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#91 |
Loremaster
Join Date: Nov 2004
Posts: 318
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![]() Some stats lost / others gained so far - especially on armor, although its mitigation-value is still lower than Drunder HM. Biggest flaw is no red adorn slot on charm/belt/bow/shield/cloak, still. Looking forward into further changes, i.e. more different/unique procs and adjusted critchance on recently nerfed charms. |
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#92 |
Server: Splitpaw
Guild: Validus
Rank: The Action Boys
Lord
Join Date: Feb 2011
Posts: 88
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![]() Congrats Sony. You've managed to take away all the uniqueness of PoW gear, and make it a few stats better than Drunder HM gear. What did you do? Take all the gear from PoW, and place it through your Loot script to add 2.5% Pot/CB to everything, and remove all the interesting stats? I liked gear which had a load of cast speed or AE auto attack. It gave Diversity. Now all we get is the same stats, just a little bit more. |
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#93 |
Loremaster
Join Date: Dec 2004
Posts: 72
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![]() Put red slots on this stuff please. |
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#94 |
Loremaster
Join Date: May 2005
Posts: 1,272
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You guys do realize we need 430 Crit chance in Plane of War right? How about we get more Crit Chance on Plane of War items then on Drunder loot. And unique proc's or red slots with a few new War Runes to let us choose, since you guys clearly have no idea what you are doing. I also like how upgrading the gear nerfed most of it.
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Arabel/Iguards/Thristin/Islayx, Leader of Equilibrium on Antonia Bayle |
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#95 |
Loremaster
Join Date: Aug 2008
Posts: 1,081
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![]() what I cant stand is how 75% of the gear in there has the exact same proc - major bolstering roar - and it doesnt stack. theres no replacement for unleashed, dains legacy, winds of the tundra. why isnt gore and conquest on more gear then 1 single trash drop mage wrist? and what about things like pure visciousness, benefaction, total annihilation, profane madness, manastorm, ect... we are giving up so much, to get so little. if you've been in plane of war for more then a week, and raided it successfully so far, chances are you already are overloaded with bolstering roar procs, and have gear sitting in your bags cause you cant really wear it, without nerfing yourself, or your group. |
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#96 |
Loremaster
Join Date: Aug 2008
Posts: 1,081
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![]() honestly, just put red adorns back on the gear, so we can make the gear not suck. when we depend on whoever the item dev is to make good gear, we are always left asking.... why? |
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#97 |
Loremaster
Join Date: Nov 2004
Posts: 318
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![]() 3 steps how to satisfy teh! average PoW-raider: Step #1: add red slots on charm/cloak/waist/ranged/primary/secondary Step #2: look at EoF/RoK/TSO avatar gear and create similar T9-adjusted procs and apply those Step #3: don`t block stats you could gain through reforging by adding those already with low numbers ("Sorry son! You can`t reforge ya 42dps on your gloves into 35MA because there is already 2.2MA on it! *X-mas ruined*) |
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#98 |
Loremaster
Join Date: Nov 2004
Posts: 284
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![]() Devs, please tell us you're not done with changes before release. Otherwise, |
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#99 |
Loremaster
Join Date: Apr 2005
Posts: 10
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![]() Well its good to see that they nerfed the gear in PoW....... great job Sony truly fantastic. Spend hours "hoping" to get loot that is now a minor upgrade...oh and taking away agi from the only wrist with a good amount of reuse. |
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#100 |
Loremaster
Join Date: Nov 2004
Location: NJ, USA
Posts: 355
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![]() This is getting to be a sad joke.Add a few cb/potency to items, cut crit chance in half. Cool, now heroic gear has more crit chance. Seriously...? |
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#101 |
Loremaster
Join Date: May 2005
Posts: 1,272
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Don't worry, they took away ability mod and cast speed from most stuff. Priest stuff no longer has melee stats (grats entirely worthless spell weapon stats that shouldn't even exist). Everything has less primary stat and sta. I don't know who thought they upgraded this gear and it is still going to be the best in game. Sad joke. Grats tradeskill apprentice gear.
