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Unread 07-03-2012, 06:57 PM   #31
Beko
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Bleh, guess nothing will change.. lol.

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Unread 07-05-2012, 02:28 PM   #32
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Bleh

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Unread 07-05-2012, 07:21 PM   #33
Bartimaeus

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Had a chat to Xelgad!

Mainly positive news IMO, I'll post logs soon

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Unread 07-05-2012, 09:37 PM   #34
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Ok so:

He mentioned this before I even asked him any questions (just said I was a berserker)

Xelgad: 'If you zone and zone back, hopefully a change that was made earlier will appear in Commonlands'

Xelgad: '30% bigger ward, triggers only off War Cry, and gets Potency'

Luiz: 'What about AB Mod'

Xelgad: 'It's a proc - procs don't get modifier'

Luiz: 'With regards to War cry, it's a little bit g***.. are there any plans to improve it in other ways. A small CB bonus or (pipe dream) a small hate transfer would be amazing

Xelgad: 'There aren't any current plans to adjust War Cry'

Luiz: 'Zerkers have a lot of 'melee only' temp buffs and procs etc. blood rage, wall of force, gut roar, perserverance'

Xelgad: 'Nothing is final, but we don't have any current plans to adjust the melee only defenses of a berserker at the moment. I've written down your feedback on one of my four whiteboards though' Lol this sounds like he's just trying to troll me tbh SMILEY

Luiz: 'AE Auto; open wounds is fairly useless to an extent, when it used to be a bloody awesome skill. Dragoons cyclone is useless (warrior line) which makes it difficult to justify getting dragoons reflexes, which has just been given ST immunity which hurts us'

Xelgad: 'There are some considerations going into AE auto attack in the future, but not for this update. Unfortunately I can't really talk about them though'

Luiz: 'Ideally, and this would be tough, AE auto would specifically overcap for Berserkers to give us something that is unique to the class'

Xelgad: 'Overcaps would not give something specific to any specific class, they'll give something that all classes can use SMILEY but for AE auto, most classes don't go over like the berserker does'

Luiz: '**Spiel here about how we used to be AE tank and the AE auto used to be 'our thing', but the main concern is to try to justify dragoon's reflexes'

Xelgad: 'Well, it probably won't be that (**AE multi attack SMILEY**) but we are considering options for it, but like I said, it won't be with this update'

Luiz: 'No Problem, again I would like to reiterate my desire that berserkers benefit more than others with the changes because thats the idea behind our tanking. AE Tanks.

Xelgad: 'Yep, they will get more by default though just because they have more'

Luiz: 'Understood'

Luiz: 'One small thing, jeering onslaught doesn't need target. It's supposed to be a blue AE. Apparently our prestige ability utter destruction is the same, but I haven't used that'

Xelgad: 'It is a blue AE, just centered on the target rather than the caster. Different use than most others, but you'll be able to get a cluster that's not right on top of you'

Luiz: 'But it doesn't have range'

Xelgad: 'Yeah that's kind of dumb. I'll raise it'

So YAY Jeering onslaught now has range. I only understood what he meant because I play a ranger as well.. there are a few blue AOEs which require target there also because it hits the target and AoEs around the target.. This will be a pretty useful tanking tool IMO. He raised it to 10m. A shame its not 15m like other taunts but there you go. I like this change a lot actually, though it's certainly not game breaking :/ Forgot to ask about Utter Destruction but tbh I don't care because I don't use it SMILEY

Something Tala raised which I didn't really know much about:

Luiz: 'The enhance on Blood rage has gone from 50% to 10%, but I haven't seen how the changes to heal works so not sure what that will mean'

Xelgad: 'The AA is reduced because of how the value scales percentage-wise. It should still heal more than it does on live. All heals from fighters should be more effective than they were on live.. for most people anyways'

Luiz: 'Ermm, the proc on offensive stance. Its hard to give up for defensive stance but it is basically one of our best CA's. Would be cool if it was move to berserk rage or aggressive defense'

Xelgad: 'You'll just have to make that decision as you play SMILEY do you want to do more damage or take less? SMILEY

Luiz: 'Ahh yes but other classes have similar procs on other items (**I meant skills, should have pushed this here a little bit SMILEY **)

Luiz: 'Ok couple more things, just throwing it out there.. the mitigation on the warrior tree (WIS 3). Can it be a %age based instead of pure number?

