real threats are nerfed and he is secure.

Funny to say that, but for once i'm agree with him, but not for the same reasons. Don't nerf predators please, or you will really finish to kill BG. We need someone to do some damages, or we'll all fall alseep during games.

I absolutely agree with you here, most bg matches now are complete snooze fests considering survivability is so high now, pvp has just turned into a power fight since no one is dying.

bRz is offline   Reply With Quote
Unread 04-19-2010, 02:12 AM   #42
Deathba
Server: Crushbone
Guild: Heavens Might
Rank: Leader

General
Deathba's Avatar
 
Join Date: May 2007
Posts: 11
Default

Won't speak for assassins since i betrayed to a ranger @ lvl 85  (yeah i know GASP assassin > ranger [Removed for Content]?)

Here's some quick tips about why *RANGERS* are not OP in BG's(To be fair, i dont consider myself a "pro" ranger, but i do decently in bg's) but i do know what the class does and doesnt have.

A) No ranged stifle, No ranged interupt (aka, its a shot for shot fight against a caster, one which you will usually lose)   -Because most casters have some knockdown/stun on spells that give them a way bigger hand, or lifetaps for necrosB) At range, is only capable of achieving 60-70% of the characters total POTENTIAL damage output (by ignoring like 7 melee range only combat arts)  -Casters DO NOT have to worry about ANYTHING like this.

C) At range, or at melee... rangers have extremely low survivability. (Yes Chain armor and a shield help....kind of)     But compared to:    -Wiz/Locks: Manashield GG   Necros: Lifetaps/Fear  Conjuror: 9hit stoneskin (or somethin like that?) Chanter: Stuns/Daze

Those are the key points without dragging this list on to infinity and beyond.(PS: Ranged combat arts also have HUGE cooldowns... any spell that does 2-3k damage has a 1-2 minute cooldown timer, we have 1 on a 5 second timer, 1 on a 15 second timer, and 1 on a 30 second, everything else is 45s plus)

Deathba is offline   Reply With Quote
Unread 04-19-2010, 03:18 AM   #43
overmonk2

Loremaster
 
Join Date: May 2005
Posts: 23
Default

bRz wrote:

leliloe wrote:

bRz wrote:

Its easy to see Darkonx's reasoning behind his arguments, the only class that had much chance to take down a crusader was a mage. Nothing else is a threat, so to appear that he is just being logical and reasonable, he wouldnt ask for a nerf to any class that already cannot kill him. Just make sure the real threats are nerfed and he is secure.

Funny to say that, but for once i'm agree with him, but not for the same reasons. Don't nerf predators please, or you will really finish to kill BG. We need someone to do some damages, or we'll all fall alseep during games.

I absolutely agree with you here, most bg matches now are complete snooze fests considering survivability is so high now, pvp has just turned into a power fight since no one is dying.

100% agree as well... just thinking about it is putting me to sleep.

overmonk2 is offline   Reply With Quote
Unread 04-19-2010, 03:33 AM   #44
Darkonx

Loremaster
Darkonx's Avatar
 
Join Date: Nov 2009
Posts: 389
Default

overmonk2 wrote:

bRz wrote:

leliloe wrote:

bRz wrote:

Its easy to see Darkonx's reasoning behind his arguments, the only class that had much chance to take down a crusader was a mage. Nothing else is a threat, so to appear that he is just being logical and reasonable, he wouldnt ask for a nerf to any class that already cannot kill him. Just make sure the real threats are nerfed and he is secure.

Funny to say that, but for once i'm agree with him, but not for the same reasons. Don't nerf predators please, or you will really finish to kill BG. We need someone to do some damages, or we'll all fall alseep during games.

I absolutely agree with you here, most bg matches now are complete snooze fests considering survivability is so high now, pvp has just turned into a power fight since no one is dying.

100% agree as well... just thinking about it is putting me to sleep.

Abilitys that are timed well together can still kill people.

