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Unread 10-23-2016, 08:22 PM   #31
Apecoe

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When exiting the tunnel to the Mutation Hall into the Chasm of the Awairing there is a gap between the "tunnel floor" and rocky area of the chasm causing player to fall through the world. Loc: 514.70 -36.13 -126.19 86.56 0.00 0.00.

Also the map for this zone is missing, not sure if this is intentional or not.
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Unread 10-24-2016, 03:50 PM   #32
CSP84

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Apparently if you do not kill the nameds in a specific order and break through both tombs you don't get any updates. I opened both tombs killed spiders and opened both coffins and i couldn't hail Wreek after that. So i have to wait till i can reset the zone.
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Unread 10-24-2016, 04:46 PM   #33
Shmogre

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The beta buffer on the Frostfang docks has zone lockout reset baubles that can can clear the zone timer for you.
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Unread 10-25-2016, 11:56 AM   #34
Tierisch

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I got to the part where I am supposed to save Wreek from the ghost. Except as a caster I I pulled the ghost long before I got close enough to get the update that I should save Wreek. Result: I had to reset and do it again.

Maybe it would be possible to make that ghost no agro until you get the update to save him?
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Unread 10-25-2016, 03:21 PM   #35
SgtPmpkn

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Where are these walls located? In the hall with the roaming named?
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Unread 10-28-2016, 01:49 PM   #36
Sucha

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Not finding any crypts that can be broken into. Any better hints as to what the heck we should be looking for?
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Unread 10-29-2016, 08:15 AM   #37
Sucha

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Disregard my last.
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Unread 10-31-2016, 10:37 AM   #38
Ellimist

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Can you please change the gooblins in here so that they can be rooted more than once. After the zone was changed in difficulty unless you can root them or slow them they hit way too hard on a wizzy even with a merc up.
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Unread 11-01-2016, 01:30 AM   #39
Ellimist

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not sure what the strat was for the ape. I ranged it and I think the procs on my gear ended up killing it. I didn't have ACT up to check but it died really fast when I was a long way away.
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Unread 11-01-2016, 02:11 AM   #40
Cragfire

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Seems I can outrun his rockfall but not the knockback or power drain. This is a new change to him over the past day; he wasn't too bad before the change.
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Unread 11-01-2016, 02:37 AM   #41
Winddragon

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He didn't seem too bad when i fought him, but I'd say that he is by far the toughest named in wizard's den. The other 2 are easy.
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Unread 11-01-2016, 08:10 AM   #42
Cragfire

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The named Ape now beats the crud out of me, is there a new trick to him? I seem to be spending all my time flying thru the air, having rocks fall on my head and having all my power zapped away. Tried to interrupt him with a swift kick of my boot but there was no effect (no interruption). :-/

The named in the yellow portal hallway is still doable no problem.
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Unread 11-01-2016, 10:36 AM   #43
Wurm

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The gooblins need to be turned back from #11 to #7.

I can see them eating squishies all day long.
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Unread 11-02-2016, 01:17 AM   #44
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It would be fine if they were rootable. I don't get why they aren't. makes no sense can't even slow them down with the root spells it just pops up as immune after the first try. If you could at least slow them down then its easy. It looks like root are now as useless as invis.
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Unread 11-02-2016, 01:28 AM   #45
Chrol

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They've always been rootable.
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Unread 11-03-2016, 12:06 AM   #46
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The root only works when you engage. Subsequent attempts show them up as immune and it won't apply a second time.
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Unread 11-04-2016, 04:12 PM   #47
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I ran this again today. The stat changes have made it rather easy now and I got the grandmaster cloak as well which gave me a nice boost. The gooblins nox hits very hard for squishies but other than that was straight forward.
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Unread 11-05-2016, 02:26 AM   #48
Chrol

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Actually, after the next beta update, trash mobs in advanced solos won't gain any control immunities, so you can root to your heart's content!

Also, advanced solo bosses will only gain control immunities for around 15 seconds instead of the upwards of 2 minutes they used to.
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Unread 11-07-2016, 07:20 PM   #49
Wurm

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The goblins still hit hard but they are a lot easier to heal through... maybe I might even sell some healing potions this expac, naaaa who am I kidding.
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Unread 11-07-2016, 10:04 PM   #50
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I'll have them increase their dps and potency by 10000 whenever you enter the zone...
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Unread 11-07-2016, 10:08 PM   #51
Wurm

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Thanks Chrol, but I really don't want to sell healing potions to myself Tongue
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Unread 11-10-2016, 04:37 AM   #52
CoLD MeTaL

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the gooblins need to hit a little less hard or not stun.
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Unread 11-11-2016, 08:20 AM   #53
Trepide@Storms

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[Disregard that.]
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Unread 11-13-2016, 06:58 PM   #54
Elowith

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Thought this was a snooze on my raid-geared main, an alt chanter was eaten alive by the goblins time and time again.
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Unread 11-13-2016, 07:07 PM   #55
Chrol

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Gooblins have been fixed. They were previously proc'ing the heroic tier debuff.
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