Xelgad: 'The number is technically percentage based but solely on the level of the caster'

**Should have pushed a little bit more here too maybe, oh well SMILEY **

Couple of other things we discussed was the requirement of a shield on Reversal, and the proc rate. I would like to think he took those into consideration and we might see an improved proc rate.. not sure. If he removed the shield requirement that would be nice as well though SMILEY

At the same time, Talathion was asking about recklessness.. a few good points as well but in general I don't think Xelgad was interested in hearing about changing the stance mastery. In some ways I agree with him as it would be waaayyy OP if we didn't get the penalties, and we don't know how it will work anyway.. It might be really good.

Imo we will definitely see some changes to melee AE, I just hope it doesn't take another 6 months till the next major GU.. and he might be persuaded to take a look at the melee proccing for berserkers for future updates, so lets keep pushing it and get some good data and info to him to prove that it is severely UP compared with other tank class saves.

I'll probably try to twist his ear a little more tomorrow so give me some feedback to talk to him about, but I'm not going to ask about anything stupid SMILEY

 Anyways thanks for reminding me a few things Tala, and thanks Xelgad for the discussion SMILEY

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Unread 07-06-2012, 12:08 AM   #35
Tekadeo

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Berserker

Ward of Rage now applies to War Cry as a new trigger and now gains potency. The base ward size has been increased by 30%.

Jeering Onslaught now has a 10 meter range.

 

 

Nice work.  Would be great to see Utter Destruction not require a target too but eh.  I'll take it happily SMILEY

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Unread 07-06-2012, 12:30 AM   #36
Bartimaeus

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Question.

How many targets does AE auto attack modifier attack? Is it 4 and only if in front of Tank?

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Unread 07-06-2012, 12:46 AM   #37
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Bartimaeus wrote:

Question.

How many targets does AE auto attack modifier attack? Is it 4 and only if in front of Tank?

It is four targets only in a frontal arc.

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Unread 07-06-2012, 02:56 AM   #38
Beko
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Stance Mastery:The Warrior Generates 25% Less Threat While Recklessness is Active.

-15% Damage Recieved while using Reckless Stance. (35% Left.)

Tactical Wisdom:

Adds 0.04 Autoattack Modifier to Reckless Stance.

Blood Rage needs to work for all damage, not just melee.

Blood Rage needs its Heal % to go up to be along with Reaver (atleast) 5%, 3.7% is WAAAY low...

The Level Versions of it need to come back too.. :/... level 20 spell is lame.. lol...

You COULD add Max Health to Blood Rage... that would make us all really happy SMILEY

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Unread 07-07-2012, 04:48 PM   #39
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Bartimaeus wrote:

Xelgad: 'There are some considerations going into AE auto attack in the future, but not for this update. Unfortunately I can't really talk about them though'

So only 5 years after putting us permanently at the AE attack cap they are considering changes? Awesome!

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Unread 07-08-2012, 02:07 PM   #40
Beko
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Talked to Xelgad and he won't be changing Focus: Berserk, it will remain 10 Slashing/Piercing/Crushing, he only changed effects that had cast speed/reuse.

Kind of sad the worst Focus Effect in the game is going to remain that way.

What would be cool is if it was: 15% in-combat movement speed, SO it would help us joust those AOEs!

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Unread 07-11-2012, 04:03 AM   #41
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Heh... looks like hes using some of my ideas...

Several berserkers abilities are kind of useless and deserve to be looked at, this is a list of skills/AAs I listed that I think should be changed.

___

1. New Controlled Rage:

Increases Caster's Base Melee Damage by X.

Decreases Block Chance by X%.

Caster Recieves X% more damage.

Controlled Rage improves the berserker's rage

New Reuse is 1 minute instead of 30 seconds, but it uses the reuse as soon as you use the ability now, instead of after the ability ends. Controlled Rage is turned into an offensive ability instead of defensive. (berserkers are meant to be offensive tanks.)

Gladiator's Rage:

- Increases the offensive gains by 2 per rank. (*/5)

Enhance: Controlled Rage

- Removes Penaltys of Controlled Rage (*/5)

________

2. New Open Wounds:

- Your next 4 Combat Arts will do 100% more damage, and ignore all defenses.

Enhance: Open Wounds:

- Improves the damage dealt by the combat arts and improves the reuse of Open Wounds. (*/5)

_________

3. New Juggernaut:

- Increases the caster's minimum damage of all melee attacks by 50%.

- Makes the caster Immune to (non-direct) area of effect attacks.

Enhance: Juggernaut

- Improves the reuse and the duration of Juggernaut.

_______

Berserk (AA): 

Increases the minimum damage of the primary melee attacks of group members (AE) by 25%

Increases the maximum damage of the primary melee attacks of group members (AE) by 25%

(for only 10 seconds.)

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