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#61 |
Loremaster
Join Date: Aug 2007
Posts: 393
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![]() Senkai@Splitpaw wrote:
I had to lol at this. We put our faith in people with degrees every single day of real life. Look at the state of the world's economy. That wasn't created by cleaners, it was created by those very people. If they do what you suggest we will all be playing next year with stick-men toons using pointy broom handles
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The official comment from ProSiebenSat.1 on segregation - We do not think about a transfer of US server chars from EU costumers in Eq2. That should solve the biggest worries the EQ2 community has at the moment. We do not want to interfere with long build ingame relationships. This is the current way we think about it. |
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#62 |
Loremaster
Join Date: Sep 2010
Posts: 4
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![]() Hi I just wanted to say I think this is a fantastic idea. My biggest question right now is what type of items are we limited to creating? I see on the website it says cloaks and house items as one- but are weapons and armor peices available as well? Can you elaborate on what items other than cloaks and house items we can create? Thanks! |
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#63 |
Loremaster
Join Date: Sep 2005
Posts: 697
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![]() Lamatu wrote:
I REALLY hope Holly, Smedley, or Smokejumper is reading this thread. It's a fine idea, and I'm excited about it, but please DO NOT make the same mistake Blizzard did with Diablo III's real-money auction house. Please don't start nerfing the stats on shop items (in this case, from this new Studio) after they hit the market! People do charge backs to their credit cards when something like that happens because they feel like they got stiffed, and Paypal bans accounts over the "fraud." No, I have never used D3's real-money AH. I'm just pointing this out because D3 players sold items in their RM-AH, then Blizzard nerfed attack speed across-the-boards by 50%, nerfing tons of items that had already been bought and sold and causing tons of charge backs and Paypal problems. It isn't going to be too long before Paypal is going to disallow "in-game transactions" altogether if this keeps up. I'm not saying SOE would do this. I'm just saying that they should definitely make plans to avoid this type of behavior at all costs. |
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#64 |
Loremaster
Join Date: Aug 2010
Posts: 707
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![]() Avirodar@Oasis wrote:
I understand that they are not always mutual. However, in this case, they are mutual. Plus, it's great for the shareholders. When you run a business you want to monetize it as best as possible. There are actually areas that they are doing a terrible job at and some that they are completely missing. The polls in regards to F2P were overwhelmingly favorable. The other polls came out in favor of the other changes such as this. You may disagree with them but you can not deny them. Well, you could, but then I'd classify you as a Palin American.
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Find me on Steam, Skype and Raptr: tigerglebe Am also on Playxpert. If I have time I'll even answer tech questions. ![]() |
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#65 |
Loremaster
Join Date: Aug 2010
Posts: 707
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![]() thesiren wrote:
Exactly. And this came up on the old Extended forums. I should know as I was the one that brought it up after they did, in fact, make changes to some stat items that were on the market at that time and I explained why, legally, it's a bad idea to change items paid for with real money. Not only is it a bad idea legally (which I won't go into here as I've been going too far off-topic already in this thread) but it's bad PR. Nothing worse for a gaming company than bad PR.
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Find me on Steam, Skype and Raptr: tigerglebe Am also on Playxpert. If I have time I'll even answer tech questions. ![]() |
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#66 |
Server: Oasis
Guild: Tyranny
Rank: Champion
Loremaster
Join Date: Dec 2005
Posts: 2,035
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![]() deadcrickets2 wrote:
Did the poll results include people who quit, because they had no intention of playing EQ2 with the changes?Did the poll results reveal what % of the playerbase actually responded (or failed to vote)?Did the poll results include how many people spam clicked "next" on the default selection, simply to get the poll out of their mail box? (and guess what the default selections were...)Drive away people who do not want a particular service, then wow, amazing! The majority (of people left) want the proposed service! Our self-served in-game poll said so! Clearly the poll results must be accurate. Not like we been going down the slippery slide for a while now, is it?And lastly... With any "poll", I always take into account the merit of the source. A politician walks into a room, and declares 100% of people want him in the cabinet. I am completely confident he told the truth, 100% of the people at that private party fund raiser rally want to see their man as a part of the cabinet. And you believe it. 100%. Numbers in context means everything, and all we got was an unsupported percentage, with no context.And if believing that companies are in it for short-term profit, before long-term customer satisfaction, makes me a Palin supporter, lock it in Meredith. No phone-a-friend required. We will see if this is as mutually beneficial as the FTP flop.
