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#1 |
Ten Ton Hammer
Join Date: Nov 2004
Location: The Fourth Wall
Posts: 1,041
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Farmers. You might've just cringed when I said that word. There is nothing many people hate more than professional farmers. Don't believe me? Do a search with the word "farmers" on these forums. Slide takes a look at this issue and explains a little bit about the secondary market.The Secondary Market and the Farmers who Own itWe all play MMO's for a reason. Some people even form longstanding loyalties to certain MMO's, but it begs the question, "Why?" What keeps people coming back for more? Savanja tackles this question by tapping her own personal experience.The Dangling CarrotLet us know what you think.
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#2 |
Join Date: Feb 2006
Posts: 117
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Unfortunately Slide makes the same mistake many of us make when discussing farming, plat transactions and duping. He equates them. They aren't at all the same. Duping harms the economy by creating gold and flooding the economy with it. Farming for gold and items adds the gold and items to the economy at the highest rate allowed by the game design. It doesn't harm the economy. The economy allows for it. In fact, the economy was designed with farming in mind. Spawn rates, body drops are implemented with the understanding that farming will occur.
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#3 |
Ten Ton Hammer
Join Date: Nov 2004
Location: The Fourth Wall
Posts: 1,041
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Slide gave his opinion that professional farming hurts the economy as does duping. I tend to agree with him, but I really appreciate your opinion on it. :smileyhappy:
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#4 |
Join Date: Nov 2004
Posts: 1
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"the economy was designed with farming in mind" - MeekermePlease substantiate that assertion! Since I assume you didn't design it, how do you know this?
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#5 |
Join Date: Feb 2006
Posts: 117
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![]() I investigated the evidence. Instance lockout timers are one way in which Devs control farming by dictating the rate at which one character can kill certain mobs. Loot drops and vendor prices, such as those on Fear Tainted Isle, cotinue to be adjusted due to their effect on the economy. Spawn rates control how often a mob exists to be killed, thereby controling farming. Also, i am one of the few players who assume that the Devs know what they're doing. If I can figure out that the most effective economic model should be based on the assumption that every mob will be killed as soon as it spawns and that the model should be adjusted down from there as needed, i have faith that they figured it out before i did. |
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#6 |
Loremaster
Join Date: Jan 2005
Posts: 365
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![]() duping hurts the economy by mudflating and thus hurts all players. farming hinders casual gamers (and even raiders can be casual gamers) thus hurting still a lot of players. so these may not be equally bad but bad nonetheless. just my 2 copper
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---------------------------------------------------------------------------------------------------- native german speaker so don't judge my posts by my grammar or spelling - thank you very much :smileywink: |
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#7 |
Loremaster
Join Date: Jan 2005
Location: Detroit-ish
Posts: 21
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I didn't overlook what you're saying Meekerme. I understand that it is technically allowed and that the game is built this way, however it is still unnatural. The only reason mobs get farmed the way they do is so that a certain amount of gold can be made per hour to be sold later. I mean... if you looked at a farmer or bots kill count, how many "regular guy" players would that equal? 10? 20? 50? more? Selling the money they make afterwords makes players who normally wouldn't be wealthy, wealthy. It's a good way to cheapen the in game dollar.
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#8 |
Join Date: Nov 2004
Posts: 12
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![]() My view on this was touched on in the first article and that is the guilt of those who buy the plat from the farmers. The simple fact is the ONLY reason the plat farmers are in the game spoiling peoples fun and enjoyment is that they make a living out of it, take away the profit and you take away the reason to do it. IMHO Sony should not only ban the accounts of those who farm the plat to sell but also those who buy the plat off them. Yes the plat farmers will just open up another accounts and carry on as normal, the player who has his 60th lvl account closed will not just start again and will quit. After a while the farmers will run out of people to buy the plat and will simply give up or move onto another game where they can make a living.I have to say that the farmers are after all just enterprising people who have found an new way to make a living and maybe we should not be that harsh on them, I am sure we have people playing EQ that make a living in far more damaging ways. However the ones that really mess thing up and those people who take the easy road... I want item X should I go out and hunt for it myself, or put in the effort to earn the in game cash to buy it... NO I am going to CHEAT and hand over some cash and buy myself to the top of the game. Now its these people I find harder to live with than relevantly innocent people that have found and innovative way to make a living AND play a game at the same time---- sounds like heaven to me |
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#9 |
Loremaster
Join Date: Jan 2005
Location: Detroit-ish
Posts: 21
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And there ARE people who farm/play without botting and sell plat... but it's still against the license agreement to buy and/or sell in game items unless you play on a station exchange server. So people who buy plat are just as guilty. Yeah... there are way worse jobs out there
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#10 |
General
Join Date: Nov 2004
Posts: 20
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![]() I guess in EQ2 I never understood how farmers really hurt anyone. Ive ran into many of them, and if they were killing mobs I needed, I would ask to join...if they ignored me (typically), I would just take the mobs I needed. Everyone has as much chance at any mob in the game as anyone else, the idea of 'camping' is always going to be around, but that is more of a practice in respect and coutesy then anything else. I wont just run up and snag mobs I need without at least asking to group, I know some farmers do that, and they suck for it, but the avg power-gamer does the same thing, so should we criticize them too? I personaly dont like farmers, but I just dont see how they are hurting ppl. Duping is something totally diff, has nothing to do with farming. |
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#11 |
Ten Ton Hammer
Join Date: Nov 2004
Location: The Fourth Wall
Posts: 1,041
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![]() Is this you asking for another raise? Ok...ok TWO slim jims. Thats my final offer.
