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Unread 05-06-2006, 11:15 AM   #31
Vicio

 
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anyone mention guild halls yet? i don't want soe to forget about those.
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Unread 05-06-2006, 12:04 PM   #32
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the solo instance in TS the blumbles grandpa one has some bugs in it the mobs come threw the walls in places somehow and also i tryd this at lvl 20 with a pally died 10 times i gave up maybe it should be a tad eaiser maybe im just going to do it at a higher lvl is all and hope the mobs in there dont stay my lvl also i really like the updates that been coming out maybe some tweaking is due in the new recruiting system though seeings only a select number of guilds can be recruiting on it at once anyways thanks again
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Unread 05-06-2006, 12:05 PM   #33
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O yes GUILD HALLS plz that would rule come on plz plz plz plz
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Unread 05-06-2006, 03:32 PM   #34
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1. Make Templar more soloable. You see, we can survive a lot, but we still have troubles beating green heroics ^^^ with selfhealing. Its a nonsense.2. Decrese recast time for Grand Restoration. Its 11.5 seconds... please, we have only 3 major healing spells, and GR is most powerfull... but useless if you cannot cast it on time... before tank dies.3. I think about neat idea. As raid zones are more popular lately (thanks to relics), it would be more fun if only in those raid zones, you have chance to get special spell/skill from loot. You know, something you wont find elsewhere - only in those raid zones.4. Fix named Tirik' Rah for The Vessel of Fyr'Un quest. You've very, very little chance to spawn him. You can camp him for couple days without luck.
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Unread 05-06-2006, 04:42 PM   #35
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FrostyXN wrote:
Well since LU1 Enchanter/Bard has been getting shafted. So just asking for SOE to throw us a bone for christ sake.  I heard rumors of Epic's being mezzable.  I heard that and about went nuts.  Cuz at the momment i could just put follow on my brother and turn up TS to see listen to the raid while i'm in another room.  We are absolutely useless on raids (only our buffs; hence, auto follow/ turned up volume).
 
just asking for epics to be mezzable.  Even if there is penalties to the duration or resistability. Thank SMILEY
 


Forget the cheers -- they are nerfing coercer ability to solo by reduing the time of the effect on the Terrible Awe line and increasing the recast time!!

I call THAT A NERF!!

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Unread 05-06-2006, 06:40 PM   #36
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Bring troubadors to tier 3 damage again . With charms that dont break as often or controlable charmed pets ..for example
 
Fix the cloudbug
fix the carpetbug
Finally do the tradeskill revamp
 
rest -> see LU 23 Tread
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Unread 05-06-2006, 06:43 PM   #37
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Make the Guild Tool useful for everyone, not just raiders looking for new raid guilds and the lucky 15 guilds on the list.
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Unread 05-06-2006, 08:17 PM   #38
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Something i would really like to see is a heritage weapon quest ..... quite hard and around lvl 20 and the reward would be a weapon. A different heritage per class but it would always give a legendary weapon.:smileywink: I would find it fun...
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Unread 05-06-2006, 08:43 PM   #39
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karelemmy wrote:
Something i would really like to see is a heritage weapon quest ..... quite hard and around lvl 20 and the reward would be a weapon. A different heritage per class but it would always give a legendary weapon.:smileywink: I would find it fun...

There are already a whole bunch of heritage quests that give weapons. :smileyindifferent:
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Unread 05-07-2006, 03:41 AM   #40
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Mo-Shi wrote:1. Make Templar more soloable. You see, we can survive a lot, but we still have troubles beating green heroics ^^^ with selfhealing. Its a nonsense.

