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#31 |
Loremaster
Join Date: Mar 2010
Posts: 270
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![]() Simple fix. Increase mage dmg by 25% make all cc harder to resist. And reduce sorcs surviveability. I think what really made ppl mad was not only the oneshotting but when you made it to the mage you couldnt kill him. I dont mind diying to a well played mage i hated diying to a mage standing in the same spot pressing 1 button.
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#32 |
Loremaster
Join Date: Jan 2005
Posts: 192
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![]() Aleste wrote:
Making CC harder to resist would break this game, that's more devastating than damage. And oneshotting breaks the game |
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#33 |
Loremaster
Join Date: Mar 2010
Posts: 270
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There are so many ways to counter cc it would not break the game. Cc was a huge part of pvp in kos and it was no where game breaking. With pots potions procs signets ect.... and immunities. Come on.
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90 Dirge Nosam (sold) 90 Necro Levie (sold) 90 Assassin Aleste (sold) 90 Inquis Diveris (sold) 90 Mystic Diveris (sold) 90 Berserker Esen (sold) 90 Swashbucker Baail (sold) 90 Shadowknight Azrieal (sold) 90 Fury 90 Warden Levietate 90 Beastlord Az 110^^^x4 Verbal Jouster |
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#34 |
Loremaster
Join Date: Mar 2010
Posts: 270
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![]() Posting from my cell so sorry for x2 posts but... cc is a huge part of playing a mage. I was and am against the just burn it type of pvp alot of ppl are looking for. A mage should be mez/root do some dmg, back up to max range repeat. Not just throw spells and one shot or sit there and take a beating. Glass cannon cloth armor kind of indicates a kite style in pvp.
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90 Dirge Nosam (sold) 90 Necro Levie (sold) 90 Assassin Aleste (sold) 90 Inquis Diveris (sold) 90 Mystic Diveris (sold) 90 Berserker Esen (sold) 90 Swashbucker Baail (sold) 90 Shadowknight Azrieal (sold) 90 Fury 90 Warden Levietate 90 Beastlord Az 110^^^x4 Verbal Jouster |
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#35 |
Loremaster
Join Date: Nov 2004
Posts: 132
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![]() ntommyb wrote:
You just hit the main reason for the post. Everyone cried nerf for casters and it was applied breaking the BG's, now Predators are the huge dps and killing people in what feels like 1 shot so its their turn. Ideally the nerf should never have happened as it was only the poorly geared or played that ever got killed in 1 nuke (though the pre buffs cast by a caster are never taken into account like freehand sorcery and the debuffs). Predators were more cautious before the nerf as there were people out there that were a risk to them now I can nuke the hell out of an assassin and will die before the 1st spell or certainly the 2nd gets off. Sorcs defences cost a huge investment in AA to survive (I personally dont use Mana shield) and I have spent over 30 aa in raising my survivability. Debuffs are getting resisted so countering all the godmode abilities tanks get is pretty much pointless and cartainly for sk that was the only way to get past DM and their CC immunity and stoneskins. Tanks dont worry about preds as their mit gives them much greater survivability so preds choose softer targets. Mit isnt much of an option to increase vs those (unless there is some +20k physical mit jewelry out trhere I dont know about). People didnt think before calling a nerf on casters and hitting them with the nerf bat has just shown how OP some other classes are that were keeping their heads down and hoping to be overlooked.
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Ysbryd 90th lvl Wizard Anifail 90th lvl Warden. Canlyn 90th lvl Brigand Angau 90th lvl ShadowKnight of Runnyeye Heresy 90th Defiler Jorrack 90th lvl Conjuror Ularth 90th lvl Beserker Clefyd 80th lvl Coercer Member of Last of the Valheru |
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#36 |
Loremaster
Join Date: Aug 2005
Posts: 700
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![]() Said nerf was a bug fix. If casters need a boost, then they need a boost. Basing caster damage off of a bug is idiotic. Perhaps it's crap that caster damage is now low since the bug was fixed, but it was a fricking bug. To leave it as it was is stupid. Better to fix the bug, and then boost caster damage appropriately, by class, than leave balance up to an "Oops!" mistake.
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~Daenee~ Member of the Tom Tobey Fan Club since 2010. Homeshow Designs: Deluxe Seaside Cottage Reckoning Goes Corporate |
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#37 |
Server: Nagafen
Guild: Onyx
Rank: Member
Loremaster
Join Date: Nov 2008
Posts: 971
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Things as they were before the bugfix were not ok. I was killing people with bewilderment and first tick of bloodcoil on a necro and it sucked badly. However I am now doing like 10-20% of my dps before the fix, which makes me think that they fixed a bug but introduced another one somewhere.
