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#1 |
Developer
Join Date: Jan 1970
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KNOWN ISSUE: appearances and icons are not yet final on most crafted items. No need to report this, it's on the list!
![]() Apart from this, please use this thread to report any crafted items that actually seem bugged - weird stats, no stats, won't equip, wrong classes, stuff like that, so that Caith can check 'em out. |
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#2 |
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Join Date: Jan 1970
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What about crafted furniture placement oddness? You want that here, too? (looooonnnnnnngggg chain on "lab cage" The part that is visible when you place it in a ceiling is a sane length, but then what extends up goes on for a considerable distance, as I found when I used a tile to hang it in midair in the front area of a T3 guildhall. It is at least a story or two of extra chain above the placement point for it, which means it'd try to extend out of the zone on smaller homes ... I think)
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#3 |
Developer
Join Date: Jan 1970
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#4 |
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Join Date: Jan 1970
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Unsure if this counts as a bug, but I'll throw this out there just as an FYI...
The "Bloody Tooth" (rare crafted) weapons have worse damage ratios than their ToT crafted rare counterparts. (Example would be that the "Bloody Tooth Swingy Stick" has a 191.2 rating while the Petrified Club has a 198.2 rating - both are 1-handed crushing weapons.) Add in that the ToT stuff can use refined rares (takes several, but still ...) and the Obulus stuff can't and you may have folks complaining despite the fact that the Obulus stuff has WAY nicer stats overall. |
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#5 |
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My bad wrong thread
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#6 |
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Same stats resulting from recipes made with the same rare ingredients.
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#7 |
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Join Date: Jan 1970
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Edit: removed, Cloud beat me to it by a few minutes. However, the pet peeve below still applies. Cloud and I shouldn't have to play secretary to others.
Pet peeve time. SEVERAL folks brought this up in /general in beta, and/or in the wrong spot on these forums over the last several days. They were told which thread to post in. Why am I having to post this in here several days later? C'mon, beta testers, you need to report stuff properly, not just complain in the wrong spot and figure your job is done! |
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#8 |
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Join Date: Jan 1970
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#9 |
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The bloody tooth alchemy potions do not apply when use nor does it say what they do other then applies essence of clairty when applied. no number value. the potion of fortitude doesn't leave a buff on you its like you cast it and nothing happens. the scroll of prowess is the same stats as the ToT one.
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#10 |
New Member
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Wrong area again ugh!
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#11 |
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Join Date: Jan 1970
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![]() Caith, for added detail, the item names in question are the "skyfire" and "cae'dal" elixirs and essences (recipe names are bloody tooth and twark, and depending on when you tackle this, the item names may have been changed to fit). None of them have proper effects yet. I haven't gone over the skyfire and cae'dal "scroll of ___" yet (recipes are for bloody tooth and twark draughts) to see if they're matching the stats of the previous tier yet, since that requires cross-checking between sage and alchie, but it is sounding like there may be issues there with them not having this expansion's stats as well. |
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#12 |
New Member
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Could someone involved in itemization maybe take a look at the current crafted war runes? With many characters going past 10k potency, the potency given by runes such as Overbearing Onslaught or Winds of Obol have become pretty insignificant. Maybe introduce some recipes for new versions that give something like +3% or +2% base potency? That way they would continue to be useful, even beyond KA. War runes like Descent of Drinal and Empyrean Lands (disregarding the chrono bug) could use an update as well, and the warding runes could help bridge the massive gap in group survivability between shamans and non-shaman healers. Make them use potency and cb, instead of giving them a static amount that will no doubt become obsolete half-way through the xpac.
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#13 |
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Spirit Stones need to be looked at.
There are 3 at the 492 stat level : Glarsh - 39.2 Pot (also this one has a typo Spirit Stone pf Glarsh) Warslik - 41.2 Pot Qlark - 39.2 Pot 4 at 511 Stat Level: Rak'Ashiir and Lachina - 43.2 Pot are same stat set and probably one should be on the next tier Vihgoh 43.2 Pot Glox 45.2 Pot 2 at 530 Stat level Gorius - 45.2 Pot Ghiosk - 49.2 Pot All of the "Tank" Stone have a superior stat set. Higher Pot More Double Cast Equal AB mod ... but also they have Fervor and the others do not the stats need balanced or there will be only once choice in Stones. |
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#14 |
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Join Date: Jan 1970
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i noticed the bloody tooth battlemaster jewelry set is the only set without a tummytucker (belt) item...intended?
edit: ah, i missed the bellyhugger item...yeah the battlemaster set is possibly missing that as well. not a big thing though, as tank types still got 2 pitfighter options. just thought i'd put it out there, in case.... |
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#15 |
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Join Date: Jan 1970
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From the Oct 30 patch notes:
Can you tell us what "expendables" were updated? Without knowing what is covered by this note, it is hard to tell if your update actually went in yesterday or not. So far, expendables that I spot checked are either matching last expansion's items or still totally missing their effects.