You're not supposed to beat heroics ^^^ solo. I'd like to see that come back, but that was part of the LU13 Great Combat Nerf.
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Unread 05-07-2006, 05:49 AM   #41
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Player Quivers to show up when the bow is used, if it was possible to show my melee weapons AND my bow/quiver all at the same time it would be very cool but i could settle for a quiver that showed up when my swords went poof and i pulled my bow out of my magical pocket of infinite space. but to have it all showing up would be nice, maybe a way to toggle it on and off as well since i assume other people prolly dont care / want all of their equiped items showing. DONT get me wrong its really not a game breaker i just think it would be cool, and IF it is a simple addition, i say why not. and how see you all game side -Nicro P.S. maybe show the satchels and sheaths for throwing weapons too? anyhow thanks for reading. later

Message Edited by Nicromancer on 05-06-2006 06:50 PM

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Unread 05-07-2006, 08:20 AM   #42
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I also hope they fix pets walking through floors and walls, especially in the 5-room house. They can use the stairs like the rest of us. Especially pet gelatinous cubes.
Houses eating items also needs to be fixed.

Message Edited by Lera on 05-07-2006 02:21 AM

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Unread 05-07-2006, 09:00 AM   #43
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General:

Ability to organize collection window by level or alphbetical order, also to have the item requested match exactly the item required I.E. instead of Grey spotted ant put spotted grey ant

Guild halls with suggestions from this thread
http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=57353&jump=true

The ability to email a guild. As in I, the individual not affiliated, can send an email not to a specific character but to #guildname.Instead of it spamming the whole guild, have it show up in something like an officer email where those with proper permissions can check it. Have the permissions on it be read, recieve and delete and have a running record  kind of like the bank that shows who the email was from and what was attached if anything(doesn't need to hold the text). This can go along way from just communications to guild gifts.Maybe even used by tradeskill guilds to revcieve orders or on PvP for players "contracts".

A displayed/non-displayed toggle on house items. Add a list similar to the selling list that names off everything in your house and it's displayed/non displayed status.Also be able to enter a placement mode from it. Such a list would allow easier modification of room look, inventory and lag reduction by allowing things like torches to be turned off.

In/out of combat regen rates displyed in persona window for power and health

Notes next to items for sale or have a sales blurb attached to the seller like 'all prices negotiable'.

Potential auction system

Change the lfg window so it allows notes

Looking for more added to the LFG system

The ability to sort quests purely by level.

Change to /Anon and /Role along the lines of this thread-
http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=50897&jump=true

Change the friends list to allow tells to be sent from it like a search does

Personal prestige levels in a system parallel to guild status levels. Path below is a rough work,feel free to post ideas but no flaming please..
http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=30377&jump=true

The ability to import friends and access lists across characters.

Guild rewards,for those of us not interested in raiding.It would be nice to have group instances added to the reward lists in the vein of DOF instances and Nektropos.

The guild bank ui for coin deposits/withdrawal for the personal bank.Coin actually shared in the bank

(Farfetched)Multiple classes on a single character if possible. Not true multiclassing but the ability to switch classes completely. I.E. if you were a Necro and a Monk, you could go home and switch from one to the other.Or, to pick up a new class go to that class trainier and pick it up from level one. No access to the other class's skills since it would become a balancing nightmare.Same for tradeskillers.With the  death of interdependency and subs, I'm not sure if there are balance issues. Maybe make it a Tradeskill AP.

Tradeskills:

Totems working like food in scaling.Really all crafted like ammo, potions and poisons as well.

Tradeskill instances getting their own own feel. Like the Stonestair one having tapestries of Odus or Greystone Yard having battle axes and sheilds hanging all about. And how about revisiting the idea of getting us out of the TS "dungeons".

Professional tradeskill gear. I'd love a chef's hat,a lab coat or hand saw.

Tradeskill AA's Post exists here- http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=92332&jump=true

More imbue recipes.Spell procing ammo. That's right, I want my exploding arrows and darts! Or Ice stuns! Something that adds more variety to the list. I also want some variety on imbues like mana or health regen. When I'm crafting/buying my gear I want variety. The imbue system was a great concept but in my opinion it's being severely underutilized.Let the appropriate classes modify dropped/quested gear(where reasonable of course). Heck, let carpenters imbue their furniture to give them varying glows.

Master crafts. A one time craft that makes the crafted piece one rank above it's normal quality IE-CHandcrafted->Treasured and Legendary->Fabled(though with t7 being the model it would be Treasured->Legendary even though the fabled or even mythical labels may be more fitting).

