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#31 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Glitched Guardian:
After the midnight patch.. again.. merc is unfortunately required. There is no way for a coercer in the gear given from the timeline to survive even to 80% w/o a merc. I get the mob down to 1% and it heals up to 5%. The one buff on the mob doesn't give any suggestions on what to do. The mob does not emote anything that would give a suggestion on how to actually kill it. I dragged it over to the red lightning thing in to the right of the door on inside.. fought it next to the furnances that root me (w/o putting any det on me at all *grumpy face*) and it still heals back up to 5%. There is no right-click option on the mob either. This is a solo zone required for the signature line... the strat should not be this arcane. |
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#32 |
Member
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#33 |
New Member
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#34 |
Developer
Join Date: Jan 1970
Posts: 0
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We are aware that bosses in Plane of Innovation and Torden, Bastion of Thunder are not dying like they should. We will get it fixed asap.
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#35 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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When using the Electro-Charged Clockwork Hand to open the door for Legacy of Power: An Innovative Approach, it immediately puts my toon in combat. Nothing is attack.. feigning doesn't break it.
Additionally the erratic clockwork is not behind the door. |
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#36 |
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Join Date: Jan 1970
Posts: 0
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Aaaaannd... now the Glitched Cell Keeper has the same bug the Glitched Guardian had. It gets to 1% and heals back up to 5%.... And I am now stuck on the third quest of the sig line for the 4th day :S
There is no right click option. I even requipped the Electro-Charged Clockwork Hand to see if that made a difference... nope. |
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#37 |
New Member
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So the Glitched Cell Keeper cannot be killed in the solo version due to that immortality at 1% regen to 5% repeat infinitely. Will wait another 24 hours, hopefully, for a potential fix. Thanks. Oh I attempted this zone at 7:01 am eastern this morning.
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#38 |
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Confirmed as of 852am. Looks like the devs forgot this one. Same as yesterday. Cant be killed and cant progress in the sig line because this zone cant be finished.
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#39 |
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Glitched Cell Keeper:
If you die fighting it, it will reset to white/non aggro and the zone must be reset Correction: If you die, go linkdead, etc - anything that "resets" the encounter, this will happen (happens on any boss where the spirit must activate/possess them) |
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#40 |
Member
Join Date: Jan 1970
Posts: 0
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Glitched Cell Keeper:
was unkillable got down 1% and would not die... evaced and then mob became white/ non agro. ![]() |
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#41 |
New Member
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Glitched Cell Keeper:
Gninja, the cell keeper is now non agro? So I can't proceed thru the door. I know you guys are working on this and we do understand this is just the beta, but when you have time please look into this. Regards, |
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#42 |
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Tried this today. Finding similar things but a few notes:
1. I noticed that the Electro-Charged Clockwork Hand was still in my inventory from yesterday, even after zone reset. Intended? 2. Couldn't kill Glitched Cell Keeper as per other folk's notes. Tried camping and back and he was non-agro, so I left zone and reset it. When I went back in, all of the nameds were up till I got to the Erratic Clockwork. It was missing. So quest was stuck at that point. I then deleted the quest and got it again from Druzzil Ro. So at least there seems to be a workaround. Will try again once someone says the Glitched Cell Keeper is no longer 'glitched' ![]() |
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#43 |
New Member
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Just tried to re-run Masks of the Marvelous solo.
Erratic clockwork is missing this time round. |
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#44 |
Member
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Vile, after you quit one time the erratic goes missing. I had to remove quest, get it again from Druzzil Ro and reset zone.
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#45 |
Member
Join Date: Jan 1970
Posts: 0
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![]() Reset the zone and now the gate to underground tunnel is locked do to security protocol and I cannot get to last name ![]() |
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#46 |
Member
Join Date: Jan 1970
Posts: 0
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But evacing to front door seems to fixed the problem
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#47 |
Member
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#48 |
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Might have been a server crash perfectly timed with this but:
Immediately after killing the Clockwork Scrounger XVII the zone froze, I couldn't loot the chest, I could target mobs, but I couldn't cast anything on them, and after a few minutes it finally kicked me back to character select. The server never said it went down, and when I logged back in the instance had reset, even the first named apparently respawned. The nameds in here take a really really long time to kill (I expect on live it'll come down since I'll be using more 101-110 abilities than I am right now), so I didn't try a 2nd time just yet. |
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#49 |
New Member
Join Date: Jan 1970
Posts: 0
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Glitched cell keeper repeatedly healing for me as well. Tried the autoattack only trick and no luck there either
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#50 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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![]() Solo, with no merc, I have no issues. If you attempt to kill him with a merc, or a friend in the zone with you, he glitches. Tested with a merc and 2 other runs with a 2nd person in the zone. All 3 times deleted the quest, reset the zone and we were able to reproduce the issue. |
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#51 |
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I managed to kill the Glitched Cell Keeper. I stopped ALL dps except melee Auto attack at 10% and it didn't heal
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#52 |
Member
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Gninja, When you open the door that requires the use of the Electro Charged clockwork hand, it puts you into a state of combat for the rest of the zone. /sit, etc doesn't fix it
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#53 |
Member
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Gearclaw The Collector
hits 75% then won't take any more damage he sort of slumped over and combat logs says he's not taking damage. He will not move, and he's not attacking me either.. He's damage immunity buff was also NOT active during this state. I sat in combat for 10 mins before running away and out of the zone update: fought him 3 more times and he did the same as above. I just didn't wait 10mins again update: Gninja told me in game this is part of the script. Have to pay attention to the message it gives you and do something ![]() |
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#54 |
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#55 |
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#56 |
New Member
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#57 |
Member
Join Date: Jan 1970
Posts: 0
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Ran into an issue with the Ancient Clockwork Hand. When I couldn't kill the Glitched Guardian, I logged out to go to work and didn't resume my attempts to kill him until the next day. Before I tried again, I reset the zone to start over, since there'd been fixes after I'd logged off. I reset the zone, and the hand was still in my inventory. When I killed the mob in the fresh zone that drops the hand, I couldn't loot it because I still had the old one. I didn't think it mattered, so I left the chest with the hand and went to kill the next mob. When I got to the Guardian again, it didn't update the hand to be able to open the door (presumably because it was the hand from the previous zone I had reset). The chest with the new hand had expired already, and now the quest won't advance. I'll have to go out and destroy the old hand, reset the zone, and start again.Is it possible to make the hand from a previous zone work for the new zone?
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#58 |
New Member
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PLEASE get rid of the stupid damage immunity buffs which occur at specific percentages. As it currently stands, it doesn't matter whether you have 30k or 10 trillion potency, the named encounters will die at EXACTLY the same speed regardless. This defeats the whole purpose of gear progression -- making things die faster. As it currently stands, I have to press 1 CA, wait 5 seconds, press 1 CA, wait 5 seconds, etc, etc. before the NPC is defeated. This is a toxic form of gameplay.
The same issue plagued certain kunark ascending heroic instances, with Arcanna'se Spire: Forgotten Sanctum being the most notorious of these. I avoided that zone like the plague, btw. |
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#59 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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The furnaces in the zone really should put a det on players when they root them. It will obviously be incurable, but there should be something for players to see effect and duration of the root.
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#60 |
Member
Join Date: Jan 1970
Posts: 0
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