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#12 |
General
Join Date: Nov 2004
Posts: 6
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 37
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![]() Well, if we are going to follow that logic, shouldn't we also ban the people who are selling the items that the people want to buy, therefore causing them to buy the play, therefore allowing the plat-farmers to make money this way? For exmple, I just sold a shield for 1plat. Now was that plat bought? Or did the person who bought it actually adventure for the money? I have no way of telling, do you?So following my line of reasoning, how do you think SOE can tell who bought the plat from the plat farmers? The plat farmers sell to the large plat sellers, and the plat sellers then sell the play to the players. Lets think about this. A smart plat farmer would transfer the plat to at least one alt first, to muddy up the water. The Sellers have many toons to deliver the plat, further muddying up the water. Lets even take it one step further. On both ends, the sellers and the farmers, it would be smart of them to start a guild, just to have use of the guild bank. The farmer to go farm the plat, and place it in the guild bank. You then create a new account, and max toons on that accound. Rotate through them when making delivery of the plat by removing the money from the guild bank, and making delivery to the plat seller. Then, in turn the plat seller would do the same, but making belivery to the buyer.NOw, with all that said, how many accounts does SOE have playing EQII? I dont know, but I would have to guess that it is in the hundreds of thousands, at least. Do I have any volunteers to search through all those hundreds of thousands of accounts, loking for a relationship between players like I have described above? Or perhaps an even more convoluted association than that? No? Didnt think so. And I say THAT is why SOE does not ban the farmers, sellers, buyers, etc.DISCLAIMER: a.) I am not a plat farmer. b.) I am not a plat seller. c.) I am not a plat buyer. d.) I have no intention of becoming any of the above. e.) I do not work for SOE. f.) Ummmm, I will probably think of more later, but thats it for now... ![]() |
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#14 |
Loremaster
Join Date: Jan 2005
Posts: 365
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the type of farmers we are talking about dont PLAY the game, for them its a JOB and employes and entepreneurs tend NOT to share their source of income. I also never heard of players questing the same mob TRAINING each other i wish you luck asking a farmer to team up with you if you want a mob he's camping 8 hours a day......
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---------------------------------------------------------------------------------------------------- native german speaker so don't judge my posts by my grammar or spelling - thank you very much :smileywink: |
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#15 |
General
Join Date: Nov 2004
Posts: 6
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#16 |
Join Date: Feb 2006
Posts: 117
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Interestingly, this is exactly what i said in my first post. "Unfortunately Slide makes the same mistake many of us make when discussing farming, plat transactions and duping. He equates them. They aren't at all the same." Duping harms the economy. Farming does not. Saying otherwise furthers the spread of misinformation.
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#17 |
Loremaster
Join Date: Jan 2005
Location: Detroit-ish
Posts: 21
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lol.. ok ok ok... look.The main theme of the article here was to touch on the secondary market.Farming to sell is against the rules. Farming to farm if that's your thing... fine.Buying in game dollars for real dollars... against the rules.Buying in game items for in game money... ok.Farming is one source of making real money for fake coin.Duping is one source of making real money for fake coin.There exists a secondary market. Whether you think it harms the economy or not is up to you.
![]() Message Edited by *SLiDE* on 04-05-200612:56 AM |
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 19
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I dont think sony going to say no to money. I think they laught when u said close the platframer and buyers account...will never happen. Plus i think sony starting to see what kind of money that can be made out there seel Plat and items(station ezchange servers...wink wink). If you look into the world records the money spended buying Plat, items, and account rank norath like 56 highest grossing country....LOL. Lets not forget Sony all about the money and that was drives where this game and all other MMO games. They dont make money game goes into trash.
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#19 |
Join Date: Feb 2006
Posts: 117
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![]() As do i. |
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#20 |
Ten Ton Hammer
Join Date: Nov 2004
Location: The Fourth Wall
Posts: 1,041
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![]() Whether farming huts the economy or not, can be debated in my mind. As Slide stated though, this wasn't the scope of his article. I had actually planned an article strictly on the pros and cons farming, but Fan Faire kind of snuck up on me.
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#21 |
Join Date: Feb 2006
Posts: 117
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Slide's point was fairly obvious, but thak you for clarifying it again. The point that i made in my first reply still stands. Equating plat farming, plat selling and duping furthers the spread of misinformation since they are not at all the same. Wheter farming is "unnatural" or harms the economy isn't really up for debate since the game is designed to handle even the most rampant farming. In fact, farming is, in some aspects, encouraged as anyone who has completed the PGT or Sword of Thunder HQs can tell you. If we were going to debate the nature of farming shouldn't we start with accurate information? Message Edited by Meekerme on 04-05-200610:34 AM |
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 535
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![]() Interesting thread, though I did not read every post, I got the jest of it. At anyrate, in my EQ1 days, the fastest way that I was able to accumulate platinum coin, was to buy low and sell high, in-game items. I would accumulate anywhere between 200k to 500k of platinum, in a week time period, through the use of the Bazaar zone and character merchants. Server wide channels were also a great avenue to acquire low setting items. In the early years, buying low and selling high was mainly limited to those zones that were used for buying/selling through /ooc channel. I am happy to report that I don't have the desire to do so in EQII. I've also come to the realization that the in-game mechanics and item offerings hinders that aspect of gaining large amounts of coin, then what EQ 1 has to offer.
Message Edited by Tebos on 04-07-200611:09 AM
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