Ablity to scribe all recipies of a tier. IE a level 30 crafter is able to scribe all recipies 30-39. Let the crafter choose the risk they wish to take. This would be a great way to reduce the x9 or bust for imbued tradeskills.

Adventuring:

Training changed into skill line improvements instead of just Master 2 spells.I gave it a shot but it still feels too transient and non important.As a necro I'd say something like the chance to improve a stance like increasing the potentcy of the Defensive damage sheild/reducedskill penalties or, offensive proc/skill benefit increases. Improving Lifetaps damage/health ratio. Cast time reduction on a line. Maybe for Defiler's have choice that gives a ward a damage sheild component.

Non priest out of combt rez restored

The return of the old necro ghost illusion.

A toggle option between the old lich illusion and the new. For those of us that the illusion worked fine for, it was arguably the best illusion in game.

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Unread 05-07-2006, 10:15 AM   #44
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Id like to see the unnerfing of some deathtoll loot.
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Unread 05-07-2006, 01:21 PM   #45
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Make power drain mean at least something in PvE combat.
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Unread 05-07-2006, 04:22 PM   #46
Andi

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guild lvl 50 rewards: - new mounts - new houses - new cloths--new fun spells!!! new illusion forms--new mounts: pls make it faster maybe 52% and give them a new unique looking, only for lvl 50 guildscrafting: pls make t7 crafting style to all tiers

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Unread 05-07-2006, 07:25 PM   #47
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1. Fixing the damage tiershttp://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=100399--Sorcerers are underpowered (coupled with summoners being massively overpowered) and provide little utility compared to classes such as summoners and predators.  We have no agro management, which makes it so we can do less damage than a predator and still drag agro.2. Fixing the damage tiershttp://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=90215&view=by_date_ascending&page=1--Never has there been a red response to one of these posts, they have many, many replies so obviously many people feel very strongly that the damage tiers are just off balance currently.3. The ability to see your raw hate number or how much hate a spell gives. (though please consider fixing what's aleady in the game [see 1 & 2] before adding new features)--So concussive reduces hate by ~1000......what does that mean in comparison to the hate our spells generate?
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Unread 05-07-2006, 08:14 PM   #48
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One make a new tradeskill item House Chests that you can make an then place in your house to store items. Or make it were ya can place gear in your house like in SWG. (would be nice ta see my backup suit of armor resting in the corner of the house an not taking up bag space)

Two ADD Vampires to the wanted Posters PLEASE

Three Have a mount merchant placed placed in MajDul that will sell both the Mistrunners an Nightmares horse at a added cost. Also add a Mistrunner that is not paraded look please. Also bring back the Drogmor mount that was in the LoY expantion of EQ1 or make it if ya got a Baby dragon it can grow up alittle an become a dragon mount fer ya.

Four Bring back the Beastlord CLASS

Five Guild Halls

Six Bring the EQ1 Epics to the game as a Epic Heritage quest (the first epics Earthcallern Swiftwind ect)

Seven Armor Dyes but no neon colors please

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Unread 05-08-2006, 02:52 AM   #49
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I like to see a formal guild alliance mechanism. One MMORPG Dark Age of Camelot has such a system already. Why “community,” that’s the MMORPG catch word isn’t it, with all the small guilds running around it very hard to get any consistent type of x4 raiding, so why force established smaller guilds to abanded their independence and the friends they made, and force them to join a larger guild, just to raid so they have something to do with there level 70. There should be a tab on the guild page that lists formal alliance that the leadership of that guild has made. This should include a roster of the both guilds membership that want to participate, and could be handled like the recruiting options, i.e. a guild member chooses to join the alliance raider list, making themselves available. There should be a automatic Alliance chat and Alliance Leader chat channels, just like the guild chat now in effect. There should be a Alliance MOTD listing the alliance raid. All this would allow smaller guild to exist while not be excluded from Raiding possibilities and would increase character retention.
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Unread 05-08-2006, 04:50 AM   #50
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Bells, bank, broker, generic TS instance in every zone inside cities
 
Dream.. but would be lovely...
 
