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#1 |
Loremaster
Join Date: Dec 2009
Location: The Ironforge Exchange
Posts: 1,754
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![]() We really need some T10 rush orders. We're getting less and less status and experience as we level up because there's no writs/rush orders past level 89. T8 and T9 had writs and rush orders for every other level (x1, x3, x5, x7 and x9). Can we get some for 91, 93, and 95? |
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#2 |
Loremaster
Join Date: Feb 2009
Posts: 852
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![]() It would also give us something to do with the t10 mats we're getting while harvesting... |
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#3 |
Loremaster
Join Date: Jun 2007
Posts: 231
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![]() I noticed the desparity in rush orders too. +1! |
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#4 |
Server: Guk
Guild: Defenders of the Light
Rank: Count
Loremaster
Join Date: Feb 2008
Posts: 1,938
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![]() add me to list for tradeskill writs. with no quests that I can tell and no writs and a new endlevel that we have to reach to get the vet bonus this is a glaring ommission. Shows we need a Dev specifically for Tradeskills. |
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#5 |
Server: Runnyeye
Guild: Tranquility
Rank: Leader
Tester
Join Date: Sep 2006
Posts: 263
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![]() I'm hoping they will be adding Tradeskill Writs and the Tradeskill quests soon. I've really missed having the option of Tradeskill Rush orders for this tier, and at 95 we should be on the 3rd one I think but we've had none at all? |
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#6 |
Server: Antonia Bayle
Guild: Restoration
Rank: Researcher
Loremaster
Join Date: Nov 2004
Location: UK
Posts: 176
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![]() Seconded - especially as we've also lost all the veteran bonus lovingly worked up on our crafters and therefore the lack of writs etc is going to hit doubly hard (and also, those of us who were in top-level guilds have guild-levelling work to do again now as well!) |
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#7 |
EQ2TC
Join Date: Nov 2004
Location: EQ2 Traders Corner
Posts: 1,031
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![]() I was told that new writs will be coming, "but not immediately" By that, I'm guessing that we may not see them for launch due to time constraints. Thankfully, even without the vet bonus, the three levels go quickly, especially if you're using potions from your tradeskill apprentice(s).
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#9 |
Loremaster
Join Date: Jun 2005
Location: Paradigm Clutch: Never shift reality without one...
Posts: 2,490
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![]() To be honest, I feel as if crafting has been forgotten. The redheaded stepchild left in the corner with the occasional tidbits from the table where everyone else is eating a full course delicious meal. Not asked if they would like a piece of this or that, not asked if they'd like a drink, not asked if they'd like anything. And when they do ask, they're met with silence until noticed, and that silence can last awhile. Okay, so maybe I'm being unreasonable...but this is how it feels. I fully understand the devs are up to their ears about CoE, I truly do. But why were the crafters forgotten this time around? Why no questlines? Why must we gain our books from adventurers either by trade or on broker? Why must we gain the books ourselves in the field if we can adventure our crafter toons? Why this sudden fall back to how it was around launch? I was really looking forward to running the new questlines, even though I have 12 crafters. I really like them. They give a bit of lore to the crafters. Such as what happened in Thurgadin with the Cryomancers years ago. If you adventure, you learn a bit, if you craft, you learn a bit more, and if you're a hybrid, the whole story comes together. I loved that! Same for the Butcherblock questline. You repair the book that was taken by the aquagoblins and rescued by the adventurers. You make the special arrows for the Teir Dal archer. Is it now just nothing but bare bones now that we no longer have a dedicated tradeskill dev? I hope not, but to be honest, it appears so. |
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#10 |
Server: Lucan DLere
Guild: Fourth Wall
Rank: Emperor
Loremaster
Join Date: Jun 2008
Posts: 1,302
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![]() Pheep@Unrest wrote:
I'm a bit grumpy about not having quests to work on, especially newer rush orders, but I don't see how you can say crafters have been forgotten. Things like rush orders may have been put in a lower priority spot, but we're getting some major changes to the actual crafting system. They're easily some of the biggest changes we've seen in a very long time. We finally see a true separation between adventurers and crafters on the skill point window and we're somehow forgotten... okay :p As far as recipe books go, they did move the regular books onto vendors. (see: Friday 11/2 patch notes) |