Darkonx is offline   Reply With Quote
Unread 04-19-2010, 08:17 AM   #45
Valind

General
 
Join Date: Jan 2010
Posts: 120
Default

Deathbane@Crushbone wrote:

A) No ranged stifle, No ranged interupt (aka, its a shot for shot fight against a caster, one which you will usually lose)   -Because most casters have some knockdown/stun on spells that give them a way bigger hand, or lifetaps for necrosB) At range, is only capable of achieving 60-70% of the characters total POTENTIAL damage output (by ignoring like 7 melee range only combat arts)  -Casters DO NOT have to worry about ANYTHING like this.

C) At range, or at melee... rangers have extremely low survivability. (Yes Chain armor and a shield help....kind of)     But compared to:    -Wiz/Locks: Manashield GG   Necros: Lifetaps/Fear  Conjuror: 9hit stoneskin (or somethin like that?) Chanter: Stuns/Daze

You have no idea.

A) There are dozens of items which proc stiffles stuns etc. They will all trigger from ranged auto-attack, which happens to have a VERY high chance to trigger things.B) Casters get melee auto-attack as well, by your logic, when they are at range, they aren't auto-attacking which isnt proccing things. They also aren't using their PBAoEs which for most mages are their biggest hitters.C) I'll give you the Wizlocks, but the rest? No. Chanters can be completely neutralised by clicking 1 button. Even if you don't happen to have that button, you can counter all of their CC including mez with a few clickies. Fear can be countered with a potion, is highly resistable and snaps if you even break wind in their direction. And Lifetaps? LOLOLOLOLOLOLOLOLOL. 9 hit stoneskin will evaporate within 2 rounds of auto-attack damage. i.e 4 seconds at the most.

Having said all that. I do agree that RANGERS are not OP. The procs on the ranger's (and everyone else's) gear though? Those are OP. I was fighting a ranger on my tank earlier, I saw auto-attacks critting fo 300-400 damage, but after every auto-attack there were up to 9 (!!!!) procs that all hit for 500-2000. Procs are doing more damage than the ranger was.

Valind is offline   Reply With Quote
Unread 04-19-2010, 11:50 AM   #46
Cigam
Server: Venekor
Guild: Eyes Of Darkness
Rank: Officer

Loremaster
Cigam's Avatar
 
Join Date: Nov 2004
Location: Virginia Beach VA
Posts: 285
Default

Rift... Fusion... couple of others I can think of off the top of my head that requires you to be close.

Little off subject... Did they fix manashield yet?  I specd away from it cause once hit from a zerker would put me at empty power so it saved me one second of life LOL

__________________
Cigam is offline   Reply With Quote
Unread 04-19-2010, 01:10 PM   #47
bks6721

Loremaster
bks6721's Avatar
 
Join Date: Sep 2005
Posts: 1,593
Default

 blah.. manashield still wipes power in 1 or 2 hits

bks6721 is offline   Reply With Quote
Unread 04-19-2010, 01:17 PM   #48
Death Clown

Loremaster
 
Join Date: Apr 2005
Posts: 5
Default

Novusod wrote:

Charm off Mirigel raid makes auto attacks 10m. Problem is people don't know about all the items out there and think these items are part of a class.

aITEM 1904386364 -1819859110:Collected Memories of a Betrayer/a

Ya, they take the swashie Reach away form them just to put in the Mirigel charm.

Death Clown is offline   Reply With Quote
Unread 04-19-2010, 01:31 PM   #49
Xeirus

Loremaster
Xeirus's Avatar
 
Join Date: Nov 2004
Posts: 13
Default

You can say that again.  Lately I've tried the surviability route on my conjy this is a solo spec with my tank pet, 2 speced stoneskins, runes of geomancy (chance to proc a stoneskin on dmg 10%).  I have no chance to live if i am not either being healed or a tank is not taunting every melee there.   This does not even make it close in a vs melee fight.