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Unread 05-08-2006, 05:27 AM   #51
Koehianna

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In addition to the new Betrayal, I would LOVE for more hair and customization options.  Why should certain hair styles be exclusive to a certain race?
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Unread 05-08-2006, 04:01 PM   #52
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bring that pets from pet casters in the right line in terms of dmg - NERF them - you nerf everything in this game, just those t2 dmg class pets still do more/same dmg like t1 chars ,even  not counting inthe dmg from the summoners themself....
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Unread 05-08-2006, 06:12 PM   #53
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Warlock love.

1) *****AE AGGRO CONTROL *****

Redue Curse line of debuffs reduceing the Max HP and Power of a mob by 500 or so is pointless. I use this to get a Nil Crystal only. If you are in a group by the time you cast this spell the mob will already be below 500 or so Health!! What about changing our curse line into something like a buff to bleed off x amount of hate over x amount of time to not be overpowered have it proc like our Vulian Gift  to bleed off or absorb hate for the next 30 sec or something like that or a debuff on the mob that elevates the next toon that does a melee hit hate "position" by 1 in any case it still needs to produce a nil crystal, unless you could do away with Nil Crystals all together.

2) DPS

Are biggest nukes have a wide range of damage around 1200 - 1700 from lowest to highest please make small adjustments. 900 - 1100 between them would work. Fix the broodlings so that they will not reproc once they have been summoned and so that they will moves strait to the target once summoned.

3) AA's

What is the point of having a cloth wearer having to (melee) a mob to get anything??? Hmmm let me run up to this AE casting epic and try to hit him!! 4 out of 5 AA lines require a melee "HIT". Also Remove the weapon requirements!

4) Utility

Wizzards have Evac
Necros have FD, Rezz and Power regen stones
Conjurors have can teleport groups members to conjurors current location and Power regen stones...
Ilusionist and Coercers have breeze. (power regen buff)
our power regen costs more to cast then we get back! our other utility is the ability to peel aggro from any Tank
 
Dont get me wrong I love my warlock I have played a warlock since beta but I hate seeing "2 slots left for xyz DPS PST" " I will help" "what lvl" "56" "cool" "what class" "Warlock" "Nevermind were full." most likely because of our unique ability to pull aggro at the drop of a dime. I dont mind the aggro thing I can pace myself and stun if need be on Single targets but when I have to use DoTs on AE mobs so that I do not get kicked from the group!!! I dont mind dieing it is hard on the coin purse but I dont mind.
This post is a compilation of many posts found in the Warlock board.
 
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Warlocks New ability kind of like a deaggro / Evac it costs 10% on your gear and some xp but it drops aggro by 100% and teleports you to a safe place in the zone.
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Unread 05-09-2006, 12:26 AM   #54
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a message that says who aggro'd a mob.. or who broke a mez. person = soandso action = was spotted by, attacked, woke up mob = monster_0 so .. you would get a log entry and chat message that would say.. "soandso was spotted by monster_0" .. or "soandso attacked monster_0" .. or "soandso woke up monster_0" .. with many other possible action items.. This will give people the info they need to point out the fools who get extra agro during a raid.. or break mez's and so on.. you did this for mez in eq1.. do it here.
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Unread 05-09-2006, 02:08 AM   #55
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As a Templar:

A modest DPS boost - I think given our strength our autoattack damage is very very low.

Some improvement to our "interrupt" problem that doesnt entail going 4 deep into the str line of AA's

Either an instant cast fast direct heal OR a way to transfer instant hate from another character onto ourselves (hear me out) -

I often draw the job of keeping our caster group alive during raids - AE's I can handle but if a caster pulls agro (even for 2 seconds) they are going to die on the second hit, almost no matter what.  Even if they are in my group and the reactive is up - they're going to die.  Our tanks our usually right on it but even in a perfect world 3-4 seconds is just way too long and the one spell we have that would allow them to take at least another hit allowing time for a rescue is a 3 second cast,  which means they usually die about 1/2 way through the cast.  Something with a long refresh is fine - make it 5 minutes if you want (for the heal) - I offer the alternative of the damage redirection as a "takling a bullet" for a friend alternative.  Either would be pretty cool... (Yes I know about the autorez spell but last I checked you couldnt cast it out of group...)

