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#91 |
New Member
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It took me 3 times to get through the zone.
First time, was tired a logged, came back found out i needed to restart the zone. Grate Closed and lever would not operate. Instance was not saved Second Time, got to the end, Chest would not open. Found out had to do Greenmist HQ. Had to restart the zone again. I believe the Chest bug now tells you about the HQ. However, why are you letting folks into the zone without completing the Triumph of Fear. Or, save the instance so they can come back. Third time is a charm, glitches were getting back through the grate in the slime. I had to Evac. Got to the end, was missing components.Should be a message items are nearby. Thanks to a General Channel advisement, i found the items. Finally get to the forge with all items, and bang, will not work. Items not valid was the message. I had to delete the coal from the second time in zone. The Grate should be fixed to get out. Forge items should be clear are nearby. If you have the items, it should not mater what instance you received it. In general the instance should save and let you continue where you left off. |
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#92 |
Well-Known Member
Posts: n/a
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I keep falling thru the world while trying to enter the room at: -54.68 1.15 -190.26 268.67 0.00 0.00
That's the /loc clipboard. Merc died in the goo. Enduring Breath buffs are not working in the goo. I can't seem to get out of the grate at: -457.25 -12.68 -187.74 173.14 -0.00 -0.00 I had to die and revive to get out. Ascension form on/off didn't matter. |
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#93 |
New Member
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quest still bugged showing that i have the materials from when i picked them up w/o recipe, can't craft it, deleted quest but it still shows materials that i don't have
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#94 |
Well-Known Member
Posts: n/a
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1) I fell through the world twice today at /loc -55.37 -8.95 -188.62 area. The first time trying to enter the room I just fell through the world. The second time it dropped me into slime and killed me.
2) still had parts from one of my other visits in my bag. had to delete them to make the recipe work. Once I deleted them and used the bits in this instance I was fine. FEEDBACK: make these items no zone so they do not screw up the recipe =D On the up side.. maps in! yaa! |
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#95 |
Developer
Join Date: Jan 1970
Posts: 0
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#96 |
Well-Known Member
Posts: n/a
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![]() Perspective... ![]() |
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#97 |
New Member
Posts: n/a
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ignore that lol
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#98 |
Active Member
Join Date: Jan 1970
Posts: 0
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Also ran into the issue of recipe components being invalid (I collected them on my way in to Dalnir). As folks have said, deleting the coal, tynnonium bars, and leather and re-gathering works (though I had a moment of panic when I couldn't find the leather pouch at first). Haven't tried simply ignoring the ingredients until after killing Dalnir; if that works, then I would suggest that either the items not be gatherable at all or that the side doors not open until Dalnir is killed (which would also be a good hint as to what to do next).
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#99 |
Member
Posts: n/a
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Frenzied Feeder is invisible/not rendering until you kill it. Only way I could target it was through mercenary.
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#100 |
Member
Posts: n/a
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Also, the gate in the River of Slime is still one-way.
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#101 |
Well-Known Member
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You can't clear this zone if you don't speak Satherian. I assumed knowing that language was specifically for the questline. You can hail the forge master (final mob in the zone) but he wont attack you, or become attackable, if you don't know the language. Bug?
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#102 |
New Member
Posts: n/a
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![]() Good to know. This was driving me nuts earlier! heh ![]() |
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#103 |
New Member
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I was just in here tonight. Things were going well except when we left for a short time we could not go down the grate to get to the frenzied feeder as the grate had closed and it would not be reopened and the foreman was already dead. We had already done that part and put the lever in and pulled it to open the grate and had to come back an hour later to find the grate closed and unable to be reopened.
When we got to Baron's room things went as planned until I went to use the forge. All three forges told me my materials we invalid. Zoned out and back in again ran down and the forges worked.. |
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#104 |
Well-Known Member
Posts: n/a
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![]() It's a glitch caused by getting the mats for the combine before scribing the recipe. Another solution is to delete the mats and get them again. |
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#105 |
Developer
Join Date: Jan 1970
Posts: 0
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#106 |
New Member
Join Date: Jan 1970
Posts: 0
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Hope we all are talking about the sig line here (Solo Zone). I could not open the second set of doors. I might have killed the first name and didn't have any time to talk to Baron once I opened the coffin. I made it to the slim room, ran up the stairs but could not open the doors, Maybe the workshop is bugged, I'll reset the zone and try again. Timed quest don't have enough mobs to kill and spawning the mobs is a pain.
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#107 |
Member
Posts: n/a
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#108 |
New Member
Posts: n/a
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On occasion (twice now for me) the shiny found near the Frenzied Feeder is hidden in or under a boulder at approximately -604.83 -0.36 -324.64 304.01 0.00 0.00 and is not able to be collected.
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#109 |
Active Member
Join Date: Jan 1970
Posts: 3
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I didn't get too far in here. I killed the first name and then broke the two walls to get the mirror and the spider queen. After that I couldn't open either of the doors. I just kept getting a message that I didn't have a key, looked through the zone and couldn't find any keys. Couldn't find any objects that were interactive and decided to log out and find something else to do today.
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#110 |
Active Member
Join Date: Jan 1970
Posts: 0
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#111 |
Active Member
Join Date: Jan 1970
Posts: 3
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Thank you! I did break them open and didn't find any keys, but when I reset the zone and try again I will be more careful to ensure I don't miss any.
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#112 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Totem of the otter not working here it better not be intended or else no one will be able to get through the zone
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#113 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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I left the zone to get totem none on broker now when I come back hte grate is closed and I can't use the lever to open it again. this has to be a bug.
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#114 |
Well-Known Member
Posts: n/a
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#115 |
Active Member
Posts: n/a
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Seriously fix the damn components for "A Chosen Weapon" to work whether you collect them before or after getting the recipe.
Just did this and cannot make item because "Components are invalid". Will try deleting and picking back up but this is stupid. |
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#116 |
Member
Join Date: Jan 1970
Posts: 0
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Did this zone as part of the sig line, and back in after a few weeks. With no quest to guide you, well some zone hints would really be useful - hard to know what to do, where to go, etc.
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#117 |
Member
Posts: n/a
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#118 |
Member
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I almost completed the zone and 'a chosen weapon' quest remains unattainable since I cannot defeat Haggle Baron Dalnir and his endless Rock Elemental Golems. After 20 minutes Zhurgus and I only got him down to 87% (that roughly works out to 2 hours for the entire fight if the merc didn't run out of power). We went through over a dozen golems in hopes that would weaken Dalnir. But no sooner than we'd finish one off before he'd rush off to summon another; we were always looking at 3 golems and him. Since the buff he gets from having golems weakens our damage significantly we just could not prevail. But, two hours for a single fight! Really! I'm running a Templar and we are used to longer than normal encounters - but two hours, get real. I've got everything I need to complete the quest and zone except a dead haggle baron dalnir. Since this is a step in the sig line I'll not be able to continue. /glares
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#119 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() What is happening: Forge opens, golems spawn, kill golem, forge closes, golems keep spawning from the closed forge. This will be fixed! |
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#120 |
Member
Posts: n/a
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I had the same problem with " invalid components " camping to self seems to be a temporary fix for the problem
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