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Unread 10-31-2015, 01:18 PM   #151
Errrorr

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What scares me about all the scout changes coming is the following;

  • Most raids only have spots for 3 Scout dps, and 4 bards.
  • We have 2 bard classes, and 5 scout dps classes.
  • As it stands, Assassins/Brigs are almost a necessity due to their debuffs. The 3rd spot will then be a toss up between Ranger/Swash. 5% HP debuff from Ranger + Ranged DPS, vs Swashies new debuffs/utility.
  • Beastlords in their current state are still unlikely to get a look in.
  • Every guild has 4-6 Bards for raids, almost double the Scout DPS role, when there is only 2 classes vs 5 for that role.
So effectively, we have 3 DPS classes (Swash/Ranger/BL) all competing for 1 raid spot, where as Assassins/Brigands can walk into a raid spot, as can bards.
Possible solutions I can see;
  • Work on the BL Spiritual stance, that they can substitute a bard just as effectively, as well being a decent T1 DPS. This would give far more reason to consider one on a guild roster.
  • Remove HP Debuffs. Doing this instantly makes Assassin/Ranger/Swash/Brig on a far more level playing field. Rangers would need some more utility of some sort though, and possibly assassins
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Unread 10-31-2015, 05:42 PM   #152
ZUES

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So early this morning we formed a group of good players and blew up some heroics. There are some obvious changes to the swashy. First thing you'll notice on the parse is Dagger Storm. It rightfully pushed Hemo down. I do think they increased swash dps by about 10%. It's not overdone by any means. It feels balanced and personally I think they were good changes. Here is a parse so you can see for yourself. I included my stats so you can guage your potential. I'm in AoE spec and this is a heroic ZONEWIDE parse. Zerker, Mystic, Warden, Necro, Swash, Swash.

[IMG]
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Unread 10-31-2015, 05:59 PM   #153
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why would rangers be competing for that third spot? they have the best debuff out of those 3 classes, and if you don't have it, you're missing out on a quicker kill of a raid boss.

+5% max health decrease is a much better debuff than anything the swashie could bring right now. and if for some reason they add some max health debuffs to swashies that is different from the brigand's, then you will want to bring those over mages then.
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Unread 10-31-2015, 06:05 PM   #154
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People that can actually dps will always find a raid spot. What annoys me are classes that can dps but get mowed over by bards. Every expansion most dps classes need to explore gear/dps options and find out what works best for them, I expect this expansion to be no different in that regard. Heck, that's most of the fun I have with new content, finding what works best for me on the characters I enjoy playing.
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Unread 10-31-2015, 06:06 PM   #155
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Would think it depends on your raids overall make up, like having other hp debuffers that ppl usually forget are there (like SK, mystic, Necro, templar). and hp debuffs do have a cap still afterall.

Overall tho, would make many things much more balanced to just remove hp debuffs. Its just forcing ppl into having certain classes and punishing ppl who dont maybe have optimal setups since the raids are built to ppl having them.

And to chime what some ppl already said, Daggerstorm seems to be broken for most scouts (rogues apparently have damage on it, others dont)
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Unread 10-31-2015, 06:10 PM   #156
Rhapsodic1

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What dps class is getting mowed over by bards?
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Unread 10-31-2015, 06:18 PM   #157
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Skipping the math; %hp debuffs are exponentially better when stacked. As Bloodguts suggested this change does nothing for swashbucklers in raid; rangers have more damage, at range, and more utility through %hp debuffs.
This is a double-edged sword. Scouts are strictly more demanding than mages (i.e. short ranged, positionals, stealth gimmicks, AA timing, consumables, etc.). %hp debuffs have functioned as the lifesupport which keep their EncDPS values "in the same ballpark" as mages which are drastically easier to build around.

Remove the debuffs, keep mages/scouts in the same tier, and you get raids full of mages. Especially so with the newfound demand for chain patterns in other places (i.e. shaman, maybe bards).
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Unread 10-31-2015, 06:24 PM   #158
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Yea it is a system so integrated now that it would prolly need its own dev team to pull out and rehash to something that resembles current situation.