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#38 |
Loremaster
Join Date: Jan 2006
Posts: 1,073
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![]() Ysbryd@Runnyeye wrote:
Um... casters, healers and other crusaders were the only thing that could kill crusaders. Any mage that is worth his salt can keep an SK at bay and eventually kill him. Also, before the change my chances against a Wizard/Warlock were about 30%, against Enchanters 50/50, Conjurors about 75% (thank god for DA lol). I honestly think they need to nerf crusaders a bit -- now more than ever -- since they are nigh unstoppable
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NAGAFEN Server
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#39 |
Server: Everfrost
Guild: Campaign of Light
Rank: Senior Member
Loremaster
Join Date: Feb 2005
Posts: 287
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![]() problem with predators is all thier proc's proc on the first hit. so you just dont stand a chance unless your a plate. i would be running somewhere then im dead. i look at my combat log and i got hit 8 times, most for well over 2k. and im in 80 mc bg gear. predator proc's should be nerfed imo.. |
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#40 |
Loremaster
Join Date: Nov 2004
Posts: 671
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![]() Ysbryd@Runnyeye wrote:
i got 1 shotted in full bg gear a few times tbh. |
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#41 |
Loremaster
Join Date: Jan 2005
Posts: 117
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![]() leliloe wrote:
I absolutely agree with you here, most bg matches now are complete snooze fests considering survivability is so high now, pvp has just turned into a power fight since no one is dying. |
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#42 |
Server: Crushbone
Guild: Heavens Might
Rank: Leader
General
Join Date: May 2007
Posts: 11
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![]() Won't speak for assassins since i betrayed to a ranger @ lvl 85 (yeah i know GASP assassin > ranger [Removed for Content]?) Here's some quick tips about why *RANGERS* are not OP in BG's(To be fair, i dont consider myself a "pro" ranger, but i do decently in bg's) but i do know what the class does and doesnt have. A) No ranged stifle, No ranged interupt (aka, its a shot for shot fight against a caster, one which you will usually lose) -Because most casters have some knockdown/stun on spells that give them a way bigger hand, or lifetaps for necrosB) At range, is only capable of achieving 60-70% of the characters total POTENTIAL damage output (by ignoring like 7 melee range only combat arts) -Casters DO NOT have to worry about ANYTHING like this. C) At range, or at melee... rangers have extremely low survivability. (Yes Chain armor and a shield help....kind of) But compared to: -Wiz/Locks: Manashield GG Necros: Lifetaps/Fear Conjuror: 9hit stoneskin (or somethin like that?) Chanter: Stuns/Daze Those are the key points without dragging this list on to infinity and beyond.(PS: Ranged combat arts also have HUGE cooldowns... any spell that does 2-3k damage has a 1-2 minute cooldown timer, we have 1 on a 5 second timer, 1 on a 15 second timer, and 1 on a 30 second, everything else is 45s plus) |
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#43 |
Loremaster
Join Date: May 2005
Posts: 23
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![]() bRz wrote:
100% agree as well... just thinking about it is putting me to sleep. |
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#44 |
Loremaster
Join Date: Nov 2009
Posts: 389
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![]() overmonk2 wrote:
Abilitys that are timed well together can still kill people. |
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#45 |
General
Join Date: Jan 2010
Posts: 120
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![]() Deathbane@Crushbone wrote:
You have no idea. A) There are dozens of items which proc stiffles stuns etc. They will all trigger from ranged auto-attack, which happens to have a VERY high chance to trigger things.B) Casters get melee auto-attack as well, by your logic, when they are at range, they aren't auto-attacking which isnt proccing things. They also aren't using their PBAoEs which for most mages are their biggest hitters.C) I'll give you the Wizlocks, but the rest? No. Chanters can be completely neutralised by clicking 1 button. Even if you don't happen to have that button, you can counter all of their CC including mez with a few clickies. Fear can be countered with a potion, is highly resistable and snaps if you even break wind in their direction. And Lifetaps? LOLOLOLOLOLOLOLOLOL. 9 hit stoneskin will evaporate within 2 rounds of auto-attack damage. i.e 4 seconds at the most. Having said all that. I do agree that RANGERS are not OP. The procs on the ranger's (and everyone else's) gear though? Those are OP. I was fighting a ranger on my tank earlier, I saw auto-attacks critting fo 300-400 damage, but after every auto-attack there were up to 9 (!!!!) procs that all hit for 500-2000. Procs are doing more damage than the ranger was. |
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#46 |
Server: Venekor
Guild: Eyes Of Darkness
Rank: Officer
Loremaster
Join Date: Nov 2004
Location: Virginia Beach VA
Posts: 285
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![]() Rift... Fusion... couple of others I can think of off the top of my head that requires you to be close. Little off subject... Did they fix manashield yet? I specd away from it cause once hit from a zerker would put me at empty power so it saved me one second of life LOL |
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#47 |
Loremaster
Join Date: Sep 2005
Posts: 1,593
