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Unread 10-28-2014, 07:11 AM   #31
Azentalis

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We killed it but have to joust red circles while staying inside blue circles it seemed like it? I don't know if it bugged out but our kill pull we didn't have any circles to deal with. We straight burned and had like the first 3 adds mezzed before there were too many and then mez breaks. But the adds when reaching the named never caused him to do his ae's and we were able to straight burn it down.

As for the 2nd named we couldn't kill it at all. The named starts out with 2 adds and one of them dies super quick while the other takes forever to kill. He also spawns these pillar of corpses mobs. The original 2 adds have a similar name as the pillar mobs but were pretty sure it is the pillar adds that are causing us to wipe. After about a minute or so into the fight we blow up because there are too many pillar mobs up at once. Pretty sure someone at the beginning of this post said the adds are spawning under the world because we can't see them to target them. We had really high dps in this group, around 85m, and this named on a straight burn would only be down to 50% hp after a minute. Which of course made us blow up. If we try to kill the original add instead of named then it is only around 25% after a minute and we blow up. With those pillar adds spawning under the world not sure how we are supposed to kill it.
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Unread 10-29-2014, 09:29 AM   #32
Buffrat

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You're not dispelling fast enough. 10 mill dps is like a single dps class this expansion, but yeah the hp is bugged.

Tested the mob today. Hit the tank for 200k, hit for 600-900k when it needed to be dispelled, then back down to 200k. Was easy. Tank got destroyed if we failed 2 or 3 dispels, but luckily you have like an hour to dispel it before it fails.
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Unread 10-29-2014, 08:45 PM   #33
Arieva

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Ok I'm completely convinced this zone is entirely broken. Maybe those that killed it, did it before it was bugged out this bad...

with 10 mil dps we spent 15 mins to get the first mob down 25%. Thats an hour long fight...
Its hitting like a freight train. Did someone put the x4 buff package on this mob? Seriously...is this thing supposed to have 40 billion HP and these kind of hits???
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Unread 10-30-2014, 02:57 AM   #34
Krumble

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Dispells were coming off the moment the buff landed. We never had more than one buff up at a time. Not once. Auto attacks from the mob when a single buff was on were landing for up to 2 million after wards and mitigation (stonekins were showing up to 6 mil dmg). Last time we were in there, a dev came in to watch what was happening and was talking to the dirge in our group. Dev confirmed that it was not working properly. I spoke with Gnija this afternoon on the beta server in tells (I was on Karcus, my necro). He told me that he was aware of the bugs, that he had reworked the entire zone yesterday, and that a fix should go in tomorrow. Looking forward to trying again once it gets patched.
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Unread 10-30-2014, 03:12 AM   #35
Arieva

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Clearly buffrat is testing a different zone...or getting instances that aren't bugged. And sure, 10 million may be what your dps is doing..not the average player. Thanks.
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Unread 10-30-2014, 11:46 PM   #36
Arieva

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Second named (now that first is adjusted and killable):
Sculpture bonepiles would randomly disappear right after spawning. It seemed to be associated with deaths about the same time.
2 folks in the encounter were basically stuck in a neverending deathloop, healer being one. We finally stopped rezzing them. Healer gets put in a cage at beginning of encounter and we aren't able to kill it in time. From there on out in encounter 2-3 ppl seem to be either completely unsurviveable, or very squishy. I was the 3rd person marked and I noticed as long as I didn't hit the name while red aura was on me, I was ok. The other 2 however, one being the healer were just out of the fight....

Named was killable but definitely seemed extremely glitchy.

3rd name..fairly straightforward.
4th name..fairly straightforward.
Final boss...Bonepiles ran to name and we just ignored them. Got the rest of it just fine. Not sure if bonepiles are working as intended, they didn't seem killable and were taking no damage. Rest was straightforward.
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Unread 11-01-2014, 02:20 AM   #37
Yajirushi62

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Resonance of Malice
Ursher K'Dal has 20.1billion hp, looks to have exactly 20,164,607,652hp
From the adds both having 1.9bil hp, it would appear that this name should have roughly 2.1bil hp.
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Unread 11-01-2014, 05:07 PM   #38
GIndotto

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Ran Resonance of Malice with Yajirushi last night, excellent zone!