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Templar of Oasis |
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#67 |
Loremaster
Join Date: Nov 2006
Posts: 15
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![]() This is a great idea. I wish I had the time to do it but with a full time job I don't. I have an idea for anyone that wants to make it and that is triangular tiles. I would make 2 sets of them....1 for a 4 sided structure and another for an 8 sided. Furthermore on the 4 sided structure ones make them take 2 per side instead of 1. These tiles could be used to make pyramid shaped items, mosaic floors, peaked roofs, jagged door openings etc. Another item that would be extremely useful would be donut shaped items but once again this item should be split up into 4 sections. How about ropes? The pennant model could be used with the pennants stripped from them. Water tiles that can be walked through would be great also. Of course I would rather see these items player crafted but getting them in game via marketplace would be a good start. |
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#68 |
Loremaster
Join Date: Aug 2010
Posts: 707
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![]() Avirodar@Oasis wrote:
I see there is no point in bothering to continue discussion with you. You will never be convinced even if the staff were able to post the poll stats here. BTW: To get an idea of how many truly, really do leave a game due to bad changes.. Turbine stated they only lost 1% who claimed they left due to changes.
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Find me on Steam, Skype and Raptr: tigerglebe Am also on Playxpert. If I have time I'll even answer tech questions. ![]() |
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#69 |
Server: Oasis
Guild: Tyranny
Rank: Champion
Loremaster
Join Date: Dec 2005
Posts: 2,035
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![]() deadcrickets2 wrote:
Yeah, because everyone who left a Turbine game, sat down with a Turbine representative, and provided an in-depth, honest report of the factors which led to their departure, or something like that? What was the % of "unexplained" (including non-response / skipped the "why I quit" form)? How many answered "wanted to play other games", and no more questions of substance were asked beyond such?Once again, perspective. You look at a percentage, but not the motive, or angle.There is no point in bothering to continue discussion, with someone who refuses to consider the possibility that a business values short term profit, more than long-term customer satisfaction. Especially on a game that is going 8 years old, being run by a subsidiary of a parent company that is hemorrhaging money. I am sure the Euro playerbase is feeling very satisfied right now, getting the PSS1 deal they wanted, and will be great for them?Anyway, to get back on topic.The capacity for player created content is long overdue. It is not new, or innovative, or revolutionary, it is overdue. Good to see it expand beyond dungeon maker, a shame to see it so cash-shop oriented. As I have said long before the Player Studio announcement, unleashing the power of player created content (including via competitions of themed variety) would open the door to saving us from running the SAME zone multiple times (in EM/HM versions of solo/heroic/raid capacities).
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Templar of Oasis |
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#70 |
Scholar
Join Date: Aug 2012
Posts: 17
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![]() deadcrickets2 wrote:
So you are going to outright refuse to acknowledge the fact that the polls as designed by SOE were designed to favor the outcome they were aiming for? This is the way that polling is designed, the wording of the questions and the order of the choices, along with a default answers on every poll they have put out being the predominant choice. If the polls were ran by a neutral party and the order of the answers were randomized for each participant then there would be a much larger degree of accuracy there and if the results were the same then there would be less room fopr debate. You can challenge this logic all you want there is proven scientific and psychological studies that back up what Avirodar pointed out and what I am saying here, and while I disagree with some of your views I don't take you for a fool, but you are not qualified in any way to challenge the fact that the polls were designed to give the outcome they wanted. |
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#71 |
Loremaster
Join Date: Nov 2004
Posts: 583
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![]() SOE's polls have always been designed to produce the desired outcome, I thought everyone knew that a long time ago. The questions and answers are selective, as sometimes is the target playerbase with, for example, European servers excluded on occasion with the result that the whole playerbase isn't consulted. There's nothing special or untoward in that, it's the way that all businesses run their own polls free of independent scrutiny. |
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#72 |
Loremaster
Join Date: Dec 2004
Posts: 1,014
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![]() Sorry, deadcricket, but there was never a poll asking me if I wanted statted equipment sold on the marketplace. There was a very specific poll sent asking ONLY about potions. But nothing that I can recall asking about statted equipment.
