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Unread 10-24-2014, 11:32 PM   #1
Buffrat

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Isn't actually affecting tooltips, not sure it's working at all. Also the beta buffer gives you the apprentice level, Can we see the Master book?
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Unread 10-24-2014, 11:35 PM   #2
Endymion

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It wouldn't show up in tooltips because of how it's applied (think The Finisher neck).
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Unread 10-24-2014, 11:37 PM   #3
Tyman

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Might be asking for too much, but maybe make it raid wide?
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Unread 10-24-2014, 11:55 PM   #4
Buffrat

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So if it's Finisher neck, does that mean it's additive with the assassin shadows endline that increases damage sub 30%? Is it also the same mechanic as the new bard endline that increases ability damage by 15%, making it additive with that too?

And yeah, I think it should be raidwide. Groupwide however means that my new group is going to be Monk Dirge Assassin Brigand Swashbuckler Mystic.
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Unread 10-25-2014, 12:30 AM   #5
Xelgad

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Correct. It is additive with all effects like the assassin ability that increases ability damage below 30%. It is also the same with the new bard endline that you mentioned. They are all additive with each other and all use the same mechanic.

EDIT: Additionally, the master is 10.8% and the grandmaster is 12%.
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Unread 10-25-2014, 02:27 AM   #6
Neiloch

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Raid wide would be nice. Would still motivate raid setups to get a swashbuckler. Trying to encourage more 'scout groups' might be a fine idea but this would make swashbucklers the linchpin imo.
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Unread 10-26-2014, 12:38 AM   #7
Garavic

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I wish I'd seen this first. I broke down and beta buffed from 98 to 100 hoping to get the master heh. Oh well. Can we expect to see this soon? We're not really gonna see the difference with the apprentice. In the meantime I'll try to track down someone to make the expert.

Also I would love for this to be raid wide as well. Regardless though we've lost our party tricks over the years so this is a nice addition, thanks.
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Unread 10-26-2014, 01:30 AM   #8
Garavic

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Or no...

Guess the recipes aren't in for it yet. Smile
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Unread 10-27-2014, 06:39 AM   #9
Katanallama

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tooltip aside, I uhh... Yea, got nothing.... Expect no snarky comment from me on this one :3
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Unread 10-27-2014, 06:52 AM   #10
Bloodguts

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The only thing I will say about this ability, is that I hope it's SoE's answer to make Swashbucklers more likable for raiding/heroics and not the answer to Scout CA's DPS in general. If it's for the latter then it would be really disappointing to have to depend on one class to be able to compete against all Mages on parses.
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Unread 10-27-2014, 08:37 AM   #11
Ruckus

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I was getting ready to make an Expert on my jeweler, only to find that it wasn't in the recipe book yet. Ended up blowing a bunch of 7 day research pots on beta just to GM it to 12%.
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Unread 10-27-2014, 04:31 PM   #12
konofo

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While I'm sure they appreciate the gesture, I have a hard time believing Swashbucklers were just half a Winds of Obol short of parity.

kono
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Unread 10-27-2014, 04:42 PM   #13
Neiloch

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For reference. (it doesnt work like winds of obol)

[IMG]
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Unread 10-27-2014, 05:14 PM   #14
Katanallama

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It's half of 2/3rds of winds of obol BigGrin
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Unread 10-27-2014, 06:41 PM   #15
Errrorr

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1.2% x 0 = 0.

Kind of pointless fix imo with how pathetic scout CA's are currently. At least SK's may like it?

Should have given this ability to Coercers, and given Illu's a similar one that'd be less OP for mages/priests.
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Unread 10-27-2014, 07:25 PM   #16
Neiloch

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GM is 12% and it doesn't work the same as potency. If I had it for my last cruor kill it would give me about 500k DPS.

The ability is basically two birds with one stone. Tanks and scouts complaining they don't get as much usefulness/DPS out of their own abilities compared to other methods, swashbucklers are on serious hard times in terms of desirability. Thus Marauder's Vaunt.
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Unread 10-27-2014, 07:30 PM   #17
Errrorr

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Compared to how much you'd have gained by keeping something else other than a swashy in that scout group spot?

Only way I could really see it making much difference to swashbuckler raid spot likelihood is if you ran a Ranger/Assassin/Dirge/Swash/Brig/Mystic group really.
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Unread 10-27-2014, 07:31 PM   #18
Katanallama

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12% for grand master isn't too shabby, and fighter / scout only so it won't make us mage group biaches. Sure, we're hoping it's not the answer to fixing all scout CA's, but I'll feel somewhat useful in the OT group.

Given the bulk of what Swashies have been given since RoK, this is the first ability that doesn't have heavy strings attached, questionable benefit or is complete junk. Looking at you two, Sleight of Hand and Myth Buff! Prestige L / R are so-so, but it's pretty much "Either hope there are 6+ mobs or only 1 for the next 3-5 encounters, there is no middle ground" - some zones I almost never get full stacks of pirate's perception with the constant back and forth of AA swapping.

Will this make me drop the WDB / auto attack setup for the single target fights? Probably not, but it's a something.... Definitely a something.
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Unread 10-27-2014, 07:34 PM   #19
Neiloch

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That's why it would be nice to see it raid wide. Getting a swash in current raid setups would yield only a small benefit. Either 'scout DPS' groups would have to be assembled or they could more easily fit in with current raid set ups if it was just raid wide (but still restricted to fighters and scouts).

Even in its current state it would be at least be worth considering bringing a swash instead of a second brig if the case came up. I suspect this is the top goal for putting in this ability.
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Unread 10-27-2014, 07:42 PM   #20
Errrorr

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Raidwide would make it more beneficial, and could probably justify a raid spot if you had really good scouts.

I still think Swashies need something more though going forward, perhaps a more defensive orientated group buff with the idea that Brigs make you do more damage, Swashies stop you dying more. Perhaps % more healing received, or a warlock style ability to turn all those AoE's into single target abilities that do 2x the damage.
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Unread 10-27-2014, 07:55 PM   #21
konofo

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Sorry, I was thrown by the comparison to the Finisher effect, which I understand was changed back in March to apply as potency.

kono
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Unread 10-29-2014, 11:45 PM   #22
Garavic

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This is not persisting through death. I'm not sure if that's by design, but I am assuming no.
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Unread 10-30-2014, 12:38 AM   #23
Xelgad

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Bug. Sadness. Tragedy. Fixed.
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Unread 10-30-2014, 12:40 AM   #24
Garavic

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Thank you sir!
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Unread 10-30-2014, 03:25 AM   #25
Bloodguts

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I tested Marauder's Vaunt (Grandmaster) last night and spent some time with it today and the 12% CA boost it gives on a ranger or assassin is not much of a buff. on test dummy the parse only increased by 250k dps on an assassin and like almost 1 million dps on a raid boss.

Now, you might think that 1 million dps is a lot, but not really when other classes are doing double what an assassin can do!
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