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Unread 03-24-2012, 10:53 PM   #31
Oakum

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Wouldn't you know it. After I made a new thread after skimming the topics for one like this and not seeing it, I find essentially 2 of them. Yes, give us a way not to switch automatically from melee to ranged when we use a spell attack and are already autoattacking.

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Unread 03-26-2012, 02:26 AM   #32
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Oakum wrote:

Wouldn't you know it. After I made a new thread after skimming the topics for one like this and not seeing it, I find essentially 2 of them. Yes, give us a way not to switch automatically from melee to ranged when we use a spell attack and are already autoattacking.

they have tried in the past.. for some reason the coding does not jive and it ends up doing the same thing at the end of it all.   you can put /auto 1 on all your spells/heals/ca's and it will allow you to melee for the majority of the time.  it's what i do on my inquis, it's not a fix but it does work ok.

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Unread 03-29-2012, 06:17 AM   #33
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Droag needs to be a playable rage. Instant dev pop up on some insignificant issue. Broken annoying game mechanism. Not a dev post in years. Broken lvl 15 mob loot. Instant dev comment an fix Broken Drunder loot. not a dev post in years. yes my disappointment is showing when gameplay is broken and frustrating something needs to be done.
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Unread 03-29-2012, 12:31 PM   #34
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This issue requires a developer to address it.

Artists and loot designers are not developers.  Not every red name is a dev, and from what I can tell there is only 1.5 devs left on the team.

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Unread 03-30-2012, 09:19 PM   #35
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Aneova@Kithicor wrote:

for my warden who's melee specced... i don't have a problem either since i have no spells on my hotbar.

my god you don't have wrath of nature or wrath on your hot bar? my god your terribad.

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Unread 04-19-2012, 09:40 PM   #36
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How is this not fixed yet?

Terrible. I gave up playing my priest because it isnt fun like this.

Also your current itemisation for priests sucks thanks to this horrible design. Merge spell weapon stats and melee stats already!

Or give us a choice on gear to have one or the other, not give us both at half the amount of other classes. What makes that even worse is that you cant even reforge into one of those stats because they already exist on the gear as tiny amounts.

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Unread 04-21-2012, 04:34 AM   #37
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Remeo@Oasis wrote:

Wonder if they could put something in along the lines of what they did with Singular Focus.

When activated, disables spell auto, ranged auto, or melee auto.

+1, PLZ FIX THIS, every ranged item i see dropping is a "wand" that screw my auto attack on both my templar and inquisitor. Since all the AA of templar and inquisitor are melee based, that is a class breaking bug/feature, because now, cleric are restricted to outdated non-wand ranged-slot item...

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Unread 04-21-2012, 10:48 AM   #38
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Yes please. Ranged autos on priests are annoying.
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Unread 04-22-2012, 05:32 PM   #39
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got the nice ranged item for completing second access quest.. only too bad it will sit in my bags because of the freaking range auto attack... can the devs please look into taking this back out of the game or at least give us the option to turn it off.. sure its falling on deaf ears but hey gotta try.

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Unread 04-25-2012, 09:42 AM   #40
Mohee

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/bump

Please add a way to turn this feature off!!! Right click your wand, and "disable spell weapon auto"

There are so many classes, both mage and priest, that have melee type AA lines, and would do more DPS, and pull less adds, and not go into combat from casting beneficial spells, if you would just please add in this option to disable Spell Weapon Auto attack from ever turning on!!!

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Unread 04-25-2012, 09:47 AM   #41
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The worst part is that the ranged autoattack turns on when you complete the casting of a spell attack. This means that even making a macro to cast the spell then /autoattack 1 will not work.

Very frustrating on my templar and inquisitor having to hit my autoattack key constantly between spells.

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Unread 04-25-2012, 11:17 AM   #42
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This annoying as all get out "feature" has been kept on the radar since the introduction of spell autoattack. Face it people...they just don't care. Really...they don't.

I kinda like how every time it annoys me in game I am thinking devs. Reminds me of my place in the world as their "customer" and just drives another small wedge between me and wanting to continue to play. Maybe by the time my subs runs out in December I will be aggravated enough to part ways with this faltering game. Old habits are hard to break though, and that is why I am still playing after 7+ years...habit...not necessarily enjoyment.

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Unread 04-25-2012, 06:17 PM   #43
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Faceless@Runnyeye wrote:

+10000 for this, really annoying with meleeing priests and mages when it turn spell auto on. It can't be hard to make it toggleable or some command for it.

I'd be almost halfway satisfied (almost), if they could fix it to the point where my autoattack wouldn't come on when I heal myself and don't have a target.

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Unread 04-26-2012, 06:46 PM   #44
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Don't forget to /petition, /bug, and /feedback every single day in order to get this feature changed! You flood them enough with your thoughts and complaints on something, we can get it changed!!!

Tell all your friends!

SOE! Please add an option to DISABLE spell weapon auto attack!!!

Either that, or go back and edit every mage and priest AA's to acompany Spell Weapon Auto.

One of these suggestions sure sounds easier than the other.....

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Unread 04-26-2012, 07:09 PM   #45
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Please, for the love of God, change this! My coercer is STILL using an old ranged item that is NOT a spell weapon because I am so against getting a spell wand on that toon. There is nothing better to put the AA points into besides the strength line and I WANT to melee so let me melee! Either give us both spell weapons and regular ranged items or allow us to disable spell weapons so they do not turn on when we cast spells. I'd really like to upgrade my ranged item sometime soon...

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Unread 04-28-2012, 12:13 PM   #46
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I folded.  I gave in.  The focus ranged Skyshrine access quest reward was just too nice to pass up.    Although.. I would LOVE a way to turn the dang thing off!!