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![]() Maelani | Maelya | Maerie | Maehymn | Maewyn | Maekita | Maelynne |
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#73 |
Loremaster
Join Date: Aug 2010
Location: Foster's Home For Imaginary Friends
Posts: 704
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![]() I don't remember any poll asking me if I wanted "Player Studio" period, or SOEMote.
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Talechaser Tuckpaw, Troubadour of Freeport Golgi Apparati, Swashbuckler of Freeport Aheedi Adaephon, Warlock of Freeport |
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#74 |
Loremaster
Join Date: Sep 2010
Posts: 4
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![]() Wow, all you guys sound so bitter and negative about this its disgusting. Who cares about a poll, if you want to complain about the game or new features aimed to push things forward, go make another thread where you can all flame each other all day. This a sticky thread about `Player Studio` which like it or not, is a win/win for both developers and players (and artists). So, please, try to keep it on subject and quit hijacking the thread with political nonsense. Developers get to save money by making new art assets by having the community do it, and just give sucessfull artists a % cut, and players get more variety in there game, `if` they are wanting to pay for it. No one is putting a gun to your head and saying "go buy apperance gear!". Its completely optional and helps fund games that are free to play. Down the road, this type of support could lead to major benefactors including, new dungeons and art assets for players to try, new zones, new appearance gear, new DLC, ect. Modding a MMO is a great idea, and it doesnt cost much for a developer to give out its tools and say "Here, go make something cool, and if we like it we will give it to players and pay you". Alot of games have done this in the past and have made alot of money, Valve Software being the best example. (counter strike, TF2, HL2, Left 4 Dead, Portal, ect) |
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#75 |
Loremaster
Join Date: Dec 2004
Posts: 1,014
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![]() buddikaman wrote:
First, its not sticky. Second, its not appearance gear.
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![]() Maelani | Maelya | Maerie | Maehymn | Maewyn | Maekita | Maelynne |
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#76 |
Loremaster
Join Date: Dec 2004
Posts: 1,178
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![]() I have to wonder how much leisure time this will induce people to spend on it. Can't be playing the game if you are making stuff, even though the creators would probably consider themselves as "playing" and it time spent doing this will probably come from the same time pool. So my question is, if this does turn out to be a big hit, will people stop doing things other than EQ2 in order to devote time to item creation? Could this being a big hit mean we actually see less people logged in and playing?
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Come play EQ2...we have SOEmote, Dungeon Finder, and Dungeon Maker. |
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#77 |
Loremaster
Join Date: Nov 2004
Posts: 710
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![]() Is this all not just slight of hand by SOE. The only line that SOE had yet to cross is the selling of gear. And so to avoid a backlash they draw your attention to their left hand with "Player Stupido" ( thats what they think of you) as they cross the line and sell real gear with their right hand. SOE is the all time king of ulteior motives and deception. Be warned. What's to keep SOE from selling slightly better "versions" of the best player made gear to keep player made sales down to a minimum. |
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#78 |
Loremaster
Join Date: Nov 2005
Posts: 143
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![]() From what i've read so far, we get to design cloaks and furniture and sell the items through the SC store? No items that i'd ever consider spending SC on. The only things i've ever spent SC on is mounts, appearance armor, subscriptions and potions. Now, if someone could design some really cool looking appearance armor, I may buy that. A great idea would be if someone was able to design a complete fitted out home for me, that I could buy with SC. A complete "Turn key" home and not just the empty shell of a home that you can currently get. They could design the home and list all the player crafted/designed items required. If I purchased the "Deed" and have all the required items available in my bank/bags, then use the "Deed" - all the player crafted/designed items automatically disappear from my inventory and into the new home in the correct positions.