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Arabel/Iguards/Thristin/Islayx, Leader of Equilibrium on Antonia Bayle |
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#102 |
Server: Antonia Bayle
Loremaster
Join Date: Dec 2004
Posts: 690
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![]() One does not question the almighty Loot Script :p But seriously. This expansion has been a complete roller coaster when it comes to itemization. Why did you guys have to move away from the SF style? |
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#103 |
Loremaster
Join Date: May 2005
Posts: 1,272
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Because they change who does itemization every 3 months
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Arabel/Iguards/Thristin/Islayx, Leader of Equilibrium on Antonia Bayle |
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#104 |
Lord
Join Date: Feb 2011
Posts: 65
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![]() Vinyard@Antonia Bayle wrote:
Why did you guys have to move away from the SF style. Pretty much this. ROK and TSO still had revelance in the game as well at this point. ROK, TSO, and SF were three fun expacs and to me represented the pinacle era of eq2. Groups were abudant, pugs happened, servers were packed and busy. Now over 3/4's of my friends or people I knew/know or just common known players are gone. DOV obsoleted everything not DOV in the game in one fail filled stroke..... And now the game is being reduced to one freaking overland zone, a couple instances, and a couple raid zones at best. Out of 100% content that represents this game, we now find ourselves soon to be only inhabitating what little content known as GU63 will be released as. Grats SOE you really have effectively killed this game. oh and on a closing note, great idea from a raid doing 250 to 600k dps in SF, to having one stupid toon being able to do that now and have a merc being dragged along to call it a group. Big numbers are so cool for a flash second, until you realize hmm all new content focuses mainly on single players and not grouping? I guess thats what happens when you drive away / alienate your player base and only 20 people still play. Well played soe |
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#105 |
Server: Splitpaw
Guild: Validus
Rank: Head Diva
Loremaster
Join Date: Jun 2006
Posts: 20
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![]() Warning: The following message might contain sarcasm. Thank you SoE for nerfing my gear and making it cookie-cutter gear. It really inspires me to keep raiding for a few more months farming my rear end off to get +2 crit bonus/potency and +5 multi attack on all my slots (compared to DHM gear, the few pieces I already have, and use, are instead nerfed); not to mention farming charms, belt and cloaks that I wouldn't use because of the lack of a red adorn slot rendering them useless if it wasn't for the need to keep up with the crit chance requirements. Thank you, that really was a great fix of PoW loot! |
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#106 |
Journeyman
Join Date: Apr 2012
Posts: 26
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![]() Why's everyone so bent out of shape? Coldwind King Crab and Nexus Scion have been fixed! Rejoice! |
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#107 |
Server: Butcherblock
Guild: Order of the Outcast
Rank: Officer
Loremaster
Join Date: Jan 2009
Posts: 31
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![]() If PoW gear is supposed to be best in game, then all of the PoW armor foci should be updated to reflect any spell upgrades up to lvl 92. The brawler boots need to add Black Widow Stance V and Crouching Tiger VIII bonuses, and I'm sure there are other examples on the other class gear. Thanks! |
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#108 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() Nothing to see here. New joke raid zones with bosses that die in under 3 minutes, and plentiful trash loot that is better than Hard mode Drunder (red and yellow slots, and 2 whites), and barely worse, and in cases better than Plane of War gear which is still harder to get, and rarer even as far as trash drops go. High end gear has been obsoleted/nerfed by proxy. Also, mythicals coming from easy heroic zones? Focus effects on solo gear? Give me a break! |
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#109 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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![]() The Skyshrine Gear Reset: Putting All Your Eggs in One Update @ EQ2WireIf anyone wants to e-mail me more side-by-side comparisons of PoW or Drunder HM vs. Skyshrine items or PoW vs Drunder HM, hit me up through EQ2Wire and I will gladly add it to the article. |
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#110 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Morghus@Butcherblock wrote:
I can't condone the mythicals, but focus effects on solo gear needed to happen. You have to catch up the bottom 50% with these updates.