It's been frustrating after the fix to keep scouts and melee off me because roots, stuns, snares are also so easily resisted and melee become immune after already used recently.  They easily break through these then procced to beat the stuffings out of you dps is horrible even with dispels, pet procing pact to debuff elemental etc.  Even with 3 stoneskins absorbing 25k+ dmg I am dead within 1-5 seconds after reaching me.  This is also with a tank pet taunting them while running towards me. 

My dps is horrid now compared to what it used to be and in almost every format of BG scouts/tanks now lead the dps boards there are some mages that can still make it to the top seen couple coeccers, wiz/warlocks do it. 

But why again should tanks be up there? 

Please start to reduce melee dmg add in more resists for melee (peircing, crushing, slash).  Can we also get dmg and resist calculations for this also that mean something.

Second if you do have somewhat equal groups it is now long drawn out melee fights going back and forth and who will run out of power first.

I've really stoped playing my conjy in BG and gone back to healer, illy (power and buffs still mean alot), assisan.

Just my 2 cents.

__________________
Xeirus is offline   Reply With Quote
Unread 04-20-2010, 02:49 AM   #50
Sydares

Loremaster
Sydares's Avatar
 
Join Date: Nov 2004
Posts: 700
Default

Uh... seriously?

Look, Assassins I might buy, but Rangers? We're the very definition of glass cannon. Want to kill a ranger? Get in melee range. They fall over. Believe me, I know.

Sydares is offline   Reply With Quote
Unread 04-20-2010, 04:52 AM   #51
Shorcon

Loremaster
Shorcon's Avatar
 
Join Date: Dec 2005
Posts: 227
Default

Darkonx wrote:

Stuckx@Nagafen wrote:

Darkonx wrote:

Assassins have the restriction that they have to be close to you to kill you. Casters did not. Assassins aren't OP.

Cause getting close to people is just sooooooooooooooooooooooooooo hard,amirite?

It's harder than NOT having to be anywhere near them.

[Removed for Content]. Good one.

__________________
Shorcon is offline   Reply With Quote
Unread 04-20-2010, 04:57 AM   #52
Shorcon

Loremaster
Shorcon's Avatar
 
Join Date: Dec 2005
Posts: 227
Default

shaunfletcher wrote:

Darkonx wrote:

It's harder than NOT having to be anywhere near them.

Actually you are getting your logic in a twist. Let me help you out, you can thank me later.

An assassin has to get in close to kill quickly, but can cast all important abilities on the move (except a couple of ranged I know but thats irrelevant).

Mages have to keep outside melee distance while not moving.

Mages dont 'not have to be near' they have to 'not be near' which is not at all the same thing. With the addition of the factor 'not be near and not be moving' it is substantially different.

Stay a little closer to the tank. Id taunt em off ya. They are not op. maybe op in a 1on1 with a mage. BG isnt for 1v1. sure arena is coming soon. 1v1 2v2 etc. save this fight for then.

__________________
Shorcon is offline   Reply With Quote
Unread 04-20-2010, 11:37 AM   #53
Aleste

Loremaster
Aleste's Avatar
 
Join Date: Mar 2010
Posts: 270
Default

Roach@Nagafen wrote:

problem with predators is all thier proc's proc on the first hit. so you just dont stand a chance unless your a plate.

i would be running somewhere then im dead. i look at my combat log and i got hit 8 times, most for well over 2k. and im in 80 mc bg gear. predator proc's should be nerfed imo..

Lol running from a pred. Thats one good way to use back attacks!

__________________
90 Dirge Nosam (sold)

90 Necro Levie (sold)

90 Assassin Aleste (sold)

90 Inquis Diveris (sold)

90 Mystic Diveris (sold)

90 Berserker Esen (sold)

90 Swashbucker Baail (sold)

90 Shadowknight Azrieal (sold)

90 Fury

90 Warden Levietate

90 Beastlord Az



110^^^x4 Verbal Jouster
Aleste is offline   Reply With Quote
Unread 04-20-2010, 11:44 AM   #54
ailen

Loremaster
ailen's Avatar
 
Join Date: Nov 2004
Posts: 385
Default

ntommyb wrote:

Aleste wrote:

Simple fix. Increase mage dmg by 25% make all cc harder to resist. And reduce sorcs surviveability. I think what really made ppl mad was not only the oneshotting but when you made it to the mage you couldnt kill him. I dont mind diying to a well played mage i hated diying to a mage standing in the same spot pressing 1 button.