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Unread 05-09-2006, 05:23 AM   #56
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ahem. as a coercer on the Venekor server here is my list.

 

FIX THE GREEN FARMING PANDEMIC!!!! its FAR too rewarding! a person 8 lvls higher walking to your group and BLOWING THEM ALL AWAY IN MOMENT scoring good amounts of fame/exp. this needs to be reviewed IMO. being one shotted i can handle. thats is fine, some ppl hit insanely hard. great. but ppl actively hunting greens for good fame status exp is simply lame.

on to the next topic.

if you wanna give enchanters a little lovin give em some more pvp power. I just hope on the next LU they make mez to NOT to a stun. this would help out tremendously. Mez is the enchanters worst enemy in 1 on 1 pvp because then the enemy gets a LONG stun immunity which pretty much gets us killed.

yeah what everyone else says about raid utility. we need some.

yeah i think thats about it..

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Unread 05-09-2006, 12:37 PM   #57
koinor

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1. Guildhousing
2. Useable furniture (chairs, bed etc)
3. Guildhousing
4. Guildwrits (like normal writs only then x2 or x3 or x4 instances which can be done more then once a week)
5. Guildhousing...this will boost guilds soooooo much
6. Armordye....a ShadowKnight in bright color armor ...EWH!

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Unread 05-09-2006, 12:42 PM   #58
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  1. Re-invented LFG tool
  2. Ability to put comments in LFG window
  3. Ability for groups to toggle on LFM.
  4. Group meet up place in Qeynos harbor, perhaps even a group queue system
  5. Ability to post work orders:  for instance I post that I am looking for a tier 7 adept 3 spell.  I attach an acrylia cluster and money to the work order, and who ever accepts the work order is OBLIGATED to make the adept 3.  Obligated means they cannot trade the acrylia cluster to anyone else, destroy it, or get rid of it in any way.  If they don't make the spell after accepting the work order after a specified time, the acrylia cluster and money is returned to me, and the work order is reset.  Also they will not recieve the money from the work order, until the item is made and sent to me, in which they will recieve the money automatically.  Obviously this system will have to be secure, and smoothed out, but I think the idea is sound.
  6. Looted XXXX treasures should not only be vendor trash.  Since most of these items are very interesting, I would like to have the ability to place them in my home.  They make great collector's items!
  7. Legendary, Fabled, and Mythical items should pop up a conformation window before attempting to sell them to merchants.  (Yeah I accidentally sold an Adept 3 once!).  Or perhaps an ability to buy back the last few sold items that you sold to the merchant.
  8. If member goes LD, a message should pop up in the screen, not just the chat window.
  9. Guild window should display if guild member is AFK, and for how long they have been AFK.
  10. Ability to go automatically AFK if player is unresponsive for a time specified by the player.
  11. Increase drop rate of Advanced Apothecary 2-4, until Tier 3-6 crafting changes go into effect, which will hopefully be soon!

 

Message Edited by liquidsol on 05-09-2006 02:02 AM

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Unread 05-09-2006, 01:06 PM   #59
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I would like to see...1.  An attempt to add/fix any item that has been suggested to be added or fixed for more than 12 months.2.  An effort to fix class balance issues by Improving a weaker class or classes instead of Nerfing a stronger class or classes.3.  An automatic ban on any account(s) that, after all this time, tries to use the "damage tier" to show why their class stinks and someone else's should be nerfed.Oops...guess I stated fantasies by accident...guess need to stick with potential reality.Guild houses.
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Unread 05-09-2006, 02:03 PM   #60
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Fix DPS balance - all of it, once and for all.  Even a red response would be niceyes, dirges could use some dps lovin too
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