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Unread 03-28-2012, 10:05 AM   #1
CoLD MeTaL

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Yes, i know we can use spreadsheets, as i do.  But come on this is what computers r designed to do, keep track of minutia for a real human.

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Unread 03-28-2012, 12:06 PM   #2
Rijacki

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# of AA displayed on the character screen (and available for view by Inspect) would be handy, too, for other reasons.

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Unread 03-28-2012, 01:29 PM   #3
Jrral

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What would it display other than the raw number of points you're earned/spent, and what would you use it for?

Me, I already know roughly how many AA points all my characters have. I sometimes flake on the exact number, but I only really need that when I'm spending points. For purposes of eg. deciding which character I need to work on a bit the "not nearly enough" | "not enough" | "OK" | "solid" | "scrounging for things worth spending a point on" continuum is close enough. And with EQ2U, I can always call up current AA trees on any of my characters in any browser.

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Unread 03-28-2012, 01:42 PM   #4
CoLD MeTaL

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I would also like to see it include trdeskill class and level.

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Unread 03-28-2012, 02:54 PM   #5
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CoLD MeTaL wrote:

I would also like to see it include trdeskill class and level.

That information should have been int the full Ebay discription at time of purchase...

You could always try linking your alts and alt-tab over to the EQ2U website and review all that forgotten information which is so very critical that needs to be at your finger tips so readily.

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Unread 03-28-2012, 03:05 PM   #6
CoLD MeTaL

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Koleg@Unrest_old wrote:

CoLD MeTaL wrote:

I would also like to see it include trdeskill class and level.

That information should have been int the full Ebay discription at time of purchase...

You could always try linking your alts and alt-tab over to the EQ2U website and review all that forgotten information which is so very critical that needs to be at your finger tips so readily.

nice ad hominem.  No, i didn't buy any of my chars, each is it's own loving endeavor.  But it can be a task to keep track of 28 level 90s etc.

And that information isn't on EQ2U either (on the 'my char' screen, of course it is on individual char screens), although I have mentioned it Feldon, you should check things out before you start your attack run.  And he said he would suggest to the coders.

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Unread 03-28-2012, 03:40 PM   #7
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CoLD MeTaL wrote:

Koleg@Unrest_old wrote:

CoLD MeTaL wrote:

I would also like to see it include trdeskill class and level.

That information should have been int the full Ebay discription at time of purchase...

You could always try linking your alts and alt-tab over to the EQ2U website and review all that forgotten information which is so very critical that needs to be at your finger tips so readily.

nice ad hominem.  No, i didn't buy any of my chars, each is it's own loving endeavor.  But it can be a task to keep track of 28 level 90s etc.

And that information isn't on EQ2U either (on the 'my char' screen, of course it is on individual char screens), although I have mentioned it Feldon, you should check things out before you start your attack run.  And he said he would suggest to the coders.

Feldon could facilitate some sort of checky box compare or multiple side-by-side list.  I wouldn't dictate effort as it is not mine, but they do have all the data it would seem.  The rest is just presentation and time.

Asking for things that make the game better as a whole and not just  fullfilling self-serving needs would be refreshing.  I now see why the continued nerf requests concerning raid difficulty as it would be hard to make 28 sets of Ry'Gorr armor in order to be effective.

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Unread 03-28-2012, 03:41 PM   #8
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Jrral@Unrest wrote:

What would it display other than the raw number of points you're earned/spent, and what would you use it for?

For when someone arbitrarily decides that a number of points are needed for levelling past 90, so that you can see on the character select screen which one is the closest.

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Unread 03-28-2012, 03:41 PM   #9
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I don't want people to be able to inspect me to see my AA count, I feel like there is already alot of bias when it comes to AAs, if someone asks I don't mind divulging however I would hate for someone to inspect me and then count me out of a group just based on a slightly low AA count.

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Unread 03-28-2012, 04:06 PM   #10
CoLD MeTaL

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Sinnous wrote:

I don't want people to be able to inspect me to see my AA count, I feel like there is already alot of bias when it comes to AAs, if someone asks I don't mind divulging however I would hate for someone to inspect me and then count me out of a group just based on a slightly low AA count.

While it might come (probably will), curently they just use crit chance or hit points to determine if you have the 'right' gear by their standards.

As for AAs they won't have to do it on their own Lead Designer is doing it for them by not letting you level without a certain number of AAs.  Ain't discrimination grand?

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Unread 03-29-2012, 01:00 AM   #11
Rijacki

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CoLD MeTaL wrote:

I would also like to see it include trdeskill class and level.

Unless you have a custom UI, the Character Select screen -does- have tradeskill class and level. That was added in either the first or second year after launch. Or... you're thinking the Launcher screen which now allows you to select a character before launching. But that's not the Character Select screen.

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Unread 03-29-2012, 06:45 PM   #12
CoLD MeTaL

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Rijacki wrote:

CoLD MeTaL wrote:

I would also like to see it include trdeskill class and level.

Unless you have a custom UI, the Character Select screen -does- have tradeskill class and level. That was added in either the first or second year after launch. Or... you're thinking the Launcher screen which now allows you to select a character before launching. But that's not the Character Select screen.

You are correct i believe if you select a char it shows adv/ts class/level, but i mean for the char  select  to have more of a grid so i can them all at once if that makes sense.

Char Name adv/level ts/level AA on a line, if i click on the line i get the portrait current whereabouts etc

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