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Unread 07-25-2012, 12:44 PM   #31
Landiin

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Troy wrote:

I am sure  this was just an oversigt on the 'cause-n-effect' that the devs didn't see (like when soe devs fixed the mercs and suddenly the healing mercs were crazed DPS mercs), and will be fixed at some 'hotfix' - 'update' - 'soon' - whatever.

I am sure it is, but they'ed never know unless we reported it. This is what we are doing in this thread. Hopfully they'll get to it sooner then later.

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Unread 07-25-2012, 12:54 PM   #32
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Please Please fix this!!!  

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Unread 07-25-2012, 03:23 PM   #33
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Neiloch@Butcherblock wrote:

It can't be nearly as useful in PvP as it is in PvE. As if people are going to 'react' to stuff that takes fractions of a second to cast. Pull it completely until there's a way to disable it while keeping NPC casting bars.

I set hot keys for my intrerrupts so it does assist me in pvp.

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Unread 07-25-2012, 03:25 PM   #34
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either way this needs to be fixed. You added this new feature so we should be able to have both now somehow. Good luck sony!

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Unread 07-25-2012, 04:37 PM   #35
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PvP servers didn't even want this change, many begged them not to implement it.
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Unread 07-25-2012, 04:40 PM   #36
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Also for healers "NEEDING" the cast bar, people do realize that the cast bar is relatively new, and good priests before could tell when mobs were casting things before by the combination of timers as well as almost every AE having a pronounced casting animation. That said I want them to removed the PvP change that bugged it in the first place anways.
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Unread 07-25-2012, 05:10 PM   #37
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Yes please remove the casting bar change immediately! Seeing what my tank is casting during a raid is just plain annoying and distracting.

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Unread 07-25-2012, 05:24 PM   #38
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Hey guys, I'm working on this right now.

When I have the tank targeted and he has the NPC targeted, I'm seeing casting bars as normal for both of them. Is this only when you're targeting the mob?

EDIT: It seemed to work when both were targeting the mob, as well. I'll check it out on the Live servers now to see if I can find any differences.

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Unread 07-25-2012, 05:37 PM   #39
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Terrogaunt wrote:

Hey guys, I'm working on this right now.

When I have the tank targeted and he has the NPC targeted, I'm seeing casting bars as normal for both of them. Is this only when you're targeting the mob?

EDIT: It seemed to work when both were targeting the mob, as well. I'll check it out on the Live servers now to see if I can find any differences.

WHY do you have it showing what the tank is casting in the first place in PvE?!There is zero reason for it, and it just becomes a massive distraction because it ends up being a non stop spamming of casting bars, whereas with mobs you just have a few a minute.

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Unread 07-25-2012, 05:40 PM   #40
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The point we are making is that if we have the Tank or Mob targeted we shouldn't be able to see the tanks cast bar - only the mobs cast bar. 

With this update we now see both what the tank is casting as well as the mob, but they are sharing the same castbar and when the tank casts anything it overwrites the mobs cast bar so we can't see when the mobs ae is landing to precure the detriments.

WE DO NOT WANT TO SEE WHAT THE TANK IS CASTING, ONLY THE MOB.

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Unread 07-25-2012, 05:43 PM   #41
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Terrogaunt wrote:

Hey guys, I'm working on this right now.

When I have the tank targeted and he has the NPC targeted, I'm seeing casting bars as normal for both of them. Is this only when you're targeting the mob?

EDIT: It seemed to work when both were targeting the mob, as well. I'll check it out on the Live servers now to see if I can find any differences.

I don't know if it's related to seeing players castbars, but the behaviour is definately different after the patch.  Mobs cast bars are disappearing midcast more than ever (it happened previously, but usually only when the mob was "double casting" something).

As far as seeing player castbars, well it's not necessary and should have a way to turn off.  UI's that show the cast bar seperately don't appear to have a way of distinguishing between a player casting and a mob casting, so it becomes spammy and near useless to use with it picking up player casting too.

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Unread 07-25-2012, 05:43 PM   #42
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Geothe wrote:

Terrogaunt wrote:

Hey guys, I'm working on this right now.

When I have the tank targeted and he has the NPC targeted, I'm seeing casting bars as normal for both of them. Is this only when you're targeting the mob?

EDIT: It seemed to work when both were targeting the mob, as well. I'll check it out on the Live servers now to see if I can find any differences.