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#111 |
Loremaster
Join Date: Dec 2004
Posts: 2,010
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![]() Mythicals must be the new fabled. I remember when it was nice to not get a wooden box from a x4 mob. Progressed to guaranteed Legendary with better chance of Fabled, than progressed to guaranteed Fabled, and now chance of a Mythical. Basically just using another tag more common to get more of a want on rarer items. I do think it is ridiculous that despite putting in a lot of feedback about the ridiculous drop rates of the Drunder Mythicals ,and they didn't change to any type of decent drop rate at all, that it is quite the slap in the face to have Mythicals drop from heroic zones with an even better drop rate and are equivalent to the Drunder ones. |
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#112 |
Loremaster
Join Date: Jan 2005
Posts: 680
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![]() Bruener wrote:
I was thinking this too, when the mythical staff was linked. I think treasured gear is the rarest gear at the current cap, since it never drops. I keep wondering when all of the item quality tags will simply go away. They don't seem to have much meaning any longer. |
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#113 |
Loremaster
Join Date: Jan 2005
Posts: 1,421
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![]() The cynic in me wonders when there will be a new level of unlocker for these not-so-mythical-anymore mythical items? |
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#114 |
Loremaster
Join Date: Oct 2005
Posts: 46
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![]() Is itemization for real broken or am I just not familiar with how its supposed to work? I mean what ruler is being use to gauge better gear by the devs? It its a sad state is there any hope of it being at least being linear. Simple rules like: solo/duo gear - base stats (maybe focus) white slot maybe white white slot heroic - base stats with focus + white yellow ranging to additional white or yellow x2 - stat improvement with focus with addition effect + white red ranging to additonal white yellow slots x4 - stat improvement with focus with addition effect with white red yellow ranging up to additional yellow + red slots would allow at least some over lap and not phase out a year long gear chase.. smh. |
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#115 |
Loremaster
Join Date: Nov 2004
Posts: 318
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![]() If you really want to keep your word on "PoW stuff will remain the best in game" - the biggest itemization boost is yet to come..... And I am talking about an additional red adorn slot on armor, double-white adorns-slots on jewelry and a stat-increase by 33-50% on every item. <-- risk vs reward would be ok then, if Skyshrine-gear remains this powerful.... |
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#116 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() So, it looks like nothing has really been done as far as making more bosses killable, making the loot more worthwhile, trash drops more reasonable, etc. They haven't even upgraded or changed the quest reward for Fallen Swords: Endgame which requires clearing the zone, but is worse than everything that even drops in Hard Mode Drunder. They probably just want us to completely forget the zone even exists, since we now have new easymode zones that can be cleared with no prior knowledge on the first day of release by even casual raid forces, and more hard mode bosses that appear to be very difficult and unlikely to, or intentionally unkillable. |
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#117 |
Loremaster
Join Date: Nov 2004
Posts: 318
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![]() Final question: will loot from PoW get another big boost? Reason: with having very good loot dropping from Skyshrine heroic zones (challenge), plus handing out sheer numbers of trash-mythicals* is enough of a reason to buff risk vs reward on PoW-itemization. Suggestion: - since you promised PoW-gear will be "the best to obtain even after GU63 - from Podcast" increase it to lvl 92 in order to reflect its value. - boost overall stats by +15% or so - and finally: there are still red slots missing on charms/bow/belt and cloak.......... So: any plans? *sorry, I tend to call those like this since they dont have any right to exist anyway - mythical is mythical, meaning rare and awesome, and its just a slap in the face to people who raided months to gather ONE from Drunder...and now you hand them out like candy while they are pretty close to really fabled good stuff out there......fix this asap pls...nerf/flag them fabled or annihilate them entirely etc. |
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#118 |
Loremaster
Join Date: Oct 2005
Posts: 46
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![]() Irgin@Valor wrote:
So, just cause I haven't been in underdepths do the cloaks, belts, charms, ranges in underdepth raids have red or yellow slots or is the plan to put war runes to bed and everything get double whites and a proc? |
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#119 |
Loremaster
Join Date: Jan 2005
Posts: 371
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![]() Gyee wrote:
There were complaints in early DoV how items didn't have procs on them and that war runes were only on certain slots, and there was a dev post about how they saw this as we no longer wanted war runes and that they were going to go back to just procs and that they were being fazed out. Of course people complained that this isn't what they were asking for at all, but SoE already made up their mind, so it was all for naught. I should mention this was before drunder came out, and no I do not know exactly where that quote is anymore. |
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#120 |
Loremaster
Join Date: Jan 2005
Posts: 371
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![]() Gyee wrote:
There were complaints in early DoV how items didn't have procs on them and that war runes were only on certain slots, and there was a dev post about how they saw this as we no longer wanted war runes and that they were going to go back to just procs and that war runes were being fazed out. Of course people complained that this isn't what they were asking for at all, but SoE already made up their mind, so it was all for naught. I should mention this was before drunder came out, and no I do not know exactly where that quote is anymore. |
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