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#931 |
Loremaster
Join Date: Nov 2004
Location: Lancaster, CA
Posts: 297
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![]() Atan@Unrest wrote:
Yeah, I knew it would. I've added a patch for Raid Ninja, but patching GEM is next on my "to-do".
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#932 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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![]() State of the Roster: Following a succesful switch to the new data API, I have begun looking at what else I could extract out of the new data APIs that would be of benefit to RosterMaster. With EQ2Players 2 months late, with no hint of any ETA as to when it will be released, I stopped waiting and decided to cover for its absence by working on an integrated character viewer for the next version of RMSA. It is still early in development, but a partly working prototype is already shaping up: http://www.lostrealm.ca/temp/charview1.png I'll keep everyone posted. If someone wants to start a betting pool as to wether RMSA 5.2.0 will be out before EQ2Players, go ahead. I just want a 10% cut of winnings Seagoat: Yes, you are my test subject for this |
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#933 |
Loremaster
Join Date: Dec 2008
Posts: 17
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![]() Having an issue with one of the characters of a new guildie not showing up in the roster. I can see the character if I enable it to show characters with no data. Is there a user option in EQ2 that will prevent the data feed from gathering data? Or any other ideas? |
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#934 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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![]() Finnstang wrote:
On the last tab of the Persona window (in-game) there's an option to make your character private. Tell him to make sure that option is not enabled, then have him change zone or log out to force an update. The data should be updated within 2-3 minutes on the SOE data feeds. |
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#935 |
Loremaster
Join Date: Dec 2008
Posts: 17
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![]() Lantis@Antonia Bayle wrote:
That was it. Thanks! |
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#936 |
Tester
Join Date: Nov 2004
Location: Marlborough, MA
Posts: 1,641
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![]() Lantis@Antonia Bayle wrote:
I love it! LOL XD Great idea...there's so much data in the feeds, I was wondering when you or Grue was going to do something like that. Brilliant.
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Cloak Designer · Sigs · UI Mods · Roster Master · EQ2 Gallery · Follow Me! · G33kG0dd3ss |
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#937 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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![]() Seagoat wrote:
The current goal here is to provide a basic character viewer (without all the fancies - my CSS skills aren't nearly good enough for that). RMSA should in theory be able to handle three methods of display when you click on a character name: 1) Basic internal viewer (what I am developping)2) Link to EQ2Players (if/when it comes online)3) Link to People who want something they can re-skin through CSS to match their site will use the internal viewer, while people wanting a more complete display will rely on 2 or 3. This will also provide an alternative if one year down the road 2 and/or 3 stop being updated when a new expansion comes out (like it often happened in the past with EQ2Players - launch-and-forget). EDIT: Specified who the third party site was, since they have now publically announced it. |
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#938 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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![]() EQ2Wire's character/guild site is now online. For those who don't want to wait for the next release of RMSA, here's a hotfix you can apply on top of 5.1.0 to allow your characters to link directly with EQ2U's site: Just replace the files from your current installation (it MUST be 5.1.0) with the files from this archive. It will bump your version to 5.1.1. Work is still underway on 5.2.0 to provide better integration, and the choice of using EQ2U or the built-in viewer. |
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#939 |
Loremaster
Join Date: Dec 2008
Posts: 17
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![]() Lantis@Antonia Bayle wrote:
Awesome update! The new eq2wire site is pretty cool. One bug I just found...when going to claim a character, for every character I have already claimed, I get the following error: Warning: Missing argument 2 for rm_make_char_link(), called in /home/noobher1/public_html/eq2-aegis.com/forum/rostermaster/includes/claim.php on line 111 and defined in/home/noobher1/public_html/eq2-aegis.com/forum/rostermaster/includes/urls.php on line 72Notice: Undefined variable: charid in /home/noobher1/public_html/eq2-aegis.com/forum/rostermaster/includes/urls.php on line 75 I also noticed that on that screen, the links for the claimed characters are missing the character id, which I assume is related. |
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#940 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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![]() Finnstang wrote:
I just quickly updated the links for the main roster with that hotfix, and didn't go into the character claim code itself (the same issue will occur with the log entries). Proper support is already implemented in my development version, and will be released with 5.2.0. |
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#941 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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![]() RosterMaster Stand Alone v5.2.0 Beta 1 This is a beta release that includes the new internal character viewer, as well as support (as an alternative) to using EQ2U for viewing character details. I need testing done specially around the new internal character viewer. A few points:
Up to you to decide which one suits you best (internal viewer or external site). You can view the actual internal character viewer on the development install from my website. Changes in 5.2.0 Beta 1 (14-Feb-2012)
View it here.Download it here.RSS Feed here.Discuss it here. |
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#942 |
Loremaster
Join Date: Dec 2008
Posts: 17
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![]() Lots of very cool stuff in the update! FYI, I had to change fastsend to FALSE to get the image to display. |
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#943 |
Loremaster
Join Date: Dec 2008
Posts: 17
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![]() Also, I noticed that the player links in the log file go to the EQ2U site and not the internal viewer even though internal viewer is selected. |