Making CC harder to resist would break this game, that's more devastating than damage.  And oneshotting breaks the game

25% wouldn't bring them anywhere near what they were before.  Right now Sorcerers are doing waaay too little damage.

I want to argue that Potency will play a big role in making them powerful again, but I can't go there.  If you don't have some "base" amount of damage output without insane amounts of gear then that's just stupid.  Gear should be an added "bonus" to damage, not the bulk of it.

25% would be just fine, I think the dude even went too low...  in a few weeks they'll add the 15% damage reduction they put on spell casters years ago and it should raise all the damage up, with gains that will be more than 15% because of the way potency works. 

With that note, I have to say I heard a lot of laughs out of the sorcerers that were tearing up people/groups but being a melee class player as its more my style, I wasn't laughing at all. 

I pose this question: "HOW DOES IT FEEL TO PLAY A BROKEN GAME ON THE OTHER END?"

SMILEY :::

__________________
ailen is offline   Reply With Quote
Unread 04-20-2010, 11:52 AM   #55
EasternKing

Loremaster
EasternKing's Avatar
 
Join Date: Mar 2005
Posts: 1,023
Default

Jjay@Befallen wrote:

leliloe wrote:

bRz wrote:

Its easy to see Darkonx's reasoning behind his arguments, the only class that had much chance to take down a crusader was a mage. Nothing else is a threat, so to appear that he is just being logical and reasonable, he wouldnt ask for a nerf to any class that already cannot kill him. Just make sure the real threats are nerfed and he is secure.

Funny to say that, but for once i'm agree with him, but not for the same reasons. Don't nerf predators please, or you will really finish to kill BG. We need someone to do some damages, or we'll all fall alseep during games.

simple fix really... all scout ca's should have cast times similar to a mage.   There really is no reason a scout should kill 4x faster than another t1 dps.

sure that is fine, if they up the damage, reduce the recast, and let is try again in 10secs time if it miss's right?

EasternKing is offline   Reply With Quote
Unread 04-20-2010, 12:00 PM   #56
Harbringer Doom

Loremaster
Harbringer Doom's Avatar
 
Join Date: Dec 2004
Posts: 669
Default

I still see certain mages doing top of the parse damage in Battlegrounds, just not as game-breakingly insane group-wiping damage as they were doing before resists were fixed.

I wonder why all mages can't parse at that same high level...

Harbringer Doom is offline   Reply With Quote
Unread 04-20-2010, 12:08 PM   #57
ntommyb

Loremaster
ntommyb's Avatar
 
Join Date: Jan 2005
Posts: 192
Default

Horknut@Nagafen wrote:

I still see certain mages doing top of the parse damage in Battlegrounds, just not as game-breakingly insane group-wiping damage as they were doing before resists were fixed.

I wonder why all mages can't parse at that same high level...

same reason some socuts just waste a spot and others can make a win out of a loss

ntommyb is offline   Reply With Quote
Unread 04-20-2010, 02:43 PM   #58
Trynt

Loremaster
Trynt's Avatar
 
Join Date: Nov 2004
Posts: 284
Default

ntommyb wrote:

Horknut@Nagafen wrote:

I still see certain mages doing top of the parse damage in Battlegrounds, just not as game-breakingly insane group-wiping damage as they were doing before resists were fixed.

I wonder why all mages can't parse at that same high level...

same reason some socuts just waste a spot and others can make a win out of a loss

Don't tell that to some of the authors of these threads.  *gasp*

Trynt is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 06:50 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.