WHY do you have it showing what the tank is casting in the first place in PvE?!There is zero reason for it, and it just becomes a massive distraction because it ends up being a non stop spamming of casting bars, whereas with mobs you just have a few a minute.

its showing what both PCs and NPCs are casting. You should know what one to focus on accordingly. Just because there is zero reasons for it in one instance does not mean its not useful to someone. Most raid mobs or mobs in general cast spells with the same name, verses a player that casts over 10 different spells. It just sounds like you want an excuse not to focus.

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Unread 07-25-2012, 05:48 PM   #43
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japanfour wrote:

 It just sounds like you want an excuse not to focus.

It just sounds like you want a game change for PvP to make things annoying as heck for PvE.

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Unread 07-25-2012, 05:50 PM   #44
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They need to just change this to only be active on the pvp server and battlegrounds.  Even so, You should only see enemy cast bars and not ally cast bars.  This is a hugely detrimental change.  The npc and pc should not share the same cast bar in any case so the pc cast bar can be disabled.

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Unread 07-25-2012, 05:51 PM   #45
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I'm actually not getting the issue with only one casting bar at all. That must be an issue with the placement of that aspect of the implied target window in an alternate UI, since mine is up to date on the default. One might be popping up on the other due to them sharing a location.

Is anyone getting this issue with the default and could someone post a screenshot?

Also, we might be able to predicate whether or not a second bar shows up with an option. I'll see if we can set that up for a coming update.

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Unread 07-25-2012, 05:54 PM   #46
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Do you not see the mobs AE cast bar getting interrupted or just disappearing altogether when the tank starts casting an ability?

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Unread 07-25-2012, 05:54 PM   #47
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Terrogaunt wrote:

I'm actually not getting the issue with only one casting bar at all. That must be an issue with the placement of that aspect of the implied target window in an alternate UI, since mine is up to date on the default. One might be popping up on the other due to them sharing a location.

Is anyone getting this issue with the default and could someone post a screenshot?

Also, we might be able to predicate whether or not a second bar shows up with an option. I'll see if we can set that up for a coming update.

Regardless.What is the justification of adding this unrequested UI element to PvE servers in the first place?It servers zero purpose, knowing everytime an ALLY is casting a spell. It is nothing but a UI bloat that is annoying.

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Unread 07-25-2012, 05:55 PM   #48
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Geothe wrote:

japanfour wrote:

 It just sounds like you want an excuse not to focus.

It just sounds like you want a game change for PvP to make things annoying as heck for PvE.

I am raiding up to PoW and PVPing actively. But sure, rationalize yourself if you need to.

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Unread 07-25-2012, 05:57 PM   #49
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Terrogaunt wrote:

I'm actually not getting the issue with only one casting bar at all. That must be an issue with the placement of that aspect of the implied target window in an alternate UI, since mine is up to date on the default. One might be popping up on the other due to them sharing a location.

Is anyone getting this issue with the default and could someone post a screenshot?

Also, we might be able to predicate whether or not a second bar shows up with an option. I'll see if we can set that up for a coming update.

If your single cast bar is working fine, then my question is, if both the mob and the player are casting, how is it determining which one shows up in your single cast bar?  I want the option to only see the mob casting, whether it's the implied or direct target.  There should be an option to only show casting action from those hostile to you.

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Unread 07-25-2012, 06:02 PM   #50
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japanfour wrote:

I am raiding up to PoW and PVPing actively. But sure, rationalize yourself if you need to.

Grats for you? Guess what, I'm raiding PoW too. /gasp.And seeing the cast bar of an ally does absolutely NOTHING in a PvE environment.  And shouldn't be in the UI in the first place as it is entirely, 100% useless and just adds clutter and nothign more.

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Unread 07-25-2012, 06:02 PM   #51
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This is what it currently looks like for me:

http://imageshack.us/photo/my-image...5/27292808.jpg/

edit: (Apparently I have no idea how do direct link a picture on our forums.)

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Unread 07-25-2012, 06:07 PM   #52
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This needs to be fixed ASAP!!!!!.... Terrorgaunt, what used to happen was, in raids... I would target the main tank and only see the MOB casting any sort of AoE... I watch that window and know that when ANYTHING appears in it, it is from the MOB....Now, when I target my tank, all i see is useless spam that she/he is casting... even if I target through the mob itself, I will still see the tank casting... When I do happen to SOMEHOW see the detriment the mob is casting ( after focusing on the window and jumping up with my finger on the cure every single time the tank casts) it stops halfway and does not complete..... I don't even know how you guys broke this.... This is not working in the DEFAULT ui, most of us are using an enlarged version of the original cast bar. We do NOT need a "second" cast bar... it will remain broken that way.. You guys need to find a way to not have our targets spells show up in the cast bar AT ALL. Even targeting through the mob, it is INSANE... It is almost impossible to screenshot because you'd have to wait for an AoE to begin casting and wait for tank to cast at same time ( The mobs cast bar is interrupted REGARDLESS, even if i look at the mobs cast bar itself by the implied target)... Please fix this, it is completely messing up every single priest I know... and there is no reason to "get used to this"... I shouldn't have to sit there and look for the "detriment" in a bunch of spam... It is impossible to time death prevents, cures... It is NOT something you can take your time on.