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#944 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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![]() Finnstang wrote:
Thanks. I'll look into it. |
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#945 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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![]() What is happening is those log entries were created while you were using EQ2U as the character viewer. Links are stored as HTML hyperlinks in the log, so they cannot be changed after you switch viewer. |
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#946 |
Loremaster
Join Date: Nov 2004
Posts: 25
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![]() Just updated to v5.2.0 Beta 1 and I'm getting the following error whenever I try and view or update my roster: Fatal error: Call to a member function sql_query() on a non-object in /home/mydir/www.mysite.com/rostermaster/rostermaster.php on line 267 I copied over my old 5.1 install as instructed and re-configured the db server and other features. Any ideas what I might have missed? |
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#947 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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![]() Sisca wrote:
Check the log to see if you have more details (and make sure to have verbose logging enabled). |
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#948 |
Loremaster
Join Date: Nov 2004
Posts: 25
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![]() Lantis@Antonia Bayle wrote:
Found the issue. For some reason my rostermaster/includes/config.php file was missing - well not really missing but not visible for some reason. I was able to download it, edit it locally and re-upload it and get RosterMaster working. My config is still not saving using the configuration editor though and I'm not sure why. /includes and /includes/config.php are both set to 777 but it's just not saving. Probably something on my hosts end though. |
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#949 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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![]() Sisca wrote: Found the issue. For some reason my rostermaster/includes/config.php file was missing - well not really missing but not visible for some reason. I was able to download it, edit it locally and re-upload it and get RosterMaster working. It could be some security feature your host implements. If you have access to Apache server logs see if there's more info there after attempting to save your configuration. Otherwise, RMSA should at least give you the config content on your screen when it's unable to save it, allowing you to copy and paste it manually. I'll check why the unreadable config didn't trigger an error message tho. Once again, could be related to in-between security that didn't behave the same way as if the file was flatly missing. Ideally RMSA should still be able to also report such issues. Are you using a major webhosting provider, or something more local/smallscale? |
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#950 |
Loremaster
Join Date: Nov 2004
Posts: 25
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![]() I found the issue and believe it or not it had nothing to do with RMSA or my host. I'm using Chrome as my browser and I have an extension called ScriptNo to block scripting. Even though I had whitelisted my domain and it wasn't showing any blocked scripts for some reason it wasn't passing the save click on so the file wasn't being told to save. It was just taking me back to my site main page. Disabled ScriptNo and it works fine now. Thanks for your quick responses and MUCH thanks for RosterMaster. EDIT: I did find one additional issue. When I switch to linking the characters to the EQ2 Players site it just takes you to www.eq2players.com and not to a character specific screen. I also noticed that if I choose that as the site then the next time I go into configuration it has reset the drop down to "Internal Viewer". Changing it to EQ2U works as expected and it retains that in the drop down on the configuration page. |
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#951 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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![]() Sisca wrote:
EQ2Players linking wasn't implemented in Beta 1 (EQ2Players wasn't live yet). Both issues are already fixed in Beta 2 now that EQ2Players is live (and I know the actual link URL to use). Thanks for the feedback! |
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#952 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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![]() RosterMaster StandAlone v5.2.0 This new release now shows some character! The highlight of this new release is the new built-in character viewer, which lets you see more details about your character, including a list of (published or not) houses and dungeons. You can optionally tell RMSA to use either the EQ2U website or EQ2Players website, if you prefer. Changes since v5.1.0:
View it here.Download it here.RSS Feed here.Discuss it here. |
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#953 |
Loremaster
Join Date: Nov 2004
Posts: 78
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![]() At the risk of weirding you out--- I love you for doing these updates soooo very much!! Just downloaded and updated the RMSA on my guild's website. I will admit that I use RM4DF for the quest tracking abilities but I also have an installation of RMSA also running on the site because of the character viewer, the expanded amounts of information, the configurability (played with this a TON today and just love how straight-forward and easy it is). Some things that might be useful depending on if the info is in the feeds or not: Item discoveries - My co-guild leader lives for this info Maybe a Tab for what is in your bags (I have a feeling they don't offer this via the feeds)-Earlier today I misplaced an item and had to log through several different characters to find out which one had it in his inventory. Those are the main two that would be useful at the moment---and they might not even be do-able. But anyhow, fantastic work, everything works like a charm and I love your internal Character viewer. On A Side Note: Any idea if the guy who does RM4DF is planning any updates to his version anytime soon? |
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#954 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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![]() Nashbry wrote:
Glad you like it Item discoveries: while I managed to find a workaround to obtain this info (it's no longer as easily available as it used to be), the info is labeled as unreliable due to the numerous server merges. I actually discussed it a bit with a SOE dev, and looks like there's no real solution to this. I can either display less-than-reliable data, or not display it at all. I ended opting for the later, as it's better than misleading folks (IMHO). Inventory: you are correct, this information isn't published on the data feeds. I doubt it will be, unless they implemented some authentication scheme to ensure that only an account owner gets access to it - in which case it would still be impossible to do in RMSA, unless RMSA was to start sending separate login info for every character. Too dangerous. RM4DF: Grue is still very actively working on it. He released a new version only a few weeks ago. I do not know what his plans are regarding the character viewer, but I suspect he'll probably interface with EQ2U instead - unless he gets enough people asking him to also support an internal viewer. From a technical point of view, porting my character viewer to RM4DF shouldn't be too difficult if anyone wants to do it. I could probably do a full standalone charviewer, and it would be only one or two line changes in RM4DF for someone to use it. |
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#955 |
Loremaster
Join Date: Nov 2004
Posts: 25
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![]() While we're talking about feature requests I'd like to throw out a couple for the internal character viewer: 1. Tab showing AA's. I'm currently using the EQ2U viewer solely because it has this. The ultimate would be a combo screen showing current AA build and an optional "beetny style" AA plan so that I can see where I'm trying to get on one page but that's mainly me being lazy 2. Tab showing a list of alts if the player has enabled it for that character. Many of my guildmates, myself included, are Altaholics so being able to click on a member and see who it belongs to would be a lot of help. I don't want to switch back to Dragonfly, we're a small guild and really don't need most of the stuff associated with it. Even if I did getting my guildies to actually go to the site, log in and claim their characters is on par with herding cats. Anything I can do to automate the process would be appreciated. Thanks again for the work you do on this. |
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#956 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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![]() Sisca wrote:
AA: I avoided doing it so far because it would require a LOT of additional graphics added to the archive, and my graphic design skills are nowhere near the required skill level to do anything like that. Plus, AAs are often very fluid in this game, and would require a RMSA update every single time SOE changed something there. I'd rather avoid having the AA tree break everytime SOE changed something, so unless I can come up with a less visually-intensive way and a more dynamic way to do it, it's unlikely to happen. But if it does, it will be kinda like I did with the factions: just thrown together as a very basic list. Keep in mind that, unlike a website like Beetny or EQ2U, every time SOE changes something, I have to update it all by myself (I'm the only person working on this, aside from some minor artwork requests I ask Seagoat), bundle it, prepare an actual release... Just the procedure of pre-release testing, bundling, and publishing on my website and on these forums can take 2-3 hours of work. And after that, every webmaster has to download the update, and update their own installation. Past experience has shown me that a lot of RMSA users never update their installation afterward. I see a lot of broken installations out there, some going back as far as version 3.x. Alts: That's on the agenda. SOE only added them to the feed very recently, and as an opt-in feature, so I didn't have enough test subject yet to be able to develop and actually test this in time for the 5.2.0 release (which had to come out earlier than expected due to recent changes in the data feeds). |
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#957 |
Loremaster
Join Date: Nov 2004
Posts: 25
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![]() Lantis@Antonia Bayle wrote:
Ah, didn't think about the graphics. I was assuming they were pulling them from the feed somehow not storing them "locally". I'm also assuming they're getting the data about what the AA does from the feed but I could be wrong about that as well. If so then yeah a ton of work for you. Like I said it'd be nice to have but there is an option out there for those that need it. One other idea would be an optional button somewhere on the roster that would allow members to view a character in one of the other viewers. That way the webmaster can set the default to say the internal viewer but if a person wanted to they could look at a specific character in EQ2U. Not sure how to best do that though since adding a button could tend to break the flow of the roster page. Maybe just add it as a link on the actual page from the internal character viewer and not worry about it if the webmaster has it setup to use EQ2U by default. The alts coming is good news. That's something that really fits in with the guild roster moreso than the individual character stuff like AA's anyway. |
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#958 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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![]() Sisca wrote:
AA description can probably be obtained from the data feeds - I assume it's resolvable the same way you can get a complete item description. I haven't decided yet what I'll do with items Either have them link to a third party site (which might defeat part of the idea of having a completely self-contained local charviewer), or see if I can build my own basic item viewer. I could easily add links to EQ2Players and EQ2U inside the internal charviewer instead of the main roster, that way it wouldn't overcrowd what is an already crowded roster page. As for alts, I have a few ideas on paper that I need to investigate, in addition to simply listing them in the charviewer. I'm just not sure how useful it will be. Since the feature is opt-in, I suspect only a minority of people will actually take the time to make their alts visible. |
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#959 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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![]() One question I have for you folks. I've been pondering on this one for a long time, and figured I might as well ask what people prefer there since I can't come to a decision: When displaying a date format as I do in RMSA (be it in a column such as under the Join Date field, or on the charviewer), which format do you feel is the most readable and intuitive? Currently, I'm using: Feb 21st, 2012 Would any of these be more readable in RMSA's context? 21-Feb-201221-02-2012(or any other suggestion) Keep in mind that not every country uses the same order as the US does - that's why I like putting the month as text, to avoid any ambiguity. |
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#960 |
Loremaster
Join Date: Nov 2004
Posts: 25
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![]() Lantis@Antonia Bayle wrote:
I think either the current version or the first option (21-Feb-2012) would be the most universal. Unless there is a reason to change I'd say stick with what you already have. |
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