But yeah agree that the changes alone dont give swash (or BL) much more chances of a raid spot unless there is a 4th scout slot. Do know some guild runs with it, and not all optimize setups. But for higher end raids, prolly not changing the priorities enough with these boosts.
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Unread 10-31-2015, 06:26 PM   #159
Errrorr

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That could easily change though. If you start having content with two mobs to burn, swashies get their HP debuff back.
If the benefit they are bringing dps wise is far better for the raid, even with a small drop in their own dos, they are on top.
Anything where a tank wants extra hate transfer (perhaps not apt if you have good tanks, but not ever raid does) swashies win again.
Offensive debuff a needed? 2x swipe needed? Swashies again.

I'd like to see some reason for assassins not to be guaranteed a raid spot though sadly. HP debuffs are basically the only reason.
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Unread 10-31-2015, 06:35 PM   #160
ZUES

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Well they more than doubled Marauders Vaunt and added like 3-4% increased elemental damage when Double Cross is on the mob(wizards rejoice!). That is a substantial increase in raidwide dps. We really won't know how substantial until we can raid with these changes. Maybe you guys raid testing can chime in on that? Before and after parses?
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Unread 10-31-2015, 06:41 PM   #161
Errrorr

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Flawed logic In the fact that who raided with a swashy before any changes?
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Unread 10-31-2015, 06:42 PM   #162
ZUES

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We do.
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Unread 10-31-2015, 06:42 PM   #163
Koko

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I'd simply run a second assassin/brigand, sorry swashies.
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Unread 10-31-2015, 06:49 PM   #164
Bloodguts

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I completely agree. Max HP debuffs shouldn't exist.

But as long as they exist, they are the single most important thing you want to bring to any raid.
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Unread 10-31-2015, 07:03 PM   #165
Daray

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Vulnerability debuffs (if they affect all damage types) do serve a similar function to maxhp debuffs .


However, the way the vulnerability debuff assignments themselves have been done will be a disadvantage to swashes...

(1) The physical vulnerability component (on Shadow - assuming that's what it is) is almost a non-factor, because all physical dealing class-types will just change the damage type on their weapons to nox or arcane (which also changes the damage type of their non-specific melee-based CAs).

(2) The elemental vulnerability debuff component alone won't be enough to sell the class from a debuff-utility aspect because it is something that will only affect a small sub-set of the raid's output (your conjuror, wizard, ranger and fury basically - and even then only a portion of those classes' output is actually elemental).

Sure, you can use the vulnerability multiplier as a substitute for maxhp debuffs, but in the case of these swash changes the physical is close to irrelevant and the elemental is of a rather minor benefit to raid output. It would need to be vulnerability vs all damage to make this a valid consideration for raid builds.
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Unread 10-31-2015, 08:33 PM   #166
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  • So, I play a ranger, & I have Dagger storm. It used to do damage, now it does nothing. Did you break it intentionally? I get it that you wanted to increase its damage for some of the classes, but did you remove the damage from other classes now? They get the boost, we take the hit?
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Unread 10-31-2015, 09:11 PM   #167
ZUES

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Hemo was nerfed on sins.
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Unread 10-31-2015, 10:07 PM   #168
Errrorr

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Threat transfer is fair enough, but why should the two classes with Threat transfers not compete for that spot? If swashy DPS is bumped enough upwards, the main benefit to an assassin over a swashy is pure and simple HP Debuffs.

The class I still fear most for is Beastlord though, I mean is there really any chance of a guild considering one again this expac?
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Unread 10-31-2015, 11:05 PM   #169
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Nope;
less damage,
less utility, and
less reliable.

I feel really bad for everyone who was serious about beastlords making a comeback.Even if beastlord EncDPS was comparable to other scout's they still won't get a chance due to their shortcoming in utility/reliability.

