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#1 |
Developer
Join Date: Jan 1970
Posts: 0
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Please leave any feedback you have for this zone here. Remember to please be constructive and detailed when reporting a bug or giving feedback! Thanks!
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#2 |
Member
Posts: n/a
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A Residual Slime has a lot of HP and does way too much dmg with Noxious Spray. A Spectral Beguiler seems to have a similar amount of HP. Skeletons in here also seem to do way more dmg than anything else in the zone.
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#3 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() How was the trash population in terms of health? |
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#4 |
Member
Posts: n/a
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Trash mobs seemed to have a decent amount of health, didn't take long to kill them.
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#5 |
New Member
Posts: n/a
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Neh'Ashirr too much HP or we got the script wrong it wont take damage unless its a DoW .
Took 3 min to hit the 96% mark not running ACT on Beta yet but it was a Dirge Necro Raid geared |
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#6 |
Developer
Join Date: Jan 1970
Posts: 0
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Neh'Ashiir was using the heroic buff package. Its been corrected for tomorrow's build (10/18)
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#7 |
New Member
Posts: n/a
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A few additional things:
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#8 |
Member
Posts: n/a
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There is a zone out for Reaver's Remnants, its just above the zone in on a ledge.
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#9 |
New Member
Posts: n/a
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Chosooth comes up twice on tracking.
There is an invisible object at -5.65, -5.15, -1,224.52 Which I presume is probably the other chosooth. Another invisible object near a Residual Slime. I didn't check if there were two on tracking to know if was a double up of that mob. |
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#10 |
New Member
Posts: n/a
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Minor problem. It seems to be raining inside the building. Yes it's raining outside but there is a roof so why is rain coming through? Just curious.
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#11 |
Active Member
Posts: n/a
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I love this zone. Whoever built it did great.
There is however 2 Chosooths. |
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#12 |
Member
Posts: n/a
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I started the catalog the creatures time quest and managed all but the black reaver. The only ones i saw where in the room with the final mob and not targetable.
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#13 |
Member
Posts: n/a
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The black reavers during the fight with the final named come active and I assume are meant to attack the player. However, they currently don't have the aggro radius to aggro the player in the middle of the room, therefore its easy to miss the fact that they even come active. Should probably be fixed so they aggro the player upon activating.
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#14 |
New Member
Join Date: Jan 1970
Posts: 0
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I couldn't find Chosooth at all in the zone. I did find about 4 or 5 targetable invisible objects throughout the zone though.
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#15 |
Active Member
Posts: n/a
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#16 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() Its old and leaky ![]() |
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#17 |
Well-Known Member
Posts: n/a
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Feedback:
- The art is great in this zone! Whoever did this zone please have him/her make more! - I'm destroying this place on my defiler. It seems fine for launch but anticipating gear upgrades the mobs don't offer enough challenge. Please increase their health 25% and maybe add some magic damage so zerkers can't pull the entire zone in one pull. - Neh'Ashiir: Is there a strat to this? Why are there golems on the walls? Boring tank and spank fight. - We need an in game map of this zone. - Is this zone even finished with population? The room where Chosooth is at seems like a treasure trove of quest updates but it's just.... nothing. And what was the clickable sarcophagus for? I clicked it and nothing happened. - Is Neh'Ashiir the the final named? If so we should get some kind of "Zone Completion" achievement to notify us that this is it, zone is cleared. I'm running around trying to find a final mob. - What is that big round building at the entrance? The one in the middle? It appears to have two doors but they don't do anything. Is something in there? A quest requirement perhaps? Final mob of the zone maybe? Overall opinion of the zone is that it's too easy, underpopulated for such a vast space and kind of boring. There are no strats. This is an awesome looking zone but I personally feel it's being underutilized. |
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#18 |
Well-Known Member
Posts: n/a
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#19 |
Member
Join Date: Jan 1970
Posts: 0
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yay i was reconisd for holding onto the phylactery for so long.
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#20 |
Member
Join Date: Jan 1970
Posts: 0
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the little things can make a big difference.
also i cant seem to edit my posts... |
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#21 |
Well-Known Member
Posts: n/a
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Ran into this zone to help a guildie. Not sure if it would be considered clipping, but 2 structures on each side in the water catch your eye. Once you investigate, the textures do not extend all the way. Also, there is a bad alignment/ you can see seam on two of the walls. One sec and I will grab coordinates
Column not properly joined underwater @ -130, -25. -888 Column not properly joined underwater @165, -25, -888 Wall Seam @ -105, -5, -1022 pretty visible Wall Seam @ 140, -5, -1022 pretty visible Sure, some folks may not see these...but I did ![]() btw, this is a stunning zone. |
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#22 |
Member
Join Date: Jan 1970
Posts: 0
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Advisor Vrizsril, so many hitpoints i felt the need to have a nap midway through.
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#23 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() Who? |
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#24 |
Member
Posts: n/a
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#25 |
Member
Join Date: Jan 1970
Posts: 0
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he's a quest update in that zone doesn't aggro till you talk to him
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#26 |
New Member
Posts: n/a
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I ran into the advisor last night - 4 billion HP, merc did ZERO damage, I (med raid-geared mystic) did 2.5 M instead of usual 8-9 M DPS, so it took 26 minutes to knock him down.
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#27 |
Well-Known Member
Posts: n/a
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A residual slime still seems to be on steroids. His noxious spray is hitting for 672700 poison damage each time it hits. My merc has not been able to keep up with the heals. In addition, he seems to have substantially more hit points than A Spectral Beguiler I was able to kill the beguiler)
EDIT: I was just informed this is a known bug so ignore the bard! |
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#28 |
Member
Posts: n/a
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#29 |
Well-Known Member
Posts: n/a
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They are probably trying to figure out why it is doing this =D Tons of stuff to fix and only so many hours in a day! Least we know they know .. right?
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#30 |
Member
Posts: n/a
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The following locations are targetable bits of the world (nothing there, just targetable):
16.89 -5.75 -430.24 54.23 -6.06 -580.81 17.83 -6.06 -653.37 -64.35 -6.11 -498.95 -78.95 -6.12 -756.06 17.04 -6.02 -878.41 Also, Advisor Vrizsril has a LOT of hitpoints for a solo version of a zone. He seems well suited for a solo encounter as far as being able to hit / being hit (I did 5.9M DPS per ACT and he did 120kDPS). I've finished both adventure (I'm a Paladin fwiw) and TS (Jeweler) timelines as well as gotten a smattering of upgrades from the solo/advanced solo zones) but his >3M hitpoints made for an almost 9 minute fight (thank goodness for my merc with Verdict to put an end to it). If this intentional, then so be it, but it's a very painful end to this (actually quite awesome) quest line ![]() |
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