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#61 |
Loremaster
Join Date: Feb 2010
Posts: 30
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![]() In order to spec in both of the current prestige trees you must now spend 12 in the top line. correct. But this thread is full of people saying that we lose this we lose that. you had 10 points prior to this expansion now you have 25. If you spec the current spec you have now on beta it will take you 16 points that leaves you with 9 MORE than you had before plus 2 new abilities that many say are worthless but hey every little bit does something. I dont know exactly what every class has in those first lines but im sure people are calling the useless ones ive seen which many classes share, are the ones that debuff 2% potency and what not or add 3 flurry. But if you look at it thats 48% potency debuff on the mob if every one specced that way or grp gets 18% flurry (and yes i know not all classes share those exact ones just using them for an example but many do). HOW is that useless? Many classes have sides that arent balanced but on those it sure seems like taking both conversions is an equal compromise. If you like one of the end lines SO MUCH. Guess you'll have to decide whether its worth changing from your current spec. But again I repeat you LOSE nothing!!! how is 9 more points and 2 new abilities in the top row useless losing? |
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#62 |
Loremaster
Join Date: Feb 2010
Posts: 30
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![]() Just did a quick look to see exactly what each class so called useless AAs are... Scouts - potency debuff on mob 3% = usually a minmum of 6 scouts in a raid = 18% potency debuff - 3% flurry to grp = 6-9% flurry in scout grps for everyone in that grp Tanks - Either increased damage on some CAs or reduced incoming damage, a toss up cuz tanks seem to already shoose either or - and a grp dmg proc Mages - 1% double cast = 1-3% dbl cast in mage grps - 2% increased health power and healing amount = 2-6% in all grps Healers - 5% reduced incoming damage = 10% reduced damage not sure if it stacks but all the rest do so why not to grp - 3% double cast and 10% flurry to healed target Pretty useless stuff huh? May not be first choice but its definately not useless |
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#63 |
Loremaster
Join Date: Jan 2006
Posts: 1,073
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![]() KenCoop wrote:
Ken the main guff here is that you must now pretty much waste 6 more points on the top tier line to be able to purchase the abilities you are already using CURRENTLY. Yes you will get access to new things come the expansion and still be able to spec into the things you had, but you have just wasted 6+ points by doing so. We are asking that they lock the choice to one conversion, and once the conversion is chosen, or you spend 10 points in the regular prestige line it then opens up the bottom prestige. Simple solution.
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#64 |
Loremaster
Join Date: Feb 2010
Posts: 30
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![]() ^^^Your way would create an imbalance. Although personally for my classes i would love it. |
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#65 |
Loremaster
Join Date: Dec 2004
Posts: 1,014
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![]() lodgepark8485 wrote:
You don't see a problem at all that instead of getting 15 new points to spend, as we all were anticipating, we only get 9? Or that instead of costing 10 points to have what we have now, it would cost 16? How is this OK? They're literally taking away something and making us get 6 more points to get it back. lodgepark8485 wrote:
How would it cause an imbalance? You can't just say it would and not explain why you think so. I think locking to a single tree after 10 points are spent (thus allowing you to put 1 point in the other tree if you choose without it costing you 6 points to get!) will accomplish what they want (avoiding double dipping on the conversions) without blocking us from logging in day 1 of the expansion and losing an ability if we're spec'd that way.
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#66 |
Loremaster
Join Date: Nov 2005
Posts: 2,179
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![]() lodgepark8485 wrote:
there is no imbalance what so ever unless you claim that there is an imbalance on live currently. |
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#67 |
Loremaster
Join Date: Nov 2004
Posts: 274
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![]() It's simple. You can't keep your current spec (if cross specced) unless you spend more points into useless skills. And by doing so, you also can't reach the bottom skills. Therefore you are forced to give up something you learned to like and play with to enjoy the new stuff coming in CoE. And being forced to give something up, is loosing something imho. It's like stealing someones car and giving it back when he pays you some of the money he just found. In your opinion, he didn't lost anything, because he can still keep his (bought-back) car and enjoy the money he got left. |
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#68 |
Loremaster
Join Date: Jan 2006
Posts: 1,073
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![]() Cyrdemac wrote: It's like stealing someones car and giving it back when he pays you some of the money he just found. In your opinion, he didn't lost anything, because he can still keep his (bought-back) car and enjoy the money he got left. Lol I love the analogy!
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#69 |
Loremaster
Join Date: Aug 2009
Posts: 155
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the analogy is wrong cause you paid a ransom for your car only to realise they changed your engine to a lower version.
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#70 |
Lord
Join Date: Feb 2011
Posts: 51
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![]() atleast both of the coercer "endlines" suck so I can just get both conversions (12 pot=1cb and then 12 cb=1 pot) lol
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#71 |
Loremaster
Join Date: Aug 2009
Posts: 155
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another update and still no change to the forced prestige path. either right or left...
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#72 |
Loremaster
Join Date: Nov 2004
Posts: 3,313
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![]() Cyrdemac wrote:
But this is the way SOE development work. Take something away you already have and make you get it again in the next expansion. Although what they give you is alway worse than what you had. This is the SOE development path ALWAYS |
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#73 |
Loremaster
Join Date: Dec 2007
Posts: 28
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![]() I'm a little late to the party, but my vote is also strongly in favor of splitting the top and bottom trees. As it is, you're really limiting the diversity for new specs. Isn't it kinda the point of these things to let us tailor the character's abilities to our playstyle? |
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#74 |
Loremaster
Join Date: Oct 2008
Posts: 135
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![]() How about an easily implimented compromise position. 4 points to open a tree, 8 points to open both. |
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#75 |
Loremaster
Join Date: Jan 2006
Posts: 1,073
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![]() GIVE US FREEDOM OF CHOICE IN CoE 2012!!! Idea 1:
Idea 2:
Idea 3:
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#76 |
Loremaster
Join Date: Dec 2007
Posts: 28
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![]() Orthureon wrote:
These. Any of these. Please God give us any of these options so I don't have to hate myself as I spend my new prestige points. |
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#77 |
Loremaster
Join Date: Feb 2006
Posts: 8
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![]() As I have now read the whole thread all I see is a lot of bickering back and forth etween the players. Instead of bickering, fighting and making general nuisances of ourselves why doesn't everyone get together and work out a comprehensive plan to put forth to the devs and see what they think? I have a couple toons that will lose out in this depending on what the choices are, I haven't looked at them all yet, but in the end I might come up with something better but I do know that with all of us yelling and clamouring for the changes we want we aren't going to get anything effected because the devs will probably just ignore us. Its kind of like my kids, when they are both yelling and screaming they get put in their room and left to stew until they are willing to do what they needed to do in the first place. Until we stop the yelling and screaming the devs are better off letting us blow off the steam and then come in when we are reasonable again. |
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