Beastlords could gain a stacking 2% hp debuff /per primal and they still might be bad compared to assassins if scripts/threatgen don't let them play the game, and that assumes their damage is comparable post-ethereals which I severely doubt.
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Unread 11-01-2015, 12:09 AM   #170
Neiloch

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The whole vulnerability thing is kind of a mess. Ever since we've been able to change damage type the idea of 'physical vulnerability' has been a joke. There's currently zero incentive for melee classes to stay 'physical' and something like a mob being immune to magic would just annoy the players greatly. I know auto is supposed to fall to the wayside but it changes the damage type of a lot of CA's as well.
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Unread 11-01-2015, 08:36 AM   #171
Bloodguts

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Single threat transfer which is almost necessary for any raid considering how unbalanced threat vs dps between fighters and other dps classes.

Plus, assassins have some amazing single target damage, let alone their AoE dps. Mostly this comes form Hemotoxin alone, but they definitely get the upper hand because of poisons and their other abilities that no other class gets. It'll be hard to take assassins off a permanent raid spot, while other classes can't even compete.
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Unread 11-02-2015, 02:52 AM   #172
ZUES

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You guys are gonna love the new and improved Dagger Storm. It's pretty awesome. Can anyone say 70k ability mod?

Oh and the Swashy relic cloak has a debuff that increases all damage to target. Flurry of Blades has a 30s duration and a 16 sex recast. In other words, it's in 100% of the time.

[IMG]

[IMG]
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Unread 11-02-2015, 03:32 AM   #173
ZUES

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Raid guilds need to start their swashy hunt now while descent swashies are still available. Get em' while you can, or get stuck with a scrub like me.
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Unread 11-02-2015, 03:47 AM   #174
Koko

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If the 4% elemental damage was a %hp debuff, maybe. However it isn't, so swashies are still super-terrible compared to rangers.
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Unread 11-02-2015, 03:54 AM   #175
ZUES

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I disagree. Swashies just became the ToT requirement. It's an AOE expansion, every zone. They don't have to wait on increments and parse neck and neck with the lock and wiz on AoE fights. They are now #1 on the zonewide. On top of that they are increasing the entire raid forces dps by at least 5% and elemental classes by 10%. All of their buffs stack with other swashies. They gave us exactly what we asked for. You may not agree right now but the numbers won't lie, and you'll see 2 swashies in every raid force in ToT. Mark my words.
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Unread 11-02-2015, 04:15 AM   #176
Neiloch

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Compared to who?
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Unread 11-02-2015, 04:23 AM   #177
ZUES

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Everyone. An equally geared swashy is now the #1 dps class in the game on 3+ target fights. Not to mention what they're going to do for VC's... hint hint nudge nudge.

Here is just one example of their new found glory.

[IMG]
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Unread 11-02-2015, 05:08 AM   #178
Bloodguts

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I like your enthusiasm, but that doesn't mean anything when you're talking about numbers.

First of all, there aren't any more AoE fights that other expansions haven't had.
Second of all, Swashies will only be useful if you have wizards/conjurors in your raid, if you don't use those classes in your raid force, then you don't really need to bring one.
Third, they still don't have a considerable max hp debuff. When talking about numbers alone, Max HP debuffs trump everything else.

What these changes have done is make swashies more viable to bring to a raid, but them topping over other classes, I don't think that will happen. This is just all a balancing act to make them closer to the DPS other t1 classes do, but sadly they don't have a Max HP debuff that's worth a damn in a raid and that's what's required to have for any competent raid force.
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Unread 11-02-2015, 12:51 PM   #179
Karsa

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There is like 2 weeks left little early to throw in towel. The increased CA damage has been a great start the class needs a de- hate mechanic like cat-like reflexes or cough cough a hate transfer and hopefully there are some other changes on the table that are coming.

Can anyone link beast lord class cloak
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Unread 11-02-2015, 01:47 PM   #180
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Yeah I'll wait right till the bitter end before throwing in the towel Smile
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