A few things:

First fight: the final bone wall script (third mob port iirc) should probably have +1 second added on to the Bone Explosion or we, that final run is "have a group DP up or die" which with solo healing would be hard to do with the Curse. Also the curse is interesting as you don't cure it, and wait for it to almost expire and try to death prevent or stoneskin the cursed individual? With a single healer in this zone that would be impossbile, this curse should probably be changed to a "don't cure before 20 seconds" type thing or something, it's just a chaotic mess but still fun either way with two healers. HP seemed spot on. Curse needs adjusting (please don't butcher it altogether) and the Bone wall on third port +1 second.

Second fight: Straightforward and a lot of fun except one of our fail pulls we got several "sacrifices" spawned and they didn't depop. There were literally about 35 of them in the room in various spots, I don't think this was intended as it made progressing the zone impossible without spending nearly 30 minutes INDIVIDUALLY pulling each one. Yeah no. HP though seemed about right.

Third fight: (as Yajirushi noted) Ursher K'Dal has about 10x the HP as the other two mobs. Other than that the fight was fun and straightforward. You could probably put the Ursher near 3 Bil HP and it would make the fight interesting (his counterparts have 1.9 bil, he lasts the longest though either way cause of class iirc).

Fourth fight: I think this was the one with the mob roaming the standing coffins. Whatever this script was didn't work. We got one AE she cast called Banshee Scream or something Scream, it did little to no dmg and we just turned her and burned her. Not sure if she's supposed to port around the coffins and make LOS bad and maneuver around the coffins or what, but there was zero script except for a weak hitting AE every 20-30 or so.

Final fight: Suddenly the radiating damage increased ten fold! lol! roughly 200k HPS the entire zone but this mob suddenly myself and the other healer were doing 350K, or about 800K combined. Not sure if you intended that but thankfully I didn't notice any big enough ticks to hammer anyone down to red in one hit. Was a lot of healing but it was more rubberband on the health bar than anything. With a solo healer though this fight is too much, although I want to go back and try solo healing. As for the fight we kept killing the 4 adds with appropriate names for the organ except the mob would port to the organ for 3 seconds after they died, then they'd all pop back up and the mob would come back. Not that it was boring this way but I feel the script was trying to do something that we weren't following and maybe just healed through the fail? idk. Needs to be looked at but the health and pace of the final fight felt OK!
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Unread 11-01-2014, 05:14 PM   #39
GIndotto

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Sanguine Fountain:

First off it sounds like your tank did not have a proper level 100 MC shield equipped. A plate tank's avoidance drops a TON without one, I didn't notice until Buffrat pointed it out to me (uncontested dropped nearly 20% with a 95 shield). If he did though he's doing something wrong or the dispells were not updated with our fixes.

I can confirm that with my ****** Paladin I was able to tank the first mob with a solo healing Mystic, which would not be my first choice of solo healer. Also the 40 billion HP seemed fixed when we tested it, maybe the zone hasn't been pushed to patch, be patient either way.

ALSO: Please note we were told by Gninja that Sanguine Fountains is the new Vulak'Aerr's Dominion of AoM. While the mobs might not be x2's and the zone not labeled "Challenge Heroic" you are in a zone you probably aren't geared for. I spent hours in Dominion with 2 healers and a tank and got my *** kicked all over. Took a few weeks to gear up and get a perfect setup so to speak for the zone. I would imagine SF to be nearly identical in progression.

Either way was interesting to read feedback on another group's foray into Sanguine Fountains. The Ossuary zones look awesome!
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Unread 11-02-2014, 01:28 AM   #40
Ucala

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just completed Sanguine Fountains, and man where do I begin Tongue
group was illy, dirge, guard, fury, conj, ranger.

first name -- seemed to work fine except that the adds have basically no hp so it's like 1 shot and dead (doubt that is intended).