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#11 |
Server: Lucan DLere
Guild: Lioncourt
Rank: Council
Loremaster
Join Date: May 2007
Posts: 237
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![]() It's been a mixed bag IMO. We got amazing and much clamored for changed to AA and new Prestige, so it's disingenuous to say Crafters are getting shafted or ignored. Fixes to some things (recipe books) have been a little slow, but are being made. And remember, it's not as if when we've had a level increase every time except the Skyshrine 90-92 one, that crafters have been dependent on adventurers or adventuring themselves for getting rare recipe book drops. Even Coins for Maj'Dul faction to buy them came from someone doing Court quests. Yes, later options became available to get them via quest/faction, but not when current. Personally I think the only reason Advanced were given in the hastily cobbled together WL quests is because there was a huge oh crap moment when it was pointed out that they would be needed. I am bummed for no new writs, but in what will take perhaps 2 hours tops to go from 92-95 adding on approx 3-4 extra writs to make up exp as you level really isn't a game-breaking end of the world scenario. Look on the bright side, you're leveling Guilds again anyway. |
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#12 |
Loremaster
Join Date: Feb 2009
Posts: 852
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![]() And if adventurers just got new prestige points and 3 levels but no new overland zones, instances, raids, gear and quests, they'd have no right to complain because they're getting new stuff? Crafters aren't asking for as much content as adventurers get. Sure, crafters would love it, but we don't expect it or even ask for it. Granted the new prestige is interesting and potentially useful, but it's features, not content. There is nothing new for crafters to 'do' in the expansions. Just new tools to do exactly the same things as before. That is the heart of the comments, in my opinion. |
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#13 |
Server: Lucan DLere
Guild: Fourth Wall
Rank: Emperor
Loremaster
Join Date: Jun 2008
Posts: 1,302
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![]() Mermut wrote:
No one's denying anyone the right to complain. Some complaints are just a bit unreasonable or absurd, like that comparison of adventurers getting nothing but 3 levels and prestige points. Let's be honest: Crafters are not keeping this game running. I'm not saying we don't deserve more, but some things need more priority. It sounds like they want to get more into the game, but they can't. Maybe somewhere in the next few updates we'll see some new storyline questing for tradeskills. I can't say I'm in any rush to see that as it can be a drag repeating the same story for 9 crafters. The storylines only go so far and then you're done. Then you go right back to the crafting. |
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#14 |
Loremaster
Join Date: Jul 2005
Posts: 335
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![]() It doesn't seem like a very difficult thing to implement. I would very much appreciate having writs. |
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#15 |
Loremaster
Join Date: Feb 2006
Posts: 8
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![]() Deveryn@Crushbone wrote:
While what you say is true, crafters are not the driving factor in the game but I ask you to consider how many people would stick around if the crafters left because they don't craft and the items they need/want would become extremely scarce or extremely expensive with the few people left being able to dictate the economy. |
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#16 |
Server: Storms
Guild: Les Furies d Innoruuk
Rank: Matriarches
Tester
Join Date: Jan 2008
Location: France (Storms)
Posts: 3,161
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![]() I'm highly disappointed but not surprised. I like to craft, but I like having TS content to craft through. Hailing an apprentice and buying books of the broker is not really content... And it sucks for levelling guilds. We're down from roughly 20 000 sp per writ at 89 to 16 000 sp/writ at 95. That's a net loss |
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 3,313
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![]() I agree they need to hurry and get the new writs in. All my crafters are level 92. |
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#18 |
Server: Lucan DLere
Guild: Fourth Wall
Rank: Emperor
Loremaster
Join Date: Jun 2008
Posts: 1,302
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![]() macStuibhart wrote:
That wouldn't necessarily happen, especially with how easy it is to raise crafting. I've seen people raise up 9 crafters, when a few years ago, they were saying "Never in a million years". In addition, I don't think everyone is all that sensitive on the issue. They're just happy to see the changes coming through that would give them more time to do other things, like adventure. |
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