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#1 |
Server: Permafrost
Guild: Fist of the Empire
Rank: Ass Kicking Expert
Loremaster
Join Date: Apr 2007
Posts: 166
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![]() Available on the faction merchant for 1 dozekar head, 12gp. Anyone open one yet? I'm waiting for a copy with a head to trade in but I'd like to see some of the items from this crate if anyone has already tested it. My guess is the charms that were coming from DM mystery crates will be in these or among one of the possible outcomes. |
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#2 |
Loremaster
Join Date: Feb 2009
Posts: 852
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![]() Had a toon there with a single dozey head... got a 132/132 stat 1k defense lengendary scout round shield. |
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#3 |
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave
Loremaster
Join Date: Mar 2007
Posts: 3,780
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![]() Mermut wrote:
Lol... |
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#4 |
Loremaster
Join Date: Dec 2004
Posts: 84
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![]() My guess is this is just to reward people with an excess amount of heads and the rewards are going to be the same as if you were completing the daily solo zone quest. |
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#5 |
Lord
Join Date: Sep 2010
Location: Antonia Bayle
Posts: 24
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![]() I went over and checked it out with a toon who had two heads and I got Brawler boots and Shaman gloves equal to contested Skyshrine gear in quality. In other words, useless..
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Aksham (92 Mystic) : Akcrus (92 Paladin) : Akwarr (92 Berserker) : Akcler (92 Inquisitor) : Akdrui (92 Warden) : Akbraw (92 Monk) : Akbard (92 Dirge) : Akpred (92 Ranger) : Akrogu (92 Swashbuckler) : Aksumm (92 Conjuror) : Aksorc (92 Wizard) : Akench (92 Coercer) |
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#6 |
Loremaster
Join Date: Feb 2005
Posts: 212
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![]() Alaska wrote:
In other words, appropriate for the cost. |
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#7 |
Loremaster
Join Date: Aug 2008
Posts: 1,081
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![]() first off - these crates are bugged, you cant open more then 1 without having to log in and out everytime you want to open another 1. it simply doesnt do anything if you try to open a second one, before logging out and back in. that aside, I bought 11 crates, and 100% of the items I recieved were legendary, and basically useless. I got nothing but feet and hands, for armor, and the hands had procs on them, but no haste, and common procs at that, like zealous aura, and overbearing onslaught. I also got research time reducers with these every time. basically you get the same rewards from these crates as you do from the solo quest you can do ever hour and a half. I also got 1 shield, and 1 wrist item. nothing I got was worth using. buying these crates is 99% useless. you get common junk, thats barely any different then even the easiest gear to get off any skyshrine mob. these things are a major let down, and a massive waste of space. if there was atleast a occassional chance at mythical/fabled items, then it would be worth the gamble, but so far, it seems like a waste of time. |
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#8 |
Server: Unrest_old
Lord
Join Date: Oct 2011
Posts: 713
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![]() Kunaak wrote:
Agreed, since the issue is that the Dozer head currency is worth a 159/159 Fabled item that is what the crate should have with the "chance" of hitting it big with a Jewlery ot Mythical. The whole notion of a mystery crate is one thing, but having it filled with untradable junk that will only be muted/vendored is a joke. The mystery shouldn't be whether or not you get something for your arch-type it should be whether or not you get something that is an upgrade or something useful you already recieved. See, Arch-type... I don't need my healer getting fighter gear that they cannot use (not an upgrade from contested trash drops), cannot trade (to other accounts) and cannot swap (to something useful). |
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#9 |
Elder
Join Date: Mar 2012
Posts: 173
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![]() Koleg@Unrest_old wrote: Agreed, since the issue is that the Dozer head currency is worth a 159/159 Fabled item that is what the crate should have with the "chance" of hitting it big with a Jewlery ot Mythical. The whole notion of a mystery crate is one thing, but having it filled with untradable junk that will only be muted/vendored is a joke. The mystery shouldn't be whether or not you get something for your arch-type it should be whether or not you get something that is an upgrade or something useful you already recieved. See, Arch-type... I don't need my healer getting fighter gear that they cannot use (not an upgrade from contested trash drops), cannot trade (to other accounts) and cannot swap (to something useful). So it should only be a winner-winner every time, chance at a mythical and if you don't get that then you get an item that could be purchased straight up with a head or better? LOL, no please, just NO. More and more everyday it is becoming clear just what Smokejumper meant when he said "We run this game like a casino". |
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#10 |
Server: Unrest_old
Lord
Join Date: Oct 2011
Posts: 713
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![]() alaplayer wrote:
