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#31 |
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When exiting the tunnel to the Mutation Hall into the Chasm of the Awairing there is a gap between the "tunnel floor" and rocky area of the chasm causing player to fall through the world. Loc: 514.70 -36.13 -126.19 86.56 0.00 0.00.
Also the map for this zone is missing, not sure if this is intentional or not. |
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#32 |
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Apparently if you do not kill the nameds in a specific order and break through both tombs you don't get any updates. I opened both tombs killed spiders and opened both coffins and i couldn't hail Wreek after that. So i have to wait till i can reset the zone.
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#33 |
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Join Date: Jan 1970
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#34 |
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I got to the part where I am supposed to save Wreek from the ghost. Except as a caster I I pulled the ghost long before I got close enough to get the update that I should save Wreek. Result: I had to reset and do it again.
Maybe it would be possible to make that ghost no agro until you get the update to save him? |
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#35 |
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Join Date: Jan 1970
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#36 |
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Not finding any crypts that can be broken into. Any better hints as to what the heck we should be looking for?
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#37 |
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Disregard my last.
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#38 |
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Can you please change the gooblins in here so that they can be rooted more than once. After the zone was changed in difficulty unless you can root them or slow them they hit way too hard on a wizzy even with a merc up.
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#39 |
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![]() not sure what the strat was for the ape. I ranged it and I think the procs on my gear ended up killing it. I didn't have ACT up to check but it died really fast when I was a long way away. |
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#40 |
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![]() Seems I can outrun his rockfall but not the knockback or power drain. This is a new change to him over the past day; he wasn't too bad before the change. |
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#41 |
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#42 |
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The named Ape now beats the crud out of me, is there a new trick to him? I seem to be spending all my time flying thru the air, having rocks fall on my head and having all my power zapped away. Tried to interrupt him with a swift kick of my boot but there was no effect (no interruption). :-/
The named in the yellow portal hallway is still doable no problem. |
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#43 |
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Join Date: Jan 1970
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The gooblins need to be turned back from #11 to #7.
I can see them eating squishies all day long. |
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#44 |
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![]() It would be fine if they were rootable. I don't get why they aren't. makes no sense can't even slow them down with the root spells it just pops up as immune after the first try. If you could at least slow them down then its easy. It looks like root are now as useless as invis. |
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#45 |
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Join Date: Jan 1970
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#46 |
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![]() The root only works when you engage. Subsequent attempts show them up as immune and it won't apply a second time. |
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#47 |
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I ran this again today. The stat changes have made it rather easy now and I got the grandmaster cloak as well which gave me a nice boost. The gooblins nox hits very hard for squishies but other than that was straight forward.
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#48 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() Also, advanced solo bosses will only gain control immunities for around 15 seconds instead of the upwards of 2 minutes they used to. |
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#49 |
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The goblins still hit hard but they are a lot easier to heal through... maybe I might even sell some healing potions this expac, naaaa who am I kidding.
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#50 |
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#51 |
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Thanks Chrol, but I really don't want to sell healing potions to myself
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#52 |
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Join Date: Jan 1970
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the gooblins need to hit a little less hard or not stun.
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#53 |
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[Disregard that.]
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#54 |
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Thought this was a snooze on my raid-geared main, an alt chanter was eaten alive by the goblins time and time again.
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#55 |
Developer
Join Date: Jan 1970
Posts: 0
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Gooblins have been fixed. They were previously proc'ing the heroic tier debuff.
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