|
Notices |
![]() |
Thread Tools |
![]() |
#1 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
|
![]()
When harvesting the various nodes, the 'average' number of items per pull is between 3 and 4 for all nodes.. except for fish nodes. Fish nodes are giving an average of barely above 1 across my harvesting runs.
Given that fish nodes are much less abundant, if not adjusted, this is likely to cause supply issues. |
![]() |
![]() |
![]() |
#2 |
Active Member
Join Date: Jan 1970
Posts: 0
|
![]()
I had the same experience harvesting last night.
|
![]() |
![]() |
![]() |
#3 |
Well-Known Member
Posts: n/a
|
![]()
Same experience here too and with the scarcity of said nodes, it's a real pain.
|
![]() |
![]() |
#4 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
|
![]()
Since fish are required in many scholar recipes (sage/jeweler/alchemist) this is a non-trivial issue.
|
![]() |
![]() |
![]() |
#5 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
|
![]()
{nod} I agree that fish nodes are lower-yield than the others and that the nodes themselves could stand to be put in more places. Hopefully there will be time to balance them a bit more.
They also should likely be renamed, as "Thalumbral School" doesn't really fit the zone that they are in. ![]() |
![]() |
![]() |
![]() |
#6 |
Well-Known Member
Posts: n/a
|
![]()
I agree, the fish nodes suck both in amount of harvest and density of the nodes.
|
![]() |
![]() |
#7 |
Developer
Join Date: Jan 1970
Posts: 0
|
![]() The fish nodes are definitely too spread out right now, the number of harvests per pull should have been fixed. Let me know if the per pull issue is still being seen. |
![]() |
![]() |
![]() |
#8 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
|
![]() 2-13-2 2-2-2 That's the first 3 nodes that I came across tonight, with a modified fishing skill of 605 |
![]() |
![]() |
![]() |
#9 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
|
![]() |
![]() |
![]() |