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![]() blah.. manashield still wipes power in 1 or 2 hits |
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#48 |
Loremaster
Join Date: Apr 2005
Posts: 5
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![]() Novusod wrote:
Ya, they take the swashie Reach away form them just to put in the Mirigel charm. |
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#49 |
Loremaster
Join Date: Nov 2004
Posts: 13
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![]() You can say that again. Lately I've tried the surviability route on my conjy this is a solo spec with my tank pet, 2 speced stoneskins, runes of geomancy (chance to proc a stoneskin on dmg 10%). I have no chance to live if i am not either being healed or a tank is not taunting every melee there. This does not even make it close in a vs melee fight. It's been frustrating after the fix to keep scouts and melee off me because roots, stuns, snares are also so easily resisted and melee become immune after already used recently. They easily break through these then procced to beat the stuffings out of you dps is horrible even with dispels, pet procing pact to debuff elemental etc. Even with 3 stoneskins absorbing 25k+ dmg I am dead within 1-5 seconds after reaching me. This is also with a tank pet taunting them while running towards me. My dps is horrid now compared to what it used to be and in almost every format of BG scouts/tanks now lead the dps boards there are some mages that can still make it to the top seen couple coeccers, wiz/warlocks do it. But why again should tanks be up there? Please start to reduce melee dmg add in more resists for melee (peircing, crushing, slash). Can we also get dmg and resist calculations for this also that mean something. Second if you do have somewhat equal groups it is now long drawn out melee fights going back and forth and who will run out of power first. I've really stoped playing my conjy in BG and gone back to healer, illy (power and buffs still mean alot), assisan. Just my 2 cents. |
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#50 |
Loremaster
Join Date: Nov 2004
Posts: 700
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![]() Uh... seriously? Look, Assassins I might buy, but Rangers? We're the very definition of glass cannon. Want to kill a ranger? Get in melee range. They fall over. Believe me, I know. |
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#51 |
Loremaster
Join Date: Dec 2005
Posts: 227
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![]() Darkonx wrote:
[Removed for Content]. Good one.
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#52 |
Loremaster
Join Date: Dec 2005
Posts: 227
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![]() shaunfletcher wrote:
Stay a little closer to the tank. Id taunt em off ya. They are not op. maybe op in a 1on1 with a mage. BG isnt for 1v1. sure arena is coming soon. 1v1 2v2 etc. save this fight for then.
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#53 |
Loremaster
Join Date: Mar 2010
Posts: 270
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![]() Roach@Nagafen wrote:
Lol running from a pred. Thats one good way to use back attacks!
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90 Dirge Nosam (sold) 90 Necro Levie (sold) 90 Assassin Aleste (sold) 90 Inquis Diveris (sold) 90 Mystic Diveris (sold) 90 Berserker Esen (sold) 90 Swashbucker Baail (sold) 90 Shadowknight Azrieal (sold) 90 Fury 90 Warden Levietate 90 Beastlord Az 110^^^x4 Verbal Jouster |
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#54 |
Loremaster
Join Date: Nov 2004
Posts: 385
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![]() ntommyb wrote:
25% wouldn't bring them anywhere near what they were before. Right now Sorcerers are doing waaay too little damage. I want to argue that Potency will play a big role in making them powerful again, but I can't go there. If you don't have some "base" amount of damage output without insane amounts of gear then that's just stupid. Gear should be an added "bonus" to damage, not the bulk of it. 25% would be just fine, I think the dude even went too low... in a few weeks they'll add the 15% damage reduction they put on spell casters years ago and it should raise all the damage up, with gains that will be more than 15% because of the way potency works. With that note, I have to say I heard a lot of laughs out of the sorcerers that were tearing up people/groups but being a melee class player as its more my style, I wasn't laughing at all. I pose this question: "HOW DOES IT FEEL TO PLAY A BROKEN GAME ON THE OTHER END?"
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#55 |
Loremaster
Join Date: Mar 2005
Posts: 1,023
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![]() Jjay@Befallen wrote:
sure that is fine, if they up the damage, reduce the recast, and let is try again in 10secs time if it miss's right? |
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#56 |
Loremaster
Join Date: Dec 2004
Posts: 669
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![]() I still see certain mages doing top of the parse damage in Battlegrounds, just not as game-breakingly insane group-wiping damage as they were doing before resists were fixed. I wonder why all mages can't parse at that same high level... |
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#57 |
Loremaster
Join Date: Jan 2005
Posts: 192
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![]() Horknut@Nagafen wrote:
same reason some socuts just waste a spot and others can make a win out of a loss |
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#58 |
Loremaster
Join Date: Nov 2004
Posts: 284
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![]() ntommyb wrote:
Don't tell that to some of the authors of these threads. *gasp* |
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