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Unread 06-27-2012, 08:18 PM   #31
Lizabethan

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Thanks Olihin! Until then, I'll harness my inner Girl Scout!

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Unread 06-27-2012, 09:12 PM   #32
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Should I be riding around on my mount inside Concordium Tower, or should it have dismounted me? It's narrow corridors inside there, I'm only on a wolf mount and it's awkward. Don't want to meet someone on a griffon lol.

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Unread 06-28-2012, 08:39 AM   #33
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Using the bell from SQ to Elddar Grove put me into QH by the SQ gate.

For some reason, after gating out of the contact's appartment in the quest "Law of the Land (Rinna)", I found a door between south and north qeynos, with the old art. I used the door and zoned in North qeynos as expected and, when looking back, found no door behind me but the new art.

I'll try gating once more when it's up but I don't remember having that problem before (my gate point is in front of the prestige houses).

EDIT: gated once more and indeed, gating to SQ puts me everytime in the Old South Qeynos and not in the new Capitol district.

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Unread 06-28-2012, 05:12 PM   #34
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Baubbleshire

1. Has lots of lamia spawning high up in the air.

2. Maybe it's the same as it always was, but that river is hard to get out of, if you fall in!

Otherwise I'd say it's looking cool and very much invaded. SMILEY

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Unread 06-28-2012, 08:56 PM   #35
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All prestige house portals aquired at the OLD South Qeynos portalhave vanished from the houses they were placed in.

Nasty when you have spend hours to connect every house of all your characters.

Newly aquired portals vanish about a second after they are placed.

Exiting your Prestige House to Qeynos Capital District puts you just inside of the Ex North Qeynos Gate to Antonica. Not the most convenient and logical location considering that the Prestige House Access Portal is still where it was before. How about moving it to the Side of the North Qeynos Gate to Antonica?

Thanks for reading.

PS: edited for follow-ups

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Unread 06-29-2012, 06:32 AM   #36
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It seems the buggy SQ to Eldar Wood bell was tied to the fact that I had gated to SQ first and so used the bell from the Old South Qeynos. I'm still gating to Old SQ but bell from new SQ after zoning out and back in works.

I saw a wandering crab (a harbor pincher) going out of the water in Qeynos harbor, poping up on the docks and wandering around 927.82, -25.50, 23.86 and even on top of a tent before going back into the water. Would be better if he ran to a provisionner to get cooked or just be put back in the water where he belongs!

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Unread 06-29-2012, 08:50 PM   #37
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When you climb on top of the roof of the Hall of Steel (Yes there are ways! And I tested and I was still able to do so) the landscapes goes flashy and stuff still.

My /bug report was wrong on one thing, the hidden gate to SQ part of the Capital District is still there once you jump off the roof  behind the Colosseum.

There used to be a few "Freeclimbers" in the Devs who would also know about this area. (I can only get to one area reliably so not one of the better ones.)

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Unread 06-30-2012, 04:50 AM   #38
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Calling Home (i am bound in Starcrest) puts me in the old Starcrest Zone.

Maybe reset the Calling Home Spell ?

Regards, theriatis.

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Unread 06-30-2012, 09:22 PM   #39
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I was running through Qeynos and I noticed some graphic bugs. http://i45.tinypic.com/1fehqd.png

http://i50.tinypic.com/2u8bcqr.png

The voice over on this NPC changed from the current version of Qeynos on live, and it no longer matches the NPC at all.

http://i48.tinypic.com/wa60pz.png

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Unread 07-02-2012, 06:57 PM   #40
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I was wondering if we will ever be able to fly in Q and Freeport? Not a huge deal but would be cool.

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Unread 07-04-2012, 11:28 AM   #41
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Ok guys notice a couple of differnt things about the Freeport city update and the Qeynos city update. Lets start with the guard towers. In the freeport city update the towers got updated, But as far as I can tell the ones in Qeynos didnt. And I am talking about the ones out side the city by the way. And what about the lighthouse it could use a new look as well

Thank you

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Unread 07-04-2012, 11:55 AM   #42
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Currently, any home I own on Test or Test Copy (not limited to Qeynos) is bouncing me when I try to enter. My rent's paid, and the deed's mine, but zoning in just bounces me right back outside.

