|
Notices |
![]() |
Thread Tools |
![]() |
#1 |
Developer
Join Date: Jan 1970
Posts: 0
|
![]()
Welcome to Torden, Bastion of Thunder! Leave any feedback you have on this zone here.
|
![]() |
![]() |
![]() |
#2 |
Member
Posts: n/a
|
![]()
when you wipe to Yveti, the nearest spawn point is very far away
|
![]() |
![]() |
#3 |
New Member
Join Date: Jan 1970
Posts: 0
|
![]()
the Yveti Stormbrood fight seems to be needing a bard in group for run speed to get to the add 800 meters away when it spawns on the opposite platform, this seems a bit far away for an add to spawn as not every group is going to have a bard or fury for run speed. Maybe just have the add either spawn in the middle or the platform the named was pulled on then if in the middle then can go to either side. I know the 800 meters is a bit exagerated but still to run from one platform to the other might be a bit far for a regular non raid geared group to go.
|
![]() |
![]() |
![]() |
#4 |
New Member
Join Date: Jan 1970
Posts: 0
|
![]()
We are going to try a few other things but a suggestion to maybe enable casting on the move so healeers can heal while running so as not to do a start stop every 20 meters so no one dies along the way
|
![]() |
![]() |
![]() |
#5 |
New Member
Join Date: Jan 1970
Posts: 0
|
![]()
also the brood blast seems to be a bit much getting hit for an average of 33mil per tick, not many non raiders will even have that much hp to survive a single hit let alone multiple hits.
|
![]() |
![]() |
![]() |
#6 |
New Member
Join Date: Jan 1970
Posts: 0
|
![]()
also when golem is spawning on the side named is pulled it is spawning in the floor
|
![]() |
![]() |
![]() |
#7 |
New Member
Join Date: Jan 1970
Posts: 0
|
![]()
So on Stoneskin and Lynhillig, we took them both down fine till Stoneskin got to 1% and knelt down. At that point Lynhillig wouldn't take damage and both mobs continued to heal. No clue as to what the script expects to counter this..is it a bug?
|
![]() |
![]() |
![]() |
#8 |
New Member
Join Date: Jan 1970
Posts: 0
|
![]()
Tried this zone again with same strat and only one healer, a templar. Damage was too extreme to live through first joust. Was something changed in zone or is this just impossible without 2 healers..one being a warder
|
![]() |
![]() |
![]() |
#9 |
New Member
Join Date: Jan 1970
Posts: 0
|
![]()
Spent another night in here, we split tank the 2 names, 2 healers. Still couldn't overcome the damage component. The side without wards died. Still think thats not good game mechanics. Could we position differently so both sides has wards? Probably. Should this zone require a shaman to complete? No.
|
![]() |
![]() |
![]() |
#10 |
Member
Join Date: Jan 1970
Posts: 0
|
![]()
Played with the pair for a bit, and we THOUGHT we worked out the strategy, but the time between seeing the protection on the friend and the required response is way too short. Plus, the co-op strike effect is way too unforgiving.
|
![]() |
![]() |
![]() |
#11 |
Developer
Join Date: Jan 1970
Posts: 0
|
![]()
Which damage is hurting you so badly? I've watched a few groups on that fight and not really seen many issues since early this past week. Can you give me the ability name doing so much damage as well as how much damage its doing to you. Also what is your max hitpoints?
|
![]() |
![]() |
![]() |
#12 |
Active Member
Posts: n/a
|
![]() ![]() It's possible we were missing part of the strat. Healthwise, I can't recall exactly, I must have been circa 50million in Beta scaling gear. |
![]() |
![]() |
#13 |
Well-Known Member
Posts: n/a
|
![]()
same group, my warden had 42 million HP. group was guardian, defiler, warden, coercer, conjuror and ranger
Though strange thing, sometimes people got one shot while others didn't. |
![]() |
![]() |
#14 |
Member
Join Date: Jan 1970
Posts: 0
|
![]()
As you see from the earlier posters, the damage was a bit crazy. We tried swapping when one had his brother's back, but if that is the failure condition, there is way too little time. Some pulls we survived a few rounds, but six people changing targets as fast as it appeared was needed was impossible to keep up.
|
![]() |
![]() |
![]() |
#15 |
Developer
Join Date: Jan 1970
Posts: 0
|
![]()
That damage is based on how close to each other the two bosses are. When one begins to cast it is rooted and you need to pull the other away from him before he casts the blast in order for it to be survivable.
|
![]() |
![]() |