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Unread 04-29-2012, 09:29 PM   #47
Mohee

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Any Dev intake on this yet? Any plans to add in the feature to turn it off if a player so desires?

A simple "yes we're working on it" or a "no we're ignoring these complaints" would suffice.

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Unread 04-30-2012, 10:39 AM   #48
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Mohee wrote:

Any Dev intake on this yet? Any plans to add in the feature to turn it off if a player so desires?

A simple "yes we're working on it" or a "no we're ignoring these complaints" would suffice.

Like I said several posts up...

Raknid wrote:

Face it people...they just don't care. Really...they don't.

Really, they don't care at all. I love SOE a little more every day when this screws around with my Inqy.

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Unread 05-01-2012, 09:12 PM   #49
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Just wanted to let you guys know that last night while my guild was raiding the Underdepths we had 2 MAGE ONLY secondary/ranged items drop. It was a huge relief to this coercer and I can only hope that these items will be flagged as all mage AND PRIEST as I know at least the one I picked up had wisdom on it as well as intellegence.

There is hope!

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Unread 05-02-2012, 07:20 AM   #50
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as an enchanter with a complete melee line with aswell as an inquisitor i cant stand this range auto attack. feel free to fix this by disabling the range auto attack from spell and create a ranged auto attack button that has to be clicked for people who would want to use ranged
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Unread 05-03-2012, 03:10 PM   #51
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Devs ? Hello ? This is one of THE biggest issues you have right now with several classes. Either make us able to turn off the spell auto attack manually, or label the very few ranged that do not have it as mage AND priest useable. 

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Unread 05-04-2012, 08:20 AM   #52
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fix this... not the useless dungeon maker.
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Unread 05-04-2012, 08:27 AM   #53
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Jesebell@Guk wrote:

Just wanted to let you guys know that last night while my guild was raiding the Underdepths we had 2 MAGE ONLY secondary/ranged items drop. It was a huge relief to this coercer and I can only hope that these items will be flagged as all mage AND PRIEST as I know at least the one I picked up had wisdom on it as well as intellegence.

There is hope!

i was extremely disappointed when the raid looter said, "mage symbol".  i said, "MAGE ONLY?!?  it has wisdom".  he said, "yes, its marked for mage".  i relooked and, oh sigh.

guess we are back to the days of having to look to see if a piece belongs to your class.  kinda got lazy with DOV's simple stats.  not sure why they are putting three stats on things again, since many items are not being used by two classes.

yadlajoi wrote:

fix this... not the useless dungeon maker.

AGREE!  prioritize.

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Unread 05-04-2012, 09:09 AM   #54
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+1 Really not liking that I have to continually change to melee after casting a hostile spell, especially on my inquisitor who is entirely melee specced. I like being a plate healer who stands next to the tank, swinging a giant mace.

Just give an option whether to allow any combat art or spell to automatically put us into autoattack mode, whether melee or ranged.

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Unread 05-07-2012, 02:01 PM   #55
Thaxlsyssilyaan

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Shameless bump: Please allow us to remove ranged auto attack being activated automatically every spell, it negate half of my inqui DPS! A shame that it haven't been fixed yet.

If i ever want to activate my ranged auto attack, i can do it on my own!!!

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Unread 05-07-2012, 02:08 PM   #56
Fendaria

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Yes, please fix this.

...or fix spell weapon attack to work with our AAs and do enough DPS that it equals our melee DPS

...or start dropping a lot more caster ranged items which are not spell weapons so we can have something to equip

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Unread 05-07-2012, 04:57 PM   #57
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If you are already autoattacking, NEVER force us to change autoattack type. This means

  1. If I am in melee autoattack and cast a spell, don't force me into ranged.
  2. If I am in ranged autoattack and use a combat art, don't force me into melee.

This mechanic of changing your autoattack type might have made sense for scouts and tanks, because when a ranged combat art was used, it means they are not standing in melee range, so might as well change to ranged autoattack automatically. But healers and mages can cast spells while continuing to melee. We REALLY don't want you putting is in ranged autoattack mode!

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Unread 05-07-2012, 08:03 PM   #58
Mohee

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How many /bug reports, /feedbacks, petitions, and forum posts will it take to finally get a DEV response on this issue?

Well we really don't need a dev response, just go ahead and fix it and put it in Tuesdays hotfix...

Stop trying to fix things that no one cares about (like the Dungeon Maker) and please fix things that actually matter to a ton of players (like spell weapon auto attack).

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Unread 05-09-2012, 04:43 PM   #59
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Mohee wrote:

How many /bug reports, /feedbacks, petitions, and forum posts will it take to finally get a DEV response on this issue?

Well we really don't need a dev response, just go ahead and fix it and put it in Tuesdays hotfix...

Stop trying to fix things that no one cares about (like the Dungeon Maker) and please fix things that actually matter to a ton of players (like spell weapon auto attack).

Adding my +1 to that comment.  Fix ranged auto attack in May 2012 instead of that list of useless crap you put out there.  Lets be honest, how many are actually still using your dungeon maker?

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Unread 05-09-2012, 05:39 PM   #60
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I despise Spell Autoattack.I despise that autoattack switches to Spell Auto every time I cast a heal.

I have no clue what SoE continues to ignore this huge issue (well I do have a clue, they care 1 bit).

There is ZERO reason why there shouldn't be a "default autoattack" option for players.Melee, Ranged, Spell Auto, None should be avaliable options.  When "None" is selected, this stay as they are now.  When any other is selected, no matter what ability you use, your Autoattack will stay as set, unless you manually toggle a different one on.

Seems very simple.Too bad no Dev cares

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