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Unread 07-05-2012, 03:57 PM   #43
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Zoning into Baubleshire, I'm put standing on top of the workbench. This is when zoning in for the gnome racial quest "Stronger Faster Bot".

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Unread 07-05-2012, 09:21 PM   #44
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Aneova@Kithicor wrote:

Grabbed the third class quest in the temple of life, and seconds after accepting it the game crashed, tried logging back in with the game crashing each time.

Is this still occurring? Sounds like an issue with the item given for the quest, but it seems to be working fine for others, so I'm not sure what's happening.

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Unread 07-06-2012, 03:45 PM   #45
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Getting the mouseover coming up for the Nettleville gate through the wall, when you can't even see the gate. Since screenshot doesn't capture the mouse pointer, I've drawn it in:

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Unread 07-07-2012, 02:59 PM   #46
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Bell in The Caves still offers the old 4 Qeynos zones, so needs fixing. Also it's the old art bell.

So does the bell in Forest Ruins, offers the old Qeynos zones, instead of the new.

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Unread 07-09-2012, 03:37 PM   #47
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Soresha wrote:

Getting the mouseover coming up for the Nettleville gate through the wall, when you can't even see the gate. Since screenshot doesn't capture the mouse pointer, I've drawn it in:

[snip]

I have forwarded this issue to our wonderful art team. 

Thank you for your report!

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Unread 07-09-2012, 03:37 PM   #48
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ChrisMarchant wrote:

Bell in The Caves still offers the old 4 Qeynos zones, so needs fixing. Also it's the old art bell.

So does the bell in Forest Ruins, offers the old Qeynos zones, instead of the new.

We are looking into this issue ChrisMarchant!

Thank you!

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Unread 07-09-2012, 03:38 PM   #49
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Soresha wrote:

Zoning into Baubleshire, I'm put standing on top of the workbench. This is when zoning in for the gnome racial quest "Stronger Faster Bot".

[snip]

I will be moving the tables up some.  This should not be a problem after the next update.

Thank you!

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Unread 07-12-2012, 05:31 PM   #50
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Okay, I will admit that I am not sure where this set should go, so I will start at the base problem.


Low level 'evil' characters having a hard time getting to (Heritage) quest (starters), or housing.

The former (with HQs) is also mirrored in the already 'Live' Freeport ("Reaching Blade of the Assassin" & "The Stein of Moggok: It Can Be Rebuilt" & such) as difficulties to sneak past guards.

The latter is equally annoying.For if one has an 'evil' character & wants the cheapest price (from someone's sale's display) in Qeynos, with where the Lion Head's Inn is, they can easily die.So then, what is the good of having Sale's displays at all, if the customer is dead before they can get thier goods?


Easiest Solution (in my opinion, & been long needed for ALL cities), is an RP set for the guards have a dialogue lines for these situations:(Note: this would also give more use to the dozens of disquise charm/items out there)

  1. If the character appears of a faction 'friendly' race (High Elves & Fae for example for Kelithan & Qeynos; Dark Elves & Trolls for Neriak for Freeport), the guards pay no mind (even to a 'Traitors' of said race, for they are suppost to be rare, yes?)
  2. If the character is of a 'Neutral' races that maybe suspect (Human, Kerran, Gnome & Etc.) maybe quested at random because of being suspect belonging to 'the other side' (lie & live, or truth with a chance of Death?).
  3. For the 'hostle' faction races (Halflings & Dwarves walking in Freeport or Iskar or Orge in Qeynos), "true" ones (that come from the 'other side') are stopped, questioned & hackled.Others (that have betrayed to the other side) may get either jeered. or cheered (according to the city factions earned for the individual), as in building a Reputation with the locals.

This is only a suggeustion, due to that EQ2 is a MMORPG, so allowing one to 'role-play' their character out of a situation verses fighting all the time is an opition. Also, how would the average guard know who is (and is not) a member of the other side other than by 'racial' profiling?

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Unread 07-16-2012, 09:07 AM   #51
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Wilahelm@Permafrost wrote:

Okay, I will admit that I am not sure where this set should go, so I will start at the base problem.


Low level 'evil' characters having a hard time getting to (Heritage) quest (starters), or housing.

The former (with HQs) is also mirrored in the already 'Live' Freeport ("Reaching Blade of the Assassin" & "The Stein of Moggok: It Can Be Rebuilt" & such) as difficulties to sneak past guards.