Only way to replicate is to get 2 characters, have one target the mob directly ( a mob with an AoE) and the other toon target the tank. Have the "tank" ( toon targeting the mob) spam their attacks constantly throughout the encounter.... Watch the "healers" window ( the one targeting the character) and watch as you get 20000 spam casts in your cast bar window, try to distinguish mobs AoE and tanks/whoevers spell casts, it is impossible... I noticed this BEFORE the patch with pets, if I targeted through a pet by accident, I would see every single thing it would cast. Please fix this ASAP...

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Unread 07-25-2012, 06:10 PM   #53
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Terrogaunt wrote:

This is what it currently looks like for me:

http://imageshack.us/photo/my-image...5/27292808.jpg/

edit: (Apparently I have no idea how do direct link a picture on our forums.)

There is a slash command (cant recall exactly what it is atm) that most people use that creates a larger version of the (formerly) mob cast bar that is its own separate and adjustable window.  This is where the problem is now.

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Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II.

Lie #3: Station Cash. Enough Said.

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Unread 07-25-2012, 06:13 PM   #54
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Geothe wrote:

japanfour wrote:

I am raiding up to PoW and PVPing actively. But sure, rationalize yourself if you need to.

Grats for you? Guess what, I'm raiding PoW too. /gasp.And seeing the cast bar of an ally does absolutely NOTHING in a PvE environment.  And shouldn't be in the UI in the first place as it is entirely, 100% useless and just adds clutter and nothign more.

It helps me in pvp, helps people on the blue servers in BGs. Sounds 100% useless to me!

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Unread 07-25-2012, 06:14 PM   #55
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Geothe wrote:

Terrogaunt wrote:

This is what it currently looks like for me:

http://imageshack.us/photo/my-image...5/27292808.jpg/

edit: (Apparently I have no idea how do direct link a picture on our forums.)

There is a slash command (cant recall exactly what it is atm) that most people use that creates a larger version of the (formerly) mob cast bar that is its own separate and adjustable window.  This is where the problem is now.

so its in the third party casting bar not created by SOE? why dont you get on eq2 interface and ask them there...

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Unread 07-25-2012, 06:14 PM   #56
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Geothe wrote:

Terrogaunt wrote:

This is what it currently looks like for me:

http://imageshack.us/photo/my-image...5/27292808.jpg/

edit: (Apparently I have no idea how do direct link a picture on our forums.)

There is a slash command (cant recall exactly what it is atm) that most people use that creates a larger version of the (formerly) mob cast bar that is its own separate and adjustable window.  This is where the problem is now.

Now we're getting somewhere SMILEY. I don't have the ability to open that up at the moment, but I'll check into it as soon as I do. In the meantime, if anyone can remember the /command for that, be sure to let me know. 

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Unread 07-25-2012, 06:14 PM   #57
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Terrogaunt wrote:

This is what it currently looks like for me:

http://imageshack.us/photo/my-image...5/27292808.jpg/

edit: (Apparently I have no idea how do direct link a picture on our forums.)

There are ui mods that pull the cast bar off the target/implied.  This is what it's breaking because we have 2 cast bars going on now.

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Unread 07-25-2012, 06:16 PM   #58
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Kreton wrote:

Terrogaunt wrote:

This is what it currently looks like for me:

http://imageshack.us/photo/my-image...5/27292808.jpg/

edit: (Apparently I have no idea how do direct link a picture on our forums.)

There are ui mods that pull the cast bar off the target/implied.  This is what it's breaking because we have 2 cast bars going on now.

So people are complaining about 3rd party UIs messing up because of the update ( a common problem during updates) and you have a dev looking for it. This is great.

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Unread 07-25-2012, 06:17 PM   #59
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japanfour wrote:

So people are complaining about 3rd party UIs messing up because of the update ( a common problem during updates) and you have a dev looking for it. This is great.

I know isnt it!

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Unread 07-25-2012, 06:19 PM   #60
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Kreton wrote:

japanfour wrote:

So people are complaining about 3rd party UIs messing up because of the update ( a common problem during updates) and you have a dev looking for it. This is great.

I know isnt it!

 I meant the cranky dude! sorry. SMILEY

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