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#1 |
New Member
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AAs for Wardens needs to be 'unlocked' more to be on par with the changes made to other classes' AA trees in PoP expansion, particularly in the Prestige tree.
For example, why on earth do we need a full 3 points into Clearwater Currents (left-side Heal-Over-Time) before being able to assign any points into the supporting AAs for said spell (i.e. the damage shield, ward, etc)?!? This extremely limits what our class can spec into. I was under the impression that the changes to the AA trees were supposed to allow our class to be more flexible as to what we can spec our AA points into within the prestige tree, however, as it currently stands, we are still relegated to either specing down the left side or the right side... (with no meaningful combination thereof) Also, when are you guys gonna fix our epic spell to be on-par with the Fury's epic spell? Do you really expect us to believe that an UNTIL CANCELLED, GROUP-WIDE FERVOR buff is equal to the Wardens SELF-Target, 20second-long MULTI-ATTACK Multiplier?! The lack of parity in this regard is utterly laughable. |
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#2 |
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The Fury fervor buff is not always on. The fervor increase activates when the Fury casts a different temp that has a much shorter duration.
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#3 |
Well-Known Member
Join Date: Jan 1970
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![]() That being said, wardens aren't the class that got the shortest end of the epic 2.0 stick... dirges and coercers come to mind as classes that got even shorter ends... |
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#4 |
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We've all noticed a number of other classes have had some of their spells and AA effects revamped in Beta, but I don't seem to see any meaningful changes to Warden ones... Literally the same old stuff with our toon despite a brand new xpac... what's the point? There are even things which havent scaled up accordingly (for example, Sandstorms block % increase for group on the new lv 103 Grandmaster version of the spell is the EXACT SAME to the % increase on the lv 93 Grandmaster version of the spell... derrrrrppp)
What happened to the days where we could at least expect 1-2 brand new spells when a new level cap was introduced with new xpac content?! Besides the new ascension spells (which everyone gets), there is literally nothing new for Wardens as far as spells and AA abilities from what I have seen thus far in Beta. And why completely unlock AAs for some classes, but not do it for others? The way the Warden prestige tree is setup, we're still left to spec down *either* the left or the right side, with no ability to meaningfully combine AAs b/w the two sides in a way that would be advantageous (i.e. doing so now actually hinders the class' performance). |
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#5 |
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that's the same with every class.
u can get 3 points in both prestige abilities ... but u cannot fully go down on either. now .. some classes have a crappy side anyway. At least wardens have ok abilities both sides. And if u don't grab winds of growth, u can get windblade (though is windblade worth it if u don't grab the other stuffs ?? - but same for clearwater -- u want the ward and the damage proc) for sandstorm, only increase if the hate/dehate .. yeah we have had crappy GM choices. I wonder, we'll need to see but it still feels fury gets the better end. their buffs seem better, they are still dps group oriented nice thing though is instinct --> hostile ability proc now (combat hit before) but our aspect of the forest buff is lacking. It's now mostly a priest buff, but if we're solo healing a group, then it's wasted. the sta being low. and furies buffs as buff agility as wardens .. so wardens are not more wanted in scout groups anyway. still kind of aimed to be in tank group, or offtank .. but will wardens be wanted there ? |
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#6 |
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same for furies if they want their DR. They need first points into stromsomething
wardens now get a physical/elemental DR on hierophant obfucation and some stat buffs ![]() now we don't get aspect GM like lucidity for furies. or shroud of armor like defilers ... ![]() but we got some stuff nonetheless ![]() now it's not what is better but where our class fits better. Furies are dps priests, they fit in DPS groups. so it's logical they got that buff instead of us. And I like my Fae. Adds to our dps. To me it's nice, the Fae and icewater armor are 60-70% of my dps in some fights. So it means I can focus on healing, put some CA here and there without feeling bad for my dps. I really do like that. It's more our DPS boost spell that is lacking, but what is the fury one ? all their single target heals are groupwide for a duration and give potency. Well .. they can have that ![]() what I don't like is the class rune, compare to their .. ours isn't good at all ... and right now the prestige sandstorm mastery doesn't work if u don't take blinding sands. And I don't want blinding sands, it gives CB .. who cares about CB now ? hope they fix that |
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