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Deadraiser 92 Inquisitor - Freeport. |
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#79 |
Loremaster
Join Date: Mar 2005
Posts: 1,585
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![]() Juggercap wrote:
You're looking at this completely wrong. SOE are essentially going to allow players to create mods for EQ2, and they're going to pay us to do it. That's a huge win for people with the talent and capability to create content. Finally being able to mod EQ2 and get paid for it? Yeah ... that's horrible! /sarcasm
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Elhonas Warden of Mayhem, Antonia Bayle |
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#80 |
Loremaster
Join Date: Dec 2008
Posts: 632
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![]() For all of the people having a coniption fit over the statement that SOE will put stats on items, not players, Smed was 99.9999% likely talking about mounts, which have stats. SOE isn't going to start selling gear with stats just for the player designed stuff. Get some freaking common sense people. |
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#81 | |
Server: Crushbone
Guild: Vigilance
Rank: Alternate Characters / Non-Raider
Loremaster
Join Date: Jun 2008
Posts: 263
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![]() Kenazeer wrote:
You know this is a really good point. A decently made item takes a while to make. Sure you'll get new items coming into the game, but at the same time you're losing player's in-game time. I'm curious to see if there would be any noticeable population hit. Probably not, but you never know.
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#82 |
Loremaster
Join Date: Nov 2004
Posts: 710
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![]() gourdon wrote:
At some point in your life a man might walk up to you and show you a deck of cards. He will then claim that he can make the jack of spades jump out of the deck and squirt cider in your ear. You will not take this bet, because if you do ...you will walk away with an ear full of cider |
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#83 |
Loremaster
Join Date: Nov 2004
Posts: 136
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![]() Honestly unless SoE going to provide the tools and example material (yes I know the actual tools to do this are widely available) most people will simply pass on becoming involved because its too much effort for them to learn how to use the tools out there. I don't see this as a big annoucment and I certainly am not very excited about it. The only things I have used station cash for are mounts, research reducers, exp pots, and a few polymorph wands for my pets. I have spent a lot of cash on the above and am fairly satisfied with the results. They were not game breaking and I don't think this will be either as long as the gear is sub-raid and sub-group obtainable. There are far better things that SoE can be spending their time on, like more content, then this project in my opinion. |
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#84 |
Loremaster
Join Date: Jul 2005
Posts: 335
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![]() Dexella wrote:
Net? What does that mean in this context? SOE has a fixed initial cost, but the unit cost should be effectively zero, so there's no distinction between net and gross on a per-item basis. |
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#85 |
Server: Oasis
Guild: Tyranny
Rank: Champion
Loremaster
Join Date: Dec 2005
Posts: 2,035
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![]() gourdon wrote:
Smed also said there would never be RMT in EQ2, and LON was not a slippery slope. With such, you can be 99.99% sure you think Smed most likely meant something, but only time will tell.I do not believe SOE have detailed what kind of stats will be going on Player Studio created items? If they have not, all we can do is speculate. If they have, please share the link.Until we have concerned details, this is a very important time for people to let SOE know how they feel. Whether they are someone who wants nothing of statistical substance to be on the marketplace... Or whether they are someone who thinks the BEST loot in the game should only be obtainable from the cash shop for XX dollars per piece.
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Templar of Oasis |
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#86 |
Loremaster
Join Date: Nov 2004
Posts: 710
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![]() It will be 1 of 2 scenarios.
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#87 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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![]() gourdon wrote:
/points to Sig
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Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#88 |
Loremaster
Join Date: Aug 2010
Location: Foster's Home For Imaginary Friends
Posts: 704
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![]() gourdon wrote:
I'm sorry to hear that you take Smed seriously. I think Smed will happily have SOE selling whatever he thinks will sell, regardless of anything he's said in the past.
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Talechaser Tuckpaw, Troubadour of Freeport Golgi Apparati, Swashbuckler of Freeport Aheedi Adaephon, Warlock of Freeport |
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#89 |
Loremaster
Join Date: Sep 2007
Posts: 59
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![]() I think if they were brave/dumb enough to start selling stat items, it wouldn't make sense to give 40% of it to players. Whatever grim future for the game selling stat items would have, it would at least in the short term provide quite a bit of quick cash, so i doubt soe would want to give 40% of that away. |
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#90 |
Loremaster
Join Date: Dec 2007
Posts: 641
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![]() Excuse my interuption, but how is this new or exciting? Secondlife has been doing this for what 5+ years?
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Hey, where's my random act of kindness? |
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