The latter is equally annoying.For if one has an 'evil' character & wants the cheapest price (from someone's sale's display) in Qeynos, with where the Lion Head's Inn is, they can easily die.So then, what is the good of having Sale's displays at all, if the customer is dead before they can get thier goods?


Easiest Solution (in my opinion, & been long needed for ALL cities), is an RP set for the guards have a dialogue lines for these situations:(Note: this would also give more use to the dozens of disquise charm/items out there)

  1. If the character appears of a faction 'friendly' race (High Elves & Fae for example for Kelithan & Qeynos; Dark Elves & Trolls for Neriak for Freeport), the guards pay no mind (even to a 'Traitors' of said race, for they are suppost to be rare, yes?)
  2. If the character is of a 'Neutral' races that maybe suspect (Human, Kerran, Gnome & Etc.) maybe quested at random because of being suspect belonging to 'the other side' (lie & live, or truth with a chance of Death?).
  3. For the 'hostle' faction races (Halflings & Dwarves walking in Freeport or Iskar or Orge in Qeynos), "true" ones (that come from the 'other side&#39SMILEY are stopped, questioned & hackled.Others (that have betrayed to the other side) may get either jeered. or cheered (according to the city factions earned for the individual), as in building a Reputation with the locals.

This is only a suggeustion, due to that EQ2 is a MMORPG, so allowing one to 'role-play' their character out of a situation verses fighting all the time is an opition. Also, how would the average guard know who is (and is not) a member of the other side other than by 'racial' profiling?

+1, hell +10, or +20, even +50 for this.

It's badly needed, my Sarnak betrayed to Kelethin, most of the time she has no reaction from the locals in Kelethin, whereas I would expect some reaction there. And surely she should be able to get into Freeport or Neriak without being KOS, since she is from an "evil" race.

Perhaps this could be looked at for a future game update, or even be polled to see if it would be wanted by the majority of players.

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Unread 07-16-2012, 02:27 PM   #52
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Race doesn't matter, only city alignment does. If you are only complaining about how one is supposed to buy in SQ, I have been able to buy easily by careful use of camera positioning, timing, patience, running in the back ways and running across when clear.
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Unread 07-18-2012, 01:34 AM   #53
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The Oakmyst Forest map still shows the zones for Grastone Yard and Castleview HAmlet, but of course the gates are not active.

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Unread 07-18-2012, 02:51 PM   #54
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Speaking of Graystone Yard, has anyone run the betrayal quest to get to QH? GY was the only safe way to get to QH due to guards guarding the way from the DB by the bank in QH. I don't have the time or inclination to do this with the new Qeynos.
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Unread 07-18-2012, 02:51 PM   #55
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Calthine wrote:

The Oakmyst Forest map still shows the zones for Grastone Yard and Castleview HAmlet, but of course the gates are not active.

I will have those removed, thank you!

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Unread 07-18-2012, 03:19 PM   #56
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My evils always used the grate from Antonica to Peat Bog, then went into Down Below/Vermins through the grate in Peat Bog, and accessed NQ, SQ, etc from there. However with the new patrolling level 92 guards, this looks far more difficult from revamp onwards.

I'll cheat and use guild banner from now on, lol.

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Unread 07-19-2012, 03:12 AM   #57
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The Forest Ruins map still shows the zones for The Willow Wood and The Baubbleshire, but those gates are of course no longer active.

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Unread 07-19-2012, 05:29 PM   #58
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Calthine wrote:

The Forest Ruins map still shows the zones for The Willow Wood and The Baubbleshire, but those gates are of course no longer active.

We went ahead and checked all the maps, they just haven't gotten to TEST servers yet.  We also added the locations of the new mariner bells to the maps.

Thank you!

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Unread 07-19-2012, 05:30 PM   #59
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The qeynos revamp and the new qeynos do not feel that much different, but its weird because all the buildings and everything looks the same, but the NPCs are still kind of rediculous. (in freeport its not that dangerous.)

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Unread 07-20-2012, 07:30 PM   #60
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I've been all over Qeynos but didn't get the discovery for the North Qeynos POI until I entered Qeynos Hold. Got both Qeynos Hold and North Qeynos at the same time.

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