LOL, No. Figures you read what you read. The question is why should my one character on my one account have to mute or vendor every item purchsed due to the increadibly poorly designed loot generator? No body is asking for the best of the best of the best, just something that can possibly be used by the class / arch-type. Nobody needs any more scout gear on thier mage account. Beyond that, -WHY- should SOE bother adding anything to the game that will be so poorly received and make them look even more incompetent then they all ready do with the poorly designed tools like DF & DM added to the sparce GU's with hardly any land mass or end game content. Again, ask -WHY- does SOE put so much effort into such things which are so poorly received? Why is Withered Lands so large, one of the largest zones made, with so many quests numbering nearly 100, when there are hardly ever any people in there? Why? When any given instance of Skyshrine has 5 times the number of people than the solitary WL instance? It would have been a much better idea to reverse those two zone's roles and actually make some content for level 92 people that couldn't be cleared in a single sitting all back to back to back in an hour or two. So, here is one more useless expense of development time which would have never been missed if not added. Time that is most certainly best used elsewhere. |
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#11 |
Server: Permafrost
Guild: Fist of the Empire
Rank: Ass Kicking Expert
Loremaster
Join Date: Apr 2007
Posts: 166
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![]() Wow really disappointed. Was hoping it'd be a fabled item at least with a small chance to get mythical. At the very least make it a garunteed jewelry piece equal to instance drops since it literally makes 0 sense to get armor, considering you get the best heroic armor for the same price from the same merchant ffs. We have plenty of garbage armor clogging our inventories please give us charms, belts, cloaks, and jewelry. |
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#12 |
Elder
Join Date: Mar 2012
Posts: 173
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![]() Koleg@Unrest_old wrote: So, here is one more useless expense of development time which would have never been missed if not added. Time that is most certainly best used elsewhere. I will not argue that at all. DM, DF and soon you can SOEmote to that list. |
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#13 |
Tester
Join Date: Dec 2004
Posts: 468
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![]() 1 Dozekar Head and 12 gold pieces for a 'Fabled Crate of Endless Plunder'. Well I bought and opened 25 crates, never once getting a fabled item Its an updated version of the crate you get in the solo instance from what I can tell. I get one piece of legendary gear and 1 consumable such as a research reducer, dodge food or drink, repair kit, etc. Here is screenies of items I got from opening 25 crates (I had duplicates of some especially the wis belt)
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Kuulei ~ Warden of Test |
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#14 |
Loremaster
Join Date: Feb 2009
Posts: 852
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![]() I wonder at the reasoning to have the items out of the crate so far below the quality of the faction items you buy with the head. Does anybody know if you need faction to buy the crates? I can only assume that it's a way for people who don't have enough faction to buy the faction armor to get 'something' if they can't be bothered to get enough faction for the good gear. No other reasoning makes any sense... and that one doesn't make a whole lot of sense, but it makes -some-. |
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#15 |
Tester
Join Date: Dec 2004
Posts: 468
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![]() Mermut wrote:
Since you have to complete the questline to get access to the merchant in most cases, or at least on the part of the access line that sends you back in time to the city, I am sure you have to have faction to get the items? Unless there is a chance at something fabled (never saw fabled in 25 crates) I really see no see no need for this being added to be honest.
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Kuulei ~ Warden of Test |
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#16 |
Loremaster
Join Date: Mar 2005
Posts: 545
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![]() Kuulei wrote:
Well, you can get back to the past and buy the flag to return to skyshrine if you have 10k faction, but you need 50k faction to buy the armor. Don't know how much faction the crate requires, but it could conceivably be closer to the 10k mark.....That would also explain why the quality of the items people have linked are so much less than the other items purchased with Dozekar's head. (I have not gone on Test-copy to check this out, but my only toon who can go to the past at will also has 50k faction, so I cannot determine whether a certain faction is required.) alaplayer wrote:
While I don't agree that there should be a chance at a mythical item....If 50k faction is required, then the items from the crate should equal the quality of the other items you use to buy with a head. You are using a head to buy the crate. Why should the quality be worse on the crate items than on an item you buy straight-up? *editted to change the color of my responses cause the whole thing kinda started blending together. |
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#17 |
Server: Crushbone
Guild: Revelations
Rank: Raider
Loremaster
Join Date: Feb 2010
Posts: 537
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![]() On my Coercer i have acces to SS Past but i do not have 50k faction yet, and i am not able to buy the Crates, they do requier 50k faction. |
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#18 |
Loremaster
Join Date: Jul 2005
Posts: 679
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![]() Huh? 50k Faction for this crap? They can't be serious. |
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#19 |
Server: Befallen
Guild: Legion of Legend
Rank: Alternate Character
Loremaster
Join Date: Jan 2005
Posts: 277
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![]() The fact that the crate can even reward an armor piece is just....huh? Why would I waste a dozekar head at a shot of a 132 piece armor when I could just use the head to buy a 159 piece......? Makes absolutely no sense. Imo, the endless plunder should contain nothing but jewelry since there is no merchant jewelry vendor. The reward should still be completely random and you may not get an item your class can use, but to balance that out, the jewelry should be set to 159+ stat and have matching similarity to the Dozekar faction gear. So, use your dozekar head for a "chance" at a jewelry piece of the same tier in exchange for the risk of getting a duplicate item or an item you don't have a toon that can use. |