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#16 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() Now the signature quest line is finished, I'll be going through the bugs in this thread in more detail! |
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#17 |
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Join Date: Jan 1970
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Not a crated item, but crafting-related.
The "Watering can" from the new red shiny garden collection doesn't have art tied to it - cannot preview and all that jazz. ![]() The "Gardener's watering can", has all the selling for status boilerplate as if it is a shiny, but it isn't acting as a collectible. (And having something be "no-value" and having that status selling message is ... odd ![]() |
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#18 |
Developer
Join Date: Jan 1970
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#19 |
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Join Date: Jan 1970
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![]() Ohdear. I love that mental image! Thanks for the very needed giggle! |
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#20 |
Developer
Join Date: Jan 1970
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Unfortunately looks like beta won't be getting an update today, the next update is expected to be tonight.
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#21 |
New Member
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None of the rare potions from the advanced book or the essentials non rare ones have any effect. They all read Applies essence of (insert potion name here) when activated with no stats and doesn't actually apply anything.
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#22 |
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Join Date: Jan 1970
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![]() ![]() Later, I'll go through and do some spot-checks with each crafting class and the purified rares, to make sure that recipes that should accept them are accepting them. ![]() |
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#23 |
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Join Date: Jan 1970
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Since they called out fixes for icons, names, etc of crafted items in the patch notes, I'm sitting with the faction vendor and going over every recipe book in one swell foop. I may miss some things, but hopefully I can catch 'em all.
Alchemy: Bloody Tooth Critical Draught, Bloody Tooth Draught of Increase, Bloody Tooth Potent Draught, Twark Critical Draught, Twark Draught of Increase, Twark Potent Draught - "draught" implies a drink, which makes sense for alchemist-made items. The icon for them is a scroll. I have NOT checked to make sure these scrolls have had effects upgraded to match KA, instead of still using the ToT numbers. Since the alchemist potions are all still having effects that have no effects tied to their effect names, I suspect alchemist items need more bug fixing Armorer: quick scan looks good, but I did not go over every appearance with a fine-toothed comb yet Carpenter
Jeweler
Provisioner quick scan looks good Sage: Several experts are in the essentials book instead of the advanced book: Brittle Armor (Expert), Bulwark of Rime (Expert), Elemental Amalgamation (Expert), Elemental Avatar (Expert), Elemental Conduit (Expert), Elemental Personification (Expert), Frozen Heavens (Expert), Glacial Freeze (Expert), Scorched Earth (Expert), Thermal Depletion (Expert), Wildfire (Expert) Tailor Quick scan looks good, but I did not go over every appearance with a fine-toothed comb yet Weaponsmith:
Woodworker Quick scan looks good, but I did not go over every appearance with a fine-toothed comb yet |
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#24 |
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Join Date: Jan 1970
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Tailor
Bloody Tooth Battlemaster's Leather Shoulderpads and Twark Battlemaster's Leather Shoulderpads are invisible to the point of making any gloves that you wear also invisible once you equip them. This *may* be because they're part of the gi set, and they didn't want to overwrite the gi look at all, but I didn't want to jump to conclusions. ![]() |
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#25 |
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Join Date: Jan 1970
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Tailor:
Tailor-made items ("Bloody Tooth ____) using purified (refined) materials are not showing a "refined" tag, and are not gaining any stat benefits from using the purified mats. Tested with leather armor, cloth armor and cloak. Too wiped right now to check armorer, weaponsmith, woodworker and jeweler with the refined stuff, if someone else has some "oomph" to spare Tailor and Armorer, likely the other gear-making classes too: Made by tags are missing on crafted armor. Too tired right now to do all the alt-hopping to check metal & wooden weapons, jewelry, spells, etc., but I'm not remembering tags on them, either. |
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#26 |
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Join Date: Jan 1970
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I noticed that none of the crafted items state that they are crafted or mastercrafted. I can't imagine that this is intended.
And like Niami mentions I saw no "made by" tags on any of the crafted gear. |
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#27 |
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Join Date: Jan 1970
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"Fancy Plant Pot" - Flavor text (examine info) on it is a blurb about the map of old Tunaria
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