2nd name -- one add has a ton of hp and the other add has almost no hp. the cage that traps someone (usually the healer) has way too much hp as well Tongue (also the cage seemed random, some pulls we got it within the first 10s, the kill pull we never got the cage) still no idea how we beat him.

3rd name -- I even have a picture for this guy.
[IMG]
other then he is a cube, the fight didn't seem do to anything, when we failed the script he summoned a x4 add that did nothing really (eventually a red text killed us first time) but other then that, nothing.

4th name -- all his dets were being applied to us, but they did no damage to us, the only thing working was the CB/pot reduction by 25% per stack (also 50% more damage which I assume worked since same det, but since the fight wasn't giving any damage at all, hard to tell).

5th name -- his script seemed to work ok but he just didn't do any damage, the healer didn't have to heal at all.
aside from killing the blobs, we just burned the name (and dispelled him). the bone fields that he summons didn't do anything either since no damage was going on in the fight anyway, fight ended with the fury at 23k hps.
boss fight was just over 5 min long with 22 mil group dps

also nearly all the names hp is way too high (aside from the first name).

the devotee trash mobs stacks were crazy hard hitting and wouldn't reset if we wiped to them. but I think another dev in the game fixed that issue.
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Unread 11-02-2014, 07:36 PM   #41
Sebekian

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I spent about 3-4 hours in Ossuary of Malevolence last night, the heroic contested zone, to try to get some of my achievement updates. I have to say, the zone seems pretty insane. I understand that there are some complicated scripts this expansion but this seemed beyond a script issue. I'm shocked that there are T1 beta buffs instead of T2 for one thing considering it was taking 4-5 minutes to kill one group of adds and they're all over the place in there. We had some flesh stripping beetle adds in one part of the zone consistently hit our tank for over 60 million points of piercing damage on their "Consume Flesh" AOE and the group average was 34.4 million damage, and they come in groups of 3... A lot of the names have random 1 shots it seems like and the trash has INSANE amounts of hp. I can't see anyone doing this zone on live unless you're in one of the top guilds worldwide, even with the beta buffs, it's nearly impossible to make any real progress in there. I believe we ended up getting 2 names down but the rest was just a bit much.

I think you should re-examine a number of the names in there and especially the trash mobs to examine the ridiculous amounts of damage they are doing currently.

The Necromancer named, Os Daae, did an AOE that was cast 5 times and averaged 181 million points of damage, it's likely an interrupt issue but is it really necessary to make them THAT overpowered, just curious if this was intentional.

-Seb
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Unread 11-02-2014, 07:55 PM   #42
Anastaise

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Did Ossuary Sanguine Fountain Zone today. What is up with the groupwide damage detriments only hitting the healer. On every fight we did I was taking millions in damage and the rest of my group took zero damage - it was hitting me for over 500k per tick after awhile. Also on D'Nari the Bone Sculptor when I would get stuck in the Bone Cage there are no beneficials, so I would die before they could burn down the cage. Once you die on this fight you cannot be rez'd as you will instantly die for the rest of the fight. I had to sit there and watch my group kill the mob and they never took any damage and I just stayed dead after numerous attempts at being rez'd and death prevented. The Embodiment of Gore seemed bugged. We tried killing the blood blobs and tried not killing them, but he one shot the group either way. The huge bone golem adds were buggy and would stay up after the encounter resets and would aggro if you resurrected players in the room.
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Unread 11-03-2014, 05:53 AM   #43
Ucala

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he one shot the group due to you failing script
we had the random 1 shot happen the first pull we did it.
it seems that when the yellow buff comes up you have just a few sec to dispel it or else it would turn red and couldn't be dispelled, awhile after that you get 1 shot for failing.
but I could be wrong /shrugs
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