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#20 |
Server: Unrest_old
Lord
Join Date: Oct 2011
Posts: 713
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![]() Mathrim@Unrest_old wrote:
^^^QFE absolutely... The fact that #1 you need 50k faction means you've already been FORCED to run the SS contested over and over and in doing so would undoubtedly have received more than enough +136 gear. Followed by #2 the fact that you need a Dozer head whouch means you've already killed some amount of boss mobs in the heroic zones, which we'll assume was in all 4 heroics, but feasibly could have been in just the last even if only for the last kill, where you would have had a shot at +132 gear. Mix in #3 which is the fact that jewlery is the hardest part about gearing up and is -NOT- available for direct purchase from the faction vendor with said Dozer currency. It eqauls a big fat mess, maybe one of the most missunderstood examples of SOE Dev's being so far out of touch with their own game development and more accurately their customer base. |
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#21 |
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave
Loremaster
Join Date: Mar 2007
Posts: 3,780
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![]() new loot is insane. |
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#22 |
Server: Permafrost
Guild: Fist of the Empire
Rank: Ass Kicking Expert
Loremaster
Join Date: Apr 2007
Posts: 166
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![]() Was able to open a few crates, waiting for some more transfers to go through... The items are now 9.5 cb/pot and 160 to stats, I will post a bunch of SS in about an hour after my trasfers go through and I can crop it all together. The loot is now where it should be stat wise. The only complaint I do have is the limited amount of slots this crate covers and the commonality of some of the slots chosen. I don't want to completely go off on a tangent but the current slot distribution of items in heroic instances is far from ideal. |
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#23 |
Guardian
Join Date: Dec 2011
Location: CA
Posts: 244
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![]() Kunaak wrote:
They are bugged and I was logging out and back in, but figured out how to get around it. Just buy the crate, close the faction vendor, double-click your crate, open and close your bags and it opens. Still something that should be fixed tho. |
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#24 |
Guardian
Join Date: Dec 2011
Location: CA
Posts: 244
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![]() Here was the result of 15 boxes. I also included a screenie of the faction gloves for comparison since I got a lot of gloves. The crate armor is similar to the faction armor, but with a proc added...hurried strikes for fighters/scouts and overbearing storms for mages/priests. There's a decent amount of variety in the items that could drop in there and an appropriate chance of a fabled drop. I got 1...see pic of the gloves with the red slot. Overall, I think they did a nice job with this. The stats are appropriate, still not better than raid gear, but worth chasing to fill slots you don't have raid stuff in or for alts. Other than that one posted before that was labeled mythical and the wrist with the crazy green stats it looks good. Gives people incentive to run at least one of the ss zones now for a while. |
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#25 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() You should only have to close the merchant window to open them. I may be nuts, but I believe there is a reason you cannot open the crate with the merchant window open. Some sort of a past exploit. You should be able to open the merchant , purchase the crate and then close the merchant window and then double click the crate. I was able to do this on Test Copy.
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<img src="http://img41.imageshack.us/img41/7049/kandersignatureskyshrin.jpg"> |
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 58
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![]() Now while this crate and it's gear is greatly improved. The gloves from the crate I noticed 1 problem with. There is no haste on them at all. Other then that and maybe it was just that persons particular luck to get so many gloves ( maybe devs could look at the coding ) I love the fact I see a shield neck wrists etc.. hopefully there is some earrings, rings and charms in there as well. |
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#27 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() Calabeth wrote:
Haste added to all Gloves in the Crate of Endless Plunder.
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<img src="http://img41.imageshack.us/img41/7049/kandersignatureskyshrin.jpg"> |
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#28 |
Loremaster
Join Date: Aug 2008
Posts: 1,081
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![]() these items are WAAAAY too powerful now. these should be 8 - 8.5 on crit bonus and potency for legendary, and 145-150 on the primary stats. not 9.5 to 10.7, and 160-175+. these items basically make all heroic instances pointless, and completly throw out all HM heroic content. some items I got were better then skyshrine raid gear, and 1 dagger was almost better then what I got from tagrin in plane of war. it has almost 180 on primary stats, and 10.7 on crit bonus and potency, with MUCH more DPS mod and haste then the plane of war gear, and a much proc. this went from a joke, to basically killing off all heroic content, and making them useless, and basically being raid gear, with a legendary tag. theres no way this should go in the game like this.... |
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#29 |
Server: Antonia Bayle
Guild: Cladire Mortii
Rank: Initiate/Slave
Loremaster
Join Date: Mar 2007
Posts: 3,780
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![]() Kunaak wrote:
You have to run heroic content to get it. |
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#30 |
Loremaster
Join Date: Aug 2008
Posts: 1,081
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![]() how do you think I got 30 dozakar heads sitting in my bags and nothing left to spend them on? osmosis? |
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